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Heroes Community > Other Games Exist Too > Thread: Your perfect game.
Thread: Your perfect game. This thread is 3 pages long: 1 2 3 · NEXT»
Raelag84
Raelag84


Famous Hero
posted October 14, 2011 03:13 AM

Your perfect game.

Imagine you could make any kind of game you want. Forget real life constraints like money or what other gamers you want just assume you can go to town.

I would make a fantasy strategy game, but it instead of taking place in a medieval world it would take place on a more Primitive continent with creatures from legends in tropical cultures, and creatures from prehistoric times.  

It would be as much a management game as a strategy games and there would be many factions that were so different from each other that playing each faction would be almost like playing a whole different game. There would be a story mode of course, but there would also be many campaigns where you just conquer everything.


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Inudaughter
Inudaughter

Tavern Dweller
posted October 14, 2011 03:18 AM bonus applied by Doomforge on 14 Oct 2011.

Fake Walk-through Guide for Eva Everlasting.

1.0 Eva Everlasting is a game whose topography and towns are reminiscent to Star Ocean to the End of Time but the glossy art work and characters pressed close against the screen so that they tower- reminds me a little of Odin Sphere or Grim Grimoire. On the cover of the game is (of course) a really awesome picture of the heroine (Eva Everlasting) with her gray hair and blue eyes looking off into the the distance all mysteriously.  If you open the bonus pack which is an extra 15 dollars or so, you get a full-size movie poster of her (folded up) and a fan tee-shirt and a music cd with the music from the game on it- about 20 minutes or so.  But the music is really good so its worth it.  If you buy the cheaper version, the package will be less shiny but you will get with it a printed offer for the same poster and tee-shirt but sold extra for 10 bucks a piece.  If you really are a fan, you can order multiples.  
The opening credits are long with windy, reedy flute music in keeping with the “let's keep it mysterious” theme.  You will also see pictures of each of the three possible familiars possible mid-game depending on what your answers have been and who you have made friends with.  But most of all you will see Eva Everlasting and the hint that whatever the game about has to do with sorcery and the astrology since the last frames show Eva Everlasting holding a staff up to cast a spell while there is an eclipse.

2.0 To begin the game press x to wake Eva from the dream she was having.  She will sit up, rub her eyes, then lace up her boots.  Go downstairs and talk to her family, especially her mother making breakfast.  Admire the artwork on the wall in living room, then talk to her mother and little sister again to get more information about her family history.  They will give you the task of chatting with your grandmother and asking about her album.  At this point you will be free to leave the house and explore town.  You will have a little spending money for food and powder at a mysterious apocary shop.  This will be between-battle healing potion later on.  Explore the town thoroughly.  You will find seemingly useless things like a stick stuck between a crack which a dog is examining, and a sack of pebbles crammed into a retaining wall behind the cemetery.  Talk to all important figures, especially at the church. Then go up the hill to some ruins.  The ruins is the academy of sorcery everyone in town was talking about, only there is no such thing as sorcery anymore.  No one knows why it disappeared in your grandmother's day.  There are a lot of theories.

2.1 Go to the general store.  This time, when your second cousin asks if you want to work today, say yes, then complete the task he sets for you (running an errand delivering groceries through town).  If you mess up the addresses, you have to start all over again so listen carefully.  There are several omissions so you'll have to guess based on what is in each sack to make the correct delivery to each family.  For example, the house with the porch on the hill and twelve children doesn't have a bottle of wine in it, it has a lot of basics. But as reward, your cousin will give you a ticket to buckboard wagon that takes you to grandma's house.  Save in your menu as prompted.

2.2 On the way to your grandmother's house, you encounter your first recruitable character..  A very rural farm girl will be angry at blackbirds eating the fruit.  This will be your first battle, with Eva Everlasting leading the way.  Equip the girl with either the marbles or the stick and something for yourself, then issue commands.  The blackbirds will fight back.  After she thanks you, and departs, the girl will drop her bandana.  Return it to her later to recruit her permanently for your party.  But for now, continue up the hill to your grandma's house.  Watch the long cut-scene.

2.3 Now you should have in your possession a mysterious necklace which you decide to wear (it was your great-grandmother's, the famous or infamous head of the school of sorcery after all).  But now you have a chance to explore your now magic-less world again.  Complete a more difficult puzzle for another ticket to return the bandana and recruit the county-girl, or simply wander looking for any coins or objects not found.  Now enter the apocary shop for another cut scene.  It explains why the powder heals and references the locket Eva now wears as a magical artifact to DISPEL outside (external) magic.  Go home to bed when you are ready.

