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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Rampart
Thread: ICTC: Rampart This thread is 2 pages long: 1 2 · NEXT»
Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 03, 2011 05:37 PM
Edited by Vindicator at 14:50, 14 Jan 2012.

ICTC: Rampart

Rampart


The hunt is on. Chest heaving, lungs ready to give out; he did not stop. The hunt is on. A snarl of a satyr behind him, the bray of a unicorn; he did not stop; he could not stop. A shadow overhead; a bestial roar, and vines leap up to grab him, but he ran through, deftly slicing through them. Heart pounding; legs aching; they were closer. He could feel it. The hunt was on. -Fable often told in the Falcon empire, about a dark elf fleeing the hunt.

In A Nutshell: The wilder side of the Sylvan elves; those who called for Tuidhana's kin to burn; those who were at the forefront of the elven armies. Devote their life to a sacred belief known as "The Hunt", the more you hunt, the farther up you rise in the ranks.

Associated Colors: Dark Red, Dark Green
Also Known As: Hunters, Predators
Symbols: A hunting horn
Core Philosophy: "The Predator Shall Not Be The Prey"
Country/Kingdom: The wilder parts of Irollan
Capital City: Derva
Architecture: Primary building material is wood, use stones as well though. Prefer sleeping with the sky over their heads, so tend to build wide open places with high walls but no roofs. Normally hate harming trees for their buildings, but believe that they protect the forest enough to repay for that.
Worship: Wilder aspect of Syllana
Campaign: Starts with H6, goes through war of fire and ashes and the formation of rampart, plus ensuing consequences and wars.
Music:
Town Music
Battle Music
Adventure Map Music



Rampart Strategy: "Rip and Tear:" Fast, deadly, the Rampart troops rip through the enemy lines like paper; with a high damage output in addition to speed, they are able to break through the staunchest defenders. Striking fast and hard, they intended to break through with the first charge, striking a crippling blow to the enemy before they have a chance to react.

Strengths: Fast, high attack
Weaknesses: Low defense, few archers
Racial Ability: Hunt
      -Rampart creatures and heroes get bonuses based on the amount of creatures they killed/ fought. These bonuses are cumulative. The only units that receive the bonus are those who finish off the stack, not those that injure it.  Some bonuses get activated in the battle; these are temporary.
If a stack kills 1 stack (throughout the battle): +2 Morale, +1 Attack
If a stack kills 2 stacks (throughout the battle): +3 Speed, +1 Attack
If a stack kills 3+ stacks (throughout the battle): +2 Morale, +2 Defense, +1 Attack, +1 Speed

Other bonuses get activated throughout the game, albeit slower. These bonuses are not cumulative with each other but are cumulative with the battle bonuses. However, these bonuses are permanent.
If a stack kills 10 stacks (throughout the game): +2 Attack, +1 Defense
If a stack kills 15 stacks (throughout the game): +3 Attack, +1 Morale
If a stack kills 20 stacks (throughout the game): +3 Attack, +1 Morale, +2 Defense
If a stack kills 25+ stacks(throughout the game): +4 Attack, +3 Defense, +1 Speed



Lineup


Core

1) Herder--> Elk Warrior
Elk Warrior

The first line of defense, or, more accurately, attack, the Elk Warriors are the basic infantry forces. Dozens at once storm fortified positions, working together to overwhelm larger opponents. Despite this, they are fearsome fighters one-on-one as well, as many Praetorians regretfully recall. Few things are more fearsome in the forest mist than rows of grim men with shadows of elk horns above their heads. Some say they hunt the elk down and kill them, others say they loot them from the dead bodies, but either way, the horns of the Elk warrior are every bit of a weapon as their spears are.

