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Heroes Community > Heroes 7+ Altar of Wishes > Thread: mix and match creative contest
Thread: mix and match creative contest This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 11, 2012 11:19 AM
Edited by Jiriki9 at 12:46, 11 Aug 2012.

Nice one, gnomes!
However, though not judge, I'd advise you to exchange all "the Elves" statements to "these Elves" or such, since there may be another elven faction!

Edit: Have most creatures' abilties now, only Roc and leviathan missing. Have hero classes as well. for the background, society and hsitory still missing. But I think I WILL make it!

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gvozdengrom
gvozdengrom


Known Hero
posted August 11, 2012 01:30 PM
Edited by gvozdengrom at 13:36, 11 Aug 2012.

well other than what jriki noted, you do, strictly speaking, still miss mention of that one slight detail we've already discussed, but other than that you're good; very good indeed. Oh, btw, also strictly speaking there are no Angels and Demons, just celestial and (if they come up) abyssal.
Totally off the record, but daym ain't they just the awesome barrel of OP
I love it.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 11, 2012 02:28 PM

Quote:
Totally off the record, but daym ain't they just the awesome barrel of OP

who?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 11, 2012 06:47 PM

I'm just calling them angels and demons for simplicity's sake. I'll be able to change that easily enough... and specify that these elves are industrial/ sea elves.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 11, 2012 07:39 PM
Edited by Jiriki9 at 19:39, 11 Aug 2012.

So, I'm finished, more I won't manage.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 11, 2012 08:28 PM

Modified, and added the "In a nutshell" descriptor.

...

Considering putting in the dwellings, if they appear then I decided to do them.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gvozdengrom
gvozdengrom


Known Hero
posted August 12, 2012 10:25 PM

And, after a lagging behind for the whole race, Jriki somehow finds the strength to speed up in the last stretches and wins (although photo finish had to be consulted to know who actually won).

Seriously you two, we need to find you some competition because it drives me near insane trying to decide which one was better. In reverse to the celestials, this time it was jriki who won by a fly's hair.

So, Jriki, fire away the mandatory.
Gnomes, you are given the right two veto two mandatories this time.

Anyone else - don't be daunted, come on up, someone needs to shake down the established primarchy...

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 12, 2012 11:17 PM

Yes!

soo, the mandatory. Well, curse me but I think it's time the humans show up. They may be a bit boring, but between all this more exotic factions, I think a 'solid' human faction may be nice.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 13, 2012 12:34 AM
Edited by gnomes2169 at 00:44, 13 Aug 2012.

The main domain shall not be combat, and they will not have a pious culture.

And congrats to you Jir, good job!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 13, 2012 03:56 AM

As a side note, the Fey and the Deathless races might be fun to make... after this next competition, the winner should chose one of them!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gvozdengrom
gvozdengrom


Known Hero
posted August 13, 2012 06:00 AM

well, we have an... interesting combination for sure.
Not difficult, I don't think, but interesting.

Other - stone - darkness - blood - thoughtful - secretive-  human - cast-organized

tentative enddate shall be 24th, but that is liable to change even from my end.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 13, 2012 06:03 AM
Edited by gnomes2169 at 07:02, 06 Sep 2012.

