Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Expert Slow vs Expert Haste (started by osur in November 2011)
Expert Slow vs Expert Haste
osur
osur

Tavern Dweller
posted November 19, 2011 01:38 AM

Expert Slow vs Expert Haste

I couldn't find this anywhere on the forum, and pardon me if I missed it, but...
Lets say you have the first turn in a battle ( weeee phoenix), and both expert slow and expert haste ( on , lets say a might hero, so no special bonuses, or anything of the like. just expert earth/air). Is it wiser to cast expert haste so that you can move out quicker, or expert slow so the opponent doesn't get a turn in a while?
I understand that they both have different consequences:
With Haste, lets say he also has a fast creature, so he will get a turn after your mediocre-fast ( if that's even a word)units, he can just cast cleanse, or something, and get that out of the way, while with slow, his units will be slowed up to the point that you will move out half of your units. (Take in mind that I am greatly guessing on this matter, it would  depend on your castle or units of choice.. I think.)So him casting anything else would be quite useless with your units already close to him.

So does this depend on more or less a type of unit composition or castle, or is there something that I am missing. ( as in haste has better effects then slow, or slow reduces more then haste gives)

TL;DR Slow > Haste , Haste > Slow, or just Slow -is as good as- Haste

Again, sorry for the long boring block of text to summarize a simple question, and I pardon myself again if this has been discussed somewhere.

 View Profile
Fauch
Fauch


Responsible
Undefeatable Hero
posted November 19, 2011 04:13 PM

I would say, haste is good if you want to strike 1st, gives some creatures the movement they miss.
slow is good if you have strong rangers.

 View Profile
Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted November 20, 2011 09:30 AM

Haste IMO.
Sometimes a chain of first strikes could decide the battle. I had lots of battles where I could win only because with haste my troops attacked first and could cause serious damages for the dangerous stacks of my enemies.

But there is more perfect, but harder to got of course, is expert Prayer.

About slow... I usually use against way bigger and stronger neutral stacks as they can't dispel. Slow is f***ing good to eliminate great stacks of neutrals (hydras, behemoths, etc. for example) but against hero led armies? AI won't dispel so it may work but most human players I met either dispelled as soon as it was possible, hasted their troops or slowed my armies to and then we were on the same as the beginning (but the chance of strike first sometimes worth this but haste is better for this purpose)...
____________

 View Profile
httassadar
httassadar


Adventuring Hero
posted November 20, 2011 06:56 PM

It really depends on your style -- you want close combat, haste; you want him to stay away, slow.

Totally forget how H2 works now, but in H3, if you fight Solymr, the chain lightning guy, you go mass haste before his genie, and auto-combat...

 View Profile
B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted November 29, 2011 08:50 PM
Edited by B0rsuk at 20:52, 29 Nov 2011.

The spells are similar because they both give your army the initiative. However,

- Slow delays the melee contact
- Haste does the opposite

So obviously slow is better if you have the advantage in shooters or spells. Then there are subtleties like your opponent's casting capabilities. If he knows Mass Haste but not Mass Slow, you should cast Mass Slow so he can't simply override it. Mass Cure also makes Mass Slow less useful. On the other hand Mass Haste won't affect dragons.
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

 View Profile
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 02, 2025 07:45 AM

A great necrothread!

I don't know why 3 replies, but I don't copy a thread link, and make a new thread, when read again, and maybe not one replies.. So I also saved something way..

Ok in common mind: Slow = noob and Haste = pro

Why? I've seen someone casted a Slow to walking dead, but understandable that is weak tactics, some called Run & Hit, when you count their move left (AI translated: a literal instruction to move a piece one or more squares to the left on the board).. Ok walking dead is so slow, you don't know how to move your creature to another place, thus casted a Slow.. Haste? A very fast to count move lefts.. or real player collects level +7 creatures to beat the 1-7 level creature group.. Thus +7 creatures needed 12 speed.. You know tactics, and artifacts.. If no enough, player can cast a Haste.. Ok the next thing you think about Force Field vs legion of Nagas or against a human player in tactics.. If Slow needed, it depends on move left reaches checkmate.. When you've 1-7 level creatures vs 7x a few of Efreets, you cast a Slow, and then your ranged creatures shoot some Efreets, but an opponent casts Armaggedon.. If better you kill quickly.. Its key about noob or pro.. Are you heard sacrifice? Ok 7x a few of Ancient Behemoths, you cast a Armaggedon.. No Slow or Haste.. The main thing is killing hero in checkmate.. You must look at HP, hero stats, and move left.. If hero showed strong, you need their artifacts, etc Its more value than passive, slow and never understood that is key to victory.. Slow and Haste are depending on thing.. When only question is wrong belongs to which Slow or Haste.. Weaker player votes it, I've tested here, sorry.. Thus right question belongs to Slow, Both (player thinks it depended on move left, or doesn't use it, etc), and then Haste.. Ok in WoG/ERA, you can't cast a Slow, or in H4, you see deeper squares, etc and you can't cast a Slow or Haste, if you aren't Order or Nature ally.. You gave up, and go to easier HotA, etc Why? Slow = noob and Haste = pro aren't in my minds.. Only HP, hero stats, and move left can tell which one is Slow or Haste.. I played hotseat where is rule: no Slow and Haste.. Reason for learning move left, square, etc   Nice creature walked out, and tried to strike back, but Implosion, and my creature walked out.. A very good.. or player gets mad, so Haste.. Ok in chess, you get a heavy competitive attitude.. Sad that is some haven't played chess or good player enough, so can't understand what I wrote..
____________
Fight MWMs - stand teach

 View Profile
ZanthorX
ZanthorX

Tavern Dweller
posted September 04, 2025 04:54 PM

Let's say: Castle guy against Dungeon guy (one with Arch Angels, Champions etc -the other one Black Dragons, etc.). Dungeon guy has mass tactics. And when he casts mass haste first, all his troops (Scorpions, Mino Kings, etc.) are faster then then the units of the Castle guy (beside of course the Arch Angels). What does the Castle guy at the start? Waiting with the Angels without casting may be a sure loss. Casting slow does not help because the Dragons will have the second turn anyway. Casting mass haste (or prayer) himself is here maybe the only option.

 View Profile
heymlich
heymlich


Famous Hero
posted September 06, 2025 07:27 PM

The OP states the opponent has the faster unit. In this case you go with shield or maybe counter strike. Haste and slow both are bad options, if you don't have initiative.

If it is clear from the beginning, that the opponent will have the faster units, you can try to pick water instead of air, and start with prayer or bless. Works especially well with Tower.

 View Profile
kalaha28
kalaha28

Tavern Dweller
posted December 03, 2025 02:27 AM

Haste

 
With Haste ;

 I'd say it depends on how manư creatures that can reach their archers

- Just a Footnote -

 View Profile
Jump To: « Prev Thread . . . Next Thread »
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0456 seconds