Abilities:
Smash(Basic and Upgrade): "Stand your ground! Hold the line!" A ripple went through the human lines; rows and rows of shields  locked into place; spears poked through gaps between them. For a long moment, the scene was silent; nothing stirred in the misty forest. Then, hundreds of pounding feet were heard; and the Elk Warriors trampled through the forest; roaring bestial war cries. They smashed into the Sentinels; and the humans were sent flying, as if their shields weren't even there.
(Chance of lowering enemy defense by 20% and knocks them back a tile)

Cooperation (Basic and Upgrade): "A slash there, a wound there; troops fell like ninepins; not even the savagery of the Rampart warriors could stop a Kensei charge; few things could. And yet I watched in disbelief as a group of Elk Warriors swarmed a Kensei, bringing it down seconds; I whirled around, and this was happening all across our lines!" -A Naga general from one of the first battles with Rampart forces
(Elk Warriors get +1 Morale and 20% attack when fighting Elite and Champion creatures)

Rage of the Elves (Upgrade): "After their general was killed, a fury came over them that would rival the rage of the orcs; their spears were blurs as they charged at our lines, their faces split by a mask of anger. Their blows split apart armor as they came upon us, and for a moment, it seemed like nothing could stop them."
-Demon Prince
(Can activate this once per battle to take 1/2 of their defense and add it to their attack; also increases initiative)



Attack Animation 1: Stabs down with spear
Attack Animation 2: Smashes with shield and stabs forward with spear
Statistics: Medium attack, high defense, medium speed, medium (closer to high) HP
When Upgrade: Slightly higher attack, same defense, same speed, slightly higher HP
Strategy: Only true tank units in the faction; lower defense than most tank creatures, but enough to protect them. Rage of the Elves is a pretty useful ability to have, it becomes that much easier to troll elite creatures, seeing as how they also have cooperation. Also a useful ability in creeping to quickly get to your opponents. No reason really not to upgrade, as they only gain from it, unless of course you with to conserve resources.




2) Hypogriff-Savage Hypogriff
Hypogriff


In the craggy mountains overlooking the south side of the forest, scouts found Hypogriffs; a close relative of the griffins, no doubt, these creatures are more savage and wild than griffins; more suited to the Rampart's way of combat. With savage, keening cries, Hypogriffs dive at their prey, and then wheel away, giving the enemy no time to retaliate; not only that; they lose morale and nerve. Some say the wizards were so inspired by this ability that they tried to recreate it in their Harpies, but with limited success, for the bird women were no match for the fierce hypogriffs. Their claws and beak are razor-sharp, easily enough to rip through armor. Much admired among the Rampart as deadly predators, these savage beasts are both feared and hated by their enemies.

Abilities:
Hit and Run (Basic and Upgrade): Hundreds of fierce shrieks split the air, and suddenly, dozens of troops fell down, screaming, with huge shreds of skin and flesh clawed off their body. The battalions of archers whirled around, but all they had time to see  was the hypogriffs wheeling away, gaining speed for yet another attack.
(Hypogriff attacks unit and goes back to original spot without retaliation)

Demoralize (Basic and Upgrade): "I tell you, while an Angel can calmly twirl its sword in a face of one of those goddamn birds, us Crossbowmen have no chance! It's nigh impossible to hit one of those things, and their claws slice straight through the shields of our Sentinels! After a few weeks of fighting those things, even the most devout warrior would leave!" -A former crossbowman, deserter
(Lowers the morale of all enemy Core creatures by 1)

Shriek (Upgrade): A shriek split my ears, and our whole squadron collapsed, clawing at our ears, trying to get away from the horrible, agonizing noise. It seemed to split the very air in two, much like a Pit Lord's sword, but not even a Tormentor could inflict this much agony without laying their hands on us. Truly the hypogriffs were a fierce opponent. -A minotaur's memoirs
(Lowers the morale of all creatures attacked by the Hypogriffs by 1, and lowers their speed by 10%)


Attack Animation 1: Strikes out with both its claws
Attack Animation 2: Dives down at enemy, slashing
Statistics: High attack, low defense, high speed, medium HP
When Upgrade: Same attack, much higher defense, lower speed, same HP
Strategy: This unit is rather simple; hurt as many different stacks as you can, and then, when you have only a few Hypogriffs left, activate Shriek as a parting message. The most useful Core unit you have for creeping, they can cover almost the entire field in one move, enabling them to reach their opponents extraordinary quickly.It might be useful to keep them unupgraded, as they lose a lot of their speed; on the other hand, they become much more tanky, and can activate shriek.



