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Heroes Community > Heroes 6 - The New Beginning > Thread: Worst heroes game
Thread: Worst heroes game This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 06, 2012 05:00 PM

Quote:
so I tend to value stuff like story,
ambience/atmosphere, music, art style and stuff like that.


Yeah, music is a downside in this game None of them are that great. They are not bad, but not mesmerizing like in the previous games. Only the snow theme and Inferno theme are really good like the old ones. And I hate Necropolis theme; funfair.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 06, 2012 05:00 PM

Quote:
H6's skill system is awesome! Waaay better than before..
H6's Resource cut down is great It gives the game balance when in multiplayer.
H6's Dynasty Artifacts and Standard Artifacts is waaay better than before!
Is that a joke? Cause I didn't laugh.
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What will happen now?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 06, 2012 06:17 PM

No, he has a point.

Odium, I DID play MP and I HAD more fun with H6 than with any other heroes game MP.
Only 4 resources is NOT bad in any way. If you have 7 you are often simply limited because you don't have the necessary resources AND NO WAY TO GET THEM. Which means, certain builds are simply out.
Now, however, it's more like that you can build SOMEthing, but at the expense of something else.
Makes things more interesting.
However, the relation between mine income, findings and battle effort to get a few resources doesn't seem right.
But that has got nothing to do with number of resources.

Playing with Russians players needs a "translation software" between Kyrillic and Latin letters to communicate - same thing with Chinese.

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted January 06, 2012 06:46 PM

As far as Metacritic goes, Heroes VI has the lowest user score, even lower than Heroes IV !

Heroes 2: 8.7 (9 ratings)
Heroes 3: 9.0 (34 ratings)
Heroes 4: 7.0 (63 ratings)
Heroes 5: 7.7 (100 ratings)
Heroes 6: 6.4 (259 ratings)

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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 06, 2012 06:49 PM

In H5 I wasn't all that thrilled that some units were nigh impossible to build unless the map had an abundance of resources not to mention how some factions were a LOT more dependant on rare resources. Of course H5 went overboard with resource requirements, compared to H3 the prices were ludicrus. That is not to say I find the current requirements fine but.. it is kind of better as far as balance and mapmaking goes. I have talked with a few tohers and they actually liked this change since resource management remains crucial throughout the game.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 06, 2012 06:56 PM

Quote:
Quote:
H6's skill system is awesome! Waaay better than before..
H6's Resource cut down is great It gives the game balance when in multiplayer.
H6's Dynasty Artifacts and Standard Artifacts is waaay better than before!
Is that a joke? Cause I didn't laugh.


It isn't a joke. A poor attempt at one, yes, but not a "joke".

Still it adresses the three of the biggest weaknesses in H6 right now: Weak Artefacts, Poorly executed Skill System and Blood Crystals in general. (why not b!tch about Inferno's HUGE penalties at attaining a "perfect score" while we're at it?)

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MeanMan
MeanMan


Adventuring Hero
posted January 06, 2012 07:06 PM

I like the resource cut down a lot. When i was a child, i liked all these sparkling objects and symbols. But now, it's really just redundant.

When playing in Multiplayer, the player who had no access to his main resource (like Sulfur for Inferno, for example), had an disadvantage. He couldn't build his town as fast as and couldn't reach his T7 unit as easy as his opponent. so he was likely to lose.

sorry, but how anyone can dislike the new resource system is beyond me.
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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted January 06, 2012 07:19 PM

Quote:
I like the resource cut down a lot. When i was a child, i liked all these sparkling objects and symbols. But now, it's really just redundant.

When playing in Multiplayer, the player who had no access to his main resource (like Sulfur for Inferno, for example), had an disadvantage. He couldn't build his town as fast as and couldn't reach his T7 unit as easy as his opponent. so he was likely to lose.

sorry, but how anyone can dislike the new resource system is beyond me.



+1
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 06, 2012 07:21 PM
Edited by Avirosb at 20:04, 06 Jan 2012.

Maybe some people still like having sparkling objects and symbols on their adventure map?

