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Heroes Community > Heroes 6 - The New Beginning > Thread: Rate HOMMVI
Thread: Rate HOMMVI This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 27, 2011 10:39 AM

Quote:
There was a schedule for the game. That schedule has been expanded by over half a year, and Ubi had to pay for that. Now Ubi wants to see a revenue, and that's fair.
Poor Ubisoft, they had to pay for longer development so they can release a broken game while crying all the time "heay ye, hear ye, this won't be like before!".
If there are any sober-minded, competent people working for Ubisoft, they are apparently voiceless. Heroes VI has the worst marketing that any Heroes game has had. E-V-E-R! All we've seen and heard so far is lies, the producers are hiding behind the insiders and waiting for them to do their job and even fix their mistakes - which they won't even admit. They are just behaving like p*****s and I see no reason to defend this behaviour. Impudent incompetence should not be tolerated, else we will have broken, bug-ridden, unbalanced Heroes again and again.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted November 27, 2011 01:34 PM

Quote:

At this time I think the only problem is the amount of SMALL bugs, that is, things not working as they should. But that's just annoying.


Small bugs? Give me a break...


I played a lot of games on release, never did I come across such a mess. Not only do the bugs come by the dozens but they are childish ones at that too. Bugs that should not have survived the BETA and which make the game and its developers look like a bunch of amateurs.

Actually, calling them amateurs would be too good for them. Amateurs can do a very good job some times. The right word for UbiHole is incompetent.

And bugs aren't the only problem in a game with a less than competitive AI, dreadful balance between factions, unplayable mutliplayer, and ofcourse the abomination that they call Town Screens.

These are all major problems that should have been fixed yesterday!


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Signature? I don't need no stinking signature!

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Sir_Manreg
Sir_Manreg


Hired Hero
Sharp dressed knight.
posted January 30, 2013 09:08 PM

to Kodial the disliker

first of all i have to say that it is true that h5 and h6 are not revolutionary games, since they tried to make a H3 with good graphics and some changes, but i think that Ubisoft made some good thinks(i like the heroes gameplay as might heroes do not just stand right there watcing how their creatures do all the work),but now i'm talking about the H6 story.(I will talk about H5story on another post).

-first of all I have to say that the caracters are not less beliavable than some from hollywood great films(and I don't mean Twilight when I say great films).
-secondly I will tell you something about the game, you said there sould only be veteran generals or it is not believable, and you said jeanne d'arc is not an example valid becouse shes a legend...well i'll tel you something, the protagonists of this game are HEROES and this means they are like legends, they are capable of doing incredible fates. This game is not MIGHT AND MAGIC VETERANS VI.
-now i will tell you why i liked anton,kiril and anastasia(three that you dislike so much)
Anton is like the main caracter of a film who tries to do what is right but since he was born the angels triked him to make him serve them, and when he starts his campaign, he didn't see the orcs fighting on his side so he only knows what has been told to him, they do not serve elrath and more than that, they have demon blood, how can he trust them?
Kiril is one i like becouse his biography reminds me to my own life as in my family we are four brothes and I'm youngest one (including my (not identical)twin) and i like the same kind of humor.so don'tell me he's not believable anyway apart from that, what i have to say about this caracter, is that he's a person betrayed by everyone and as a 4th or 5th son he is a noble with no throne. That's why I think he's behavor is normal, he ows no loyalties.
Well i have already told everything I had to say about anastasia(look at the second dash)but I also have to tell you that to cast a spell you do not need martial training(something that all others had as they were noble knights and a women who trained with her half brother)and it is neither needed to lead an army of minless undead.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 30, 2013 10:08 PM
Edited by alcibiades at 22:09, 30 Jan 2013.

Quote:
I played the demo and didn't buy the game. I guess that speaks for itself.

But at least it's prettier than Heroes IV.

This was my comment 1½ years ago. Since then I bought the game, but haven't played it a single time - every time I think about it I'm just left cold and uninterested. I would rate this approx. on par with Heroes 4, which is *bad*.

I think Heroes 4 brought many good things to the series, something that can't be said about Heroes 6, which imo. hasn't brought any good things to the series (ok I'll give it half a point for the tier system, which at least was a promising idea, if poorly executed). But Heroes 4 also had some really horrible game and art design issues, and at least the art style of Heroes 6 is great.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 30, 2013 10:17 PM

I'm curious to ask - how'd you rate the area of control system? I couldn't test enough at the demo
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 30, 2013 10:23 PM

I do not like the system.  It seems pointless.  
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Mefista
Mefista


Hired Hero
Whatever
posted January 30, 2013 10:28 PM

It'so so bad I can't even force myself into trying it.Seriously.
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted January 30, 2013 10:42 PM

It's kinda alright. Makes sense with what they wanted to point the game towards. It makes it more about confrontation. You want some of the enemy's ressources? You gotta take the center of an area, which happens to be easily accessible for him by teleportation. 'tis hard to take mines or stuff from the enemy without conflict, as long as he sees you coming at least, 'cause he's always 2 turns away max (assuming he built both ports in a castle). That goes for you too of course.
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"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2013 11:47 PM

I liked it. I prefer having to capture a fort or a town to flag all mines/dwellings in the area than make constant guerillas to take them one by one. It doesn't really change the game, it just spares you pointless micromanagement. Though it does give towns and forts some importance as you will want to control them so as to control the immediate area whereas you could ignore them in previous heroes. Unfortunately fort battles are boring and long, they could have worked more on that.
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Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 31, 2013 09:55 AM

I do think the AOC was overall a good idea. It's not something I couldn't live without in a future installment, but it did take away some tedious management.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 31, 2013 10:28 AM
Edited by DoubleDeck at 10:28, 31 Jan 2013.

