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Heroes Community > Heroes 6 - The New Beginning > Thread: Rate HOMMVI
Thread: Rate HOMMVI This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 14, 2011 12:07 PM

Did you all understand the options you have to adjust difficulty?

If you pick the cog wheels on general diff level you can customize - for example by picking "aggressive AI" (and adjusting monster growth, starting res/money and starting amount in monster stacks).
Additionaly you can adjust AI competence in the player menu for each AI player separately (with Hard AI letting the AI play its best).

I find that Aggressive AI paired with Hard AI and everything else on Normal makes for a pretty good game.

Additionally, Patch 1.2 will see "next generation AI" with a couple of severe AI behaviour bugs corrected and algorithms refined.

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forest001
forest001


Known Hero
posted November 14, 2011 01:41 PM

for me H6 is good, but needs some patching badly.

spells, abilities are interesting and enable many strategies which is very nice.

creatures are interesting as well, and pace of combat is very nice too, you can actually have an even combat with someone and bring gigantic armies clashes back to small skirmish in same battle, no longer one-shooting stacks

gfx, music is decent, UI is awkward but meh, it's a good material as many said before

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 14, 2011 02:13 PM

Quote:
Additionally, Patch 1.2 will see "next generation AI" with a couple of severe AI behaviour bugs corrected and algorithms refined.


I hope you are right!

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BlazeHun
BlazeHun


Adventuring Hero
posted November 14, 2011 02:21 PM

H6 is way more enjoyable than H5 at release.
It's 7/10 for me now, and it could be 9/10 with patches and expansions.
____________

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted November 14, 2011 02:44 PM

Personaly, I aprove the fact that some "CORE" factions are missing in the H VI vanila.

Think about it. How many storyes can you create from the setup "A knight, a Demon, a Wizzard, an Elf and a Necromancer Meet in a bar"

I am still waiting and hopingto see a game that does not have the "Knights" as an intial faction.

My raring would be 8/10. Not because of visible things that hit you in the eye (units aso.). But simply due to the "wow" effect I experienced while playing the Capaigne.

This "wow" was created by the simple fact when I realized how the "changed" game components work all to gether.
How the neutral stacks grow much faster, always creating a small chalange that compansates the Creature pool.
How The new resource system works well whith higher cost of buildings, and a better market place price.
How I have a need for atleast one resousrce at every part of the game.

These are thing many people seam to overlook. And those like alcibiades and Avirosb can not understand in my eyes, due to the simple fact that Demo map had them made badly. I remember my self to have doupts about them as well while playing the Demo, But the game itself had convinced me that I was wrong.

I se many problems of the game, From balance, to bugs, Atmosphere and content. But These are things I know me, your or anybody else can create this content. The base of the game has the biggest potentila since H-III and only time will tell if they use this potential or not.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 14, 2011 03:30 PM
Edited by Avirosb at 15:31, 14 Nov 2011.

Sorry, but I can't think of a single thing that one of the other games (IMO) didn't do better.

Everything about it is either 'meh' or straight-up offensive, like the town windows.
Guess I'm just getting too old for vidya games

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forest001
forest001


Known Hero
posted November 14, 2011 03:35 PM

Quote:
Guess I'm just getting too old for vidya games


judging by your comment that's the case

grumpy old avirosb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 14, 2011 03:35 PM
Edited by Doomforge at 15:37, 14 Nov 2011.

Quote:
For me one of the most disappointing things is the ideology they follow to make creeping easier for all factions (so that you don't rely on different types of "AI" abuse) which, corroborated with the idea of making the game more battle oriented, leads to some boring implementation.


So you actually think abusing poor AI is what makes the game fun? It's more or less cheating, only allowed by the game's engine and in multiplayer. Much like using a 9999dam bugged weapon in Fallout NV and calling it fun. It might be, but what's the point, really..

Not to mention that such "tricks" create huge balance issues because they obviously utilize some obscure trick with unit placement, spell or artifact, which is usually available only to one or few factions, making some factions useless on a difficult, small map, as they can never match the expansion rate of a faction that can abuse AI flaws .
____________
We reached to the stars and everything is now ours

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forest001
forest001


Known Hero
posted November 14, 2011 03:39 PM

@doomforge

you mean you don't get that feeling of pleasure and accomplishment once defeated 200 golems with 3 pixies? <oh so exciting>

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 14, 2011 03:41 PM

Quote:
grumpy old avirosb

Why, you little whippersnapper!
I'll have you know that playing video games at my age can be pretty exhausting.

