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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Gold is now a precious resource..?
Thread: Gold is now a precious resource..? This thread is 2 pages long: 1 2 · NEXT»
Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted February 26, 2002 04:55 AM

Gold is now a precious resource..?

Wow, I just looked at info on the towns, and I thought this was a bit of a shocker... mostly to Heroes 3 players (not to heroes 2 players however, in that case, it is perfect )

Village Hall - Gives you 500 gold per day
Town Hall - Gives you 750 gold per day
City Hall - Gives you 1000 gold per day

Assuming you start with Village Hall, to build a Town Hall and a City Hall costs a whopping 5000 gold + 20 wood + 20 ore + 5 crystals + 5 gems... just to earn 500 more gold per day!

And assuming you start with a Fort, to build a Citadel and then a Castle costs an even more astounding...
15000 gold + 20 wood + 20 ore.
That combination in Heroes 3 cost about half of that... (Citadel + Castle in H3 = 7500 gold + 10 wood + 15 ore)

Along with many other things that seem to cost more... It seems that Heroes 4's economic system is becoming much like Heroes 2's was... castles only earn 1000, and top level creatures are actually hard to get...
(that is one of the things I hate about Heroes 3)

So what do you guys think about this new system where it will actually take time to build your castle up?  

I personally... can't wait.  Heroes 2's economic system I thought was perfect (although some Heroes 3 wimps will have you know that it was stupid because you dont get enough money or some nonsense like that)  
Hehe, I can't wait to get things back the way they used to be .
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Cat
Cat


Honorable
Supreme Hero
Gonna Get Dirrty...
posted February 26, 2002 11:42 AM

That's awful!! I have enough trouble with gold as it is!!
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conflagration
conflagration

Tavern Dweller
posted February 26, 2002 11:53 AM

Quote:
That's awful!! I have enough trouble with gold as it is!!

Me too.
But I believe everything will be ok when the game is released.
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted February 26, 2002 11:54 AM

That makes the Estates skill much more imortant!
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Cat
Cat


Honorable
Supreme Hero
Gonna Get Dirrty...
posted February 26, 2002 11:56 AM

Yes.. but I don't believe we have a dwarven treasury anymore, do we?  Maybe they will have more maps with gold mines present?  A large problem comes from when there are very few gold mines present!!!
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted February 26, 2002 11:58 AM

Actually, the dwarven treasury is at the Preserve. It's not gone.
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Cat
Cat


Honorable
Supreme Hero
Gonna Get Dirrty...
posted February 26, 2002 12:00 PM

Quote:
Actually, the dwarven treasury is at the Preserve. It's not gone.


Thank god!! I keep looking at the specs for IV but I can't remember all of them!! Preserve looks better every day... Portal as well...
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 26, 2002 12:08 PM
Edited By: Djive on 26 Feb 2002

No, the dwarves and their Treasury are in the Academy, not in the Preserve. And you're actually required to build it before you build you level 3 dwelling.

Check out the "Buildings" thread for some quick access to a building list comments on the economy. It will be more like Heroes 2, though I have to say that Bone Dragon and Phoenixes were not too difficult to get very early in H2.

ADDED:
In response to the below thread. Lords (with Nobility and thus estates) are available in Academy, Haven, Necropolis and Stronghold.

The two towns with difficlty in getting Estates is Preserver and Asylum.

ADDED2:
H4 is going to be more "brutish" than H2.

In H2 the 1,000 Gold build, includes the Town Hall, City Hall, the Fort and the Citadel (Main Tower) for H4.

The two Towers in H2 corresponds to the Castle upgrade in H3, with no real equivalent in H4.

This in H2 costs: 5000 Gold plus 20 wood and 20 ore.

In H4 these structures cost: 17500 Gold, 50 Wood, 50 Ore, 5 Crystals and 5 Gems.

I'd say this is a whopping difference in costs.

In H2 you also have the Statue giving an additional 250 Gold, and costing 1250 Gold and 5 Ore (and the Warlock's Castle had a Dungeon so you could afford more Dragons.)