Name: Acolytes
Aka: Stone dogs or the Black Cult
Symbols: Black boulder, A man with two shadows, A red river
Colors: Brown, black and red
Motto: "Inevitable as nightfall, Silent as stone"
Main race: Human cultists.
Country: The country of the Acolytes of the Faceless was once am empire of duty-bound heathens that worshiped the sun. It was and still is called the lands of Notal, though now its people all either worship the Faceless or they have been banished from every city and farm.
-Capitol: The underground city of Jotal is at the heart of the Notaly country. It is almost the size of the entire kingdom, with underground tunnels connecting it to every other major city in the mountain-based country. The temple here is the only place that The Faceless can manifest its shadowy form... for now.
-Terrain: The mountains, caves and dusty, arid hills are what dominates the vast majority of the Notalan lands. There is very little natural water, and the only lakes are underground. Their terrain is very dusty and filled with stones. Because of this, many other peoples have difficulty attacking the Acolytes since they are so securely stationed in their mountain-range fortress.
-Architecture: Arabic and Indian cultures combine in this town, giving it a very middle-eastern feel.
Values:
Society: The society of Notal is based on a religious Caste system, with most individuals living in the level they were born into for their entire natural lives. Rank is determined both by personal wealth and by favor of The Faceless, which oddly seems to be tied together rather commonly...
-Tiers: A level of society in a caste system is a Tier. These tiers do not often change from generation to generation, making society very stable and predictable unless there is a revolt of some kind, though those are rare now ever since the Acolytes of the Faceless took over... The list of tiers in Notal follows:
--Untouchables: "The lowest of the low, untouchables are spat upon by slaves and ignored by all other peoples. If one of their number dies, it is left for the crows and dogs. So low is their rank that merely being touched by one is a stain to anyone’s honor, and instant banishment into their ranks for any slave. Of all the levels of society, the Untouchables number the fewest as they are almost all traitors or their children and no one would ever give them help, a home or food.” The description says it all; these guys are basically human rats. Hated by their own society, this rank is usually reserved for traitors and heretics that refuse their chance to follow the Faceless.
--Slaves: “The products of war, slaves are a well-stocked and treasured commodity. Yes disobedient slaves are disciplined, but it is frowned upon to severely injure or kill one, as they create a valuable and very large work force. The legions of laborers taken when the disciples of the Faceless took control are almost completely human, as the cult has only gone through a civil war and has not decided to conqueror another race yet…” Slaves are… slaves. They have only the rights their masters give them, and those are often few and always less than a free man’s. Slaves make up the second largest part of the population, bested only by the Midlings.
--Unfavored: “Those who have a bloodline forever cursed to be below  the favor of the Faceless. Woe be to them, for the blessings of the most high shall be sorely missed by those who need a miracle.” The unfavored are free men who have no divine connection to the Faceless. This puts them at the bottom of the totem pole of free men in social standing, and severely restricts their ability to tap into and use magic. Only one man of any importance has risen from the ranks of the unfavored, and he and his entire family were banished to the Untouchables when the Acolytes completed their takeover.
--Midlings: “Men and women who have minor favor in the sight of the Faceless, they are all among the ranks of the faithful. Making up the skilled workforce of our people, the midlings do everything from waging war to making shoes, shirts and jewelry. Their wealth ranges from nearly rags to having hundreds of slaves and a massive collection of riches from around the world.” The largest and most diverse social group, the midlings do everything and are most often the basic militia or other fighting force in all of Notal. While often a middling has little to no authority in the political circles, they can become patrons to and buy members from the noble tier or the religious leaders, and influence society through their personal wealth or posterity. The “Working class” tier.
--Nobles: “Ancient bloodlines that were wise enough to accept the new ways were sometimes allowed to keep their original titles and influence, though they were forced to give up a great deal of their power in favor of not being removed from the public eye completely. Though some resent this loss of greatness, all live under the shadow of the Acolytes as loyal servants for fear of the power of the Faceless’s disciples.” Nobles are a small group of individuals that are generally peacekeepers, if they work at all. Mostly, the Nobles are only kept around so that the common people feel that something from before the Acolytes still exists. Aka, the Nobles are just there to make the people roll over and accept the dominion of their religious leaders more easily.
--Acolytes: “As an initiate into the higher powers, you must learn that objects are but a trapping of this world to keep you insulated in ignorance. Therefore, throw them to the side and cast away all but what you need, so that you may take your first steps to leaving this world and becoming one with the Infinite.” Every Tier from this point on belongs to the Acolytes, who are individuals given insane amounts of favor by the Faceless. They are the most influential of all the tiers, and are in fact so important that they have a ranking system of their own within the tier.
---Stone Brothers: “Those who have cast the first stone to abandon their ignorance must then learn what it is to be one with the unliving world, for the world of life is both flawed and grotesque in the eyes of the Infinite.  Only when one is as hard as the Stone can our Brothers learn the deeper secrets.” The lowest of the Acolyte rankings, Stone Brothers are still greater in status than the richest lord, be they male or female it does not matter. As only an initiate, a Stone Brother must make many sacrifices (often in blood or possessions) to advance to greater heights among the Acolytes.
--Patriarchs: “For truly do I tell you, that only he who can remove himself from the trappings of this world can find true glory in the eyes of our Lord. A Brother who would rise to the honor of Patriarch must first complete a sacrifice of great time, abandon all sence of mercy or emotion, and give a burnt offering of their own bodies. For their sacrifice and faith does the Faceless grant them power.” The second level of the Acolytes, Patriarchs have great amounts of both influence and magical powers, invested to them by the Faceless. They are the leaders of the Cult’s religion, and its most fervent preachers.
