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Heroes Community > Heroes 7+ Altar of Wishes > Thread: mix and match creative contest
Thread: mix and match creative contest This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
gvozdengrom
gvozdengrom


Known Hero
posted May 05, 2012 03:22 PM

Gnomes? any chance the extra week jiriki requested could entice you to return?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 06, 2012 01:17 AM

Not this round, right now my brain is all "Hurrr AP tests and finals hurrr." I find motivation for faction creation hard to come by right now... sorry.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gvozdengrom
gvozdengrom


Known Hero
posted May 06, 2012 03:13 AM
Edited by gvozdengrom at 11:53, 06 May 2012.

than I'm sorry jiriki, but I have to deny the extension.

The new combination is:
Male - Combat - Chaos - Balance - Protective - Cold - Shaper - Mercantile

So - Mercantile race of Shaper(s) worshiping/been created by/following the tenants of cold but protective god of combat, chaos and balance.

I must say that this is an interesting combination.
enddate will be Saturday the 19th 5 pm CET.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 07, 2012 10:07 AM

I'm very uncertain if I'll participate in this round. First, I'm really demotivated because I have to scrap another faction which I quite much like. Second I find it hard to leave aside my last shaper-idea (which would not fit here) and make a new one, especially mercantile shapers...

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gvozdengrom
gvozdengrom


Known Hero
posted May 19, 2012 11:37 PM

Hoooo boy.
This combination is going to be a dozy.

Other - Combat - Theft - Fate - Determined - Ambitious - Undead - Agrarian

So, if you people can make a faction centered around a determined and ambitious divine entity of combat, theft and fate that created/is worshiped/whatever by either the undead themselves or whatever is responsible for the reanimations in an agrarian culture, that is your task; otherwise we'll just wait until the reset button has been hit once again.

To repeat myself for clarities sake - anything and any race can be necromantic, so long as the writing is good. Also since undead are clearly not self-propagating race, the units can be undead versions of anything corresponding to any races that is mortal in the sense that it had been defined as alive and could be killed (so yes, undead petrim, celestial, and heck even elementals are allowed), so long as it is well written.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 22, 2012 07:16 PM

Agrarian undeads? XD well, we'll see what to make of them.

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gvozdengrom
gvozdengrom


Known Hero
posted May 23, 2012 12:09 AM

I'm thinking June the 2nd as the round enddate, but am willing to extend it till the 9th if proven necessary.
Also, remember that broad interpretations are acceptable if well written. Hope that helps

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 23, 2012 12:17 PM

9th will, for me, be absolutely necessary, since I got much to do these days, am much outside (awesome weather) aaand am away from this friday to next tuesday.

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gvozdengrom
gvozdengrom


Known Hero
posted June 13, 2012 12:03 PM

Hey people, I'm back. Sorry for the unplanned absence, though it obviously didn't matter. Shame that, it would've been interesting to see an attempt for the last combination.

The new combination is:
Male - Water - Chaos - Theft - Thoughtful - Mischievous - Fey - Adaptive
So adaptive Fey worshiping/been crated by the mischievous and thoughtful god of Water Theft and Chaos.
The enddate will be 27nd, but if you decide you need more time tell me ands we'll see what can be done.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 13, 2012 01:45 PM

gvoz: I very certainly won't be able to participate in the following few weeks. Too much ado in RL. Just wanted to let you know...

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gvozdengrom
gvozdengrom


Known Hero
posted July 08, 2012 11:31 PM

My PC hates me. First a system failure, then major hardware malfunction...

Anyway, it looks like We've reset again, and once more we've got an interesting combination, that I'd personally quite like to see what you people out there could make of, so please don't be shy give it a shot.

Male - aether - chaos - love - nurturing - eager - dwarf - adaptive.
So, we've got Adaptive dwarves worshiping/been created by nurturing and eager god of aether chaos and love.

Th end-date at the moment is 21st, though extensions are a possibility.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 16, 2012 10:13 AM

I can participate again - after the 21st...

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hobo2
hobo2


Promising
Known Hero
posted July 19, 2012 12:00 AM
Edited by hobo2 at 00:05, 19 Jul 2012.