If you take the Necromancer's castle, you get 8750 Gold/week. For this you can buy:
3 Bone Dragons: 4500 and 4 Power Liches: for 3600 and and you have some small cash left.

In H4, 7000 Gold can't buy you the full production of the level 4 unit (and also it takes forever before you've paid the initial cost of the building.)

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conflagration
conflagration

Tavern Dweller
posted February 26, 2002 12:15 PM

Dwarven treasury is now moved to Academy and the Asylum heroes are easy to gain high level Estates skill.But what happen to the other town?
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Jenova
Jenova


Famous Hero
posted February 26, 2002 03:01 PM

Yeah it does seem gold is scarce. Anything you build which produces gold for you (various halls and gold mines) cost a lot of money in advance and take a long time to pay for themselves. If you build lots of them, that's a LOT of days you have to save up, and it will take even longer to pay back. You gotta consider if it's even worth building these kind of structures now. It will really set back your income and ability to produce actual troops. The end result is that all your games will take more days to complete.
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Wyvern
Wyvern


Promising
Famous Hero
posted February 26, 2002 06:21 PM

Wow! It really looks like Heroes 2. But I'm not so enthusiastic about that. I didn't mind being able to build everything in my town without having to capture other towns or gold mines... But the collecting of money is now easier than Heroes 2. You can get money not only by capturing towns and gold mines - the mills and other places where you can receive some gold per week will be flaggable (a new word!). So now they will give you money and you won't need to visit them weekly. But are they enough for developing your town?

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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted February 26, 2002 10:08 PM

Wyvern, there's the slight problem that you have to build the mines before they actually do anything - do you have 15000 gold sitting around to get that gold mine? Are you willing to save up for a while to get it? Depending on how quickly it pays off, I might not be. Don't count on taking other players' mines; they'll have the same difficulty.
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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted February 26, 2002 10:46 PM

The thing about gold will be addressed in the hero skills in addition to the adventure map.

Grandmaster Nobility gives 1000g + 5% per level
Grandmaster Estates gives 500g + 10% per level

So the amount of gold depends upon your level and what the % means:

a. It could mean % of skill base (Nobility adds 50g per level and estates adds 50g per level)

Or

b. It could mean and aggregate of both skills (Nobility & Estates at GM adds 225g per level, 15% of 1500g)

In scenario a. the GM Nobility/Estates hero will give 2500g at level 10 or 3500g at level 20

In scenario b. the GM Nobility/Estates hero will give 3750g at level 10 or 6000g at level 20

Personally I think they will go with scenario a.

But the change is that the Hero is again more important; add a few hundred peasant taxpayers and you won’t have any money problems.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 26, 2002 10:53 PM

Quote:
Grandmaster Nobility gives 1000g + 5% per level



No Nobility, doesn't give you any extra money, only Estates does. Nobility increases creature production which means you have to spend more money to buy all your creatures.
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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted February 26, 2002 10:59 PM

Nobility



" Hero donates gold to your cause every day. Each hero level, increases the total donation by +5%.

Basic: Increases all creature growth by 10% in the town that recognizes the hero as its governor. It is requirement for Advanced Estates, Advanced Mining and Advanced Diplomacy.

Grandmaster: Hero donates 1000gp each day to the kingdom (+5% per hero level).



Estates


Hero donates gold to your cause every day. Every level increases the ammount of gold donated"

This quote is from the Celestial heavens site.  It claims that nobility adds gold and estates adds more gold.


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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted February 26, 2002 11:51 PM

Here's a thought about less gold gettin'...
It'll be the reason of choosing between Champion and Angel, Thunderbird and Behemoth (these are the best examples). Normally you would definstely choose Angel/Behemoth, but now you're talking about a 2000 golp pieces diffrence. With the economic system that we noticed that's enough for that kind of a decision.
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted February 27, 2002 04:27 AM
Edited By: Camelnor on 26 Feb 2002

hmm... 17 replies in a day... not too bad

What surprised me is that the Black Dragon structure cost the same as the Hydra one... I guess they figure given the huge price of the Black Dragon that theres no need to make the building more expensive .

