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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Discussion thread ~
Thread: ~ Heroes 6 patch 1.1.1 - Discussion thread ~ This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
properkheldar
properkheldar


Famous Hero
Keeper of books
posted November 30, 2011 06:49 PM

I would really like them to implement a function to watch allies battle (in multiplayer). It would feel more like hot seat and make the waiting between turns a bit more entertaining.


____________
"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 30, 2011 07:46 PM
Edited by Nocturnal at 19:48, 30 Nov 2011.

Quote:
Quote:

You will have to do all the campaigns again anyway if you install patch 1.2....


don't thinks so... it's not beta any more.


I also don't think so, that would be so stupid

I'm dying to get back to the game and contiue the campaigns! I had no idea the patch would be so late Maybe they will fix EVERYthing?
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 30, 2011 07:49 PM

Quote:
Maybe they will fix EVERYthing?
Ha. Ha. Ha.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2011 07:49 PM

Nah But a good number of important issues and bugs.
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Map also hosted on Moddb

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Pontifex
Pontifex

Tavern Dweller
posted November 30, 2011 08:01 PM

Did anyone really expect anything different? Not surprised in the least at seeing poor Irina bending over backwards to try and explain this mess, especially considering the sorry handful of excuses she has to work with to placate the rightfully irate fans.

"Too little, too bloody late" says one of the posters, and he's perfectly right. What's transpiring behind Ubihole's iron curtain is anyone's guess, but I think it's quite likely they're running a skeleton crew to address the patching process. I'm impressed by the obvious lack of interest shown by Ubi. I wonder if HOMMVI managed to turn a profit in the end. Given recent Ubi statements about the disappointing financial viability of PC gaming and their intention of only focusing on projects that are well worth their effort, I'd go further and say future expansions are a big question mark at this point.


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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted November 30, 2011 09:52 PM

Bah... I reached Platinum Rank already and have played only a bit over half of the campaign and a wee little skirmish.

Is level 40 the last level? So easy to get there...

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KingImp
KingImp


Famous Hero
posted December 01, 2011 05:40 AM

Quote:
I wonder if HOMMVI managed to turn a profit in the end. Given recent Ubi statements about the disappointing financial viability of PC gaming and their intention of only focusing on projects that are well worth their effort, I'd go further and say future expansions are a big question mark at this point.


This worries me as well. I truly hope that they have factored in expenses for the expansions and that they are a go no matter what.

If not, then I'm sorry to say, but this game will not stand the test of time alone the way it is. It needs a lot more content to give this long lasting replayability.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted December 01, 2011 06:54 AM

Quote:
Quote:

You will have to do all the campaigns again anyway if you install patch 1.2....


don't thinks so... it's not beta any more.


Well, I was playing the campaigns on the first release of the game (1.1) and then installed patch 1.1.1 and all my save games disappeared.....had to start the campaigns again....

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Brukernavn
Brukernavn

Hero of Order
posted December 01, 2011 01:01 PM

Pretty extensive patch list. But that's what happens when you accumulate bugs over a period of time. Looks like the AI will have a nice shine-up. I'm interested to hear if it's actually any better.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 01, 2011 01:08 PM

Quote:
- Hell Hound Might Defense increased to 5 (from 4)

- Cerberus Might Defense increased to 6 (from 4)
THIS is their idea of making them useful?!! These people really begin to piss me off.

And also:

Quote:
- Retribution aura cooldown increased to 5 instead of 3
What the f*****g hell, the problem with the bloody spell is that it can decide the battle if it triggers ONCE, not that it's easy to cast.
Quote:
Whatever channel you use (official site, customer support, Facebook, Twitter or other community forums), we are taking it into account.
Give me a break already!

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pacifist
pacifist


Famous Hero
posted December 01, 2011 01:26 PM

They have to change so many things yet they make some minor changes to units that have no great consequence.

Celestial armor doesn't absorb damage taken but damage that the attacker does. That means if you have stoneskin and celestial armor your celestial armor will vanish very soon on damage that you will not have received in the first place. Also the problem with spring spirits, succubi and units that return damage or spells like retribution is that a 1000 units stack attacking a single unit will receive an incredible amount of damage in return. This can be abused by the player too vs the AI so a fix is needed. A good example is H3 efreet sultan fireshield that caps at the max health of the defending unit (means 18 hp by efreet sultan max).

Not only the hit and run abuse is still there with high level magic heroes launching a powerfull spell with a high init unit and fleeing but also any hero with units that return damage vs much bigger armies. You can easily whittle down stacks of legions this way. From what we heard it's not in their plan to fix that .
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admira
admira


Promising
Famous Hero
posted December 01, 2011 02:37 PM

and they failed to mention the OP necropolis...

