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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 6 Fortress - Swamp
Thread: Heroes 6 Fortress - Swamp This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 12, 2011 11:13 AM

Quote:
A race's 'culture' is fairly maleable (you could have a mayincatech or voodoo culture in an Ankhor Wat temple if you weren't bothered about historical inaccuracy), it's its architectural style which is important , and those cultures that had voodoo didn't, AFAIK have very much in the way of large, impressive architecture, which is kind of needed here.


Whereas I agree with the fact that there is a need for large architectual features, there is no actual need for the race in question to build much of it themselves. They can just as well settle in ancient ruins and slambang it up with primitive/semi-ineffectual improvements.
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MattII
MattII


Legendary Hero
posted December 12, 2011 11:51 AM

Except that the game has both town building and town conversion, so yes they do need to be able to build it.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 12, 2011 11:57 AM

Well it ain't like town conversions are that particularly realistic in the first place.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 12, 2011 12:32 PM
Edited by War-overlord at 12:32, 12 Dec 2011.

I agree with Avirosb. As far as reality defiance goes, town-conversion is completely off the charts. It does not corroborate with anything even remotely realistic, architecturally speaking, even when factoring in magic/divine intervention.
There is, as far as I can see, only one way to incorporate that into the improved-ruins-scheme, is by making the ruins so ambiguous/built-over that it's impossible to tell what the ruins in question had been in the first place.
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bchb
bchb

Tavern Dweller
posted December 12, 2011 03:41 PM

Like many people here, the last thing I care about is if something is historically accurate to Ashan, unless the game had a 95% and above rating on historic accuracy like Starcraft maybe, then I'd care less about such stuff. I just want to see some nice classic things back! What's wrong with re-experiencing the old stuff in a new environment? The new skill system is really nice, the racial ability, the creature distribution (core-elite-champion). Imagine for example applying these new stuff and spells too to Heroes 3, that would be very interesting.

So Ubisoft, go fix those bugs and make a classic expansion to win the pc strategy game of the year award!

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MattII
MattII


Legendary Hero
posted December 12, 2011 11:04 PM

Quote:
Well it ain't like town conversions are that particularly realistic in the first place.
Quote:
I agree with Avirosb. As far as reality defiance goes, town-conversion is completely off the charts. It does not corroborate with anything even remotely realistic, architecturally speaking, even when factoring in magic/divine intervention.
Regardless, it's in the game, and even if it wasn't, it'd look mighty suspicious wouldn't it, having a bunch of identical ruins dotted around the place.

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Raelag84
Raelag84


Famous Hero
posted December 12, 2011 11:06 PM
Edited by Raelag84 at 23:11, 12 Dec 2011.

If there were a lizard people faction they would idealy have their own culture the staff of ubisoft created themselves. Absent of that I would suggest moddeling their archtecture and culture after ether some Polynesian socities or some an pre-colonial African state.

A suped up Great Zimbabawe would be cool for example. Naturally Lizard people culture need not perfectly match the society it is modeled after, but i would hope they show some respect to it; they would after all be steeling other people's ideas.  

Quote:
Regardless, it's in the game, and even if it wasn't, it'd look mighty suspicious wouldn't it, having a bunch of identical ruins dotted around the place.


(Shrugs) The Inca and the Aztecs both took insperation from old ruins dotted around the places they were at. If Lizard people just occupied ruins they found that wouldn't be so unrealistic.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted December 12, 2011 11:46 PM

Please pray for just one expansion only and have all the old races in it. After the mess they've made with this game, i don't think i wanna pay coin for TWO expansions. one will do.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 13, 2011 11:06 AM

Quote:


posted December 12, 2011 11:06 PM
Edited by Raelag84 at 23:11, 12 Dec 2011.
If there were a lizard people faction they would idealy have their own culture the staff of ubisoft created themselves.


*loud and sad laugh*
...comon, which culture in heroes did ubi create?!?

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MattII
MattII


Legendary Hero
posted December 13, 2011 09:28 PM
Edited by MattII at 21:48, 13 Dec 2011.

The Naga comes as close as anything, but given my limited experience of fantasy Strategy/RPG games "as close as" might well mean nicking off a different franchise.

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xerox
xerox


Promising
Undefeatable Hero
posted December 13, 2011 09:38 PM

I think atleast the Empire, Naga and especially Necromancers have really interesting cultures that Nival (in TotE/DM) and Black Hole made.

what cultural identity did the factions in H3 have?
necromancers: kill, harvest and raise everything!!!!111
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sovereign.
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MattII
MattII


Legendary Hero
posted December 13, 2011 09:50 PM

So the fact that the factions of H5 were virtually cloned from H3 and had faction-specific skills in counts as originality?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 13, 2011 09:54 PM

Ashan necromancers: Death is everlasting peace *transforms into lich/ghost/vampire*

To heck with cultural identities and core philosophies and all that hivemind mentality bull.


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xerox
xerox


Promising
Undefeatable Hero
posted December 13, 2011 09:59 PM
Edited by xerox at 22:00, 13 Dec 2011.

I really don't agree that the factions are cloned of H3. In fact, most of them are really really different with H6. In H6, all of the factions look completly differently than they did in H3.

I don't think you can summarize the H6 Necromancers in one sentence. To me, the h3 ones seemed to be all about "harvesting" villages and killing everything. Atleast in H6, the Necromancers have a purpose. One thing that confuses me in the campaign though is why Irina stopped Haffayad from raising an army from the destroyed imperial fleet in one of the missions. It's kinda clear that he was going to use it against the Demons, and yet he didn't explain any of that to Irina.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Raelag84
Raelag84


Famous Hero
posted December 13, 2011 10:00 PM

Quote:
I think atleast the Empire, Naga and especially Necromancers have really interesting cultures that Nival (in TotE/DM) and Black Hole made.


The Naga created by Ubihole barrowed heavily from Japanese culture, but the dark elves in H5 seem to have a culture all their own (For better or for worse).

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MattII
MattII


Legendary Hero
posted December 13, 2011 10:19 PM

If you ignore the fact that most of their history reads like an adaptation of the Drow of Greyhawk. Which isn't to say Ubi didn't try, but DnD already had more-or-less all the concepts pegged.

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Raelag84
Raelag84


Famous Hero
posted December 14, 2011 02:53 AM

So if there were going to be a H3 like swamp faction in Ashan how could it be inserted lore wise? Lizard/human hybrids who were made by the wizards? (shrugs)

Quote:
If you ignore the fact that most of their history reads like an adaptation of the Drow of Greyhawk.


I cannot say I have read that book.

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xerox
xerox


Promising
Undefeatable Hero
posted December 14, 2011 10:19 AM

beastmen, just a new race, an experiment by sylanna and shalassa, survivors of the shantiri empire
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 14, 2011 11:09 AM

Quote:
beastmen, just a new race, an experiment by sylanna and shalassa, survivors of the shantiri empire


That's something I had in mind some time ago as wel. The Lizardmen being degenerate Shan'tiri, being cursed and devolved by some horrible eldritch catastrophe.
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Raelag84
Raelag84


Famous Hero
posted December 14, 2011 03:45 PM

Quote:


That's something I had in mind some time ago as wel. The Lizardmen being degenerate Shan'tiri, being cursed and devolved by some horrible eldritch catastrophe.


I guess that would work. Your other idea for lizard people was better though.

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