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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.2 - Bug reports ~
Thread: ~ Heroes 6 patch 1.2 - Bug reports ~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted January 08, 2012 07:50 PM

i tried terror in 1.2.1 patch....well, when dispelled, the creature still can act that turn, which sux alot in my oppinion. In previous version, a creature couldnt act first turn when terrorized; otherwise I see no reason having lvl 15 or more, cose now this spell is useless against lvl 1 spell like dispell....Dont know what to say if its bug or not...
any idea?
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 08, 2012 07:59 PM

You mean after it runs away?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted January 08, 2012 08:23 PM
Edited by DIEGIS at 20:28, 08 Jan 2012.

yes!...
and the creature with terror on it will loose initiative, but will act in the end of same turn somehow.
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Eucalypta
Eucalypta

Tavern Dweller
posted January 08, 2012 10:53 PM
Edited by Eucalypta at 22:54, 08 Jan 2012.

Hey zamolxis, is that you? If so, have you finished my map already?

Anyway, on to the bugs..
Played the tutorial and currently halfway into map 2 of stronghold campaign. Obtained the Sword of Griffin, Sword of the Wolf, bought the Oblivion.
Installed patch 1.2.1, continued my game..with now also in my possession:
Thunder Staff, Iron Feather, Sword of Whistlebone, Malathua's Cleaver and the Souldrinker.
How can this be?





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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted January 08, 2012 11:48 PM

thats me, yes....what map?
sry to ask here though...
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Eucalypta
Eucalypta

Tavern Dweller
posted January 09, 2012 02:21 AM
Edited by Eucalypta at 02:22, 09 Jan 2012.

H3mapformeforyoulostabetconcerningyourinvolvementinH5betatest.

Fine, let's stay on topic (sort of, because I believe this has to do with the most recent patch). You're smart, so please tell me or make a suggestion, anyone, how in ubihell did i get 5! dynasty weapons just like that?
I'll send this question to support and drop this inferior software that i paid for but can't control until someday profiles can be reset or some other solution is offered.

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BlazeHun
BlazeHun


Adventuring Hero
posted January 09, 2012 08:29 AM
Edited by BlazeHun at 08:31, 09 Jan 2012.

Quote:
Hey zamolxis, is that you? If so, have you finished my map already?

Anyway, on to the bugs..
Played the tutorial and currently halfway into map 2 of stronghold campaign. Obtained the Sword of Griffin, Sword of the Wolf, bought the Oblivion.
Installed patch 1.2.1, continued my game..with now also in my possession:
Thunder Staff, Iron Feather, Sword of Whistlebone, Malathua's Cleaver and the Souldrinker.
How can this be?



The same happend to me.
I completed the tutorial, the sancturay campaign, and just started map 2 of stronghold campaign.
Due to the earlier bug, I lost the Silksword of the Kirin.
After 1.2.1 I get Tunder Staff, Iron Feather, Sword of Whistlebone, Malathua's Cleaver, Souldrinker and the Silksword of the Kirin for free.
I think the new patch gives you all the dynasty weapons that can be acquired on the maps that are already on your world map, even if you haven't finished them. I'm happy with the sancturary might weapon but I'd like to gain the others through quests not with a patch

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Algol
Algol

Tavern Dweller
posted January 09, 2012 10:03 AM

Quote:
Quote:
Hi all,

After the 1.2 patch I have decided to begin again the Haven campaign (I have previously played the first and second scenarios) and I will be happy to collaborate in the bug hunting and reporting that you are managing in this post.

These are all the bugs I have found related to the Haven faction:

MAJOR:
a) The "Guardian Angel" Faction ability level achieved for the main hero is now tied to the Angel Watch building result.
If Anton has level III, when in combat, the Guardian Angel gauge is filled until level III instead of up to level I.
Or the ability is bugged or the explanatory text should be updated.
Note: I see that it is already mentioned in the "New Bugs" section.



This could be an intended change. Guardian Angel gauge filling speed was decreased, so they maybe strengthen the special building?
Angel Watch effects only the castles area?



It can be and for me it will be ok, but in any case they have to update the explanation related to the building for clarity.

This week-end I have been playing more of the Haven Campaign and I have some new things to comment:

a) Nocturnal, you are right. The Griffins cannot use the Dive ability after moving/attacking first (as per moral). The only problem is they cannot act a second time after diving (both Griffin and Imperial Griffin).

b) The Imperial Griffins controlled by the AI NEVER use the battle diving ability. I have fought plenty of times against them and I am yet to see a special diving. Normal Griffin controlled by the AI are using the normal diving usually.

c) The duration of the Guardian Angel shield is not consistent. It should last one full turn, but sometimes (usually after waiting before acting) the effect is finished before the AI turn. Sometimes seems to work, sometimes not...