--Chosen: “A brother who’s faith is so great that they become one with the Faceless, impassive and unchanging as stone and as immovable as a mountain. It uses their bodies in any way it seems fit, and for their faith the Infinite grants eternal life as well as untold power and influence.” Immortal and incredibly powerful, only a handful of the Chosen exist. Beyond the physical, it is almost impossible to tell these men and women apart as they have all become emotionless and absolutely untouched by the events of time and the world. Their word creates law, and they command absolute authority in all matters.
-Economics: Notal is almost completely self-sufficient, mining its own minerals from the vast tunnel network of their underground empire and using the mountain vales to grow crops. The vast majority of their wealth is spread among the nobles and middling tier, all others are never given the chance to obtain more or they reject money as a sin against the Faceless. What little trade occurs only does so at the fringe of the country, where the influence of the Acolytes is often the weakest.
-Religion and politics: Religion is important to the fast majority of the population, as more than half of the humans living in Notal were cultists before the takeover. The Patriarchs, while not the most powerful or faithful followers of the Faceless, are the true power in Notal. Though the Chosen have the authority to trump them, the highest rulers are rarely active in the living world, let alone the political one. Notal is rather shut in, not allowing any outsider to even venture into the city of Jotal. The Notali have no diplomats to any foreign power.
God:
-Name: The Faceless, aka; The Infinite, the All Father/ Mother (Slightly blasphemous either way), the Sightless, the Eternal, the Unknowable, Master of Secrets, It of All Faces.
-Appearance: Unknowable, though its followers say that it is as vast as the world and the shape of all within. The Faceless appears as shadows in any shape that it desires when it sends a physical manifestation.
-Powers: The Faceless has demonstrated absolute dominance over all stone, and in fact it created the underground city of Jotal in a single hour as a gift to his victorious worshipers. With its ability to bend and twist the shadows of the world (and apparently travel instantly along them and create portals made of darkness and stone), its powers over darkness are undeniable. The Faceless also appears to have a strange fascination with blood, sometimes twisting and always demanding sacrifices of the crimson liquid. It will reward those that make great offerings of themselves or others.
-Personality:  “Implacable” is the word that describes the Faceless best. At times it appears to be a bloodthirsty tyrant, crushing hundreds of lives for a barely perceived threat. At others, it appears to be a merciful and loving god. To quote Myrell’allel, first of the Chosen, “For lo, yea of the Faceless, thou art tools of it that has no true being, but mere masks that it must wear when the time comes. For the Faceless is all things but yet none, so too must it be all people, but in truth no man. It is beyond the knowledge of any to understand, and it is not for men to unlock its great secrets, nor for us baseborn beings to yearn after their unlocking. For the Faceless is too the Master of Secrets, and all go to its keeping.” The last part of this saying is true as well, for the Faceless is consistent in one thing only. And that thing is that it reveals no secret that it keeps. Its whispers and prophesies are always mysterious, though its commands are unquestionable clear.
-History: The history of the Faceless is unknown by any but Earos and the other Elder Gods, who are wroth to speak of it. Suffice it to say, the Faceless has always been and will always be. It is rumored to have been the creator of the first Gods, a rumor quickly and repeatedly stamped out, and the Gods mention that it was sealed away, never to be freed upon the world again. Since when has that ever worked? As the Prison of the Faceless, built to be eternal, crumbles, the other Gods are faced with a dilemma. How do you destroy something that doesn’t technically exist, yet does so in all times? For truly, this is what one must do if one fights the Faceless.
-Religion: “It of the Infinite demands obedience. How it demands it is different for all peoples and all walks of faith. All must serve in their own manner, but all serve the Faceless regardless of what path they may chose. For truly, I tell you, the designs of even the Traitors among you serve the designs of the Faceless. Even your blackest crimes shall serve the Endless.” Genuine worship of the Faceless is required in Notal, though it could be argued by the passage above that everything is worship for those who serve the Endless god. Despite this, faith is strongly present in the hearts and minds of all Notali, and it can be argued that these humans are the single most faithful people to their silent God beyond the Celestials, though the Angelic host could be labeled as mere extensions of Earos herself... and the humans of Notal are known as cultist puppets to their otherworldly God. The Notali draw their magical abilities directly from the Faceless,
History:
In a Nutshell: The Humans of Notal, or Acolytes as they call themselves, are a new faction in every sense of the term. They are ruled by their religious pariahs, and very little is known, or remembered, about them or their secretive, all knowing God. They do not appear to be friendly, though, and have shut their world to all outsiders.
Heroes:
-Might Hero: The Noble; Nobles are the peacekeepers of Notal, or as close as anyone can come. They are not as connected as most to the Faceless, leaving them crippled in the magical arts. They make up for it in physical prowess, excelling at leading their troops through tactical and physical skill to make up for their lack of spiritual might. The stats they add to most are attack and defense, with only scraps of their abilities going to spellpower or knowledge.
-Magic Hero: The Patriarch; Patriarchs, as the religious leaders of Notal, hold a special title as backup-leaders of the Notali armies. Though few ever wander from the massive halls of Jotal, they still are regarded as masters of magic and faith among the cultists. As they draw their power directly from the Faceless, their ability to use magic is almost limitless and incredibly powerful. Their primary attributes are knowledge, followed closely by spellpower. They know very little about the physical world, and tend not to spend more than a pittance of time on it. The Patriarch will as almost nothing to his/ her attack or defense.
Creature lineup:
Core:
-Stone walker:
--Blood walker
--Shadow walker