2.4 After a long cut-scene you find Eva wandering around in what appears to be a very vivid dream of her great grandmother's academy of sorcery (when there was still magic).  No one can see you but read and examine all you can carefully.  You will find recipes in student cubby holes and on their desks and other places.  Most of all make note of names and what they say, for they will be your guide to finding people later in your own time and world. After learning some rudimentary magic, return to the spire to watch the sun rise.  Eva will wake in her usual bed.

3.0 Eva will make a few comments about her dream, then save as prompted.  Meet up with your friend the country-girl then save the boy with glasses (whom is the only one of your class to get a scholarship from the Big City) from his jealous fellow students.  Alternatively, go to the blacksmith's to visit his son whom plans to enlist as a soldier like his brother in two months.  He will get a crush on the country girl and come with you.  Note, if you go with the smart-kid, you will have a chance to get a talking cat as a familiar and a potential love interest.  Being friends with Randelle and Squall will get you the chance to have a water-pixie as your familiar.  Go with nobody and there are still opportunities later down the road but the battles will be harder.

3.1 There are several fields on the edge of town and a railroad track where you can fight enemies to level up.  Instead of a typical RPG hit, there are squares of weakness and strength stacked vertically like a wall before the enemy and you have to aim to hit.  You may give a stream of orders once which can not be renewed until completed so healing must be ordered in anticipation of an an enemy's hit.  Your allies will then roll or dodge away from you until you choose to recall them to you for new orders. You may also forfeit Eva's attack turn to “visit” a character individually to change orders for that character, in case one character has all healing items on their person.  For now though, your prey will not fight back unless it is the pack rats which have settled into the abandoned train station.

3.2 Gather all the XP you wish, then save and go to sleep as prompted.  Watch the cut scene and wander around the school of the past again to stumble upon a surprisingly relevant conversation about a student whose accident has caused her to be sent home as a cripple. When Eva wakes, go into town and talk to people.  The trail will lead to the cripple's home, whom is now an old woman herself just a hair older than your grandma.  Watch the cut scene about the way the world was before the magic vanished.  Eva now is on the road to believing in the stuff herself.  Say goodbye to your friends if you have them.  Eva will make a promise to visit them again after she goes to lady's finishing school which is like a college on her father's money (it will last from her nineteenth to twenty-first year.)

4.0 The game resumes in a grittier world.  The war that was beginning had dragged on for three more years and the town has gotten poorer.  Squall has been away in military service the whole time and is only just come home for a short leave.  The boy with glasses, Baeydren Clawt has become a renowned scholar whom looks eerily like the sorcerers he claims to be is descended from, only he is young and navishly handsome.  Randelle has inherited her farm from her parents and kept it afloat though hard times when most farms around have failed.  Watch all the cut scenes.  Eva Everlasting is lonely, and worried somewhat about her sanity as her dreams have reoccurred several times since.  She is considering finding a job in the big city in one of the offices or at the worst, a factory which are new to the society.  She considers also being a nurse.  In the end, she decides to go to live with her great uncle by the sea and take care of him since he is getting on in years.  If you don't like the scholar, this is your second chance for a romantic relationship for Eva enters one of her vivid dreams by the sea.  As result of that, she sleepwalks and pulls a young man from the frothy ocean as he drowns into the tranquil waters of her present time.  Sarrow Galt was a sailor whom was accustomed to wearing a sword in case of pirates.  He adjusts to the world Eva has brought him to rather harshly.  But it is no matter because the planets are moving and magic seems to be returning to the world in an abrupt way.  Monsters are appearing and Eva Everlasting returns to her home town to defend her family.  She reunites with her friends there and brings Sarrow in tow.  Level up fighting enemies, then rest to watch the cut-scene.

4.1 Eva slips into a coma for a while here.  She wanders in her “dream world” for several months learning things.  But eventually her presence begins to manifest itself and students see her as a ghost.  Eva finds this theory of theirs convenient. Explore the school top to bottom.  The students there can be of any age from twelve to in their fifties, so impose yourself on as much research as possible.  By this time, Eva is disinterested in all but the high-level spells so spy on the older people especially those with private studies.  Also snoop around the teachers but be careful or you will disturb them and they will spend all their time trying to spot you. Walk into a classroom and you will almost be caught by your ancestor (great grandmother) the new headmaster.  She will recognize you instantly as her recently deceased youngest daughter and try to hunt you down to talk.  Eva drops her necklace and begins to fade.  Out of desperation, steal the stone on the headmasters desk, which looks a great deal like the one you lost but unhung as jewelry.  Your feet will appear again.  The cut scenes will make you flee the building into the town of the past. An emotionally exhausted Eva will lie down beneath a tree to sleep and the rooster's crow will send her back into her own time.

