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Heroes Community > Heroes 6 - The New Beginning > Thread: Starting to hate the game... after 3 weeks...
Thread: Starting to hate the game... after 3 weeks... This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted December 12, 2011 04:57 PM

I wonder if a Nival H6 would actually have been better, since they would have had experience from making H5.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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x-ecutionner
x-ecutionner


Known Hero
posted December 12, 2011 05:10 PM
Edited by x-ecutionner at 17:11, 12 Dec 2011.

Quote:
I wonder if a Nival H6 would actually have been better, since they would have had experience from making H5.


I think they would have copied "again" older Heroes, but that would have been a better overall game.


Quote:
Quote:
No rmg, few maps, no random selection, few portrait, useless legion mode (hundreds pit lord 1000+ ravagers ... really black hole ? really ?), lots of bugs, No town screen, horrible campaign clearly on a small budget, cruel lack of contents, imbalanced, oversimplified... the list goes on and on and on.

It had the potential, but I think it will never meet our expectation.


I see Heroes VI, as it stands, as easily the most crippled of all versions to date - and here I'm not only referring to the strategy abstractions or to one of the most brazenly broken AIs the series has seen, but also to the lackluster non-campaign content included/enabled, which seems to shrink with each iteration. Sadly, unless an expansion comes that radically fixes things somehow, at this point it seems to me VI is poised to have the shorter legs of them all.




Words.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted December 12, 2011 06:03 PM

Haters will hate, whiners will whine and fans will enjoy.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 12, 2011 06:25 PM
Edited by Zenofex at 18:30, 12 Dec 2011.

How profound, pure wisdom from the depths of the Internetz. I suppose the 10 other fans now wipe the tears of joy which you called forth with your comment.



Quote:
Goink is a rather well done example of a goblin stereotyp as well in actions as in sound.
Goink is an attempt to use the overexploited "small, funny idiot companion" concept and for me the attempt fails, but not completely - they managed to achieve the "small" and the "idiot" parts.
As for the voice acting in general - there are some bearable voices here and there but nothing that helps the immersion one bit. And that's supposed to be the idea after all.

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x-ecutionner
x-ecutionner


Known Hero
posted December 12, 2011 06:29 PM

Quote:







One picture describes it better than a thousand words - especially in that case.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 12, 2011 06:47 PM

Quote:
Haters will hate, whiners will whine and fans will enjoy.


I must say that's extremely far from an appropriate response to a debacle such as this one, and no fan should spew it out. If Ubisoft themselves took that line I would be pissed off in the extreme. They call me a fan yet I'm whining at them daily over the situation.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 12, 2011 07:15 PM

Quote:

Quote:
Goink is a rather well done example of a goblin stereotyp as well in actions as in sound.

Goink is an attempt to use the overexploited "small, funny idiot companion" concept and for me the attempt fails, but not completely - they managed to achieve the "small" and the "idiot" parts.

In that case we disagree at the point what Goink is. You may see him as the "small, funny idiot companion" but in my eyes he is not.
I see him as a typical incarnation of one of many goblin stereotypes. His voice acting is just one of the aspects that highlight this stereotyp.

Is Goink an "Idiot?" Not at all. An idiot would not be capable of tricking a unknowing stranger to call him Handsome, an idiot would not even think about such a thing. He had never acted clumsy or confused throughout the whole campaign. Rather more hyperactive and impulsive. Which is another characteristic of the goblin stereotyp he represents.  He acted without thinking about consequences but those actions were not stupid. They had logic and they had proven that he had his own opinion. How many sidekicks had this? How many of them were more then a quest leftover or an info box for the mapmaker to guid the player?
I can understand that many people do not like his voice-acting or his character. But calling him an idiot can only be done by an Idiot.

