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Heroes Community > Heroes 6 - The New Beginning > Thread: Fans for Heroes Campaign!
Thread: Fans for Heroes Campaign! This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 11, 2011 10:47 PM

Quick summaries of the reviews from Gry-online and 3DJuegos, by Elvin

Gry-online

Quote:
Going through a google translated review can be a pain but Sylvio from HC has been kind enough to give us a synopsis of the Gry-online review. I plan to dissect the other reviews myself unless they beat me to it
The review gives H6 an 8.5.

GOOD PARTS

- Gameplay is refreshed, but with a few controversial changes;
- Solid campaign with many hours of gameplay;
- Interesting for veterans and beginners alike. Perfect tutorial;
- Very diverse and interesting factions;
- Full support for multiplayer with rich community options;
- Great atmosphere, pleasant to the eye and ear;
- Intuitive, customizable, well-executed interface;
- Map editor with alot of options;

BAD PARTS

- Bad AI; (Though the press version did not have the final game's AI improvement)
- Horrible town screens. (Which will be patched soon after the release)

CONCLUSION

[The assessment of such a production as Might and Magic: Heroes VI is no easy matter. In this game you have to spend a lot of time, and even then some things you will start to notice only after several months of regular play. I had the incredible comfort that I could watch H6 in various stages of its development, so I am able to appreciate the marked improvement in many aspects of the game, such as round-honed balance. [...] when I was finally given the full campaign to play, it gave me great pleasure. [...] Many of you will have difficulty accepting some features, for many of you it will never surpass you-know-which-games, but still worth giving the latest installment of series of chance. I do not regret the time spent with the last Heroes, in fact provided me much more satisfaction than H5. I have no doubt that Ubisoft made a good move, entrusting the production of the game to the Hungarian team. Waiting for more.]

---

It was a very interesting review with some solid points if you plan to read it in its entirety. The parentheses in the bad parts are my additions just so you know.


3DJuegos

Quote:
On to the 3DJuegos review. I found it surprisingly positive, it is good to see there are people genuinely excited about the game. A pleasant read, here are the parts worth mentioning. Some parts have been slightly edited so that they are easier to read.

---

- True to its roots but with a clear intention to adapt the formula to the new times, Might & Magic: Heroes VI is finally with us, and the result pleased us greatly. With five factions, and powerful multiplayer arena, you expect hours of pure electronic entertainment.

- Each faction has several unique attributes that break the heroes rigid preset system seen so far, leaving us with heroes more versatile than ever.

- Due to the quantity and variety of units, active and passive skills of the heroes and their respective equipment, battles once again highlighted the high strategic level, since every movement count.

- What we did not think much has been to simplify the (resource) management aspect, [...], is certain things it speeds up the game dramatically but also subtracts some charm to the game.

- This Heroes VI has a very strong commitment to online gaming, something that is evident not only due to the inclusion of competitive game modes as duels, skirmishes and others, but also by the arrival of the Conflux persistent world, allowing us to have a profile online with our own achievements, avatars and dynasty features that we can use against other players or the AI.

- For fans of the series, it is noteworthy that the soundtrack for the game returns to be handled by Rob King and Paul Romero, who have shown great talent during the whole saga with very catchy musical pieces representing various perfection each faction. To these we must add a good Spanish-language dubbing and sound effects to the remarkable creatures and soldiers who accompanied us on trips.

- [..] A well-optimized graphics engine that will allow a wide range of users to enjoy the game without too many problems, but depending on the machine, the load times can be somewhat longer than normal.

- Finally, the map editor is again becoming an indispensable tool for its enormous potential, ease of use and variety of options when creating new battlefields. Its noteworthy developments include the possibility of big shots on stage, or the ability to customize the radius of effect for the control areas of cities.

It's not perfect, at some points has been considerably simplified and certainly could have included more features start, but when you spend an afternoon capturing mines, collecting treasures, adding to your army ranks thanks to the efforts of a castle or beating rivals to the heroes, then you realize that Heroes of Might & Magic is back and nothing else matters. In addition, the development team has promised strong support to the game with constant updates to improve the balance of power between factions, but with some very accomplished logical imbalance given the enormous variety of options available. Something that indicates that the delays suffered by the project have served to improve and fix everything that fans criticized during the beta.

