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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 ... 34 35 36 37 38 ... 60 90 120 150 180 210 220 · «PREV / NEXT»
Virtuozas
Virtuozas

Tavern Dweller
posted August 03, 2012 08:34 PM

Quote:
1) what mods are you using?
2) Disable Yona mod and try again, it has custom messages.


1.I only installed ERA + Wog and nothing else.
2.I haven't installed any other mods. Or that Yona mod come with Era?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2012 09:35 PM

Yes, Yona is enabled by default.

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Draker
Draker


Known Hero
Building the Dragon City
posted August 04, 2012 06:46 PM

One bug to report:

Best scores screen ignores installed mods like Unhotify.



One suggestion for future ERA versions:

Remove -> Faerie -> Rust -> Crystal -> Faerie Dragon conversion from Extended upgrades script. Also, during wogify, some wandering stacks of Rust Dragons are converted to Azure Dragons.


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kswdiy
kswdiy


Adventuring Hero
posted August 06, 2012 02:23 AM

Bugs reported

Sorry,My English is bad.

From ERA 2.1 , I found that the individual fnt def file package to make your own mod pac file which will be displayed during the loading incomplete or does not show.
Some must be placed in effect until the data folder directory, or must be replaced with the wog's mod hmm35wog.pac with the packet inside the defs or other format files to display properly.


For example:

1.
MedFont.fnt
bigfont.fnt
smalfont.fnt

Must be in Data folder directory

2.
PSKILL.def
The fifth icon is display monster experience.
But must be replaced to hmm35wog.pac packets inside PSKILL.def.




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Bersy
Bersy


Honorable
Supreme Hero
posted August 06, 2012 11:41 AM

1) No, they work. Just be sure you don't have *.fnt files in any \Data folder.
2) This is so because stack experience uses zvslib1.dll dialog, which reads from hmm35wog.pac directly.

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kswdiy
kswdiy


Adventuring Hero
posted August 06, 2012 01:24 PM
Edited by kswdiy at 13:31, 06 Aug 2012.

Quote:
1) No, they work. Just be sure you don't have *.fnt files in any \Data folder.
2) This is so because stack experience uses zvslib1.dll dialog, which reads from hmm35wog.pac directly.





YES£¡
I found somethings about in zvslib1.dll£¬which reads from hmm35wog.pac directly.


I went to test the first answer.
Thank you£¡

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 08, 2012 09:41 PM

Sorry for my stupid acting of mixing threads (So my posts couldn't be read where there are supposed to be found).

Please allow to quote myself
Quote:
I'd like to make a mod with unnoficial bugfixes and tiny custom changes to official WoG/ERA scripts. The question is if I am allowed to use the title "ERA ERM Unnoficial Patch" or something similair (mostly the "unnoficial patch" part)? I'm supposed to work on it in cycle with ERA updates and the changes to official one would be indeed tiny - much less than SU lite but with some small custom elements - but I wouldn't like to be rude and I am following the nomenclature of TES modding (where mod beeing a bugfix for official content rather than proper/elaborated mod used the term "Unofficial Patch")? It would be obviously less tested (so a bit less stable) than official scripts so they have no own right to be included in official ones before strong testing so I would be really fine with the "Unofficial Patch" mod, but I wonder if I am demanding too much? I'll grant automatic right for any changes from Unnofficial Patch to be included later in official ERA only if I am allowed to use the name (I mean elsewere wouldn't be any "Unofficial Patch", not that I wouldn't allow my "fixes" to be shared, obviously!).


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Bersy
Bersy


Honorable
Supreme Hero
posted August 08, 2012 10:02 PM

majaczek, you may use any name you like, but perhaps you're right, prefix "unofficial" would be enough. Any bugfixes will be appreciated.

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Slayer
Slayer


Adventuring Hero
posted August 09, 2012 05:19 AM

Hi, I am using Era 2 from this forum and New Objects patch, when trying to open h3wcmped.exe I get this,

"ResourceManager::Get Text could not find "text" resource ZCmpEdtr.txt"

If I hit anything I get,(From h3wcmped), Fatal-runtime error!

Thanks for any help in advance, help appreciated ASAP.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 13, 2012 04:18 PM
Edited by Hero_Of_Light at 16:40, 13 Aug 2012.

I got the same problem. It was fixed when I placed ZCMPEDTR.txt and ZCMPMUS.txt in the original heroes 3 lod (h3bitmap.lod). It seems that it can't read these txt files from WOG pack and they need to be on the original lod.

Same seems to apply for WOG objects in the map editor. When I placed a WOG object in the map it crashed. However, when I placed all WOG txt files in H3bitmap.lod (all txt that start with Z) then all worked fine.
____________
Not idly do the leaves of Lorien fall.

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Bersy
Bersy


Honorable
Supreme Hero
posted August 13, 2012 04:50 PM

Quote:
Editors.
Original editors (h3maped.exe and h3ccmped.exe) work fine. WoG editors (h3wmaped.exe and h3wcmped.exe) may require special fix. WoG map editor correctly opens maps and loads mods. It also applies all memory patches and loads dlls from EraEditor folder. Extended editor functionality provided by GrayFace editor patch requires resources to be located in h3sprite.lod and h3bitmap.lod. WoG campaign editor does not support mods. To enable MapEdPatch functionality for new WoG objects and to enable WoG campaign editor mapmaker can run "Tools\FixEditor\Fix Editor.bat". This will import all crucial data inh3sprite.lod and h3bitmap.lod.