Sure, we can do this. Chaos, Aether, and Adaptive Dwarves is a natural fit for Steampunk Craftsdwarves. And who's our favorite craftgod? Hephaestus of course. And his wife is Aphrodite, so the idea that these guys would also be sponsored also by Love and Nurturing gods makes perfect sense. Clearly, our main inspirations are the Dwarves from Oglaf (NSFW), and the original Clash of the Titans (the one with clockwork owls and stuff). In this case, the Dwarves were made by the goddess of Love for the god of the forge as a courtship gift. And they got crafting talent given to them by a goddess who really didn't understand the forging process, so they are all erratic and prone to work with crazy inventions using the dangerous Aether. So I guess they are a lot like the Sparks from Girl Genuius. Except, you know, short.

THE FORGE
"We can make that! We can make it Explode!"

Symbols:


Colour: Blue and White with a whole lot of copper and steel.
Main Race: Dwarves
Secondary Races: Medusae, Aether-powered Constructs



Troops:

Core:

♥ Smith -> Foreman/Aethersmith
♥ Clockwork Owl -> Wisdom Replica/Watcher
♥ Cherub -> Cupid/Putto

Elite:

♥ Engineer -> Gadgeteer/Aethernaut
♥ Caryatid -> Bronze Maiden/Living Fountain
♥ Medusa -> Medusa Queen/Heart Seeker

Champion:
♥ Iron Dragon -> Steam Dragon/Clockwork Beast

Army

Much of the Dwarven army is composed of inanimate material given a false life through the introduction of Aether. These Inanimate troops are not healed or resurrected by normal healing spells but can be repaired and scavenged. A repair effect is like resurrection that only works on inanimate troops. Scavenging is where a Forge Hero gets spare parts from the battlefield and repairs inanimate troops that have died. Scavenging totals are based on the hit points of the stacks at the start of the battle, so if you take few losses and they are all on inanimate troops you take zero losses.

Inanimate creatures are generally made of metal, which makes them resistant to Cold and Fire. Inanimate creatures are immune to mind affecting magic.

Blacksmith
The Blacksmith is a weak melee combatant with a couple of utility functions that help inanimate troops. He can "optimize", which gives a boost to attack and speed for an animate metal troop. He can "reinforce", which increases defenses of inanimate metal troops. And he can "repair", which brings back fallen inanimate troops. Each of these can be done once per battle.
With the Foreman upgrade, the Smith actions can be performed more often (twice each per battle). The Aether Smith upgrade instead gives extra powers: "Aethergate" (a once per battle teleport to anywhere on the field), and "Overcharge" (which causes the inanimate troop to do Aether damage every time they attack or are attacked in melee).

Clockwork Owls
The Clockwork Owl is a weak but reasonably durable flying creature. It is inanimate. It is made of metal.
With the Wisdom Replica upgrade, it gains the ability "Advice", which refreshes the abilities of a stack of Blacksmiths or Engineers. With the Watcher upgrade it gets "Aether Siphon", where it passively gives the hero mana whenever the enemy uses a spell or monster spell-like ability.

Cherub
The Cherub is an inanimate troop that is an archer. They are made of metal.
With the Cupid upgrade, it gains the "Love Arrow" ability once per battle. A target hit by the love arrow also loses their next turn. The Putto upgrade causes them to simply get higher combat stats.

Engineer
The Engineer is like a Blacksmith except that they have an Aether Cannon instead of a hammer. That lets them make ranged attacks in addition to using Optimize, Reinforce, or Repair. Their ranged attacks can also be directed at walls, and function like a catapult.
The Gadgeteer gains "Manufacture", which summons up a pile of Clockwork Owls once per battle. They also can use Optimize, Reinforce, or Repair twice each. The Aethernaut gets a bigger damage bonus on their ranged attacks and also has Aethergate and Overcharge.

Caryatid
The Caryatid is an inanimate melee troop that is made of metal.
The Bronze Maiden upgrade has higher combat stats. The Living Fountain upgrade has the ability to do a water attack on all adjacent enemies that does not allow counterattacks because it pushes enemies backwards. It can repeat that every three turns.