Rating Heroes Might & Magic VI

As addictive as ever and enforcing the now legendary phrase "one more turn and ended," the Heroes VI is presented as a great game of strategy and role shift that has managed to add interesting new game respecting a formula with 25 years of history behind it. Both fans and new users will find, therefore, with a title as much fun as extensive in content that does not disappoint.

____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Wckey
Wckey


Famous Hero
posted October 11, 2011 11:49 PM
Edited by Wckey at 23:51, 11 Oct 2011.

I don't know if I should post this here or in the discussion thread:
michacey from the oficial forums advised about Steam preloading:
Quote:
Steam customers can now go to steam and preload Heroes 6. You will still have to wait for the release (probably Thursday) but once it is released you should be able to start playing immediately...

____________
Come back soon, Elvin!

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bluecamel
bluecamel


Adventuring Hero
posted October 13, 2011 08:50 AM
Edited by bluecamel at 08:51, 13 Oct 2011.

former mapmaker/casual player from h3-h4 here. i think h6 has a chance to be more popular than any previous HoMM for a couple reasons.

steam (one of biggest gaming hubs atm) - it has been on the top sellers list for a good 2 weeks (before even being released). It has been on the "coming soon" list for like a month and a half. Both of these lists are only 10 games long unless you expand them, so it's not like people's eyes have to pick it out amongst a crowd - it has been easily seen for a while. It has also been advertised a good amount on the sidebars and such. A lot of games with lesser pedigrees than H6 have taken off thanks solely to steam (lately see bastion (great game btw), frozen synapse, etc. etc.).

the fact that devs are keeping in close contact w/ players (which is rare in ANY game) AND they delayed it a bit to polish and work on things the player base critiqued in beta ----> the game has a greater chance to be good EARLY ON which is important, since a lot of people try a game when it is released and leave for good if it is crap. Also, old timers like myself are more likely to come back and stick around to give it a chance if they see the devs are putting in a good effort.

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Anna
Anna


Adventuring Hero
Dazzling Light Incarnation
posted October 13, 2011 12:17 PM

Quote:

the fact that devs are keeping in close contact w/ players


Wait what? Are we talking about the same game?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 13, 2011 12:24 PM

They are keeping it though.. from some distance
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ledger
ledger

Tavern Dweller
posted October 13, 2011 05:24 PM

reddit.com/r/gaming has been picking up on H6 chatter now that the game is released. Some guy posted a review already at
http://www.reddit.com/r/gaming/comments/lanu9/might_and_magic_heroes_6_review/

Just a reminder, everyone who loves the series and loves the new game, come discuss it at /r/mmh6 as it's the best bet for us to reach audience from the whole gaming community, rather than discussing on these specialized boards.

If you have a link, strategy, opinion, or anything to contribute to the community, no matter where you post it, be sure to link to it in /r/mmh6 so that more people can have the chance to read up on it!

Keep it up!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 18, 2011 01:13 PM
Edited by Elvin at 13:39, 29 Dec 2011.

Sadly I will have to join the army come Monday. I wish you all the best, Ceph will do his best to keep you updated



I have created a fans for heroes page after the original group of the same name. Feel free to check it out, join the discussion, post your impressions and all that The main reason for this was that this page can be viewed by people who lack a fb account while groups saddly cannot. Regardless I plan to keep both updated, any help appreciated.

http://www.facebook.com/pages/Fans-for-Heroes-Campaign/235019876551629?sk=wall



This is one of the most insightful reviews I have read yet. Respect to the guy

Mashthosebuttons.com Review

Also here is a series of Medleys from Paul Anthony Romero who was kind enough to organize a Heroes music concert for the Hungarian Heroes fans They are on the playlist, just put it on and they will load one after another. I absolutely love encore 2
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2011 01:40 PM

Now that I have returned and caught up with recent development it is time to make an assessment on where we stand. In a way H6 reminds of playing a game with checkpoints and with every patch it comes one step closer to where it should be. I'll have to admit that I do not like how much time the second patch took to be released but there was a reason for that. Remember how Nival released monthly patches that always introduced nasty new bugs? There are some new ones yes but pretty minor. And many important ones were fixed like the disappearing dynasty weapons, the broken luck, tactics remembers positions, imperial griffins dive normally, week of plague bug is no more and so on. There is still a long way to go but remember that after these bugs are fixed we can move on to balance tweaks and reworks. And I do not know how much longer the town screens will take but their concepts were more than satisfactory. There are plans that have long been discussed and agreed upon, it is now a matter of implementation.