V +1

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted January 06, 2012 07:58 PM

Quote:
sorry, but how anyone can dislike the new resource system is beyond me.
That's your problem, don't you think? My problem is that instead of improving something that has some flaws but is generally working fine, they decide to scrap it completely. And this "now everybody is fighting over the same resources" is pure nonsense - the necessity to fight for resources different from gold expires roughly at the same time when it expired in the previous Heroes games. Get the top tier creature upgraded and forget about 80% of the economy management. Some fighting... Maybe the next Heroes should have only gold as a resource?

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted January 06, 2012 08:12 PM

That's map design and dwelling costs... The idea itself is sound, it's the implementation.
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xerox
xerox


Promising
Undefeatable Hero
posted January 06, 2012 08:18 PM

imo the old resource system had an unnescesarly large amount of resources

what we need is a completly new system

My suggestion would be to have Wood, Ore, Crystal and a truly rare resource.  On an average map there would be like 1-2 mines of it and the production would be weekly. It would be be used to buy anything. For instance a building could cost 5000 gold, 10 Ore, 8 Wood and 5 Crystal or be bought for X of the super rare resource insted.

Another thing I would like is high yield mines, similar to how Sc2 has high yield crystals and gas. There would be special mines that produce +3 Ore/day etc and those would be fought over in central locations on the map.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 06, 2012 08:50 PM

I have wanted to see a truly rare resource in H6 for a while. Something designed to come in very low quantities, whose role is special.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 06, 2012 08:53 PM

Like mithril in WoG.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 06, 2012 08:56 PM

I'm open for rethinking the ressource system, but the current system where everything costs Wood, Ore, Crystal and Gold is just too bland for me. We had a long discussion about this previously, but I think a system with 3 or even 2 rare ressources would have worked much better for the way I like to play, as that would have allowed for some variation between the dwellings on each tier.

I understand that for people who like competitive gaming less ressources can be nice, but for me, being stranded in a dead end with nothing to do because you're low on one ressource just makes for a lot of boring waiting time, where I liked having the option to plan my buildings so that I still had doors open even if I get low on one ressource and wait for it to replenish. And besides that, there's also an element of blandnes in having only one rare ressource on the map.
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What will happen now?

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Kivo
Kivo


Famous Hero
posted January 06, 2012 09:02 PM

Well they cant change it now can they?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 06, 2012 09:04 PM

Won't change it, more likely.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 06, 2012 09:09 PM

Quote:
Well they cant change it now can they?
Adding another ressource in an expansion would be easy. Building costs could be adjusted accordingly.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 06, 2012 09:21 PM

The main problem with the resource system is not the fact they've reduced the resources.

What irks me is that how DIFFICULT it actually has become to actvely build stuff in your towns. Bloodcrystals are extremely hard to come by, and you will need at least TWO mines in order to able to hire all upgraded champions in your town.

That's ridiculously steep, especially that you can't exactly skip both Town Portal structures either, which are INCREDIBLY important and should be placed before you start exploring beyond your capitol's zone of control.

With more resources you ar least have more leverage to trade them at the marketplace... given that you just barely get the amount of gold needed to recruit soldiers, you can only afford bartering wood or ore for crystals, usually at a very low rate. In H5, you can still trade spare mercury, suphur or gems, and each town clearly had no need for at least ONE of the four "raresources" meaning each player always had a minor financial safety net. With three raresources being abolished, it simply IS more harder to use Marketplaces and/or otherwise get the resources you need to economically develop yourself.

Either crystal production should be enhanced or more trade resources  should be made available, point blank.
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Coincidence? I think not!!!!

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Kivo
Kivo


Famous Hero
posted January 06, 2012 09:23 PM

Quote:
Quote:
Well they cant change it now can they?
Adding another ressource in an expansion would be easy. Building costs could be adjusted accordingly.


Hmm.. expansion I don't think so because some people would play with 4 resources an some without the expansion with 5? Maybe a doc but anyway we need people to protest and write on their forum ( when it is going to be up ) and fb page, not just saying ur opinions. Maybe they can do something about it, but I don't think....

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