Medusa
The Medusa is a ranged attacker that has a chance of turning enemies to stone. Petrification causes the target to count as inanimate and gain increased defenses (as per "Stone Skin"), but skip their turn. Petrification lasts one turn. Medusa can also petrify allied units with their action - you can use that for the defense boost or even to repair living troops. In melee combat, the Medusa not only has a chance of petrifying, but also inflicts poison damage over time to the target that lasts 3 turns. Medusae are living creatures and aren't Dwarves (so cannot benefit from Advice).
The Medusa Queen has better combat stats and has a better chance of petrifying. The Heart Seeker has 1 Love Arrow (like the Cupid) and 1 Poison Arrow (has an additional poison DOT) that it can use each battle.

Iron Dragon
The Iron Dragon is a giant bruiser that clanks and emits steam from various ports. It has a no retaliation attack and it can trample - which in this case means that it can move through enemy stacks like it was a flyer, but also does damage to them when it does. Iron Dragons do extra damage to walls, but cannot actually fly over them. An Iron Dragon is both inanimate and made of metal.
With the Steam Dragon upgrade, you gain a couple of steam options that have their own refresh timer. The "Steam Jet" allows you to attack an enemy and hit a creature behind it (like a real red dragon), and the "Overheat" does damage to the target and also targets next to the target (like a Cerberus). The Clockwork Beast gets an "Unwind" ability that doesn't take an action and gives them bonus movement and attack power for the rest of the turn. They can only do that once per battle, but every time they get targeted by a Smith or Engineer boost, they refresh.

HEROES

Might Hero: Artificer
Magic Hero: Enchanter

Background

The Goddess of Love was greatly admired by all the other gods, because she was the most beautiful creature that had ever existed. And all of them sought her hand. But she was wise to the ways of love, because that's totally her portfolio, and she knew that love based on appearance alone would not last. So she cast her eyes not to the gods of strength or storms, but to the god of the forge - for he alone cared more for the beauty of bronze than the beauty of the flesh. He spoke to her honestly and without pretension, and for that she loved him.

This was difficult for the goddess of love, because for the first time in her life she was wooing a creature of such surpassing stubbornness that she was not able to instantly gain his affections. She tried seduction, flattery, gifts - all to no avail. So desperate was she that she used the power of the heavenly Aether to create a new race that she could gift to her beloved. She made a race that was as passionate about making things as the god she adored. Such an act melted his metal heart, and the two gods were married.

Architecture:
Forge cities are Steampunk Grecoroman. There are columns on the buildings, but those columns are brass rather than marble. Clues that the cities were originally intended as a gift of love are there, but muted and hidden. There are subtle heart motifs on the capitals of the columns and the statuary on the troop dwellings are all dancing couples. Visible forges use blue-white Aether instead of regular fires, giving the city a bright and bluish lighting.

Special Buildings:
The Forge has an Aether Forge upgrade to the marketplace in which they can trade special resources for artifacts (new options each week). They also have a Sympathy Engine, which is a water wheel with heart gears that globally improves the player's Diplomacy effects with neutral creatures.

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gvozdengrom
gvozdengrom


Known Hero
posted July 19, 2012 08:37 AM

Welcome to the contest hobo2. I must say your entry made my day. Your line of reasoning, light but tasteful humor, and well thought out explanations were superb, and furthermore, while after so long a drought any entry is quite welcome, this one is, in my humble opinion, not just any entry, but a first rate one.
However, there are certain issues, at present disqualify it from the running.
Centrally - while your story about dwarf creation is imaginative, well reasoned and entertaining, it is not within the parameters of the contest. The contest clearly stipulates the the divinity dwarves worship/adhere to/whatever is singular & masculine, and holds domain over Aether, Chaos and Love. That, I'm afraid I must insist, is iron cast and non-negotiable. Also I'm afraid that domain over forge, whille totally understandably in connection with dwarves, cannot be allowed since the pool of minor domains still holds crafting.
I make it a habit to give helpful suggestions in situations like this, that you are in no reason fact or form expected to even pay attention to, they are simply examples of one way to smooth over the bumps. So I point out to you that while the god in question needs to be masculine of form and address, does not mean it cannot be feminine or neutrum in all other matters.
Secondly, The name Cherub for a unit has already been used in gnomes excellent celestial faction, and is thus unavailable for use here.
and finally, I did not really feel divine personality traits, which are also clearly defined, and thus necessary.
If you need an idea what I'm talking about, you might wish to check on previous round winners. The directions to those entries are on the bottom of the first post of this tread.