3)Goatman-Satyr
Satyr

Some say; if you are looking for a fight, all you have to do is find a goatman. Powerful and fierce, goatmen need few reasons to fight other than simply for the hell of it. The last thing many soldiers have seen was a satyr running at them, teeth locked in a feral grin, as its savage axe effortlessly cut through their armor. Found deep in the heart of the forest, goatmen have stood as guardians of Irollan for as long as any elves could remember. Few choose to venture that far, however, so for a long time, few knew about satyrs. But when a band of dark elves was chased into the depths of the forest and brutally massacred, they again became widely known, and soon bands of them were enlisted in elven armies everywhere. After the war, they retreated back into their glades and meadows, but word has already gotten out about their existence, and before long, they were forced to join with the elves again for nothing else if survival. Soon  even the elves, were horrified by their viscous tactics in battle; that is, the elves that were not the Hunters.

Abilities:
Trample:(Basic and Upgrade) "When a satyr charges, you're going to get out of it's way, or be squashed like a pancake." One of the first things taught to sentinels; if you're alone, don't try to stop a satyr, it won't work. Oftentimes, if you don't move quickly enough, they'll trample you, and then you definitely won't be able to get back up. Goatmen don't really care what's in the way; they'll run right over it.
(Runs over all units in line of path, knocking them one square to either side, and dealing 20% of the satyr's damage, only works for small creatures)  

Guardians of the Forest:(Upgrade) "Although satyrs are hellishly quick and devastating attackers, they are the guardians of the forest, and if they choose to, they can protect something as well as any Shieldguards can." If satyrs get it in their mind to keep something or someone safe, they will most certainly do so, and nothing is going to get through their ranks.
(At any point during the battle, the Satyrs can elect to protect a creature; they give 20% of their HP to the target stack, and when the target stack is attack, 30% of the damage goes to the satyrs. Additionally, any spell directed at the target stack instead hits the satyrs. This bond lasts for the entire battle.)



Attack Animation 1: Slices with both swords
Attack Animation 2: Throws one sword and stabs with the other
Statistics: High attack, medium defense, medium speed, lower HP
When Upgrade: Same attack, same defense, slightly lower speed, slightly higher HP
Strategy: Very annoying attackers due to their decent defense and high attack, as well as trample. You probably won't find yourself using guardians of the forest too much, as this creature is more of an attacker, but if you want to boost one of your elites and support the attack with your Elk Warriors instead, you can leave your satyrs on the back ranks.






Strategy For Core: Your most important creatures are definitely your hypogriffs, due to their extremely high speed. Leave them unupgraded for now, as shriek is not worth losing your mobility in the early game. If you want to support your hypogriffs, you can upgrade the goatmen to satyrs and protect your birdies. Another strategy is to get Elk warriors and Satyrs, and have them both activate their abilities, but the first one works better. The lack of archers at this point isn't too concerning, due to the speed of your units, but watch out for an early rush with archers protected on all sides; you have nothing to counter them with.  





Elite

1) Beastmaster-Enchantress
Beastmaster

Found in the wilder parts of Irollan, legend has it that when expeditions found a layer of a Beastmaster, they were chased out by hordes of wolves, all of which were immune to spells of any kind and obeyed only their mistress. With gnashing teeth and sharp claws, they tore through flesh and armor with ease. Some of the more intelligent individuals began trying to kill the beastmaster, but they were faced with a surprise; enchanting and beguiling, they seemed like harmless, if beautiful women. Entranced by her visage, few noticed her spear before it punctured them through the ribs. Soon, they began spreading through Irollan, until they lived only two or three miles away from a city. The elves were impressed by their prowess and offered them a spot in their armies, but they too were chased out by packs of wolves. Growing bolder, the beastmasters decided to start attacking villages on the outskirts of the griffin empires, before, at last, the humans called for a crusade against them. Slaughtered by the hundreds, the beastmasters tried to hide in the elven cities, but they were denied entry. All of them would have been brutally wiped out had the Rampart not offered them a spot in their army.  