5.0 At this point, Eva will seem like a more mature character.  She will go out into the countryside to defeat monsters and explore the causation of all this magic by encountering it and seeking out everyone or their descendents connected to the school of magic.  By this time, she has adopted using a home-made staff as her weapon of choice equipped with sorcery spells which to everyone's chagrin, she can use with ease.  Her friends, through association with her or their own latent ability, have also learned to fight.  Sarrow is a swordsman, Squall a marksman, Randelle adept at throwing magic stones or knives, and Baeden is a kick-ass sorcerer.  As you seek out people and encounter cut scenes, you will have the chance to be nice or spend time with characters to get closer to them.  Whom you spend outings with will trigger a scene in which you may intervene to obtain a familiar spirit, a cat, a water-sprite, or a rather demonic- looking elemental.  The not-quite nice bad-boy Sarrow will get you the last one.  The familiar will become your fourth and last player and make directing battles easier.  It may offer support spells or be an aggressive fighter, or a mixture of both.  (The cat is supportive, the water-sprite is a mixture, the elemental is all showy attack.)

5.1 Around each major cut scene, you will find characters to make subordinates under your four characters.  Basically, you are now in command of four fighting units, yourself and your familiar, and one for each of your friends.  Mix and match at leisure.   The enemies you fight frequently are led by their own leader of sorts whom fulfills a role like Eva's and are stronger than the rest. Leave them for last unless they are excellent support casters with weak HP.  Talk to people for puzzle missions for special rewards.  Make your way to the “seep” where the evil is coming from according to rumor and it will be the necklace Eva lost.  It has caused a rift by which the unmagic of the world has been annulled, causing the bad magic inherit in their world to show itself.

5.2 In order to make amends, have Eva accept the young cheerful wife's help in directing and controlling her dreams.  She (with her husband in tow) will join the party if you have only two players.  Otherwise, Jemima's only role is to send you to the past again to confront your great grandmother and swap the stone for your necklace which will seal the rift.  But magic (both helpful and harmful) is still slowly making its return, you discover, because as you and your great grandmother discuss, the appearance of a planet and other things brought a dimming of magic just before the onset of a time of great evil and destruction.  In order to prepare for that, she creates and leaves the necklace to diminish its magical influence so that you, her descendent, can train yourself in order to fight the great evil which will come soon at the eclipse.  The dreaming was a manifestation of Eva Everlasting's latent power since she naturally, sought answers which were obtained only by observing the past but as an untrained Seer, she could not control her journeying.

6.0 Jemima the Seer bids you goodbye or joins you, depending on how you've played.  The relationship between Jemima and her husband and is more mature to observe than Squall and Randelle's crush if you had taken both into your group.  Better yet, you will not be tempted to make a fruitless love triangle as you might with Squall and Randelle.  If you have been especially devoted to either Sarrow or Baeydren, Eva Everlasting will fall for one of these two men and the cut scenes will revolve around them.  If you have ignored everyone but Randelle, you will get a “girl-power and trust is great” kind of theme.

6.1 There are a total of six months to train.  At the start of each month, everyone will propose a mini-mission to complete.  A few do not reoccur but most do.  Complete at least four and level up at least thirty levels before the night of the eclipse when the gates of the unknown will open.

7.0 Eva Everlasting's task is to use her staff and level-ups to help her gaze into the rift of the unknown itself to seal it.  While Eva Everlasting accomplishes this, her familiar and allies must keep anarchist enemies at bay.  Then, at last, Eva Everlasting will succeed in shielding the physical world long enough from the unknown and its stream of enemies for the eclipse and all astrological-based danger to pass.  The magic inherit to their world will return while that of others will be kept out for the next millenia or so.  The exception she makes is a merciful choice to not seek to expel anything which is the same species as her familiar (the irony being the familiar has prompted her to explain her reasoning for expelling the “wild magic” which brought him here on many occasion, but sided with her anyway.)