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hobo2
hobo2


Promising
Known Hero
posted July 19, 2012 09:55 AM

OK. I took the list:
Quote:
Male - aether - chaos - love - nurturing - eager - dwarf - adaptive

To be a set of traits that had to appear somewhere in the faction, rather than a jumble of traits that all had to specifically be on their primary god. I definitely was under the impression that multiple gods were allowed because your original post says:
Quote:
The way I've envisioned it is that we have 7-9 gods, goddesses and god-things

...and there are only 7 main traits on the list, thus requiring double-gods in order to get to 8 or 9.

But in any case, while it's perfectly possible to make a race of dwarves who back up an erratic cupid who is in charge of making people fall in love with each other randomly and inappropriately (Rumpelstiltskin Dwarves I should suppose), there isn't really any way to rewrite the faction I wrote into that. So if you don't buy the explanation:

• Male: The Forge God they actually work for is Male.
• Aether: The original Dwarves were animated with Aether and all their constructs are animated with Aether and most of their tech involves big Aether engines doing stuff.
• Chaos: The Dwarves themselves are all "spark" crazy and have chaotic inventions and stuff.
• Love: The Dwarves were created as an act of Love by the Goddess of Love.
• Nurturing: The Goddess of Love is all nurturing and made them out of love for love.
• Eager: The Dwarves have a personality of obsessive and excitable mad scientists, so eagerness really goes without saying.
• Dwarf: The faction has Dwarves as 2/3 of its living troops.
• Adaptive: The faction gives you easy access to magic items (allowing you as a player to adapt to your surroundings) as well as the people itself straddle the needs of the Forge and the needs of Love by making crazy machines that spread love around.

...then I suppose I withdraw the entry. Given your actual statements in the original post (telegraphic as they are), I seemed to hit all the requisite build elements. If you have additional secret requirements that I do not fulfill, then I lose.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted July 19, 2012 06:02 PM

Quote:
...and there are only 7 main traits on the list, thus requiring double-gods in order to get to 8 or 9.

Actually, there is a trait called "Twins," bringing the total to 8. That's the reason for the limit of one god for this faction.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2012 07:45 PM

Quote:
...then I suppose I withdraw the entry. Given your actual statements in the original post (telegraphic as they are), I seemed to hit all the requisite build elements. If you have additional secret requirements that I do not fulfill, then I lose.


I think that would be sad, cause it is good. Why do you deem it unchangeable?

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hobo2
hobo2


Promising
Known Hero
posted July 19, 2012 08:30 PM

Quote:
Quote:
...then I suppose I withdraw the entry. Given your actual statements in the original post (telegraphic as they are), I seemed to hit all the requisite build elements. If you have additional secret requirements that I do not fulfill, then I lose.


I think that would be sad, cause it is good. Why do you deem it unchangeable?


Apparently the existence of "twins" on the list of potential god sexes was supposed to make me magically know that you couldn't have a story that involved two gods. If I can't have a storyline about two gods, I can't very well have a Dwarf faction whose shtick is that they were created by one god for another god. It's just unworkable on first principles. I could have the God of love make the dwarves for a woman who was a blacksmith or something, but it just doesn't have the narrative resonance - especially since he'd have to be a pretty poor God of Love if he couldn't get a mortal to fall in love with him.

Now being more aware of the secret rules of the contest, I guess that what you'd have to do is to have the Dwarves be all dark forest dwelling fairy tale dwarves who work for the God of Chaos and Love: Bacchus. And then they'd run around stealing children and running off with young women. You'd end up with a faction that looked like this:

Core
* Maenad -> Bacchunite/Reveler (fast melee)
* Mad Dwarf -> Snatcher/Duergar (ranged)
* Nymph -> Siren/Selkie (ranged debuffer)

Elite
* Peryton -> Maneater/Heart Hunter (Flyer)
* Svartalf -> Illusionist/Deceiver (ranged)
* Satyr -> Pan/Mad Goat (fast melee)

Champion
* Witch Queen -> Fairy Queen/Lady of Pain (Ranged)

And then they spread Love and Chaos and rely on lots of ranged attacks and in-battle deception magic. But it's really not anything like the thing I wrote, because I didn't have the same assumptions about what the rules of the competition as you guys apparently did.