Abilities:

Seduce(Basic and Upgrade): "It is hard to ignore a beautiful woman even if she knows not that you are watching, but when she's trying to attract your attention, acting not proper for a young woman... It becomes nigh impossible. And once she catches your eye, you will find it impossible to draw away from her; I found myself in this situation once. Luckily enough, I was rescued by my crossbowmen, but had it not been for that, she would have entranced me to my death." -One of the captains of the Wolf Duchy
(Can distract a stack for the rest of the battle, forcing it to attack the stack of Beastmasters until they are all dead or the creature itself has died. Can only use this once per battle, does not affect undead, elemental, or mechanical creatures)

Enchant: (Upgrade) Enchantress are as beautiful, if not more, than any angel or succubus. With garlands of flowers wreathed into their hair, and a silk garb leaving little to imagination, it is not doubtful that  men fall for them. It is said that with a toss of their hair and a word, they can persuade a man to do anything they want. This has been confirmed by many unfortunate warriors, in particular of the Wolf Duchy, who were rendered helpless by the captivating enchantresses.
(Can take control of a stack for one turn, unless it is undead, elemental, or mechanical. This ability can only used once per battle)

Call of the Wild: (Basic and Upgrade) Not only were Beastmasters and Enchantresses famed for their beauty, but also for their power over animals; when a Beastmaster calls, wolves will come to aid her, to rip her enemies to shreds. Not even the elves are sure how this is, but it is beyond useful on the battlefield.
(Can call a stack of wolves into battle; their amount is the amount of Beastmasters you have divided by three. They can use this ability twice in battle)



Attack Animation 1: Twirls around and stabs at the enemy.
Attack Animation 2: Crouches down, then jumps at them, stabs, and jumps down again
Statistics:Medium attack, low defense, medium speed, high HP
When Upgrade: Slightly higher attack, slightly higher defense, slightly lower speed, same HP
Strategy: Much more of a support creature than an actual attacker, Beastmasters can effectively take an enemy stack out of the game by using Seduce (at least for a little while), than call wolves to protect the Beastmasters. As with Elk Warriors, there is no reason not to upgrade; although it does reduce speed, they were not meant to be a highly mobile unit. For that small price, you get a boost in defense, helping to survive, and, of course, Enchant, which is devastating if used on the right creature.


2) Unicorn-Pristine Unicorn
Unicorn

In the Irollan wilderness, the bray of a unicorn is as often heard as a birdcall; dozens of these beasts roam the woods, all protectors of the forest. Although they cannot speak, they are still highly intelligent creatures, and elves sometimes can communicate with them through emotions. Fierce and proud creatures, unicorns are untrusting of any outsiders, and will attack them unless an elf nearby happens to  intervene on the person's behalf. Pristine Unicorns are much more calm, spending their past-time in quiet meadows, or lakes. However, if they are called to battle, they are as ferocious in a fight as the others, if not more. Pristine Unicorns are much rarer than normal ones, and much more shy. When a Unicorn might attack you for passing through the forest, a Pristine Unicorn will hide until you pass.

ALL CREDIT GOES TO ORIGINAL ARTISTS

WORK IN PROGRESS

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 06, 2011 03:25 PM
Edited by baklava at 15:26, 06 Dec 2011.

Quote:
Rampart Strategy: "Rip and Tear"

Often followed by a fierce siege tactic known as "rockin' the house down, takin' the dare"?
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 06, 2011 04:02 PM

I expect to see some huge guts.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 06, 2011 10:51 PM

Quote:
Quote:
Rampart Strategy: "Rip and Tear"

Often followed by a fierce siege tactic known as "rockin' the house down, takin' the dare"?


