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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 20 30 40 50 60 ... 64 65 66 67 68 ... 70 80 90 97 · «PREV / NEXT»
alisapa1211
alisapa1211


Famous Hero
posted March 21, 2013 05:05 PM

Yeah AI probably needs some bonuses to make up for the new buffs. I literally have like 250 - 300 ADs falling from the skies here.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 21, 2013 06:07 PM

I noticed that hut that previously gave Armageddon's Blade (defeat Draokon) now gives red orb, does it make any sense?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 21, 2013 06:20 PM

I changed it because we get enough swords of judgment, there is no really need of Armageddon immunity and orb of fire has better influence on our cast, except MoW it is prohibitive to upgrade armageddon for others (2 millions each).
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 21, 2013 07:11 PM

I remember the guy with the darness dragons(Alamar) and Lorelei.
Not having immunity means we have to fight only with devils.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 21, 2013 07:21 PM
Edited by Salamandre at 19:22, 21 Mar 2013.

No, the problem in these fights is not armageddon, but fire shield, all darkness dragons have it, so demons out.
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Viviko
Viviko

Tavern Dweller
posted March 21, 2013 09:25 PM

I got stuck at the beginning where the guard tries to catch you. I'm still quite new at HOMM series, so if you guys could give me advice that'd be great~
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 21, 2013 09:37 PM
Edited by Salamandre at 21:41, 21 Mar 2013.

Champion ability replaced with prayer. First I thought it was Yona fault that the pre-damage is wrong, but after Bersy tested it, it shows that fly ability removes champion, if on same creature. Prayer will be a huge boost, once upgraded, not sure if best for demons or devils yet.



@Viviko, I can't read your mind, have no idea why you are stuck, tell me more about.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 21, 2013 10:10 PM

I figured out you need to choose Logistics after swordsmen are killed, or Pasis gets you.

Also, the map is certainly NOT for beginners, ven though it becomes smooth later on.
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Demboo
Demboo

Tavern Dweller
posted March 21, 2013 10:14 PM

I need to download new version for prayer buff? IT WILL snowING HELP
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alisapa1211
alisapa1211


Famous Hero
posted March 21, 2013 11:04 PM
Edited by alisapa1211 at 23:19, 21 Mar 2013.

Quote:
Champion ability replaced with prayer. First I thought it was Yona fault that the pre-damage is wrong, but after Bersy tested it, it shows that fly ability removes champion, if on same creature. Prayer will be a huge boost, once upgraded, not sure if best for demons or devils yet.



@Viviko, I can't read your mind, have no idea why you are stuck, tell me more about.

Well, told you a while that Champion bonus seems to not work properly...

Anyway since Prayer already has Mass version, so it only takes one cast turn to buff the entire army. Then there is a cap for the difference between Attack and Def (if you reach the cap even if you have like 1 mil Def and Atk you still have the same damage or doesn't take any less damage). MoW can easily reach the cap via upgrade, not to mention the Combo double stats making it even less necessary.

So again I hope you would change it into something more interesting. For example: Cast Dispel Benefit Spells before attack. This is a indirect way to increase damage also since enemies always have Shield on, also gives another synergies like Dispelling Magic Mirror (to cast Implosion/Blind or apply Poison for example) or Fire Shield to help Demons. All of these are manageable with Dispel + Sphere, but it saves  you a casting turn every round because most buffs are enchanted and reapply.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 21, 2013 11:27 PM

Dispel buff is triggering only after hit, so it will not help, as they will get the buff automatically again on next turn. Also, two abilities triggering on hit will invalidate each-other (only the first will work), had same issue in tew3.

Frankly, I reviewed all the possible abilities and there was nothing which will suit except prayer. It is true that it takes only one cast but obviously you play now with MoE and you forgot the bunch of spells we need to cast before prayer: air shield, bless (more effective), shield. I am now month 4 and supreme archangels went from 612 HP to 700 in one month. It is going to demand much more damage to deal.
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alisapa1211
alisapa1211


Famous Hero
posted March 21, 2013 11:40 PM
Edited by alisapa1211 at 23:43, 21 Mar 2013.