Best Regards,
Algol

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 09, 2012 11:13 AM

Quote:
Quote:

Played the tutorial and currently halfway into map 2 of stronghold campaign. Obtained the Sword of Griffin, Sword of the Wolf, bought the Oblivion. Installed patch 1.2.1, continued my game..with now also in my possession: Thunder Staff, Iron Feather, Sword of Whistlebone, Malathua's Cleaver and the Souldrinker. How can this be?



The same happend to me. I completed the tutorial, the sancturay campaign, and just started map 2 of stronghold campaign. Due to the earlier bug, I lost the Silksword of the Kirin. After 1.2.1 I get Tunder Staff, Iron Feather, Sword of Whistlebone, Malathua's Cleaver, Souldrinker and the Silksword of the Kirin for free. I think the new patch gives you all the dynasty weapons that can be acquired on the maps that are already on your world map, even if you haven't finished them. I'm happy with the sancturary might weapon but I'd like to gain the others through quests not with a patch



I have completed Inferno, Sanctuary and Stronghold campaign with lots of Dynasty Weapons disappearing. Now with patch 1.2 I've started Necro campaign, but I still haven't got those disappeared weapons? The game chooses people or what? I'll have to replay those maps to get those, it seems.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 09, 2012 12:03 PM

Those that had not appeared due to the bug returned when I patched to 1.2.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 09, 2012 12:20 PM

Is there anyone who has Fate Weaver's bestiary entry unlocked? I have the Fate Spinner's, but Fate Weaver's never got unlocked although I have killed and used them many times.
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BlazeHun
BlazeHun


Adventuring Hero
posted January 09, 2012 12:58 PM

Quote:
Is there anyone who has Fate Weaver's bestiary entry unlocked? I have the Fate Spinner's, but Fate Weaver's never got unlocked although I have killed and used them many times.


I have Fate Weaver but I haven't got Pit Lord. I killed and used them many times. All other bestiary entry is ok.
Another bug that is user dependent
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BlazeHun
BlazeHun


Adventuring Hero
posted January 09, 2012 01:00 PM

Quote:
Those that had not appeared due to the bug returned when I patched to 1.2.


1.2 didn't help, 1.2.1 caused that new weapons appeared in my inventory.
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Eucalypta
Eucalypta

Tavern Dweller
posted January 09, 2012 01:54 PM

Quote:
I think the new patch gives you all the dynasty weapons that can be acquired on the maps that are already on your world map, even if you haven't finished them. I'm happy with the sancturary might weapon but I'd like to gain the others through quests not with a patch

Yes, same here. How come they didn't add this info in the patch notes? Kinda important I think? It's most likely a bug and not something intentional, because technically I'm only on the second map (tutorial doesn't really count) and on those two maps are supposed to be FIVE weapons?
Quote:
Those that had not appeared due to the bug returned when I patched to 1.2.

You mean patch 1.2.1?
Did you find those weapons I mentioned in the tutorial and stronghold campaigns?

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Naki
Naki


Known Hero
posted January 09, 2012 03:07 PM

* I got major crashing on SAVE/LOAD with 1.2 version, seems fixed (need more testing though to confirm completely) in 1.2.1!
* Should not this thread be renamed to Patch 1.2.1 bug reports?

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted January 10, 2012 07:26 PM

although after finishing the necro campaign uriel's portret got unlocked the achievement for winning the campaign didn't, so now i have to do the mission all over again, great...
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Linoriel
Linoriel

Tavern Dweller
posted January 10, 2012 08:44 PM

2 more:
-having built Angel Watch in the last mission of Haven Campaign I started every battle with the fourth level of Guardian Angel, not with the first lvl as it should be.
-if you use the ability that gives you additional initiative and lets you move 1,5 as far as normally (I'm not sure how is it called in english, it should be Haste or Battle March I think) on Sun Crusader and then use the Sun Steed ability, you will loose the the first bonus. It works if you use them the other way round.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 10, 2012 10:13 PM

Quote:
although after finishing the necro campaign uriel's portret got unlocked the achievement for winning the campaign didn't, so now i have to do the mission all over again, great...


The achievement "Bad Heir Day"? That's bad. I always keep a load game before the final turn of a campaign just in case.

Quote:
2 more:


The first one is already in the list, under "New Bugs". I've added the second one.
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Linoriel
Linoriel

Tavern Dweller
posted January 10, 2012 10:37 PM
Edited by Linoriel at 23:26, 10 Jan 2012.

Sorry, didn't see that one.

-"Taunt"'s decription says, that enemy's unit's damage is reduced by 132% (Anton lvl 30). Probably shouldn't be over 100%.

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Dark-Whisperer
Dark-Whisperer


Famous Hero
Darkness feels no mercy
posted January 11, 2012 12:49 AM

In sanctuary mission 2 - " The Winding Stair", fort just east from your starting town disappears after some time making it impossible to capture that area.


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