Sorry, couldn't think of anything. Do you have a better idea?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 07, 2011 01:40 PM

Haha, no, man, I think it's great this way. Earned you a few bonus points from me. Which would probably be important if I was a judge.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 06:29 PM

Is there anyway to make a picture smaller when posting it?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 10, 2011 06:38 PM
Edited by LizardWarrior at 18:40, 10 Dec 2011.

Use adobe photoshop,gimp or another image editing software,you can resize them easily using these programs.You can even resize images with paint,but I recommend to use adobe photoshop.After you resize the pic,you must upload it on photobucket,imageshack,tinypic or another image hosting site like these.
____________

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 06:42 PM

OK, thanks. Got any thoughts on the faction?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 10, 2011 06:47 PM

The faction looks good so far.I like the wild and brutish alternative you give to elven Sylvan,the Irrolan elves looked to peaceful.Also I like that you named the faction Rampart,it reminds me of the old good times...Heroes III yeah!
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 07:04 PM

Does Hypogriff refer to "Hippogriff" (=parts of a horse in it) in any way, or to "Hypo" as Ancient Greek word-part for "below" or jsut for sounding cool (seems to me the letter since non of the before seem to match, but wanted to ask)

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 07:13 PM

Yes, it just sounds cool. Wanted a griffin-like creature, but griffin was already taken by Haven, so had to do something else.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 11, 2011 09:29 PM
Edited by LizardWarrior at 21:29, 11 Dec 2011.

I like the goatman,even if it sounds diabloIIish.In Greek mythology satyr had horned human head,but as it isn't necessary to respect the mythological aspects totally I find it a very creative idea
____________

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 09:36 PM

Thanks bro. Never actually played diablo, so wouldn't know; I'll have to take your word for it.

Moving on to elite...
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 29, 2011 12:42 PM

feedback for this one as well, now

for general things...
-I like the general idea. It's not 100% new (but which idea is?), but I think it's quite creative. It also seems so far to be very fitting in ambience.
-Quite some necessary infos are still missing: unit lineup and heroes, toname the most important. Thus, I would not judge this faction, were the deadline now.
-It's not necessary for the faction to be judged, but for good scores, more background info is definitely needed!

for certain things...
-Racial: needs more infos. but ide si fine, I think.
-Units
--Elk Warriors. Great Unit, imo, concernign all info you gave. name of ability "cooperation" suggests a different effect, imo.
--Hypogriff. solid unit, though teh name is confusing. not sure about demoralize here...
--Goatman - nice variation of a classic unit. abilites are nice as well. Concern: does trample work on large units???
--Beastmaster...sounds promising so far

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 29, 2011 03:42 PM

Jiriki, thanks for the feedback. I am still working on this faction, so there is a lot of information missing, but I should be able to get it up by February.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 24, 2012 01:18 PM

I'm very sad this faction hasn't been finished!

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 30, 2012 01:35 AM

I am also, it looked like an amazing start to a town!
____________
Message received.

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Thunder_Titus
Thunder_Titus


Disgraceful
Famous Hero
Inventor
posted September 01, 2012 02:30 AM

I agree with Mystical

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 09, 2014 02:06 PM
Edited by Galaad at 14:07, 09 Dec 2014.

Vindicator said:
Jiriki, thanks for the feedback. I am still working on this faction, so there is a lot of information missing, but I should be able to get it up by February.

You meant February 2015 right ?
Vindicator's Rampart revival for VIIIth's ICTC revival ? Seems appropriate
Even at unfinished state, seriously one of the best Sylvan towns I've ever seen
____________

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted January 25, 2015 04:07 PM

I'd recommend changing goatman to Faun
Also, for diversity you could make the unicron upgrade to an Alicorn (meaning a flying unicorn)

The names of the lineup need some polishing but good otherwise
____________

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