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gvozdengrom
gvozdengrom


Known Hero
posted July 19, 2012 08:35 PM

Quote:
OK. I took the list:
Quote:
Male - aether - chaos - love - nurturing - eager - dwarf - adaptive

To be a set of traits that had to appear somewhere in the faction, rather than a jumble of traits that all had to specifically be on their primary god. I definitely was under the impression that multiple gods were allowed because your original post says:
Quote:
The way I've envisioned it is that we have 7-9 gods, goddesses and god-things

...and there are only 7 main traits on the list, thus requiring double-gods in order to get to 8 or 9.

If you had actually paid attention you would have noticed that there are supposed to be 9 or 11 gods in total, depending on the interpretation of trinity - and the comment above is about the pool. So, if you have missed it I will reinstate here - There are six pools of elements, I have an old teacup box with eight compartments, and six of those compartments are filled with pieces of paper with the elements written upon them. At the beginning of the round I pull out appropriate number of papers out of each compartment to see what the round combination is. Yours (the contestants) job is to create a faction within the limitations of the combination.
Quote:

• Male: The Forge God they actually work for is Male.
Yes, he is, but the dwarven god cannot be of the forge, for the reason that 'crafting' domain has not been chosen for this round, and thus any explicit craftposition as the domain of the god is not admisible. That does not mean the god in question cannot be, for example apatron of smiths, just not the actual god of forgeworking.
Quote:

• Aether: The original Dwarves were animated with Aether and all their constructs are animated with Aether and most of their tech involves big Aether engines doing stuff.
Yes, but it was never implied that the aether is their gods domain. IT IS their gods domain. His primary domain.
Quote:

• Chaos: The Dwarves themselves are all "spark" crazy and have chaotic inventions and stuff.
see previous statement
Quote:

• Love: The Dwarves were created as an act of Love by the Goddess of Love.
and here is where we hit roadblock. The dwarven god is the god of love. On the other hand what stops you from making dwarves gifts for the god of love, not from? Or, for that matter, make them a refused gift? But since we, as of yet cannot know if the divinity with domain over crafting would be male, other or part/entire trinity I'd strongly advise to avoid specifying who or for whom they were created, or the actual result of such a courtship.
Quote:

• Nurturing: The Goddess of Love is all nurturing and made them out of love for love.
• Eager: The Dwarves have a personality of obsessive and excitable mad scientists, so eagerness really goes without saying.
Again you miss the point of the contest. The traits apply specifically to the god in question. The divine eagerness can be reflected upon his adherents, but it needs to be seen as parts of gods character.
Quote:

• Dwarf: The faction has Dwarves as 2/3 of its living troops.
• Adaptive: The faction gives you easy access to magic items (allowing you as a player to adapt to your surroundings) as well as the people itself straddle the needs of the Forge and the needs of Love by making crazy machines that spread love around.
This part I have absolutely no complaints about
Quote:

...then I suppose I withdraw the entry. Given your actual statements in the original post (telegraphic as they are), I seemed to hit all the requisite build elements. If you have additional secret requirements that I do not fulfill, then I lose.


I'll be sorry to see you go, but if that is how it has to be, that is how it has to be... But don't try to put it on me, that you failed to understand the rules, to borrow your phrase - they were telegraphic.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted July 19, 2012 08:45 PM

Quote:
and here is where we hit roadblock. The dwarven god is the god of love. On the other hand what stops you from making dwarves gifts for the god of love, not from? Or, for that matter, make them a refused gift? But since we, as of yet cannot know if the divinity with domain over crafting would be male, other or part/entire trinity I'd strongly advise to avoid specifying who or for whom they were created, or the actual result of such a courtship.

MAKE THEM A GIFT FOR EAROS! *slapped really, really hard*

But on a more serious subject, the traits of the people can mirror the traits/ values of their God. For all of the traits mentioned above, you would merely have to modify your God's personality to add those traits in. It is relatively easy (I say from experience).
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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