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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Phoenix Mod
Thread: Phoenix Mod This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Kreegan
Kreegan


Known Hero
Winged Anquietas
posted November 26, 2011 12:07 AM

Quote:
I tried to co-operate with some Polish modmakers (two times) and never got a reply


Names? Which mods?

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T2_2112
T2_2112


Supreme Hero
posted November 26, 2011 03:49 AM

@Bersy

Actually Phoenix mod change scripts ??? All of them ???

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Bersy
Bersy


Honorable
Supreme Hero
posted November 26, 2011 09:11 AM

Quote:
Names? Which mods?

Could you proceed with interrogations in PM?

T2_2112, Phoenix changes a few scripts and includes most of original. The most stable pack of settings is located in folder "Settings". Henchman/Commander are optional. But don't turn on scripts which cross the mechanics of the mod: war machines (we have custom stable implementation), empowered skills, rebalance options, carmic battles (mixed meutrals now) and so on. It's impossible to generally test all wog options and their combinatons.

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t2_2112
t2_2112


Supreme Hero
posted November 26, 2011 10:21 AM

Quote:
Quote:
Names? Which mods?

Could you proceed with interrogations in PM?

T2_2112, Phoenix changes a few scripts and includes most of original. The most stable pack of settings is located in folder "Settings". Henchman/Commander are optional. But don't turn on scripts which cross the mechanics of the mod: war machines (we have custom stable implementation), empowered skills, rebalance options, carmic battles (mixed meutrals now) and so on. It's impossible to generally test all wog options and their combinatons.


Okie, can you give me the number of changed scripts ??? I have another Henchman script but do not know orig script was changed to run with phoenix or not ?

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Bersy
Bersy


Honorable
Supreme Hero
posted November 26, 2011 11:08 AM

Changed a bit. So try using only default pack.

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T2_2112
T2_2112


Supreme Hero
posted November 27, 2011 09:59 AM

@Bersy

Some ppl want to see Phoenix with NIM,do you have PSD files or something like that of Phoenix graphics ???

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Bersy
Bersy


Honorable
Supreme Hero
posted November 27, 2011 10:10 AM
Edited by Bersy at 11:56, 27 Nov 2011.

Quote:
@Bersy

Some ppl want to see Phoenix with NIM,do you have PSD files or something like that of Phoenix graphics ???

No, mostly ready pcx's and default in-game defs/pcx's.
Data\cmenu.txt - new dialogs. Try to change )

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T2_2112
T2_2112


Supreme Hero
posted November 27, 2011 10:52 AM

Quote:

No, mostly ready pcx's and default in-game defs/pcx's.
Data\cmenu.txt - new dialogs. Try to change )


Thank for your reply, and how about def in phoenix.lod ??? And can you explain about cmenu.txt ??? Look like i take to much time of yours

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Bersy
Bersy


Honorable
Supreme Hero
posted November 27, 2011 11:58 AM

I don't have the sources of defs. For new interface the defs should be redone. cmenu.txt is a dialog template file. You can read about DL-dialogs in updated ERM help (by solitaire).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 27, 2011 02:35 PM

Cmenu is like a templates lod, and can be opened as any other template, with Grayface dialog editor (search for his thread somewhere here).
The dialogs contain items as defs which are in custom lod. If you change those defs but keep names, Cmenu will use them.
____________
Era II mods and utilities

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted November 30, 2011 09:12 PM

Quote:
I used eng beta 2.0 but items still in rus


I don't have a Rus folder anywhere but I also have russian text for main menu.  Is that suppose to be still in russian?

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Aleee
Aleee


Known Hero
posted November 30, 2011 11:17 PM

Quote:
Description:
The translation covers every game aspect except skin (in current release).


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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 01, 2011 12:19 AM
Edited by StrikerX at 06:40, 03 Dec 2011.

I like the way the exp is setup and being able to pick character portraits is sweet too.

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Bersy
Bersy


Honorable
Supreme Hero
posted December 01, 2011 09:56 AM

Try to turn on capitals and you will have protective garrison in front of your town. Also note that there is no more 7-days without town restriction.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 02, 2011 02:51 AM

Quote:
Quote:
Beaust, install HD mod over phoenix (it includes XXL support), then run install_hirez.bat and place XXL PO plugin (http://wogarchive.ru/file.php?id=164) in EraPlugins folder. But you play on your own risk.


Thank you. It works.
I had only one issue, when I left-clicked on the Kingdom Overview, the MOD crashed. Happened only once...
Anyway, keep rolling, so far so good.



Is this for creating random maps larger than the 144 size?  I did all above just to test but I don't know if I'm doing it right.  Do I need to change the RMG option in the HD mod?  How do I tell it to create a larger than 144 map?  I think the XXL mod said something about use the small map setting and it would create a xxl map but that didn't work for this one.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 03, 2011 06:37 AM

If your updating Phoenix mod still I found a repeatable crash.  I know commanders aren't exactly supported in this mod but here it is.  If I do the auto combat with one stack option with right-click and it's my commanders turn it crashes with following error.  Not a big deal but thought you might want to know.



My first run thru this mod.  It's amazing how smooth and stable it is.  I like how alot of the animations have been sped up along with the sound on some stuff and don't get all the popups for powerups.  Not a single crash on a xl map so far except this one.  

So many cool changes too.

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Bersy
Bersy


Honorable
Supreme Hero
posted December 03, 2011 09:27 AM

Thanks you for any reports. We will surely investigate them and try to fix if it's possible.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 03, 2011 07:27 PM
Edited by StrikerX at 19:30, 03 Dec 2011.

Quote:
Thanks you for any reports. We will surely investigate them and try to fix if it's possible.


I found another repeatable crash.  I have included both savegames.

********
The one called Commander crash if you attack the archers to the right then go into manual combat and right-click autocombat and turn on the 1 stack autocombat then press it.  The commander should be the active one it will crash with integer divide by zero.
*******
The next one I get at the griffin conservatory but will probably happen at other creature banks that award you with creatures.  If you attack the conservatory then accept both sets of griffins that join you before battle begins.  That will max out your stacks to 7.  Then do autocombat and you are awarded with angels.  Since I didn't have room I clicked on my hero portrait and transferred a stack to a reserve slot.  Then when you take the angels to the empty stack and confirm it crashes with some stack error.  Again not a big deal if I make an empty spot before I get the angels it transfers them without error as usual.
*******

http://wikisend.com/download/470382/Phoenix Crash Savegames.rar


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Bersy
Bersy


Honorable
Supreme Hero
posted December 03, 2011 08:48 PM

It worths looking at, thanks. I think the second issue is resolvable.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 04, 2011 11:48 PM
Edited by StrikerX at 02:06, 05 Dec 2011.

The one crash I thought was a because of a commander isn't.  I started a new game with no commander's enabled and it crashes the same way.  In battle screen I right-click on autocombat button and click check mark. Then press autocombat again and it crashes with my Thunderbirds active with some kind of integer divide by zero error.

http://wikisend.com/download/319938/1 Stack Autocombat Crash.rar

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