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Heroes Community > Heroes 6 - The New Beginning > Thread: Rate HOMMVI
Thread: Rate HOMMVI [ This thread is 19 pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ]
flyingpenut
flyingpenut


Hired Hero
posted November 12, 2011 01:13 PM

Rate HOMMVI

How would you rate this game compared to other Heroes games? Is it better or worse and what are your favorite and least favorite changes.

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blizzardboy
blizzardboy


Honorable
Legendary Hero
Snowball from Hell
posted November 12, 2011 01:31 PM
Edited by blizzardboy at 13:43, 12 Nov 2011.

It's hard to rate it right now since it's still so fresh and buggy. In terms of presentation, it's definitely inferior to Heroes 5. Heroes 5 had such breathtaking town screens & soundtracks, and I loved the moving camera effect. Then after a game with such great presentation, you move to a game that's several years newer and yet feels as though it's older. I partially understand why they just created the windows for the towns, since going in and out of a town in a long game can become onerous over time, but I think they gravely underestimated the fact that town screens really add a lot of atmosphere to the game.

On the other hand, the campaign is far better than the Heroes 5 one, which I never did complete because I couldn't tolerate just how miraculously bad it was. So that's a major plus for H6.

The mechanics of the game are different, which is always good, and so far I like it pretty well. I won't say it's "better" than previous Heroes games, but it has its own style to it that the player has to adapt to. I think the criticisms towards the game being much simpler than the previous games are ignorant and/or knee jerk reactions. The extra resources in previous games and the mildly more intricate prerequisites in towns is ultimately a very small deal.

So I would say Heroes 6 is inferior with presentation, superior with the campaign, and so far about equal with the game mechanics. That's just rating between Heroes 5 and 6. Heroes 4, 3, & 2 are too damn old for me to give an accurate comparison as I haven't played them for many years, although I remember H5 being my favorite in the series when playing it. I'd currently say that H5 is still my favorite in the series, just based on the fact that Heroes 6 really ****ed the pooch with presentation, although it still has room for improvement with an expansion or two, so you never know.

Right now my favorite things about Heroes 6 is that I think the Blood & Tears reputation is a lot of fun, Heroes 6 Stronghold is soooo much cooler than any previous Stronghold town, and the reduction of mindless micro-management is nice.
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There you go, Val.  All you have to do to bring the veterans crawling back is to fire them.
-Corribus

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted November 12, 2011 01:53 PM

I played the demo and didn't buy the game. I guess that speaks for itself.

But at least it's prettier than Heroes IV.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 12, 2011 02:02 PM

At the moment it's better than Heroes V but not than Heroes V TotE, roughly on the same level as Heroes IV and worse than everything else. A truckload of bugs, awful balance, too many bad design decisions, mostly boring music, horrible town windows and reinforced impression that Ashan is a world created for 14-year olds. Like this is not the sixth installment of a greatly popular TBS but someone's first attempt to produce a game. Fortunately at least some of the above flaws could be fixed but knowing who is the producer, one simply can not be an optimist.

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Clay_Man
Clay_Man


Known Hero
TOH gamer
posted November 12, 2011 02:27 PM

All things considered, nothing beats Heroes 3.

H5 TotE was decent in terms of (PvP) multiplayer, I really liked it.

H6 feels like I'm playing an awful beta version of a heroes game that is only half done.

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted November 12, 2011 02:37 PM
Edited by B0rsuk at 14:40, 12 Nov 2011.

Metacritic scores for reference
===============================

Average critic score: 76/100 (27 positive, 10 mixed, 0 negative)
Average user score: 6.9/10 (69 positive, 7 mixed, 26 negative)
http://www.metacritic.com/game/pc/might-magic-heroes-vi
-------------------------------

It doesn't look like a smash hit, an influential game, or even a worthy successor. Just a slightly below average game. Not a disaster. Perhaps a worthy successor by Ubisoft standards...
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G0b1in
G0b1in


Adventuring Hero
posted November 12, 2011 03:09 PM

I like H6 in general - campaign is far better than in H5 and gameplay has some refreshing changes - as far as fewer resource types go, it dosen't affect gameplay much. I realy like zones of control and forts.

I like game's graphic style more than H5's, but i think camera contorol is a step back.

I feel combat is good, yet slower paced with all the healing and tougher creatures, wich divide into core, elite and champion instead of tiers 1-7 witch to me is a good thing.

So far it seems to me tho that bugs and balance issues are only things holding this game back from being great - and ofcourse lack of townscreen witch i think developers are saving for DLC to make some money . There are also severe restrictions for playing offline - witch don't affect me much personaly, but can be a problem continuing campaign if internet goes down - i wish at least saves were not seperate.

