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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II [ This thread is 107 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 (28) 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 ]
Bersy
Bersy


Responsible
Supreme Hero
posted June 28, 2012 11:14 PM

Give a link to the topic/script please.

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Hero_Of_Light
Hero_Of_Light


Promising
Supreme Hero
posted June 29, 2012 10:04 AM

Here is the link to the original thread. In one of the pages there's the new script.

Here is a download link so that you won't have to search the entire thread. As i said this script works better because it supports creature banks battlefields etc. I think it has to replace the old one but it's your call.
____________
Not idly do the leaves of Lorien fall.

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 10:49 AM

Quote:
It cannot load raw complete in theory, because it runs h3era.exe not heroes3.exe.


OK Bersy, but it loads nothing from WoG scripts and so on . So whats the problem?

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Salamandre
Salamandre


Honorable
Undefeatable Hero
posted June 29, 2012 10:53 AM

Have you installed any mods in?

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 10:54 AM
Edited by qoty at 10:55, 29 Jun 2012.

Quote:
Have you installed any mods in?

No

But i have a czech version of HoMaM, however ERA I worked fine.

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Salamandre
Salamandre


Honorable
Undefeatable Hero
posted June 29, 2012 11:01 AM

So how do you want to run ALL mods if you have none in?

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 11:06 AM

You don't understand me I have Complete version + ERA II on it, but when I start the game (via Era Start Menu), it loads only heroes without any mods

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Salamandre
Salamandre


Honorable
Undefeatable Hero
posted June 29, 2012 11:09 AM
Edited by Salamandre at 11:10, 29 Jun 2012.

You mean it does not load wog? Start menu, do you see wog options or only original Heroes III? Start a random map, do you have commander icon in hero screen?

There are two icons in mods manager, one on left starts wog, the one on right starts Heroes. Click left.

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 11:13 AM
Edited by qoty at 14:49, 29 Jun 2012.

Clicked left icon, no commander menu, no wog options, nothing . I try to reinstall it later and then post.

So after reinstall I can't even start the game via era menu.
I'll download english version and repeat.

P.S. Are thre any special rules of installing ERA II?

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Bersy
Bersy


Responsible
Supreme Hero
posted June 29, 2012 02:56 PM

Could you try installing this mod over Era: link?

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AcidDragon
AcidDragon


Known Hero
who lost his body somehow...
posted June 29, 2012 03:46 PM

I have a question to ERA modders:
Is it possible somehow to turn on the intro display at game start?

Now by saying "intro" I have in mind the Katherine story intro - not the 3DO/NWC logos.

Effectively I would like to have a mod with an intro displayed in the same format as the original H3 RoE/AB/Chronicles intros.

PS. thanks for the "New Upgrades" conversion
____________

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Salamandre
Salamandre


Honorable
Undefeatable Hero
posted June 29, 2012 04:00 PM

A lot of videos can be used on DL, I did it already in TEW. Not sure about campaigns, needs testing one by one. But I would say yes

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Bersy
Bersy


Responsible
Supreme Hero
posted June 29, 2012 04:56 PM
Edited by Bersy at 16:57, 29 Jun 2012.

Greetings.
I didn't find the exact way how WoG disables showing H3Intro.smk, but you can make smk-video and include mod.vid with new azvs.smk inside. I just tested with the above-mentioned video:




About "New Upgrades". The hardest work was to find out each change in exe file. It resulted in the following script:

ZVSE
; Change creature sounds
; Arguments: creature ID, z-index of new short name
!?FU111111;
!!UN:C4697553/4/?y1; y1 - MonInfo Table
!!VRy2:S116*x2+y1+8; y2 - address of sound pointer
!!UN:Cy2/4/?y3;
!!VRy2:S116*x1+y1+8;
!!UN:Cy2/4/y3;

; -------------
164 => mink 78
165 => magm 125
166 => ener 129
167 => gbas 107
170 => esul 54
171 => medq 77
;--------------

!#FU111111:P164/78 P165/125 P166/129 P167/107 P170/54 P171/77;

; Change monsters info

; ------------------------
Town (or -1), Level, Flags
164: 5 4, flags: 16
165: 8 4, flags: 132096
166: 8 3, flags: 148482
167: 7 3, flags: 17
170: 3 5, flags: 16402
171: 5 3, flags: 21
; ------------------------

!#MA:O164/5 L164/4 X164/16;
!#MA:O165/8 L165/4 X165/132096;
!#MA:O166/8 L166/3 X166/148482;
!#MA:O167/7 L167/3 X167/17;
!#MA:O170/3 L170/5 X170/16402;
!#MA:O171/5 L171/3 X171/21;

; New Upgrades Option always on
!#UN:P555/1;

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 06:06 PM

Quote:
Could you try installing this mod over Era: link?


I got it! Even without that fix. I copied entire content of folder \Heroes 3 Complete\_Install_\Root (created after ERA II installation) to COmplete directory and it works now!
Maybe it was some defect of installation.

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AcidDragon
AcidDragon


Known Hero
who lost his body somehow...
posted June 29, 2012 06:27 PM

Quote:
I didn't find the exact way how WoG disables showing H3Intro.smk, but you can make smk-video and include mod.vid with new azvs.smk inside. I just tested with the above-mentioned video


Yes, I know about that, however this is not what I want. I would like the video "frame" to show up, as well as the video to be played after the first two intros.

But thanks for answering anyway.

Just for the record - it's not WoG that disabled showing H3Intro.smk, but SoD. The WoG file was based on SoD 3.2 - if I recall correctly - that also didn't play the intro file. The RoE, AB and Complete versions did though. The most interesting for me is the case of Heroes Chronicles 5 and 6 (The Worldtree and The Fiery Moon) that play the intro file directly from the drive, not searching for one on a CD.

And about the script - I guess that would be it in ERM. I changed the exe, as I wanted New Upgrades to be also playable without WoGify - the creatures wouldn't have all of their abilities (as some are added through stack experience), but the game wouldn't crash when e.g. a creature that in wog was a shooter got to the non-existing shooting animation in New Upgrades.
____________

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qoty
qoty


Adventuring Hero
wandering hero
posted June 29, 2012 07:24 PM

It's possible to use some Fnord's scripts with ERA II?

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Bersy
Bersy


Responsible
Supreme Hero
posted June 29, 2012 08:55 PM

qoty, the installer didn't work because you didn't run it as administrator on Windows 7. Next time try please to install the game on disk D.

It's probably possible if Fnord's scripts are compatible with WoG 3.58f scripts. Do you have the link?

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qoty
qoty


Adventuring Hero
wandering hero
posted June 30, 2012 03:40 PM
Edited by qoty at 15:46, 30 Jun 2012.

So at first, I don't have W7 but XP, I have admin account and I installed it on disk D . But it's solved as I posted.

And here is the link to the topic of mentioned Fnord's scripts: http://heroescommunity.com/viewthread.php3?TID=36789
Where I should put them?

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Bersy
Bersy


Responsible
Supreme Hero
posted June 30, 2012 06:02 PM

Those scripts were for 3.59 obviously.

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qoty
qoty


Adventuring Hero
wandering hero
posted June 30, 2012 06:45 PM
Edited by qoty at 18:47, 30 Jun 2012.

Meanwhile I copied them into \Heroes 3 Complete\Mods\WoG\Data\s and they worked well without any crash (so far).

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