Until then I wish you a good time, happy new year guys!
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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krs
krs


Famous Hero
posted February 26, 2012 10:07 PM

Quote:
I'll have to admit that I do not like how much time the second patch took to be released but there was a reason for that. Remember how Nival released monthly patches that always introduced nasty new bugs?


I disagree here. They left a game unplayable for 2 months and many wandered off from heroes just because of that. Luck, Griffin Dive and the sort should have been quick patched, in the first days. And no way they could have made it worse. One of the major attributes and pivot element in a whole faction was broken. Tough to beat that one .

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 29, 2012 06:22 PM

The time of post release was pretty much a disaster, no denying that. What I can say though is that things are finally moving forward and there are some interesting discussions on the direction of the game.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Dark-Whisperer
Dark-Whisperer


Famous Hero
Darkness feels no mercy
posted February 29, 2012 08:22 PM

Quote:
The time of post release was pretty much a disaster, no denying that. What I can say though is that things are finally moving forward and there are some interesting discussions on the direction of the game.


VIP forum discussion? Is there any substantial progress so far? Is there something that we can look forward to?

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krs
krs


Famous Hero
posted March 01, 2012 12:06 AM
Edited by krs at 00:08, 01 Mar 2012.

Quote:
What I can say though is that things are finally moving forward and there are some interesting discussions on the direction of the game.


Well wouldn't it be nicer if those "interesting discussions" involved the rest of the player base a little bit more? .

I for one do not understand the need for total secrecy on things that will be changed/implemented into the game. More transparency could only lead to early discovery of possible strong negative community response towards some "features".

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 01, 2012 09:53 AM

Quote:
I for one do not understand the need for total secrecy on things that will be changed/implemented into the game.


I do understand. You may not have been around at that time, krs, or maybe it was still in your lurker days, but the VIP forum is populated by some "key figures of the community" (not my words). The VIP forum is more or less Ubi's sounding board, in regards the Might and Magic Series. Though at crunch time, they show to have other priorities. However, when selected to praticipate, the participants were required to agree to an NDA. So even if Elvin or Cepheus, who are the most known members of our forum there, wanted to spill the beans to all of us here, they run the risk of violating the NDA and suffer the repercussions.
____________
Vote El Presidente! Or Else!

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted March 01, 2012 12:21 PM
Edited by SKPRIMUS at 12:25, 01 Mar 2012.

I understand the secrecy because right now, more often than not, it's proven to be:
things not shown/told = things not complete or done wrong = strong negative response
[eg. only 1 hero per type choosable at start in offline mode and unable to play custom MP maps online - even the VIPs didn't know this]

plus 'rest' of forum player base still does not really represent a good thing all the time because it seems everyone will have an opinion on appearance of a creature (& bad appearance has lots of vocal posts) which a lot of times is exaggerated compared to the rest of the game,

but nobody mentions the good strategic things implemented like each creature has one action per turn based on init/movement, and less first-turn charge decimation, and less really slow moving creatures.

oh yeah some of the problems of H6 resulted from Ubihole's wrong response to minor complaints from previous games like too much randomness or too much micro-management because they removed stuff from the game or made skill tree all the same.

also implementing some unnecessary features someone must have asked for, but forgetting to implement important things like showing details of creature growth, or showing how many turns it takes for a hero to get somewhere

Unnecessary = heroes with no creatures that initially resulted in bugs & thus wasted programming time to fix,

Unnecessary = hero plotting path to another hero moves with target hero, but helped make a bug where multiple hero plotting a path to an artifact duplicated the artifact.
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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krs
krs


Famous Hero
posted March 01, 2012 12:42 PM

I understand NDA up to a certain point. But when you keep even VIP's out of the loop for extended periods of time, or show them only selective information.... I cannot but wonder what's the point really? And both Elvin or Cepheus ( the only ones I know off ) were not in the infamous but famous PR video that UBI pulled with VIP Fans.

To an outsider like me, it looks more or less like and elaborated PR scam with little consequences on the game itself.