I agree with Djive here, I know what it says, but I dont see why they would make 2 different skills that both earn money... seems unlikely that they would do that.

QUOTE
"Check out the "Buildings" thread for some quick access to a building list comments on the economy. It will be more like Heroes 2, though I have to say that Bone Dragon and Phoenixes were not too difficult to get very early in H2."

Yes, but in H3, even the hardest L7 buildings to get can be gotten in week 2.  The hardest ones in h2 often could not be gotten in month 1, though usualy took till week 4.
Getting the strongest creatures early takes the fun out of building up the castle , thats one thing that made Homm2 fun, is that your castle took a while to build things up, and so the race for top level creatures was more intense then. (in homm3, everyone gets ALL the creatures by the middle of week 2 )
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 27, 2002 12:59 PM

Quote:
What surprised me is that the Black Dragon structure cost the same as the Hydra one...


Costs are the same for the same level aalso across towns. Level 1 always costs 1500, level 2 always costs somewhere around 3000 plus some resources, level 3 costs around 6500 plus some resources, and level 4 costs 14000 plus some resopurces. (Gold costs and resoruce costs vary a bit between the towns, but overall 125 Gold=1 wood/ore=1 precious resource.)

I tend to trust the Pyromancer/Russian site more about Nobility, but then again skills change over time.

"Getting the strongest creatures early takes the fun out of building up the castle , thats one thing that made Homm2 fun, is that your castle took a while to build things up, and so the race for top level creatures was more intense then. (in homm3, everyone gets ALL the creatures by the middle of week 2 )"

Yes, but just play resource poor maps and Impossible difficulty. You are unlikely to get any level 7 in week 2 (unless you strike it lucky), some of the cheaper ones in week 3 or four, and the remaining around week 5-6.

It may also be some difference in unupgraded or upgraded. Some structures are easy to get unupgraded but upgrading them is tough.

The problem about players getting to build up is more related to that their starting wealth+resources and abundant Map resources is enough to build the level 7. If you have 0 of each precious reource, then getting 10 of each to build the Angel dwelling will take a lot of time. If you get them handed at the start of the game, you'll build it up quickly.

So it will also be for H4. The payer will be able to spend wealth on dwellings, just build the prerequistes and they could probbaly get at least some of the level 4:s in week 1. The only way to prevent this is to cut down starting resources in the difficulty settings.

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted February 28, 2002 03:01 PM

Quote:
This quote is from the Celestial heavens site.  It claims that nobility adds gold and estates adds more gold.
Sorry for the misinformation. Pages will be updated soon. Beneath is what should be standing there.

Basic: Basic Nobility increases all creature growth by 10% in the town that recognizes the hero as its governor. It also allows the hero to learn Advanced Estates. Advanced Mining, and Advanced Diplomacy.

Advanced: Advanced Nobility increases all creature growth by 20% in the town that recognizes the hero as its governor. It also allows the hero to learn Master Estates, Master Mining, and Master Diplomacy.

Expert: Expert Nobility increases all creature growth by 30% in the town that recognizes the hero as its governor. It is required to learn Grandmaster Estates, Grandmaster Mining, and Grandmaster Diplomacy.

Master: Master Nobility increases all creature growth by 40% in the town that recognizes the hero as its governor.

Grandmaster: Grandmaster Nobility increases all creature growth by 50% in the town that recognizes the hero as its governor.

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WishMaster
WishMaster

Tavern Dweller
posted February 28, 2002 09:50 PM
Edited by alcibiades at 10:01, 09 Dec 2008.

the lack of money will make peasents (as Oldtimer said) the most imortant netrual creatures...And I agree him, I think the peasent houses will be usual in homm4 so u can afford to buy more creatures (but I´m not 100% sure)...
The stronghold has the cheapest creatures wich makes them to deadly oppents.


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Fear one thing only in all that is...
Fear the Djinn.




Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url].

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