I'm playing heroes since H2 (well i "realy" started with H3), and H5 was to me the best aswell, but H5 was buggy and lacked proper balance at launch too - it took two expansions to make it right - and i have a feeling it will be the same with H6    
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evinin
evinin


Supreme Hero
Servant of Asha
posted November 12, 2011 03:13 PM

I love the game <3 It's the best from the series for me. I mean - graphics. I mean - creatures. I mean - so awesome!!! Ok, maybe a lot of you won't agree with my opinion but still - I just love it. I have lots of fun playing it, lots of joy in the battles and so, I'm interested in the hero's stories (well... most of them...), I find many of the creatures to have the best design yet and many more in this spirit.
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Nocturnal
Nocturnal


Promising
Famous Hero
posted November 12, 2011 03:44 PM
Edited by Nocturnal at 15:45, 12 Nov 2011.

Another opportunity tread for people to shout "H3 was the best". H5-TOT was the best for me.

We can't rate this game right now. All the other Heroes games are patched many times, expansions released and their current version is the ultimate one. But we only have H6's initial release right now. So it is an unfair rating.
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Won't speak up here anymore and become the troublemaker while others that should also speak up remain mute to everything. So, adiós.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 12, 2011 03:50 PM

H3 is the best, choke on it. No pre-Ubisoft Heroes except Heroes IV which was developed when the franchise owner was nearly dead had to use excuses like "But wait, the game has just been released, it's natural to be full of bugs and lack content". What the hell?!

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted November 12, 2011 03:54 PM

6/10
That's what I would give it.

It's a temporary rating that will hopefully change for the better once bugs will be fixed, changes to certain issues will be made and expansions will be added.

I consider Heroes V and III to be very much better than this but at least, it's better than Heroes IV. I think though that as the game is completed with all patches and all expansions, it may even get to be the best yet. That's me being very optimistic. But I think that to achieve this, a lot of changes must be made; not just the town screens.

There are lot of things that I like about the game but nothing has hit spot on for me. I mean that even though I may like something specific in the game, there's something about it that I don't like. For example, I like the Skill Trees and I think they're an improvement over the random skills in the previous installments but I don't like it that they're the same for every hero class. Or that I like the dynasty weapons and that they get to rank up to and carry them along to other maps but I don't like that there are no magic weapons and that the normal ones are the same generic sword and staff.

Then there are too many things that I don't like. We've talked about them countless times before, so I'm not about to do it again. A quick list would be the Town Screens which I doubt they could ever change them to something good, the duplicate creatures that are probably here to stay, the entire concept of the Conflux which I think that after all was quite unnecessairy. I mean did we really have to be connected to Ubi's server to have a Dynasty? I think that could be easily made to be just offline.

Fix all the bugs, improve the AI, change the Town Screens, release the RMG, give us real weapons not just dynasty weapons, change the duplicate creatures, bring classic map locations back, overhaul the skill trees and realease expansions without making the same mistakes all over again and my rating could go as high as 10/10.

 





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G0b1in
G0b1in


Adventuring Hero
posted November 12, 2011 03:59 PM

H3 wasn't perfect tho - in terms of might vs. magic balance, and a lot of creatures felt too much the same just diferent model - but i agree with Zenofex - i think it's just company greed to deliver unfinished product to us then charge for expansions and DLC  
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Snowball from Hell
posted November 12, 2011 03:59 PM
Edited by blizzardboy at 16:13, 12 Nov 2011.

Heroes 3 definitely had more labor put into the game than later games, so I can understand why it's the favorite among most people. You need to remember though that Heroes 3 was a game of the tech-booming 90s. That was back when gaming companies (or companies in general) generally had more money to push around and piracy was still in the process of becoming an epidemic. Heroes 6 is simply a reflection of the times. You can whine about it, but it's idealistic whining and nothing more. Ubisoft can't devote enormous amounts of manpower into a backwater franchise, and the franchise lost its spotlight after Heroes 4 was released, not after Heroes 5 or 6 were released (I thought Heroes 4 was awesome, but I guess a lot of people didn't)
____________
There you go, Val.  All you have to do to bring the veterans crawling back is to fire them.
-Corribus

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 12, 2011 04:19 PM

Heroes IV is just the black sheep of the family, the series however didn't lose any popularity because of it - otherwise Heroes V would have never sold so well. And even though HoMM is no WoW, a franchise which guarantees its owner more than 1 million sales can hardly be called "backwater". It's quite simple really - Ubisoft are an example of what the majority of the game industry has become, a regular money-sucking enterprise which cares less and less about the quality of the products. And people seem to be happy with that.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted November 12, 2011 04:22 PM

