Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Towns - Ever wanted to be the mayor of tristram?
Thread: Towns - Ever wanted to be the mayor of tristram?
sokkur
sokkur


Hired Hero
posted December 08, 2011 02:20 PM

Towns - Ever wanted to be the mayor of tristram?

Taken from another post:

Hello fellow rps dwellers. i am helping develop a management/building simulation game that takes inspiration from various sources, which the main source for is dwarf fortress.

The game sees you as the "mayor" of this little frontier fantasy town, one that just happens to be on top of a dungeon filled with bad monsters.

While you build and expand your town, dig down the earth, mine resources for crafting weapons and fend off monsters or wild beasts, AI heroes with an interest in dungeoning will pass by the town and seek bed and shelter, shops to buy from and a tavern to socialize with other heroes before they venture into the newly dug or the pre existing dungeons that lies beneath the town.

you will not be able to control those heroes, however you could influence their actions by declaring prizes for certain tasks. (basically, giving them quests).

we have a few more planned core feature that i can not reveal right no, as it still in early alpha. right now you can dig, build and expand your town in an isometric world with up to 8 levels of depth filled with monsters and ores but the heroes mechanic are still not finished (so it isnt introduced) however you can already see the potential in the game.

Id be happy if you guys drop by and let me know if you have any opinion, question or critique regarding what you can see and play right now. by the way, the next release will be coming shortly and with it upgraded graphics and mechanics. (you can already see videos of people play testing early stages of that release)

you can drop by the blog here:
http://www.townsgame.com/index.php?optio...e&Itemid=1

or go straight to see a lets play here:
http://www.youtube.com/watch?v=thWJsxo7ouQ  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sokkur
sokkur


Hired Hero
posted December 18, 2011 09:26 PM

Taken from another post:

Hello everyone, we are pleased to announce Towns 0.38!

This version will serve as a transition between the current 0.37 patch and the hero system we have been working on.

There are quite a few things to look forward to in 0.38, among them being the new APS (automated production system).
This system will solve all food-related problems and automate the system. You will be able to set the minimum and current amounts  of any type of food now! Hopefully this will eliminate any hunger spirals of doom!

There is a whole slew of new content as well, from bone-related materials to more than double the weapons! We have been hard at work and hope you enjoy this patch!



WE ARE FINALISTS! WOW!

http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15921

We are right there next to dwarf fortress and mount and blade!

Please vote if you like us!



I am the Lead Designer and head of Public Relations for the game Towns. We are currently a three-man studio, and I have decided to make this topic in  in order to get a feel for what you guys, the potential hardest to please players might want. Our internal playtesters jokingly call our game Sim-Tristam due to it being a dungeon running town simulation where you attract heroes. The building system is kind of like dungeon keeper or theme hospital in our current internal release, and the hero system will be slightly reminiscent of majesty.

It'll be my job from now on to transmit those ideas to the programmer, who will try his hardest to make the game you want to play, not just the one we want to (someday) sell.

Constructive critisism is very much appreciated, but I won't argue with anyone over the boards.


-Alex




website is www.townsgame.com

Hope you like it and I'll appreciate the comments.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 19, 2011 02:21 AM

Sounds cool, will check it out
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 19, 2011 03:04 AM

Hm, looks like potentially one of the most addictive games on the planet. Considering I've always been a junkie for Zeus, Dungeon Keeper, Majesty, Evil Genius and the like.

I just watched a bit of the videos, will be sure to try it out. As long as it doesn't get too tedious with the economical system, is diverse enough and has a lot of style, you've got my cash.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0202 seconds