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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 90 ... 113 114 115 116 117 ... 120 150 180 210 220 · «PREV / NEXT»
Shairkon
Shairkon

Tavern Dweller
posted May 09, 2015 05:44 PM

Holy crap, I never knew about GOG.com until you mentioned it...Thank you and I apologize if I sounded "pirate-y" earlier...it's just that I've always used my friend original installation disks and have been using the same original version which kept getting modded over the years and now it's just a mess so that's why I wanted to start again, from scratch.
Just bought it off GOG.com and will be installing it to try The Glory of War on it.
Once again, I apologize for earlier and thank you for pointing out GOG.com to me.

" Heroes of Might and MagicŪ 3: Complete
Purchased on May 9, 2015"


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 09, 2015 05:54 PM

No problem, glad I can get my percentage on GoG.com for advertising.
____________
Era II mods and utilities

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kel
kel

Tavern Dweller
posted May 09, 2015 07:33 PM

[url=http://wikisend.com/download/777140/Save file bugs.rar]here's my save files[/url]

please check out my read me first it's only with 3 line

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 09, 2015 07:47 PM

Well, your read me does not specify what the bug is. And not sure I get same bug when loading your save. So what are bug1, 2 and 3?
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Era II mods and utilities

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kel
kel

Tavern Dweller
posted May 10, 2015 06:06 AM

i means, bug 1 and 2 is about the first aid tent bug, i try with two different ways

one with scripts Enhanced war machine on, first aid tent I & II on, new battlefield on, without ERM is updated.

second with Enhanced war machine "on and off", first aid tent I & II on, new battlefield off, with ERM is updated.

and both get crash when i try to heal my army with both side standing before the tent.

thirds is about when i try to end up my turn to get new day and it's suddenly get crash by purple AI turn when it try to pick up a gem on the ground or pick up some fight.


and if you watched my videos you will see.

im so sorry, cause im not good at English and expressed, that's why i told you guyz to watch my videos.


oh man im so sorry.

forgive me for my poor English.

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kel
kel

Tavern Dweller
posted May 10, 2015 01:54 PM

oui monsieur i think i did it.

OMG OMG

i didnt realize that how the **** is noob am i...

when Bersy said Unpack the archive to [Game folder]ModsWoGDatas folder i thot it must be in Data folder, and i didnt see "S" you had wrote.

until i check out the "S" folder and i was just like god damn me forgive me again.

but you know it is just like bersy was teasing me, if he wrote it like that Mods/Wog/Data/s folder then it would be easy for me to understand , and after that i've no need to reload my save file just press f12 was solve my problem. But im still testing and i hope it will be good so far.

and i've few more question

does that means each gameplay i've to press f12 before i playing the game for applying this patch fix right ?.

one more is about when i try to end up my turn to get new day and it's suddenly get crash by purple AI turn when it try to pick up a gem on the ground or pick up some fight as i said on previous post.

is there anyway to fix this problem, because after hota patch 1.3.8 i play it very fine and never got any crash as well as ending my turn to get a new day.

that's my two problem and if you can once again could keep an eye on that bug.

oh like you said sal you know that bug since long time and this bug was following me since a long time ago too. im not lying because when i was trying to find how to solve that bug all i saw was ppl talking about it's may be about systems, OS, etc... so i just you know give up, but still hope someone could solve that bug.

but at least i think i can play it in one piece.

Ok, once again, thank you sal, thank you bersy for helping me, i dont know what to say and to thank you enough as i bring my trouble to you two.

Merci monsieur Je t'aime .

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WNovizar
WNovizar

Tavern Dweller
posted May 18, 2015 02:25 PM
Edited by WNovizar at 14:26, 18 May 2015.

Has anyone manage to properly combine Forest of the Garb Lord and Vestments of Authority artifacts?

Those combination artifacts works fine, but it annoys me how both doesn't have proper world object def and it doesn't display them as combined artifacts (i.e no locked slots).