And please do not bother responding to this post, if you only plan to mock and not add anything constructive to the topic. And by constructive I mean an example how do you imagine a Goblin + Examples.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 12, 2011 07:30 PM

I already mentioned that I don't have a stereotype for a goblin. I will now add that stereotyping someone/something is the best way to make him/it boring and tedious after some time and this will inevitably be the result sooner or later - sooner if you lack any talent like Ubisoft or later if you actually implement the thing well. That said, Goink is terribly misplaced. Yes, he's an idiot. His comments are out of place, like he constantly shouts "Look at me, look at me, I'm the protagonist's pet chimp" after some Sandor's or Krall's line. And I don't find them funny either - they're rather retarded or originating from someone who's constantly high. If you do, that's fine, but please spare me the Idiot with capital i part just because you disagree, OK?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 12, 2011 07:53 PM

Quote:
I already mentioned that I don't have a stereotype for a goblin. I will now add that stereotyping someone/something is the best way to make him/it boring and tedious after some time and this will inevitably be the result sooner or later - sooner if you lack any talent like Ubisoft or later if you actually implement the thing well. That said, Goink is terribly misplaced. Yes, he's an idiot. His comments are out of place, like he constantly shouts "Look at me, look at me, I'm the protagonist's pet chimp" after some Sandor's or Krall's line. And I don't find them funny either - they're rather retarded or originating from someone who's constantly high. If you do, that's fine, but please spare me the Idiot with capital i part just because you disagree, OK?


Funny part is, that you say you do not use steroetyps, but you describe Goink as an "small, funny idiot companion" with is a stereotyp.
I could write you a short info how we all use stereotyps, that we can't avoid them and how inportat are they for us and our thinking. But I know you are not interested so it would be just a waist of time for me and you.

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RollingWave
RollingWave


Adventuring Hero
posted December 12, 2011 07:58 PM

I think I generally agree on the flaws but don't view H6 in THAT bad of a light, and really, a lot of the things were already showing signs in H5, the lack of details for example.. even in H4 for example they still gave all sorts of little stories for each artifacts and almost all places of visit, but most of that was already gone in H5, and H6 simply put it into a whole new territory of lack of detail.

There are positives of course, the map's graphic is a vast improvement over H5, I like the 3 teir unit balance in general as well as the blood / tear paths, but a lot of the bad trends starting from H5 were magnified for sure.

As for campaign, the plot is not so bad that someone would write a whole blog to mock it I guess though yeah there are a lot of points you could make, like Irina's annoying "whatever" attitude and the whole part of her fighting Hiroshi made no sense, Goink was annoyingish though the Stronghold campaign in general was relatively more logical and enjoyable, Anton's campaign didn't make sense on so many level, most notablly why the Angels went off telling him about their whole secret plot for no apparent reason. Kiril's plot's first half actually started out quite well, but the later half was insanely idiotic , what's the whole point of map 3? and why was map 4 so ridiculasly easy?

The Necro campaign seem like the only one where they actually put the whole proper work into it. Though the later half again had some serious fallacy in logic. like Uriel for no apparent reason gave away his motive.




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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 12, 2011 08:14 PM

Quote:
Funny part is, that you say you do not use steroetyps
Where did I say that? I said that I don't have a stereotype for a goblin. The "small, funny idiot companion" is not something invented by me and I'm fairly convinced that's what Ubihole wanted to achieve. But they created this "character", not me, right? So what exactly are you trying to say?

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Kivo
Kivo


Famous Hero
posted December 12, 2011 08:45 PM

Thats exactly what i said I think that was in the discussion thread or something ( not 100% sure ) , that I dont enjoy the game after few weeks of playing it. There is just not enough Factions, objects, maps, portraits, creatures, resources ( as many say - but i guess this will never be changed in mmh6), terrains, artifacts... I just hope that the expansions will add more of these which will make the game much better. The patches should also fix some problems but not sooo major that will make me like this game more. So expansions is what we need in order to properly enjoy this game. I also wish that they going to add more surprises by that I mean objects or buildings which will have a RANDOM surprise included.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 12, 2011 08:59 PM

Quote:
Where did I say that? I said that I don't have a stereotype for a goblin. The "small, funny idiot companion" is not something invented by me and I'm fairly convinced that's what Ubihole wanted to achieve. But they created this "character", not me, right? So what exactly are you trying to say?