7.1There is a total of five possible endings, one for each ally character.  All start with a cut scene of Eva Everlasting's soul lost in the rift and astonished as she catches a glimpse of order across the void and creatures funneled through it.  Then she fights against the magic with a glowing fireball which glows gold and turns into fragments like stars, then strong ropes to bind the darkness.  The whole assembly lasts just long enough for the time of Bridging to pass.  She falls back into the arms of her most significant friend or love interest a wordlessly watches the rift seam itself shut. If you are closest to Randelle she has a long, heart-felt girl talk with you in which she repents personal flaws which have annoyed you and gives you food, a memento, and cheering up after your self-doubtful question over having done the right thing.  If you are close to Squall he will admire you and leave you because he can't decide between you or Randelle.  If you are close to Jemima you and she will partner-up to become magnificent seers.  If you are close to Jemima's husband Jemima and the old guy will adopt you as the daughter they never had because you never knew your father.  If you are close to Baeydren he will propose marriage of Eva into his family of wizards because it is practical and also because he loves her.  If you are close to Sarrow he will set up a romantic, seductive ploy for your attention.   After all this, there is a nearly twenty minutes of roll-credits accompanied by music and scenes from the game ending with pictures of Eva Everlasting with her arm and staff wrapped behind her as she takes a step forward, again looking lofty and mysterious.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 14, 2011 04:28 PM bonus applied by Doomforge on 14 Oct 2011.

My dream game is an online action-RPG set in a low-fantasy world. The action part comes from the game's focus on the player's skill rather than background stats and dice rolls, and the RPG part from the fact that well... you play a role and make decisions.

The game is played entirely in 1st person (if you wanna look at your character, look in a mirror in the game). In fact there is no HUD whatsoever, all item interactions and the like is visualized through the hands of your character, such as him opening his hand in a grasping movement if pointed towards a sword on the ground. There is also no inventory menu, and the amount that you can carry is very limited (though it can be enhanced by backpacks and the like). To take out a sword that you're carrying in your backpack for example, the player would have to place his backpack on the ground, open it and take out the sword. For convenient access the player should equip weapons in belts and place items in pockets and the like. For messages such as things not working and the like (e.g. trying to pick a lock without the necessary skill), your character's inner voice tells him it's not working with actual audio rather than text.

Stats and Leveling System:

It is worth to note that there are no choice of races in my dream game here... there are only humans. There are also no classes.

When creating a character, besides from appearance and gender, the player is also able to adjust some core statistics. These statistics form the basis of your character, you could call them your genes, and they cannot be changed whatsoever. You will always be limited by your body's limitations, and no mysterious power-up skill will make you 5x more intelligent for example.

The Core Attributes are:

Body
Mind
Heritage

From the Body and Mind Core Attributes, other Attributes are derived. These Secondary Attributes can be affected by the player during the course of the game, but are always limited by your Core attributes.

Body
Strength (damage of attacks, movement speed)
Endurance (How much punishment your character can take, and how much he can move without getting exhausted)
Agility (Reduces the fatigue-effect from movements, allows for more complicated moves.)

Mind
Wisdom (Mainly used for more complicated mental skills.)
Skill (Allows you to learn skills that utilize your body easier and more effectively.)
Charisma (Persuasion, allows your character to look better than he/she actually is, among other things.)

Secondary Attributes are increased naturally through doing tasks that affect their area.
Your Strength increases the more you use strength in tasks, Agility is honed by e.g. climbing mountains, Endurance increases by simply working hard for a longer time.
Wisdom is gained through studying, Skill by craftsmanship and the like, and Charisma by interacting with people.
As mentioned earlier however, the maximum amount that you can increase a Secondary Attribute is always limited by your Core Attributes.

Aside from choosing your Core Attributes when creating your character, you are also allowed to choose 1 or more Traits. The amount and power of traits you are allowed to choose is limited by your Heritage Core Attribute. Traits are special abilities that run through your character's bloodline and can grant bonuses that are completely off-bounds to characters that do not possess that bloodline.

Through the course of the game the player can acquire Abilities. These are not granted through leveling up or the like, but simply granted by training in specific areas. For example, one could learn how to pick locks by persuading a thief to help you, though whether or not you can actually learn the ability depends on your Secondary Atributes. Lockpicking for example, would require a high Skill combined with decent Agility.
Another example could be a Kiai Ability, which is basically a warcry that causes damage to the opponent's Mind and increases your own Strength. Such a skill would require high Strength (LOOK AT HOW BUFF I AM!) and Charisma (...and I also know how to scream in a way that is fearsome!). The system strives to be as logical and natural as possible.