It's much easier playing make-believe on a forum, while reminiscing about the good old days.
I-I just want my Blah-ing vampires, man...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 14, 2011 03:43 PM

Quote:
My raring would be 8/10. Not because of visible things that hit you in the eye (units aso.). But simply due to the "wow" effect I experienced while playing the Capaigne.

This "wow" was created by the simple fact when I realized how the "changed" game components work all to gether.
How the neutral stacks grow much faster, always creating a small chalange that compansates the Creature pool.
How The new resource system works well whith higher cost of buildings, and a better market place price.
How I have a need for atleast one resousrce at every part of the game.

These are thing many people seam to overlook. And those like alcibiades and Avirosb can not understand in my eyes, due to the simple fact that Demo map had them made badly. I remember my self to have doupts about them as well while playing the Demo, But the game itself had convinced me that I was wrong.

I se many problems of the game, From balance, to bugs, Atmosphere and content. But These are things I know me, your or anybody else can create this content. The base of the game has the biggest potentila since H-III and only time will tell if they use this potential or not.

+1

It really is a matter of time. I am certainly enjoying the campaigns but the game will require some improvement if it is to have longevity after they are over. Multiplayer is promising in many ways but certain things need to be taken care of first.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 14, 2011 03:46 PM
Edited by Doomforge at 15:51, 14 Nov 2011.

Quote:
@doomforge

you mean you don't get that feeling of pleasure and accomplishment once defeated 200 golems with 3 pixies? <oh so exciting>


Well, this one just capitalizes on the hit and run tactic and it's not really abuse.

What I mean by abuse is, for example, utilizing multi-attack creatures' restrictions in HoMM3. With right placement and spell, you could defeat massive amounts of creatures like hydras effortlessly. Is it something to be proud of? well, if you're the one that discovered the trick, you can be proud of your perception and thinking, but in general, you've just found an exploit. And I think we can all agree that using exploits to player's advantage is bad mannered.

(see Diablo2, where "good mannered" duels don't use the countless exploits to give people a fair, fun experience of dueling). If you try the "good" and "bad" mannered ones, you'll never get back to the latter. Unless you're the kind of player that likes owning people, no matter what tools you've used
____________
We reached to the stars and everything is now ours

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ambidext
ambidext


Adventuring Hero
Wandering knight
posted November 14, 2011 05:54 PM

I actually agree with B0rsuk. I prefer Heroes 2 to Heroes 3 for similar reasons. Although, I have ACCEPTED that Heroes 3 is statistically the fan base's favourite.

And I'm also prefering H6 to H5 the same way... H6 seems more "purposeful". They managed to take away alot of silly mechanics that make the game lengthier without necessarily being part of the fun/strategic factor. An example would be the new way to recruit creatures (players can now choose between recruiting troops evenly in towns or amassing them at main hero).

H2/H6 is also more fast paced... you build up a town quickly, move on, explore, conquer more secondary or small towns. That's where all the strategy is in - expansion/exploration.

H3/5 is more like, build up your MAIN town well, amass your entire army, and we have 1 big fight to the death.
____________

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted November 14, 2011 06:22 PM
Edited by B0rsuk at 18:24, 14 Nov 2011.

Dave_Jame
Quote:

My raring would be 8/10.
(...)
I se many problems of the game, From balance, to bugs, Atmosphere and content.



Many problems and you rate it 8/10. You have very low standards.

Quote:

I like the graphics and the style, well I'm not crazed about it but it's good.


It's not bad, but by "good" I mean "above average". And for me Heroes 6 isn't. It's look like an average game. Which is a shame, because in my eyes Heroes 1-3 were always unique in their visual style. Heroes5 was Warcraft, Heroes6 is half-Warcraft.

Quote:

The maps feel small... What I loved in H2/H3 was the XL exploration and adventure of massive maps. You won't really get that here.



What is the actual size of Heroes6 maps ? I mean, dimensions in tiles ? Heroes 3 (and also 2 I think) has 36x36 for small and 144x144 for extra large.

