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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 40 50 60 70 80 90 97 · «PREV / NEXT»
BlueOrb
BlueOrb


Adventuring Hero
posted March 04, 2012 08:16 PM

You, sly dog
Maybe 1 before 4 is missing...or
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Life may suck, but the alternative is
unacceptable.

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BlueOrb
BlueOrb


Adventuring Hero
posted March 04, 2012 08:19 PM

Ooops, I almost guess your play time
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 04, 2012 08:20 PM

:)

Ah,I understand.
And if you thank me for playing,I thank you for creating the map!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 04, 2012 08:20 PM

I hate when you play for a long time a hard map then it gives you a standard low score, not taking in account how complex is the map. So now, you can get a good score reward (well, if you finish it under 20 months.)
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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 02:15 AM
Edited by Cepheus at 14:21, 09 Mar 2012.

There are still no reasons for me to take the score seriously though, so I doubt if anyone would give a **** about it!!!

I have just noticed that in CITADEL (the place you get Emissaries), you can revisit it as many times you want as long as you don't have an Emissary, so I try deleting them from my army, and holy crap I can indeed visit them again instantly, and of course, each time I receive an equal bonus from a CB, is there anyway to fix this?!

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tevez
tevez


Adventuring Hero
posted March 05, 2012 06:22 AM

Quote:
Heh, no cheat, but until now I am the only one to see this, and several times.




unbelievable! 99 day?

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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 08:51 AM

Quote:

unbelievable! 99 day?


It stated devided by 3 => 99 x 3 = 297 day = about 10 months.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 09:27 AM
Edited by Salamandre at 09:34, 05 Mar 2012.

Quote:
I try deleting them from my army, and holy crap I can indeed visit them again instantly, and of course, each time I receive an equal bonus from a CB, is there anyway to fix this?!



Crap, did not think about this cheat. There is no way to fix it, because I want heroes to be able to get a second emissary if previous dies in combat. But normally when you dismiss one, the bonus should be deleted entirely, it does not?!
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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 09:54 AM
Edited by Cepheus at 14:22, 09 Mar 2012.

Yep, but who cares about losing some SP when you can have unlimited mithrils?! You just sacrifice one hero and let him stay there, other 7 heroes can still receive the benefits...

I think you should limit that you can only visit it once a day (and that's still too good I guess, I'm in month 12th => 12 mithrils/day = 2 lvl 6x heroes. I'm playing the MoE Faction, put one teleport shrine near the Citadel and one next to the Arena, farming both 24/7.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 10:00 AM
Edited by Salamandre at 10:04, 05 Mar 2012.

I don't understand. Citadel does NOT give mithril except its CB bonus. And when playing MoE, month 12 I already have 10 level 50 heroes in alchemist, means 50 mithril turn, so your income is not game break.

Also dismissing emissary for the purpose of fighting again is cheating like, but if you like it, I have no objection. The bonus you get is not changing much.

Arena gives mithril, that's why playing with MoE has some advantages.


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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 10:09 AM
Edited by alisapa1211 at 10:11, 05 Mar 2012.

Quote:
I don't understand. Citadel does NOT give mithril. And when playing MoE, month 12 I already have 10 level 50 heroes in alchemist, means 50 mithril turn, so your income is not game break.

Arena gives mithril, that's why playing with MoE has some advantages.




What do you mean Citadel does not give Mithril?!


Maybe something wrong with the ERM, I'm using the newest version though, only change the erm into -10 (market of time, because for some reasons I still can't use it with the 69 script).

The point is it's unlimited, you fight Citadel, gets mithrils, delete Emissaries, re-visit, and repeat as many times as you want.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 10:13 AM
Edited by Salamandre at 11:31, 05 Mar 2012.

I see. I will limit it to one fight/day in next or disable mithril reward, now waiting for feedback after completing whole game, so I can take more decisions. Thanks.

Quote:

Maybe something wrong with the ERM, I'm using the newest version though, only change the erm into -10 (market of time, because for some reasons I still can't use it with the 69 script).


It means you are playing on ERA II beta 1-2 instead of 4. Not much deal, but after completing map, think to reinstall ERA beta 4 version, link available mapsforheroes or Bersy thread. I did not test yet beta 5, but should work same I think.