No matter how good the design team at Ubisoft is, they cannot compete in ideas with a whole dedicated community. Some of the staff for sure are checking the forums for ideas and community temperature, but by not informing us about their plans for the game they are missing a great deal of immediate real time feedback.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 01, 2012 05:56 PM

Quote:
oh yeah some of the problems of H6 resulted from Ubihole's wrong response to minor complaints from previous games like too much randomness or too much micro-management because they removed stuff from the game or made skill tree all the same.

also implementing some unnecessary features someone must have asked for, but forgetting to implement important things like showing details of creature growth, or showing how many turns it takes for a hero to get somewhere

Which is precisely why we are there, to help prevent more of that stuff from happening. As much we can that is, we aren't the ones making the game though there is communication if anything. In the past we did not have as much influence as we would have liked though it seems that we have gotten a number of crucial points across.

And yes, we have been kept out of the loop for a while.. But much as I hated it there were other reasons for that.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 01, 2012 07:22 PM

The development being in Crunch Time then is one of the major reasons, I'd hazzard. But what were the others, if we may be so bold to ask?
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Vote El Presidente! Or Else!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted March 02, 2012 07:47 PM
Edited by Zenofex at 10:20, 03 Mar 2012.

Quote:
I understand the secrecy because right now, more often than not, it's proven to be:
things not shown/told = things not complete or done wrong = strong negative response
If this is so, i.e. the secrecy is intended due to the fear of the negative response, then Ubisoft were fully aware that they are doing the things wrong all the time but stubbornly stayed on the same path to the end. Which makes no sense or, alternatively, makes sense if we accept that Ubisoft are viewing the players as milch cows who will buy something just because it has the name of a well-known brand on it (which admittedly works but certainly can't make me love them). The whole "fan involvement" which they so proudly announced when the whole thing was introduced - with the VIP fans and so on - is one big farce if the core of the development is kept away from these very same fans or if their opinions are not taken into account. I'm sure that the VIP people have some voice here and there but why for example nobody asked them back in 2010 if the community will accept a Heroes game without town screens or with reduced, resources, etc.? It's fairly obvious that Ubisoft have no knowledge about HoMM and its history and don't know its fanbase which is - as far as I can say - mostly conservative and favours improvement of the old features over major changes of the core gameplay, so if they wanted to know, they would have asked those who have some actual experience with the series. But they didn't. And they still don't.

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G0b1in
G0b1in


Adventuring Hero
posted March 03, 2012 09:14 AM

Quote:
The development being in Crunch Time then is one of the major reasons, I'd hazzard. But what were the others, if we may be so bold to ask?


well how about the rumor about black hole games being dead ? - im not saying it's true - rumors tend to be ... well rumors - but i bet something we don't know (or will ever know) must have happened, and it could potentialy disrupt communication between developers and VIP community.

@Zenofex
While it's true that secrecy behind development may be coz of fear of negative response, it's not that simple. Let's say they promise us Town screens, that will look like any specific given way, for patch 1.6 for eg. And then during course of the development something dosen't feel right, they change the looks, or they have other problems to resolve and can't meet the demand (sounds familiar dosen't it?). What follows is ofc negative community response, which would be avoided, if they stick to the "we promise nothing" policy. I'm quite positive on this regard, and am quite sure they are currently disscussing options on how to balance things (heck they might be disscussing the cerebrii right now as i type!) - but just as from the forums here i bet the views on subject are diferent in company itself - so once again NDA is a good thing.
Now I'mm not trying to sound like I'mm protecting Ubi, but truth is - it's their game and they have the right to do with it as they want. A good game developer dosen't ask ppl what game they want, but provides them whith the game, that they would want to have (if i may be so bold to use Steve Jobs's words here).

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted March 03, 2012 10:19 AM

That's fine and all but currently they are generating similarly negative response by saying nothing and maintain the impression that they are doing nothing as well. The facts support the latter - they've been slow with the bug-fixing, they are prioritising their precious Conflux over the actual game and they don't answer the most FAQ that the community has since the announcement of the development (which is quite a while ago now). I'd say that this is just as equally disheartening as promising something and changing it later. Hell, they can at least disprove that Black Hole is not on a verge of bankruptcy but probably this rumour is not very important for them.

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