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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Portrait Making Editing Help
Thread: Portrait Making Editing Help
StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 10, 2011 04:21 AM
Edited by StrikerX at 11:11, 10 Dec 2011.

Delete this post please :)

Moderator please delete this post.  I created a new thread for the guide since I couldn't change thread title.

Thanks..




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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 10, 2011 10:42 AM
Edited by Salamandre at 10:46, 10 Dec 2011.

Heroes engine can't read 256 colors (can it?). In general, if you successfully reduce to 8 bits, the game will read correctly.
But I don't know how reliable is Irfanview, I am always using Photoshop for colors fixing.

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Bersy
Bersy


Honorable
Supreme Hero
posted December 10, 2011 11:01 AM

256 is 8 bit )
I also met the problem of transparent pixels.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 10, 2011 11:06 AM

I know that, but my 8 bits portraits have never 256 color but less. Usually the game will read correctly what was set at 8 bits in PS, except for defs. If >=256, I always had problems.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 10, 2011 11:13 AM

Quote:
256 is 8 bit )
I also met the problem of transparent pixels.


I figured out an easy fix for the transparent pixels problem.  I created a guide in a new thread.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted December 10, 2011 02:17 PM

Quote:
Usually the game will read correctly what was set at 8 bits in PS.  


Yeah I read somewhere that Photo shop uses the same type of palette setup as Heroes 3 does.  The first color in the 256 color palette is the transparent color.

Too bad I don't have it.

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