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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 10 ... 14 15 16 17 18 ... 20 23 · «PREV / NEXT»
pacifist
pacifist


Famous Hero
posted November 04, 2011 10:55 AM

Is it normal that a hero can flee when his last unit is enthralled by lilims?
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 04, 2011 12:17 PM

Yes, there's a flee button at bottom right hand corner

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forest001
forest001


Known Hero
posted November 04, 2011 12:29 PM

Quote:
Yes, there's a flee button at bottom right hand corner


but can you press it if you don't have action? I think that the answer is NO.

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Kitten
Kitten


Known Hero
Roar
posted November 04, 2011 12:48 PM
Edited by Kitten at 12:49, 04 Nov 2011.

Since mission 2 on Sanctuary, my spells on Irina all cost 25% more. Throughout mission 2 and even now on mission 3, even when not wearing any artifacts or dynasty weapon everything still cost 25% more, except for water magic which cost less due to the Staff of the Tides weapon I equipped before. Why does my spells cost 25% more? Time Statis cost 64 MP is a lot. No other hero is like this. And it's not the week of something that makes spell cost more, my Irina has it all the time.

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pacifist
pacifist


Famous Hero
posted November 04, 2011 01:13 PM

The problem is the first ennemy hero in inferno campaign fled in that circumstances. But maybe it is scripted for this particular fight. Anyway I had the artifact as if he died so no big deal. I prevented him from fleeing using the wolf sword (lv3 ability) and it didn't bring anything usefull, only that i had time to raise the dead troops.

Kitten: I suppose you tried load/save games. Sometimes the load saves keeps the "memory" from other saves. Maybe a reboot + load first other clean saves, then only load that particular save?

There is a problem with fresh hired heroes when the town portal is already built. Sometimes it's ok but more often they are not able to learn the spell. Only by building a new town portal they can memorize it. And sometimes, as time passes, they just learn how to do it by themselves (I had that in orc mission 3).

Also, if you don't have enough mana to cast town portal but drink a mana potion, you still can't use it this turn (mana updated but ability not). Have to wait a turn.
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unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted November 04, 2011 02:56 PM

ME WANT KIRIN SILKSWORD AND THUNDER STAFF!

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odium
odium


Known Hero
posted November 04, 2011 02:58 PM

If you attack a creature affected by enthrall the effect is not dispelled.

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Kitten
Kitten


Known Hero
Roar
posted November 04, 2011 03:17 PM

Quote:

Kitten: I suppose you tried load/save games. Sometimes the load saves keeps the "memory" from other saves. Maybe a reboot + load first other clean saves, then only load that particular save?


I'm not really sure what you mean by reboot+load but my Anton is even worse, Heal cost 27 MP and Mass Heal cost 53 =( He's lvl 10 might hero with only 60 MP. I looked at my Kiril and he's fine, spell cost normal. My Irina and Anton is blood and Kiril is tear but I don't think that is it.

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pacifist
pacifist


Famous Hero
posted November 04, 2011 03:24 PM

I mean close Heroes, reboot computer. Now launch heroes and load a clean save, even a skirmish one or start a new skirmish game or campaign. Play a little, one or 2 turns. Then, if it's ok, save there, then load your irina or Anton save.  
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Kitten
Kitten


Known Hero
Roar
posted November 04, 2011 03:39 PM

Quote:
I mean close Heroes, reboot computer. Now launch heroes and load a clean save, even a skirmish one or start a new skirmish game or campaign. Play a little, one or 2 turns. Then, if it's ok, save there, then load your irina or Anton save.  

I tried but it didn't work =( However, I think i found the problem. It's the dynasty trait that lets you buy the first tavern hero for free (blue with two hands). If I select that, then all my spells will cost 25%-33% more for some reason, but only in campaign mode.

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pacifist
pacifist


Famous Hero
posted November 04, 2011 03:46 PM

Ah ok, strange thing. If it's common to the 2 saves it's maybe the reason. I didn't buy that trait since I prefer explorer for campaigns but I'll buy it and test if it's same on my computer .  
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homeopathy
homeopathy

Tavern Dweller
posted November 04, 2011 04:21 PM

HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__

Game stopping bug !!!!!!!!!

I just finished the first campaign for Haven, then clicked "continue" four times, and it jumped back to the campaign selection screen, but I can never go to the second campaign.

Who experienced this bug? How can I continue the game?
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forest001
forest001


Known Hero
posted November 04, 2011 04:27 PM

Quote:
HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__

Game stopping bug !!!!!!!!!

