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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 90 120 ... 133 134 135 136 137 ... 150 180 210 220 · «PREV / NEXT»
looom
looom


Adventuring Hero
Flying High
posted May 13, 2017 01:39 PM
Edited by looom at 13:45, 13 May 2017.

Running ubuntu 16.04. Installed HD and Era2 on gog version. Runs through wine 2.0 rc2-staging. Getting an error in game "Cannot create random_map.h3m in data directory". I can play already existing scenarios&campaigns with no issues.

I have set the permissions to potentially write stuff, but it has no effect. Anybody else running H3 on a linux through wine? [Yes, I know there is VCMI]
I don't have windows so I can't say whether this  problem is linux-specific.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 13, 2017 01:45 PM

looom said:
Running ubuntu 16.04. Installed HD and Era2 on gog version. Runs through wine 2.0 rc2-staging. Getting an error in game "Cannot create random_map.h3m" in data directory. I can play already existing scenarios&campaigns with no issues.

I have set the permissions to potentially write stuff, but it has no effect. Anybody else running H3 on a linux through wine? [Yes, I know there is VCMI]
I don't have windows so I can't say whether this  problem is linux-specific.


I run Era 2 without any issues under Debian Jessie with wine. Why do you use a "rc2-staging" version btw? Get a normal version maybe?

Not sure if wine is related to your issue with random maps though, just tried to create a random map and success.
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looom
looom


Adventuring Hero
Flying High
posted May 13, 2017 01:53 PM
Edited by looom at 13:56, 13 May 2017.

Galaad said:

1. Why do you use a "rc2-staging" version btw? Get a normal version maybe?

2. Not sure if wine is related to your issue with random maps though, just tried to create a random map and success.

1. Result is invariant with respect to the version. Happened to be testing stuff. [RC2 yields better results for some of my games, though]

2. Aye, it's got to be some kind of write-protection, but I have already set the permissions to allow writing. Maybe I did it incorrectly :s

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 13, 2017 01:58 PM
Edited by Galaad at 13:59, 13 May 2017.

Yes depending on which games you need different wine versions, can't use the same for all games. Try a reinstall with a standard wine version maybe. I don't recall doing anything with permissions but it was long ago when I set it up so my memory might be a bit fuzzy.

Edit: I assume, you did a 32 bits install yes?
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looom
looom


Adventuring Hero
Flying High
posted May 13, 2017 02:01 PM

Galaad said:

I assume, you did a 32 bits install yes?

Actually, no. Will get back to you on that

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 13, 2017 02:03 PM

Ah, you need to do 32 bits install. Only libraries to add are gdiplus and directplay IIRC.
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looom
looom


Adventuring Hero
Flying High
posted May 13, 2017 02:32 PM
Edited by looom at 15:04, 13 May 2017.

Still getting "Cannot create random_map.h3m in data directory". 32/64bit install seems to make no difference :/

E:
I am such an idiot.

" you need RANDOM_MAPS folder in your Heroes main directory. Do it manually if it doesn't exist. " SAG

problem solved

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 13, 2017 03:07 PM

Lmao
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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 20, 2017 04:20 PM bonus applied by Corribus on 27 May 2017.

There new tool for ERA had been released, called Typhon: http://forum.df2.ru/index.php?showtopic=36759
Allows you to easily edit old monsters, add new creatures, add alternatives for towns and edit trees of buildings.

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bloodsucker
bloodsucker


Legendary Hero
posted May 20, 2017 04:43 PM

Puppet_Master said:
There new tool for ERA had been released, called Typhon: http://forum.df2.ru/index.php?showtopic=36759
Allows you to easily edit old monsters, add new creatures, add alternatives for towns and edit trees of buildings.
Thx. Will it ever be available in English? Does it works for HotA?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 20, 2017 04:50 PM
Edited by Galaad at 16:51, 20 May 2017.

I doubt it works for Hota.

Up for english version!!!
Pajalusta.
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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 20, 2017 05:10 PM

Tool is bilinqual, no needed translation.

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 20, 2017 05:16 PM


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 20, 2017 05:20 PM

Awesome! Are you author of the tool?
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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 20, 2017 05:22 PM
Edited by Puppet_Master at 17:22, 20 May 2017.

Yes. This tool from MoP mod, adapted for ERA.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 20, 2017 10:03 PM

Puppet_Master said:



Yay nice !!!
does it work properly with crexpbon.txt and crexpmod.txt ? (Stack Experience system from WoG)

I am currently fixing some things in Amethyst (but Real Life makes it longer). One of them were Stack Experience limited to creatures below 256.

Can I incorporate part of your code into Amethyst? (Feanor alllowed me to maintain Amethyst and I already Incorporated some Changes) ... If you wish we may exchange some code

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 21, 2017 01:44 AM

majaczek said:

does it work properly with crexpbon.txt and crexpmod.txt ? (Stack Experience system from WoG)


Yes, correctly.
majaczek said:

One of them were Stack Experience limited to creatures below 256.


I did it too.
majaczek said:

Can I incorporate part of your code into Amethyst? (Feanor alllowed me to maintain Amethyst and I already Incorporated some Changes) ... If you wish we may exchange some code.

What for? This is a very strange desire because new tool is wider and more convenient.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 22, 2017 04:16 PM

but can I?
I have a bit of functionalities not added to your tool, but added to amethyst.
I mostly worked around the problem with 256 thing (i replaced the 8bit field for creature number with 10-bit reserved one) but I need to finish.

please allow me to join the codes. I won't oppose if new codes (since Amethyst 1.0) were incorporated into your tool. I even may help you with incorporating them into your tool.

I don't want to break your copyright, and I don't want to invent wheel again. My purporse was to add as much as possible new properties to creatures where it makes sense. I would be still maintaining Amethyst, and my biggest mod uses it, so please help me... I won't be a burden, I can read code.

I have a wish and say gently "pleaaase", is it enough to reuse (part of) code of open source program you have written? I asked gently. I stated I wish to help you too. However strange it sounds, help me so I may help you - allowing to reuse code is one of the best help to me :|

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 23, 2017 12:53 PM

can I assume I may use source of it as since it is an OSS project?
how to migrate creatures from amethyst to typhon.
I'd like to help you with typhon and crexpo limit, but I prefer to add it myself in amethyst then just allow you to copy the fix into Typhon.
I can use assembler but my knowledge is limited. The fun thing with amethyst for me is that I can freely modify it, since feanor left it to me.

I don't want to be rude, and hope I wasn't.

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted May 23, 2017 12:59 PM

The project is updated. Links are the same.

Typhon sources is open, take everything you want - https://drive.google.com/open?id=0B0G5E1yQKJXBNC1MVEdPb2g5QVk
majaczek said:

I mostly worked around the problem with 256 thing (i replaced the 8bit field for creature number with 10-bit reserved one) but I need to finish.


And creatures limit increased to 320? Not suitable for Typhon where 1000 creatures.

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