Quote:
H3 is the best, choke on it. No pre-Ubisoft Heroes except Heroes IV which was developed when the franchise owner was nearly dead had to use excuses like "But wait, the game has just been released, it's natural to be full of bugs and lack content". What the hell?!
Imo. Heroes 3 was only the best because the game actually worked, something that Heroes 5, even post TotE, never really did. I know that's a sort of absurd statement, because a game that doesn't work can never be called a success, but on the bottom line, Heroes 5 had better graphics (you might dislike the style, however) and better gameplay on a lot of crucial areas (like better skill system and better faction diversity) than Heroes 3 had. There are only a few places where I think that Heroes 3 was actually superior to Heroes 5 (like dual Hero classes, Town Portal spell), and even those could have been changed with relatively minor additions to Heroes 5. So I think Heroes 5 was actually a better game than Heroes 3 ... only it didn't really work.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 12, 2011 04:32 PM

Sure, certain things in Heroes V were a definite improvement but I don't judge only the game mechanics (and as you said, some of them were better in Heroes III). The notoriously bad story and characters, to an extent the music and the lack of usable RMG reduce its score massively for me. And yeah, I don't like the its graphics at all, neither I like that of Heroes VI which is pretty much the same, only more detailed.

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted November 12, 2011 04:38 PM

I'm just glad that creature anatomy is more accurate than it was in H5.  Part of that is just detail, but every time I looked at the Haven creatures, I cringed.  Same thing goes for the orcs and dwarves.

I definitely like the detail in Heroes VI better than 5, but I do still miss the art direction of Heroes III.  To me, this is an unfortunate case of "It would have legitimately been better if they had just copy-pasted the artwork from the previous game".

I agree about the skill system in H5, though; it was definitely one of my favorite pieces of that game.

I'm still waiting to hear what it is that Heroes VI has to offer the series.  From what I've seen, it's not a whole lot.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted November 12, 2011 04:46 PM

Quote:
Sure, certain things in Heroes V were a definite improvement but I don't judge only the game mechanics (and as you said, some of them were better in Heroes III). The notoriously bad story and characters, to an extent the music and the lack of usable RMG reduce its score massively for me. And yeah, I don't like the its graphics at all, neither I like that of Heroes VI which is pretty much the same, only more detailed.
Arguably, Heroes 5 sort of hit the sweet spot with me as I:
a) Don't really play or care about campaigns;
b) Generally don't listen to game music when I play and;
c) Never use RMG.
So yeah, it might just be that most of the things Heroes 5 failed at were those things that I didn't care about, but I think the gameplay of Heroes 5 really had potential to become something truely great (mostly because they took Heroes 3 gameplay and expanded it), something they have completely thrown away with Heroes 6.
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Snowball from Hell
posted November 12, 2011 04:52 PM

I think part of H3's popularity is also because it was H2's successor. Heroes 2 was a charming game, but I remember when I first booted up Heroes 3 and I went from having 4 factions to having 8 factions, it was just so damn exciting. Unfortunately, Heroes 4 didn't proceed to having 16 factions (and I can understand why, cause 8 factions is already very hard on game balance).
____________
There you go, Val.  All you have to do to bring the veterans crawling back is to fire them.
-Corribus

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted November 12, 2011 05:33 PM
Edited by B0rsuk at 17:40, 12 Nov 2011.

I think Heroes 3 popularity stems from the fact that it's the most recent well done Heroes game. If more people tried Heroes 2, they could change their mind. It just does some things better, like spell level balance and might vs magic balance. Direct damage magic is still fundamentally broken, but it's viable longer at least. It also seems - for me - to hit the sweet spot as far as battlefield size is concerned. It is a bit smaller than Heroes 3 one, and units are a bit slower - but remember, HOMM games have no zones of control. So in effect positioning is slightly more important. H2 also has some really big battlefield obstacles - which can be unfair, but at least provides variety and forces different approaches.

And for the person who started with Heroes 2 - try Heroes 1 ! The DOS version runs just fine in Dosbox emulator. You're only missing the editor (and don't kid yourself, you won't be making HOMM1 maps because who would play them ?). Why try Heroes 1 ? Because it's strange and funny. Funny like the undead in Heroes 2. Ogres really look mean. Gargoyles throw a hissy fit all the time. Ridiculously small battlefield.
Strange - imagine Knowledge 11 allows you to cast 11 Armageddons, 11 Bless, 11 Town Portal... and then you have to go back to a guild or a shrine to replenish. A minor benefit of this system is that shrines are valuable.
Imagine each stack can only have one enchantment active at a time !! Someone casts Curse on you - you can override it with Haste ! It goes without saying Spell Power is the worst stat by far. But there are interesting choices sometimes - your ogres are hasted, do you forgo that to Bless them ?
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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