I just finished the first campaign for Haven, then clicked "continue" four times, and it jumped back to the campaign selection screen, but I can never go to the second campaign.

Who experienced this bug? How can I continue the game?


spam some more... think you should create your own thread and copy same text to it

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted November 04, 2011 04:45 PM
Edited by Dave_Jame at 16:47, 04 Nov 2011.

A Not on the Gryfin Luck bug.

One of the known bugs in the game is that when the Gryfin makes his dive attack a luck animation appears.

I have noticed that this is not only the case of the Diving attack.
But everytime the a unite should retaliate but cannot.

For example the Diving attack
If the target can ret. it wants to, but can not due to the nature of the Diving attack. The Luck anmation We see is the outcome of a potentional Lucky retaliation that can nnot take place

This also happens if a unite is attacked by a unit that is under the effect of Holly Shield (the Heaven racial skill)

Edit:
I oticed that all my dynasty weapons disappeared after restarting a Map (But only in Offline game, so its not much of a problem)

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 04, 2011 06:25 PM

Quote:
I have noticed that this is not only the case of the Diving attack.
But everytime the a unite should retaliate but cannot.


I've also seen it happen when the dive attack actually killed the victim of that dive attack. I haven't seen it with any other type of attack that killed the enemy stack, so I am not certain if this is the case.

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pacifist
pacifist


Famous Hero
posted November 04, 2011 07:13 PM

Quote:
Quote:
I mean close Heroes, reboot computer. Now launch heroes and load a clean save, even a skirmish one or start a new skirmish game or campaign. Play a little, one or 2 turns. Then, if it's ok, save there, then load your irina or Anton save.  

I tried but it didn't work =( However, I think i found the problem. It's the dynasty trait that lets you buy the first tavern hero for free (blue with two hands). If I select that, then all my spells will cost 25%-33% more for some reason, but only in campaign mode.


I just finished the inferno first map so I'm on Anton's one. I selected free secondary hero but no more mana cost as usual. Maybe I need to play more but I want to play with dynasty explorer. Have you checked to start again the map? it happens on 1st day? if not maybe can still be fixed.
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TheSnidr
TheSnidr

Tavern Dweller
posted November 04, 2011 07:44 PM
Edited by TheSnidr at 19:46, 04 Nov 2011.

I found a rather strange bug after starting the Haven campaign:
[url]http://www.youtu.be/vWET8ccifBM[/url]
Dunno if this has already been reported, but it's definetely in the latest official build.
The hero appears to be some sort of blue tower. This happened after I was messing around in the my dynasty tab and then started the Haven campaign.

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Kitten
Kitten


Known Hero
Roar
posted November 04, 2011 08:03 PM

Quote:
Quote:
Quote:
I mean close Heroes, reboot computer. Now launch heroes and load a clean save, even a skirmish one or start a new skirmish game or campaign. Play a little, one or 2 turns. Then, if it's ok, save there, then load your irina or Anton save.  

I tried but it didn't work =( However, I think i found the problem. It's the dynasty trait that lets you buy the first tavern hero for free (blue with two hands). If I select that, then all my spells will cost 25%-33% more for some reason, but only in campaign mode.


I just finished the inferno first map so I'm on Anton's one. I selected free secondary hero but no more mana cost as usual. Maybe I need to play more but I want to play with dynasty explorer. Have you checked to start again the map? it happens on 1st day? if not maybe can still be fixed.

Oh yeah now that I tried again with it the mana is normal =/ I don't really know what triggered it now but Anton and Irina has it =(

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 05, 2011 01:33 AM bonus applied by alcibiades on 05 Nov 2011.
Edited by alcibiades at 12:47, 05 Nov 2011.

Quote:
I found a rather strange bug after starting the Haven campaign:
http://www.youtu.be/vWET8ccifBM
Dunno if this has already been reported, but it's definetely in the latest official build.
The hero appears to be some sort of blue tower. This happened after I was messing around in the my dynasty tab and then started the Haven campaign.


What do you mean exactly by "messing around"? Because this is a pretty strange bug.

QP applied for collecting bug reports, thank you!
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TheSnidr
TheSnidr

Tavern Dweller
posted November 05, 2011 01:53 AM

Just buying some dynasty traits (just noticed I could do that, after ranking up to silver). I also bought two new dynasty trait slots, and equipped the new traits when I started the campaign.

I can't seem to be able to duplicate the glitch, it started flawlessly the second time. One thing I noticed though was that the cutscene didn't play at all when the glitch happened

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