Quote:
Dispel buff is triggering only after hit, so it will not help, as they will get the buff automatically again on next turn. Also, two abilities triggering on hit will invalidate each-other (only the first will work), had same issue in tew3.

Hm for some reasons I did a test by having 100% to cast Dispel before attack (112 version, spell 78) and it works. In fact 112 cast before attack can stack and you can cast multiple things compared to other version of cast before/after attack.

But if it really doesn't work, then enchanted Prayer is fine I guess. There are some other abilities but I guess they are too strong for TEW 4 standard: Double Attack, Attack All Around, Dragon Breath, Multiple or even Single Summon. Oh have you thought about Block by the way? The % can be something like 20% because of its power. I can imagine it to be quite annoying when combine with Resurrect and Cast . If you don't like it you can change it into Deflect (higher chance, but only block % part of damage).

One more thing, in King of Yellow JimV manages to create the ability to get Hatred Damage bonus to every types of monsters, is this good enough to replace the lost damage from Champion?!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 21, 2013 11:44 PM
Edited by Salamandre at 23:48, 21 Mar 2013.

Eh, of course I eliminated from my mind double attack, immune to fire, attack all around, it will be too difficult to balance with such demons.

No block, sorry, this is the faster way for cheating/reload. AI neither got block, except dracoliches, but there is a quest to remove it.

I will test again this dispel thing and see, but prayer seems to me more interesting, think about demons with prayer and bless in arena. I use the arena a lot for leveling.

@Edit: hatred is an interesting thing, every AI gets one random vs one of your creatures, and every week it changes. But giving it to the human will imply he must select vs which mob he desires, so how to do that? Write creature name? What about not english players. Write its ID? Not many have erm help^with ID. Head ache.
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alisapa1211
alisapa1211


Famous Hero
posted March 21, 2013 11:55 PM

Well again in KoY, for example you have Hatred Bonus Damage against Vampire, but after an upgrade you manage to get your Hatred Bonus against everyone, for example against a Black Dragon and still get the bonus. Yes very strong, so around 50% bonus (or 150% total) is already fine I guess.

Quote:
But giving it to the human will imply he must select vs which mob he desires, so how to do that? Write creature name? What about not english players

Well Heroes 3 is already a very very old game so I think nearly everyone who still plays this game knows English very well, or at least good enough to understand all the game play mechanic.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 22, 2013 12:06 AM

A free hatred damage vs anyone makes no sense, is like boosting your permanent damage by 100. Now, if I could make a faction which can choose vs which creature before every battle and pay for, yes.
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alisapa1211
alisapa1211


Famous Hero
posted March 22, 2013 12:18 AM

Quote:
A free hatred damage vs anyone makes no sense, is like boosting your permanent damage by 100. Now, if I could make a faction which can choose vs which creature before every battle and pay for, yes.

Well assume that Champion bonus gives 20% damage per tile because of Yona (or only 5% in TEW?), combining with Attack and Return you will also get lots of free bonus damage. For the hatred faction, it will need more to become interesting rather than only that.

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master_learn
master_learn


Legendary Hero
walking to the library
posted March 22, 2013 08:00 AM

Quote:
Now, if I could make a faction which can choose vs which creature before every battle and pay for, yes.


I hope the price would not be restrictive.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 22, 2013 10:41 AM

This time Caves of Gods give 292 devils, which still looks very suspicious compared to 2K imps. How much should they give in month 10?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 22, 2013 10:49 AM

In fact is based on hero level: *30 for imps, *4 for devils.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 22, 2013 10:52 AM

Last time I played, it was about 60 devils max. This way I'll have thousands of devils soon, and everything on my way dies already without help of demons.
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