Hope it will be addressed in the patch

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 01, 2011 02:45 PM

Quote:
Quote:
- Hell Hound Might Defense increased to 5 (from 4)

- Cerberus Might Defense increased to 6 (from 4)
THIS is their idea of making them useful?!! These people really begin to piss me off.

And also:

Quote:
- Retribution aura cooldown increased to 5 instead of 3
What the f*****g hell, the problem with the bloody spell is that it can decide the battle if it triggers ONCE, not that it's easy to cast.

I had the same thought when checking the list - but it seems their priorities have been AI and bug fixing over balancing. And I guess you can't take them to fault at that, I would say getting most of the bugs fixed is top priority. So I guess you should be happy that they at least gave them a defence increase instead of just doing nothing.
____________
What will happen now?

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forest001
forest001


Known Hero
posted December 01, 2011 02:49 PM

besides, better this way and slowly they will get to the point where dogs feel just right, i prefer this approach to the "make it OP - nerf it to oblivion" approach

will get there

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 01, 2011 02:58 PM
Edited by Zenofex at 14:59, 01 Dec 2011.

I would agree if it was about something less obvious. I'm no programmer but somehow I think that changing some numbers is no rocket science. You could refrain from changing the properties of the Glories for example, even though they are pretty overpowered at the moment, because they still can be handled with some finesse. But 95% of the opinions which I've read in all the "mediums" scream that the Hell Hounds/Cerberi are useless as they are and I gladly concur. What they need is something like Might Defense equal to the Magic Defense and 32-34 Hit Points. Or higher population instead. None of these will make the overpowered.
As for "bug fixing over balance" - I agree that the vast number of bugs need to be dealt with, especially the major ones (like Luck triggering in a completely inconsistent manner) but the balance is almost as important as the technical aspects. At the moment there is one clearly overpowered and one clearly underpowered faction out of... five. So what, three factions for multi-player? Is this what they meant when they said that they'll make the game StarCraft-like?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 01, 2011 03:06 PM

As we are now discussing patch 1.2, I guess I'd better open a dedicated thread for this topic. This one will remain for 1.1.1 discussion until 1.2 is out.
____________
What will happen now?

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Kitten
Kitten


Known Hero
Roar
posted December 11, 2011 08:26 PM

I'm rank 8 in dynasty earned DP list with 36900 DP The game is getting a bit boring though. For those who still plays, what are you people doing in the game now?

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Kivo
Kivo


Famous Hero
posted December 11, 2011 08:33 PM
Edited by Kivo at 20:34, 11 Dec 2011.

Im already bored after playing the game for about 3-5 hours a week. :/ Not enough adventure map buildings, factions, creatures, maps, and I dont waste time looking at the towmscreens anymore. Well I hope this is gonna change in the future...

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 11, 2011 11:59 PM

Quote:
For those who still plays, what are you people doing in the game now?
Playing the campaign as the multi-player is not an option with all the bugs and the balance mess. Small dozes, no more than a few hours a week. It gets boring pretty fast, that's for sure, and the terrible voice acting + the amateurish story-telling approach don't help.

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tabachanker
tabachanker


Hired Hero
posted December 12, 2011 03:53 PM
Edited by tabachanker at 16:06, 12 Dec 2011.

Quote:
I'm rank 8 in dynasty earned DP list with 36900 DP The game is getting a bit boring though. For those who still plays, what are you people doing in the game now?


I quit playing after finishing only the Sanctuary campaign.  Too many bugs occurred in my games so I decided to wait for a patch (or multiple ones) before continuing playing.  It helps the wait to have a significant backlog of games I haven't played yet!  I just finished the Layton and the Last Specter game on the DS.  It was fun and especially, no game breaking bugs!

Quote:
Playing the campaign as the multi-player is not an option with all the bugs and the balance mess. Small dozes, no more than a few hours a week. It gets boring pretty fast, that's for sure, and the terrible voice acting + the amateurish story-telling approach don't help.


I didn't play a lot of the game yet, but I can see why people would find it very boring after a while.  The maps have a wow effect as soon as you uncover a portion of them, but after that, there really is no point to revisit them.  Everything is done automatically (the mines stay under your control, the creatures are recruitable at any castle, etc.)

I'm not sure though about the voice acting.  From what I've heard so far, I thought it was OK, although I haven't played the game a lot yet!  But even really bad voice acting doesn't usually bother me at all.  Probably due to English not being my native tongue.

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