Thank you

list.txt

[spoiler]
WoG
New Objects Patch
Underground fixed
Overflow Fix
Bigger Spellbook
Daily Quick Save
Estates Displayed
New Commanders Pack
New Difficulty Button
New Terrains
Morn Battlefields
Upgrade ALL
Messengers
Advanced Battle Hints
HOTA_objects
Fast Battle Animation
Secondary Skills Scrolling
Delete Prisons
Yona
GoW
[/spoiler]
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 18, 2015 06:45 PM

I don't even know what those two artifacts are. Are they part of heroes of light mods?
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Era II mods and utilities

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WNovizar
WNovizar

Tavern Dweller
posted May 19, 2015 08:24 AM

Combination Artifacts

It's part of Enhanced Artifacts.erm

Garb of the Forest Lord is the combination artifacts from Centaur's Axe, Breastplate of Petrified Wood, Shield of the Dwarven Lords and Helm of Alabaster Unicorn. It gives rampart heroes free Battle Dwarf, Unicorn, Centaur, and Dendroid at the start of the week

Vestments of Authority is the combination artifacts from Ambassador's Sash, Diplomat Ring, and Statesmen Medal

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WNovizar
WNovizar

Tavern Dweller
posted May 23, 2015 02:54 AM

WNovizar said:
It's part of Enhanced Artifacts.erm

Garb of the Forest Lord is the combination artifacts from Centaur's Axe, Breastplate of Petrified Wood, Shield of the Dwarven Lords and Helm of Alabaster Unicorn. It gives rampart heroes free Battle Dwarf, Unicorn, Centaur, and Dendroid at the start of the week

Vestments of Authority is the combination artifacts from Ambassador's Sash, Diplomat Ring, and Statesmen Medal


Anyone? I still can't figure out why they can't properly combine as most combination artifacts should.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 23, 2015 11:19 AM
Edited by Salamandre at 11:24, 23 May 2015.

The combo works, is just that the script is not complete, they didn't code the visual combo locked slots and all. Maybe will be done for next era release. But "maybe", because this could create other conflicts.

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WNovizar
WNovizar

Tavern Dweller
posted May 24, 2015 11:19 AM

Salamandre said:
The combo works, is just that the script is not complete, they didn't code the visual combo locked slots and all. Maybe will be done for next era release. But "maybe", because this could create other conflicts.


Thanks for the reply. Indeed the script works perfectly, but there is no visual combo locked slots. I hope it will be fixed on next ERA release. I'm sure ERA can code the locked slots, because Hero of Light properly display locked slots.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 24, 2015 12:21 PM

Ok I just checked GoW and he uses all artefacts ID's 161-170 for new combos. So I can't change anything or wog mod will become incompatible with GoW.

Sorry, no combos for enhanced artefacts.
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Era II mods and utilities

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WNovizar
WNovizar

Tavern Dweller
posted May 25, 2015 05:31 AM

Salamandre said:
Ok I just checked GoW and he uses all artefacts ID's 161-170 for new combos. So I can't change anything or wog mod will become incompatible with GoW.

Sorry, no combos for enhanced artefacts.


Bummer, but thanks anyway.


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Sguazz
Sguazz


Known Hero
posted May 26, 2015 02:15 PM

A noob-question:
If I install Era (or original WoG) on a clean Heroes3 Complete and then I disable all WoG Options, I'll have again Heroes3 vanilla or WoG has some bug-corrections inside? For example the Armor or Air Shield bug with the Turrets.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 26, 2015 03:15 PM

Original wog 3.58, no.

But if you install Era then want all scripts out but towers fix, better use SoD mod, as it does all of this automatically while offering only safe gameplay options, then keep enabled in wog plugins (mod manager, right click on wog mod then  plugins) "fix towers damage.bin".

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Sguazz
Sguazz


Known Hero
posted May 26, 2015 06:08 PM

Ok, thanks Sal, precise as ever.

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Bersy
Bersy


Honorable
Supreme Hero
posted May 27, 2015 10:21 AM

Towers fix was hardcoded in Era and thus is on even if all scripts are off.

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Crni
Crni

Tavern Dweller
posted May 28, 2015 04:57 PM

First of all hi !

I have small problem dont know if it is known bug or not :/ was checking forums and i didnt find it. But here it goes.

Each time after i "save game" i get visual bug at my commander. Cant select any new skills and so on :/. All i can do is press "Enter".

Thx
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Bersy
Bersy


Honorable
Supreme Hero
posted May 29, 2015 10:24 PM

Hi. Try installing Era on clean SoD or Complete.

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