Fixes to do so far:

1) New border gate colors in cactus puzzle area display name as "black border" (fixed)
2) Citadel, disable mithril reward to avoid cheat (fixed)
3) Fix Cosmos nodes, upgrading first fire magic and leaving node disabled the node for this month (fixed)
4) Add mithril improvements late game, for those having extra mithril (still thinking at what bonuses, abilities/artefacts, maybe immunity fire for demons or creatures bonus, mass bless?)
5) add complete memory addresses for display skills patch (fixed)
6) Add scroll hidden skills mod (added)
7) display alchemist mithril daily income (added)

Anything else I forgot?
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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 11:41 AM
Edited by alisapa1211 at 11:42, 05 Mar 2012.

Quote:

4) Add mithril improvements late game, for those having extra mithril (still thinking at what bonuses, abilities/artefacts, maybe immunity fire for demons or creatures bonus, mass bless?)
Anything else I forgot?


There are tons of things to upgrade, though some are game break I guess. Possible improments: Demons with Attack and Return (don't have to teleport them back), AOE buff (Bless, Weakness, Curse), Resurrection Upgrade (like normal upgrade via magic bar and Nodes, but with Mithrils), Cast After Attack (Age is one of the most game breaking CAA ever), Double Attack (though kinda game breaking), Purchase Movement Bonus, etc etc...

Oh and one more thing, as I have suggestion before, maybe some new upg for spells? Or just delete some useless ones. Spells that I have never used:

_ Chain Lightning (completely overshadowed by Armageddon, higher cost upgrade, also hits allies).
_ Lightning (same)
_ Hypnotize (you said that use it to resurrect dead troops, but when I leave the last stack they always attack my clones anyway :!)
_ Destroy Undead (same with L and CL, except for Solyrmyr battle)

Yep all of Air magic in the Node is kinda useless to me .

_ Ice Bolt (except for Mutare battle).
_ Fire Wall and Inferno (no reason to use, even more when you get Armageddon).

Earth spells are my favorite though, all the spells are useable in some situations !!!

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master_learn
master_learn


Legendary Hero
walking to the library
posted March 05, 2012 11:43 AM
Edited by master_learn at 11:51, 05 Mar 2012.

You can

I just wish to remind you,Salamandre,about the tome of earth,that made Commodus able(I dont use it,but anyway)to cast forcefield in only one battle against the swordsmen.

If mass bless can be used in one battle and removed after the battle as the removing the tome of earth,nothing wrong to do it!

And I think that also applies to mass curse and mass weakness-if for one battle,it will be awesome to see them in action!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 11:48 AM
Edited by Salamandre at 11:55, 05 Mar 2012.

Quote:
There are tons of things to update, though some are game break I guess. Possible improments: Demons with Attack and Return (don't have to teleport them back), AOE buff (Bless, Weakness, Curse), Resurrection Upgrade (like normal upgrade via magic bar and Nodes, but with Mithrils), Cast After Attack (Age is one of the most game breaking ever).


Hmm, I don't agree with any. Attack and return is available, you choose on which unit to place. Resurrection can be already upgraded, where is the problem? Age is only hold by blood dragons, its ok. For same effect, use frenzy.

Quote:
Oh and one more thing, as I have suggestion before, some new upg for spells, maybe just delete some useless ones. Spells that I have never used:
_ Chain Lightning (completely overshadowed by Armageddon, higher cost upgrade, also hits allies).
_ Lightning (same)
_ Hypnotize (you said that use it to resurrect dead troops, but when I leave the last stack they always attack my clones anyway :!)
_ Destroy Undead (same with L and CL, except for Solyrmyr battle)


Depends on style. I use chain lightning in stockpiles long time before I get armageddon. Hypnotize useless spell? You must be kidding. It works as blind. Destroy undead is used in shipwrecks before armageddon. Don't forget that magic schools bonuses depends on upgrades numbers, if I delete spells, it will cost much more.

Not my fault that Heroes III can be played with only using a few spells, blame 3DO. I did not change the mechanics of the game. Also weak spells are used to lower HP of enemy before being able to cast hypnotize.