I think what H6 did really well is creature abilities especially:

Cyclops - Mighty slam
Vestal - Pacification
Sun Crusader - Sun Stead
Ravager - Taunting presence
Pit Lord - Blade of hatred
Vampires - Out of time
Kirin - Trail of mist

And the fact that they introduced 2 moves to large shooters (breeders, centaurs) very good move!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 31, 2013 10:51 AM

Judging your answers, it seems that it isn0t neither a horrible mistaker nor a brilliant move must have, just a fine addition...good, thanks for the replies.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 13, 2013 10:41 AM

a huge disappointment

8/20

This opus looks like a game of chess with only knights and bishops left, with a few extra capacities. Problem is, not much chess anymore is it ??

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 13, 2013 03:21 PM
Edited by Nelgirith at 15:23, 13 Feb 2013.

Quote:
I liked it. I prefer having to capture a fort or a town to flag all mines/dwellings in the area than make constant guerillas to take them one by one. It doesn't really change the game, it just spares you pointless micromanagement. Though it does give towns and forts some importance as you will want to control them so as to control the immediate area whereas you could ignore them in previous heroes.

I like AoC on the paper, but not the way it was  implemented for 2 reasons :

1. Instant conversion. I liked the idea of converting cities, dwellings and forts, but I had high hopes with the conversion duration and once this got cancelled by UbiHole, I wasn't so fond about the AoC system anymore. It's just dull and boring to manually convert every single building in the AoC, especially when playing a cat&mouse game.
Add to that the impossibility to remove conversion cinematics (which I still find highly unacceptable) and you get a very irritating feature.

2. Shared growth : This is definately my main gripe with H6. Being able to recruit every single creature in any city/fort of the same faction cheapens the game and removes any need to think. A clever player can even abuse the town portal system by making the advanced TP building in a single chokepoint castle



Quote:
Unfortunately fort battles are boring and long, they could have worked more on that.

Tbh, it's the whole battle system that feels boring and moreover extremely repetitive. I'm skipping as many battles as possible by using auto-combat and only replaying battles where I have too many losses - which I find rather sad since, for me, battles are the essence of HoMM.



There were so many broken promises and then so many unneeded features (Conflux, Bestiary, etc...) that H6 feels like a wasted opportunity.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 13, 2013 03:37 PM

Quote:
Quote:
Unfortunately fort battles are boring and long, they could have worked more on that.

Tbh, it's the whole battle system that feels boring and moreover extremely repetitive. I'm skipping as many battles as possible by using auto-combat and only replaying battles where I have too many losses - which I find rather sad since, for me, battles are the essence of HoMM.

The little I played on the Beta I got the same feelings: even for basic battles with just core units, battlers were so loooong.

While I understand they wanted to move from the "insta-killing enemies stacks" of HV, I think they went too far with the HP/Damage relationship.

I believe going for a middle point between HV and HVI would be excelent, enough HP to keep the strategy HVI brought while, at the same time, enough damage to make battles more bearable.

Quote:
There were so many broken promises and then so many unneeded features (Conflux, Bestiary, etc...) that H6 feels like a wasted opportunity.

Hear hear
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zaio-baio
zaio-baio


Promising
Famous Hero
posted February 13, 2013 04:07 PM
Edited by zaio-baio at 16:29, 13 Feb 2013.

I rate it with B (Bad). My reasons - Heroes 3 is released in 1999 and i would still prefer it over Heroes 6 ( not that i play heroes 3 anyways). That alone speaks volumes.

P.S Still, i think h4 failed harder then h6, but cant say for sure until "Shades of darkness" comes out .

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Hermes
Hermes


Famous Hero
posted February 13, 2013 04:23 PM

I rate it 10, not because its perfect but because I love it to bits and it is my favourite game of all time(tiiiiny bit ahead of sc2 and me) I tried playing homm3 again after 6 but honestly I find it repetetive and boring.

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don_komandorr
don_komandorr


Known Hero
posted February 13, 2013 05:28 PM
Edited by don_komandorr at 17:29, 13 Feb 2013.

0/10. All other heroes are... interesting to play!
I believed in H6 till the end. I believed in patches... It's a betrayal of my faith. I wish Ubi to go bankrupt and sell Heroes to a (possibly) better rights holder.

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted February 13, 2013 06:42 PM

Hermes I love you. You're a welcome break from the usual mindless hate train.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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lokdron
lokdron


Famous Hero
posted February 13, 2013 09:34 PM
Edited by lokdron at 21:34, 13 Feb 2013.

I agree with hermes I love HOMM6 I watched Simpelicity heroes vids and bought the game because of it.

Plus the vids helped me finished the game he even gave me a few tips on comments. *Not sure if you remember me I was the youtube user ragelion someone already took the name here*

Overall I still play it I watched a few vids of the 3rd game I could see why people liked it back in the day but I prefer HOMM6.

I would give the game an 9 out of 10. (took away a point because of bugs)

Can't wait for the expansion more sandro(love the dlc) and the dungeon faction. Thinking about picking up HOMM5 to give that faction a go since they look fun going by videos.

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