I read between the lines and make fals conlusions I confess. But Atleast I have your attention.
What I am trying to say is, that it is not only Goink who is imaged this way. The way you describe as "small, funny idiot companion". Many goblins in many games share many characteristics with him. To stay true to MaM I do not have to look far and can give the example of Dark Messiah.
To make me understood I will use your words
Quote:
"small, funny idiot companion" is not something invented by me
If I understand this good, this means that the sentence is commonly known to a certain groupe of people. When you use this sentence to describe a character, the people that will know that meaning will automaticly use there prewies experience to create an image. And this is, in my dictionary a Stereotyp.
And now we have a battle of two stereotyps. The "small, funny idiot companion" that you belive Goink is. And the "Goblin" one, I belive in. As you have said, you do not have a goblin stereotyp, but Goink does not fit well in the one, you belive he represents. So I try to intorduce this stereotyp to you, because he fits in it well in my eyes. And it is easier for me to belive in my opinion when it fits then the one that fits not. I do not want you to aknwoladge every word I say, but to motivate you to find out how are goblins commonly interpreted. And, if by any chance, you could eventualy find out that he fits in one of them. This can eventualy result in a shift in your point of view and make the experience with him more plesant.

When it comes to a symple statemanet
You see this chcaracter as an atempt of Ubihole to be funny at any cost. And he is a bad atempt in your eyes.
I see him as an representative of Goblins how they are aproched in the world of Ashan. And in my eyes he is a good representat of this.
It all comes down to this.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 12, 2011 09:41 PM
Edited by Dave_Jame at 21:52, 12 Dec 2011.

About the number of artifacts

H3 vanila had 96 artifacts (not counting Pandoras box, scrolls, grail and warmachines)

H5 vanila had 71 artifacts (not counting scrolls, tear and warmachines)

H6 vanila has 128 Artifacts (not counting scrolls, tear, disk fragments, Dynasty weapons, golden egg and potions)


The problem is not the number of artfacts. That is actualy the highest of all compared games (do not know the number in H4).
It is there diversity
50% of them are just A: 3 times the same effect only stronger if it is a major or relic and B: the same effect only made for different tear/blood, element or racial skill.  
And 32% of them are Sets equally distributed to consist of 2 minor, 2 major and 2 relics.

The problem is not the number of artifacts, but there diversity.

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Sherekhaan
Sherekhaan


Adventuring Hero
posted December 12, 2011 09:55 PM

I gave up playing totally, and thought I would revist when 1.2 is released... but I doubt that now. I'll wait for an expansion but it's more likely going to take 2 expansions to make playing more satisfying.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 12, 2011 10:08 PM
Edited by blizzardboy at 22:12, 12 Dec 2011.

More artifacts is always good, but I think the game is reasonably rich in them as it is. For the adventure map what I would enjoy seeing in the expansion is more nifty buildings. Forts and area of control was a wonderful addition, but there seems to be a lack of meaningful adventure map buildings. Just a bunch of "if you visit this place, your penis will be 15% larger for the next combat" type buildings. I haven't checked in the Editor but I think there's like 20-30 different buildings like that.
____________
"Folks, I don't trust children. They're here to replace us."

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted December 12, 2011 10:12 PM

You find yourself needing to visit those buildings frequently, blizz?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 12, 2011 10:15 PM

What that translates to in HoMM mechanics is that mobs will more easily flee from you
____________
"Folks, I don't trust children. They're here to replace us."

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x-ecutionner
x-ecutionner


Known Hero
posted December 12, 2011 10:23 PM
Edited by x-ecutionner at 22:25, 12 Dec 2011.

Quote:
About the number of artifacts

H3 vanila had 96 artifacts (not counting Pandoras box, scrolls, grail and warmachines)

H5 vanila had 71 artifacts (not counting scrolls, tear and warmachines)

H6 vanila has 128 Artifacts (not counting scrolls, tear, disk fragments, Dynasty weapons, golden egg and potions)

The problem is not the number of artifacts, but there diversity.


We agree here ofc, you are right. Most of them are abit meaningless overall.

Quote:
"if you visit this place, your penis will be 15% larger for the next combat" type buildings.


I laughed probably more than I should have

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Kivo
Kivo


Famous Hero
posted December 12, 2011 10:26 PM

Oh sorry ;P my mistake about the artifacts. But certainly there has to be more interesting adventure map buildings!

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