Quote:
I just wish to remind you,Salamandre,about the tome of earth,that made Commodus able(I dont use it,but anyway)to cast forcefield in only one battle against the swordsmen.

If mass bless can be used in one battle and removed after the battle as the removing the tome of earth,nothing wrong to do it!

And I think that also applies to mass curse and mass weakness-if for one battle,it will be awesome to see them in action!


I am not much worried about force field against swordsman. That battle is super easy, and tome is lost after. Mass bless/curse/weakness makes the game too easy, my map is not TDS like, where middle game there is no existing army on map offering any challenge. Not that I don't like TDS, I love it for various reasons, but it is really super easy because too many bonuses from everything.
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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 11:55 AM
Edited by alisapa1211 at 11:56, 05 Mar 2012.

Quote:

Hmm, I don't agree with any. Attack and return is available, you choose on which unit to place. Resurrection can be already upgraded, where is the problem? Age is only hold by blood dragons, its ok.

Because Attack and Return will always be used by ADs... For Resurrection, you forgot the cap?! And I mean we have Age for our armies !!!

Quote:

Depends on style. I use chain lightning in stockpiles long time before I get armageddon. Hypnotize useless spell? You must be kidding. It works as blind. Destroy undead is used in shipwrecks before armageddon. Don't forget that magic schools bonuses depends on upgrades numbers, if I delete spells, it will cost much more.

Not my fault that Heroes III can be played with only using a few spells, blame 3DO. I did not change the mechanics of the game. Also weak spells are used to lower HP of enemy before being able to cast hypnotize.

I have already known that the bonus will cost more though... Anyway, is it possible to create an entire new spell (I think it is, but will require lots of work so I'm not gonna bother you about this).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 11:58 AM

Well, yes, but you agree that game will be much easier if demons can get back? Teleport is available, makes the battles much more strategic.

Resurrection MUST have a cap, believe me. In my first tests it did not have one, and I was able to resurrect 1000 devils in one cast. Within normal upgrades + nodes, you should be able to reach 1000 power for it, it is acceptable.

Yes I can create new spell, but I did not want to, I am happy with Heroes spells. I did not have ideas for better ones, except change the settings for a few existing ones, as frenzy, bless, prayer.
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alisapa1211
alisapa1211


Famous Hero
posted March 05, 2012 01:10 PM

Quote:

Resurrection MUST have a cap, believe me. In my first tests it did not have one, and I was able to resurrect 1000 devils in one cast. Within normal upgrades + nodes, you should be able to reach 1000 power for it, it is acceptable.


Salamandre, if you're worried about something broken, just rise the cost. For example, it costs 1000 Mithrils only to upg 10 power, still broken?! Change into 1500 Mithrils, etc. Same for Attack and Return, make it cost 10000 Mithrils or something and everything is fine (not necessary this ability, but other too). The point is after you get Double Cast, resources become extremely redundant, that's why we need Mithrils market to exchange them. But when it comes to Mithrils turn, they become even more useless. This way leave people some options to make use of them. You may as well as buffing the AI to go along with these upgrades. Sure it will require lots of time to test, but you don't have to rush either, maybe I and some people will try to help you to do testing if you need !!!
Quote:

Yes I can create new spell, but I did not want to, I am happy with Heroes spells. I did not have ideas for better ones, except change the settings for a few existing ones, as frenzy, bless, prayer.

Have you played Heroes IV and V?! Especially IV, while it is somewhat sucky, the magic system is really awesome: Steal enemies buff, confuse, buff life steal, summon, first strike (when enemies attack you you will retaliate first), double strike, etc etc

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2012 01:14 PM

Heh, ideas, ideas...changing now cost mechanics requires redo all map, all scripts, all AI settings, nothing less than 6-8 months of work. I think it is quite well balanced now, reports still complaining battles enough hard, maybe next map if any will have different ideas. Thanks for suggestions.
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 05, 2012 01:23 PM

One more

Salamandre,just one more suggestion-just read and answer yes or no!

Imagine-cactusses,as you said the town portal IS REMOVED,cactus boss there-Hell Baron.You decide his properties.
You give water tome to player(which gives mass bless and mass weakness)and remove frenzy from his spell book.
Then player fights this Hell baron and after the fight water tome removed!!!

What do you say?

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