Combat System:

The combat system is inspired by Mount & Blade, with similar ways to control attack & block directions.

Example: Move mouse to the right and hold the left mouse button, your character prepares a strike from the right. To block it the opponent will have to his mouse in the same direction and press the right mouse button to block. To confuse your opponent's guard, you may feint by preparing a strike in one direction and then changing to another before striking. If a fight goes on too long, the players will slowly become more exhausted from the fighting, and the one with the most Endurance (or Agility, depends) will likely come out on top. Naturally, feinting drains fatigue as well, so if someone spams feints in your face you can just relax while he drains himself out.

To block arrows and other projectiles effectively, you will need a shield. However, very skilled players can time a quick tap on the block button to parry projectiles, though only one at a time.

I want as much emphasis' on the personal skill of the player himself -not the character- as possible. Abilities help your character to do new things, but to execute them in the right way is totally up to the player.

The game features a Full Locational Damage system. Damage to your eyes will leave your vision impaired (the screen becomes blurry etc.), if you carry a shield in your left arm and it is injured, you will not be able to block as effectively etc. An arrow in a helmet-less head is instant death, no stats will save you.

Rendering an opponent's Body injured is not the only way to do combat effectively however, one can also attack the Mind of the opponent. A skilled alchemist for example, could create a poisonous gas that creates hallucinations for the enemy player, or even causes insanity if his Mind is too low or the hallucinations carry on for too long. A character could become a vegetable from such an attack. Such gasses could be invisible, which creates quite interesting tactics as the enemy player might not even realize that what he is fighting is merely an hallucination.

What about magic then? Doesn't exist, or well, at least not for the player. Enemy creatures might use it against you, but to humans it is completely off-bounds.

Equipment then? What about a lightning infused 5 metre long claymore?

Uh yeah no. Realism first here. In fact, as long as the metal is of good quality, there is very little difference in the worth of the stats of different weaponry. What differs is weight, balance, sharpness, durability and length of the equipment. There are however a wide variety of weapons and armors, but statwise they all have something to offer. A leather armor does not offer as much protection as a steel armor, but you can move much easier in it.
There are ornamental equipment though, so players can still show off their wealth if they feel the need to.

The beauty of my game world is that you don't actually have do any combat if you don't want to. You can reach the top of wealth and fame as a merchant if you'd like instead.

Food & drink:

All of these are required if your character is to survive. This gives you a motivation right from the start of the game; "how do I find food and drink?". These do of course cost money, so a player would have to find a way to earn an income. At first I also considered including Sleep as required to survive, but that would pose a problem as watching your character sleep ain't too exciting. I love realism but it shouldn't get in the way of fun.

World Economy System:

There are no NPCs in my dream game. Zero, zilch, none. Everything is decided by the players.

If there is a high demand for weapons, player characters that do much metalsmithing will have a good time economically as people will want to buy a lot from them, and they can thus increase their prices.

More mischievous players will no doubt try and raid other player's trade caravans, as the merchants will likely have low fighting ability due to investing heavily in merchant skills. The solution for the merchants would be to use their gold to hire other players to guard their caravans. Complicated schemes and organizations will appear naturally, and entire kingdoms could likely be formed with laws entirely decided by the players.

I want the most realistic fantasy sandbox ever.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted October 14, 2011 04:35 PM

Dream game eh?

Something that manages to combine Star wars battlefront and Star wars Empire at War in the 40k setting
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 14, 2011 04:44 PM
Edited by The_Polyglot at 16:45, 14 Oct 2011.

Dream game?

H6 with H2 graphics, H3-style Town screens, and H4-style music, except for Town Themes which should be H2-style too.
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Sanity through drugs. Order yours today!

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted October 14, 2011 04:57 PM

Gotta agree on the graphics.  I loved Heroes 2 graphics.

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted October 14, 2011 05:12 PM

My dream game is H3 with built in scripting capability and H2 music and graphics.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted October 14, 2011 05:27 PM

my perfect game is where I get to kick people in the head I don't like with rocket boots made of snakes. I call it "my night on acid".
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Love, Laugh, Learn, Live.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 14, 2011 05:39 PM

Interesting posts guys

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted October 14, 2011 06:34 PM

My perfect game may this ported to computer.