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Furiosu
Furiosu

Tavern Dweller
posted August 15, 2012 08:52 AM
Edited by Furiosu at 11:28, 15 Aug 2012.

Hey, I have encountered a couple of problems I'd like to bring to your attention.

Game version: Complete (GoG) + ERA 2.3

- The WoG Tactics script that changes it to +3 Speed fails to work very often after an encounter with the AI (It doesn't seem to occur after attacking normal stacks on the map, just for fights with the other AI players, even without a hero if you attack a castle that has only troops) (the bonus stops applying after said encounter for any other fight afterwards)

- TCP/IP Multiplayer crashes - Random player drops or client crashes at end turn (either for the host or the client) (possibly related to autosave? Tried playing a bit with the custom Quick Saving script turned off and it didn't crash so it could be this)

- Multiplayer crash when a client/host is alt tabbed and he receives an info message from trading (someone sent resources) or possibly other type of messages as well (it doesn't crash from "It's x's turn" message) This could be a heroes3 old bug and not related to era/wog I guess.

And two things that aren't exactly things not functioning properly, but some modifications.

- Is it possible to remove a portion of the Mysticism I skill script? Or split it in half? For example I like the change where it gives you 10/20/30% mana back per day but the second part where it gives you detailed info about heroes is quite annoying (every time you right click you get spammed with a question etc)

- Is it possible to disable Yona mod graphics for pikemen/orcs? (I know how to disable the mod itself, just wondering about the new graphics)

Thanks in advance

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2012 10:27 AM
Edited by Salamandre at 11:07, 15 Aug 2012.

Can you please upload a save where tactics bonus not working? So far, if both heroes have expert tactics, there is no speed bonus/

Mysticism: run this, it will ask before game if want full script or only mana regeneration. If click no, only mana features will be processed.

Mysticism mod
____________
Era II mods and utilities

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Furiosu
Furiosu

Tavern Dweller
posted August 15, 2012 11:22 AM
Edited by Furiosu at 11:31, 15 Aug 2012.

Here you go

http://www.gamefront.com/files/22131021/red+last+one+test.rar

EDIT: [URL=http://wikisend.com/download/130162/red last one test.GM1]red last one test.GM1[/URL]

And thanks for the Mysticism one.

There's some wights pack in front of the main hero there and the bonus isn't applied (when the bonus was lost there were +speed artifacts equipped on the hero, I moved those to backpack when I saved this) There's also an AI hero somewhere next to an Inferno town.

I know what you mean by the bonus being lost when the other hero has tactics, and I find that to be ok. I'm talking about the bonus being lost permanently after you fight the AI, when you fight anything else on the map (static monsters, other AI heroes, with or w/o tactics themselves).

EDIT2: By the way, I can also provide the settings.dat for wog settings we use in case that helps figure out why this happens

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2012 11:40 AM
Edited by Salamandre at 11:59, 15 Aug 2012.

Place this script in Mods/Wog/Data/s, click ok to replace old. Indeed Tactics script was not fixed.

Download

After reloading your save, press F12 to refresh script. Then should be ok.

If you want to disable mysticism second feature in your save, I will fix it if you upload your last save.


@Bersy

In secondary skills bost.erm, line 626, you need to add after !?BA trigger:

!!VRv36:S0;

v36 will keep the last AI hero tactics level (v35 = our hero tactics level). It is not reinitialized before each battle thus script will exit for all neutrals fights afterwards (in BR trigger) here:

!!FU&v35=v36:E;     [Exit if equal tactics level]
____________
Era II mods and utilities

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Bersy
Bersy


Honorable
Supreme Hero
posted August 15, 2012 12:50 PM

Thanks, valuable notes. I will have to recheck quick savings definitely.
@Val: ok.

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JimV
JimV


Responsible
Supreme Hero
posted August 15, 2012 02:37 PM

It should be noted that this was excellent work by Salamandre - so I do so note.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2012 03:04 PM

Actually if a save is provided, with F12 it is a cake to add checks and see how far the script goes before exit. I had same problem in TEW 3 (3.58) but believed was a bug as it worked half of time. Glad it is solved. (until next bug reports, that's it)
____________
Era II mods and utilities

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Ayreon
Ayreon


Famous Hero
posted August 15, 2012 06:04 PM
Edited by Ayreon at 18:06, 15 Aug 2012.

Hmm I seem to have a problem with the map editor in ERA... all of a sudden. I was doing fine. Then I placed some artifacts on the map and now I can't save the map anymore. It gives me the following error.



It only gives the error on my custom map. If I start a new map and save it, it saves perfectly fine. I really hope this can be solved. Does anybody know what this means?

The 'Read of address' number is different everytime I restart the editor btw.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2012 11:52 PM
Edited by Salamandre at 00:12, 16 Aug 2012.

I had same problem which is due to GF editor patch most likely, data is corrupted after certain manipulations with editor. Try to undo what you did, resave and only then start again. Editor errors can be located by deleting x/y columns one by one. Upload your map if stuck.

Keeping backups from one work session to another is a must.
____________
Era II mods and utilities

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