Quote:

The combat is too slow against typical weak neutrals for my taste.


Not just the turns, but also unit animations. I watched several battles on youtube and it was boring. The floating symbols were cryptic, too.

Quote:

I miss content. More castles, more artifacts, more spells. I realize this is due to financial difficulties and will be "fixed" in expansions, but as a stand alone game , HoMM 6 is just small.



Now this is the actual part that made me write this reply. How dare they ?! Ubisoft is a mammoth of a company. They have funds 3DO could only dream of. How come a company with a fraction of money 3DO had can't produce an equivalent game ? Or perhaps so much effort is put into 3D models and graphics in general that there are no funds for extra content ? For me it's a laughable excuse.

If it's because of 3D technology and its limitations (because it's so time-consuming)... then perhaps 3D is simply not the best fit for a game like Heroes of Might and Magic ? Do you think fancy 3D graphics is so good that it justifies the relative lack of content HOMM5/6 has ? If you were given a choice: a) a game like Heroes5/6 with less content, or b) a proper Heroes3 successor, with a bit more stuff... in 2D, which would you take ?

Quote:
Might heroes still suck.

In my opinion they all but removed differences between might and magic heroes. Creatures have either "might" or "magic" tag, and so do heroes. Might/magic heroes simply boost different creatures. Spells work a lot like abilities, they both have cooldowns and are obtained in the same way (on level up). It's just that might heroes have worse spells, or so you claim.

____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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forest001
forest001


Known Hero
posted November 14, 2011 06:33 PM
Edited by forest001 at 18:36, 14 Nov 2011.

Quote:
How dare they ?!


I tell you how...

How many copies can we sell?
It's TBS goddamnit! most 'new' players don't even know what it is, it's not 90s and the market for this game shrunk considerably, and remember they still want to make some money with this title they are not a charity or no profit business, so it's just an economics.

and they don't expect H6 to be ground-breaking title in todays market, and rightly so imho, that's the reason why you will need to pay much more for content if you want it (DLC, expansions)  

also about prise for 3do... they did well with h3, but now they had huge product in their hand, and what did they do? conflux as new faction... seriously that was just a joke of copypasta and half arsed ideas, and they did have a platfor to deliver on.

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Magissia
Magissia


Adventuring Hero
posted November 14, 2011 06:35 PM

Well

Graphics are stunning, but i prefer game mechanics from heroes III, and i hate the game being simplified (2 differents tiers with 3 unit each, only one rare ressource)

I'm waiting a "heroes of might and magic III HD"
____________

My works

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted November 14, 2011 06:38 PM

I hate how many many mention graphics first in a heroes game
@B0rsuk: I'm not sure who you are quoting there, esp. the might heroes still suck bit [may be better that we don't know]
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted November 14, 2011 06:42 PM

H6 is weird. I like and/or tolerate most of the new features, love the soundtrack, and actually think that the new mechanics are, for the most part, nifty... and yet I am seemingly unable to play it for more than  roughly 78.5 seconds before rage-quitting. It certainly has some strong points(Did I mention the fabulous soundtrack? Data3.orc FTW), but somehow, it lacks the magic that a local newspaper once described as the 'I'll just flag this mine first' syndrome.(A hallmark of the whole series up till now. ) Plus, my cursor keeps flickering, in spite of the latest patch. Final score: 3/10 (1 for the campaign, 1 for daring to overhaul the classic formulas, 7 for the music, -1 for not entertaining me, -6 for needlessly purged features+bugs) Still beats H5 though.
____________
Sanity through drugs. Order yours today!

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted November 14, 2011 07:28 PM

Fabulous soundtrack... I know Americans are fond of hyperbole. Which specific (youtube) MOMH6 tracks are fabulous in the way Heroes2 or Heroes3 ones are ? Which ones are quite catchy ? Which ones will be used by war documentaries on TV or South Park ? Please tell me :-).
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 14, 2011 09:03 PM
Edited by feluniozbunio at 21:06, 14 Nov 2011.

If it wasnt for bugs and lack of sim turns i would rate it very high. Number of bugs is just massive, plus 0 communication from ubi makes it like almost every other relese nowadays, average. Its really hard to play multi with no sim turns.

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