Why this? Because it is already set up in a universe I imagine and dreamed! But it is so unfinished yet! So many things to do and so many things to make more better!

But if it is ever finished and have it exactly adapted to PC\Console\whatever you want, then it will be my perfect game!
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 22, 2011 09:42 PM

There was an extremely similar thread back in 2006 or 2007 (I think) where people posted their game ideas. Some of them were very cool and some of the ones in this thread are just as cool. Nice resurrection with this thread.
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waste the hours in an off-hand
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 22, 2011 09:51 PM

I'd play Ad's game if he would manage to get 5000 players with no DFs or worse, teenage kids involved because we all know what powergamers and idiots would do to that game.
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Shyranis
Shyranis


Promising
Supreme Hero
posted October 28, 2011 03:47 AM

Master of Magic, with modern graphics, cutomizability and multiplayer modes. Especially hotseat.

It's like Civilization meets Magic the Gathering. It's as good as the best Civ game in single-player IMHO just for its uniqueness.
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Youtube has terminated my account without reason.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 30, 2011 11:38 AM

Quote:
Master of Magic, with modern graphics, cutomizability and multiplayer modes. Especially hotseat.
You might wanna try Dominions 3. It has just slightly better graphics than Master of Magic but it does have multi-player (no hot seat unfortunately) and is sort of "customizable" in many regards. It's an incredibly rich game with great strategical depth. Being an indie game, it may be hard to come by though.

I may describe a few ideas of mine some time later.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 30, 2011 12:59 PM

Quote:
I'd play Ad's game if he would manage to get 5000 players with no DFs or worse, teenage kids involved because we all know what powergamers and idiots would do to that game.

Nu-uh, I'd hire people to take care of that.


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disturbed-Gnu
disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted November 10, 2011 04:31 PM

Aawesome Thread

My perfect game would be:

An open world like Elder Scrolls Oblivion!
Game Engine like Source or Cryengine2!
More player customized options (Like oblivion, but more), and by that i mean more own spell/weapon creation.!
Jhonny Depp, Angelina Jolie and so on as voice actors.!

So basicly Elder Scrolls Oblivion with a much better engine like cry or source, combined with GTA's mission system. And more options to create your own spells/weapons..

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted March 26, 2013 08:17 PM
Edited by Adrius at 20:17, 26 Mar 2013.

Ok guys, get this.

Fallout Societies: A Post-Nuclear City-Building Game

Square-map based, turn-based city building game where you start as the head of a small tribe and settle a village, working your way up to a city akin to places like Rivet City and Vault City.

- Bolster your defences against hungry mutants and crazy raiders wanting a piece of your people!
- Strike deals with Fallout factions such as the Brotherhood of Steel for tech, the Followers of the Apocalypse for medical supplies, or be the party-animal and deal with Raider tribes for happy chems!
- Create an explorer group and scavenge the wasteland for treasure, in Fallout 1-2 style!
- Create any kind of society you want, from peaceful trading hubs to distrustful kill-anything-on-sight survivalists!

DAAAMN RIGHT YOU WANT THIS TOO.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 26, 2013 08:19 PM
Edited by blizzardboy at 20:19, 26 Mar 2013.

^ ^
-o-


That would be an incredibly cool game.
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"Folks, I don't trust children. They're here to replace us."

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 26, 2013 08:27 PM
Edited by blizzardboy at 20:29, 26 Mar 2013.

This is based somewhat on a strategy board game I played and somewhat on an old game I loved, Transport Tycoon.  

Galaxy Trucker Tycoon

You are the CEO of a Galaxy Trucker Enterprise that ships cargo in the galaxy. Interstellar trade between civilizations is still in its budding stage, and much of the galactic frontier is riddled with intrigue and pirates. Expand your convoys and trade networks, delivering cargo ranging anywhere from exotic extraterrestrial foods to sensitive military equipment. Custom build your ships with the limited funds you have available as your enterprise grows. You can outfit them with various facilities and defenses, but remember that you also want to save space for cargo and living facilities. The game would probably be a hybrid of either RTS or TBS (when in combat) and RPG/Grand Strategy (for whenever you're striking deals, custom designing your ships and crew, and starting new business contracts between planets, etc.)
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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted April 16, 2013 03:37 PM

Well, you might also want to take a look at a siimlar thread that folks over at Dwarf Fortress/Bay 12 forums had a fun time with for merely 2 years, but spanning over 140 pages and counting!

#propaganda

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