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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 20 ... 21 22 23 24 25 ... 30 40 50 60 70 80 90 97 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 07:49 PM

All earth spell spots are full in spells dialog, thus will need complete rewrite graphics and scripts. That script is about 2000 lines long...besides this, quick sand is already very powerful for master of elements, 16 quick sands/turn is terrible.
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alisapa1211
alisapa1211


Famous Hero
posted March 16, 2012 08:18 PM
Edited by alisapa1211 at 20:19, 16 Mar 2012.

I actually agree with ML, is there any possible to have Quick Sand instead of Slow when you are not MoE?! Because it wastes an entire slot if you doesn' play MoE faction!!!

Anyway, use everything I have to upgrade Implosion and it deals 12 mil dmg now !!! Battles are kinda easy since Implosion just takes care of everything (but that's also because I stall too much, M17 already)!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 08:30 PM
Edited by Salamandre at 20:32, 16 Mar 2012.

I don't see how it will help in CB's, by the time nagas are very strong, you get armageddon, so what use for quick sand? The only use for quick sand I had was against Bron and Merist. Such powerful spell will completely change the balance between MoE and others. MOE has a powerful bonus, slow/double cast. MoW has big resources bonus. MoS has movement x 4. From my experience with regular maps, quick sand is among the most powerful spells in game, no walking army can resist to it.

What next, mass blind?  
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 16, 2012 08:37 PM

Cyclops

I am referring to cyclops CBs!
In the case of MoE slow+forgetfullness rules.
In the case of MoW and MoS only one spell per turn against CBs.
And while the cyclops are slowed at some 5 speed and forgetfulness in 2 rounds,they are still dangerous for MoW and MoS.
Surely the nagas are dangerous too,but they are not shooters!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 08:41 PM

Actually cyclops and others are easy to deal.Forgetfulness + attack the 2 stacks on left. Send emissary in front of the middle right stack. Next turn cast meteor shower on the 3 stacks which surrounded the emissary, CB done. Emissaries have 15k HP, they can survive three melee attacks.
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 16, 2012 08:57 PM

Emissary

In my case when I send emmisary to ONE stack of 6000 cyclops they anihilate it in ONE melee attack!
Anyway,I may try it with efreets when playing the other versions(hope cyclops are interested in efreets!)
Thanks for the tip!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 08:59 PM

6000 cyclopes and not yet armageddon? You are slow!
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alisapa1211
alisapa1211


Famous Hero
posted March 16, 2012 09:00 PM
Edited by alisapa1211 at 21:01, 16 Mar 2012.

@Salamandre: Again not everyone can play as fast as you, so like ML it's  possible to reach CBs' cap even before having Armageddon, and fighting them without it is just pain in the ass!!!

For Quick Sand, of course you don't need to up much, you can keep the same price with Slow, like 4000 wood => +1 sand per cast, 8000 woods = +2 and the cap is +4, stuff like that...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 09:02 PM

There is fast, normal and slow. Map is set to work with normal play, ans fast as well. If very slow, I can't help, you propose to improve already very strong spells, but then those playing normal or very fast will find the map completely unbalanced and easy. I am not magician.
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alisapa1211
alisapa1211


Famous Hero
posted March 16, 2012 09:06 PM

Quote:
There is fast, normal and slow. Map is set to work with normal play, ans fast as well. If very slow, I can't help, you propose to improve already very strong spells, but then those playing normal or very fast will find the map completely unbalanced and easy. I am not magician.


Well because you didn't state out clearly how the normal speed should be so players just stall bit by bit. That and of course finding the ways to continue is painful sometime!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2012 09:15 PM
Edited by Salamandre at 22:51, 16 Mar 2012.

Guys...I appreciate input! I already explained that adding new features will imply re-working on graphics and scripts, this means several months. Even if one spell alone.

I can add small improvements (as I did) as mass bless, exchange stats vs creatures or other nasty bonuses, but asking me to rewrite the whole code because you need an additional spell for CB's when too slow is a no go, sorry. It would need too much work, and full test again, with all races.

If someone wishes to edit TEW I have no objections against. My work is done, bugs and errors fixed.


Quote:

Well because you didn't state out clearly how the normal speed should be so players just stall bit by bit.


This is NOT my task. In TDS, for example, Woodmelon did not have to add that if you are too slow and can't get out from starting area before day 7 means game over or will become VERY tedious. Up to players to fit the map internal requirements. Or choose an easier map.
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BlueOrb
BlueOrb


Adventuring Hero
posted March 17, 2012 06:16 PM

OooKaay, these Cave of gods made a huge difference I feel way better after first 2 rewards, now I'm happy camper
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 17, 2012 08:01 PM

What you got? The best reward early is resources, it halves the cost of upgrades toward water/earth bonuses. I was unlucky with MoS and got only creatures/stats, thus I had to wait month 7 for earth bonus, which is the ultimate boost.
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BlueOrb
BlueOrb


Adventuring Hero
posted March 17, 2012 08:36 PM

I've got primary stats 1-5-5-2  and resources like +3000.
Kinda make pointless CB at that stage, but anyway I don't skip anything. Ajit was real pain in the a.. didn't know he's one of the fights when minimal army is required, no mather what player do cannot stand against him with under 200 AD. One fear, one morale or luck for him and you are dead even with more army. I do it with 270 AD but minimum is 300 I think or some great luck/morale is needed.
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BlueOrb
BlueOrb


Adventuring Hero
posted March 17, 2012 08:39 PM

Ooo I know he(Ajit) is easy...but once you get alive after first several rounds
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 17, 2012 08:41 PM

Did it with 247 devils, had not problems with him, maybe different upgrades?

SAVE
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BlueOrb
BlueOrb


Adventuring Hero
posted March 17, 2012 08:50 PM

I see, but you've got two more upgrades on AD
Reduce defence is powerful weapon! Other upgrade is useless in this battle. My army does half a damage compared to your.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 17, 2012 08:52 PM

Have you enabled air bonus (100% HP)?
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BlueOrb
BlueOrb


Adventuring Hero
posted March 17, 2012 08:57 PM

No, no way, I'm M4W3.
Ajit
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 17, 2012 09:01 PM

Quote:
No, no way, I'm M4W3.



How that no way? Here is game loaded from your save:



You have enough resources for 50 upgrades, air unlocked.
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