-Acolyte
--Geomancer
--Teramancer

-Enslaved Construct
--Steel sentinel
--Winged guardian
Elite:
-Obelisk
--Pillar of shadows
--Crimson monument

-Hashishin
--Silencer
--Guardian of secrets

-Golem
--Flesh golem
--Obsidian golem

Champion:
-Faceless emissary
--Void Lord
--Stone King

Creatures (Expanded):
Common ability:
1. Permanence of Stone, basically every creature in this lineup has this ability. This makes it so that beneficial spells cannot be dispelled artificially or canceled by spells that have the opposite effect. (Example: Haste cannot be replaced by slow. Basically, this means that the unit cannot be slowed until the duration of the haste effect runs out.) Also, creatures with this ability take only 25% damage from earth sources, and only 50% damage from air attacks/ DD spells. Water deals 50% greater damage to creatures with Permanence of Stone.

2. Construct: This creature, for all intents and purposes, counts as Mechanical, but it can still benefit from positive and negative moral.

3. Mountaineer: Every single unit in this lineup moves farther and faster on battlefields that are mostly desert, volcanic or mountain terrain.

Core:
-Stone walker: ”As soldiers and initiates of the Faceless, those who would walk the true path must learn to move without taking a single step. For in this grace, the Faceless grants the beauty of motion in stillness, and the ability to catch any invader unawares. To move across untold stretches of stone is the true sign of your beginnings of faith.”
Appearance: A cloaked and hooded female holding an obsidian short spear in her left hand and a shield of obsidian in her other. Her cloak is brown, and her face is covered from the top of the nose up. From what can be seen, she is truly beautiful.
Abilities: Mountaineer, Living creature, Earth step (This creature may move across distance of connected mountain, dessert, volcanic or plagued earth terrain instead of moving normally. Three turn cooldown, counts as a teleportation and the cooldown is set at 1 when the battle starts), Teleportation (Instead of moving normally, this creature moves through the Earth, allowing it to move past obstacles and under creatures with no penalty.)
Strengths: Good movement (Due to abilities), above average attack and high health.
Weaknesses: Low initiative, below average damage
Upgrade 1: Blood Walker (Caster, assassin)
Upgrade 2: Shadow Walker (Assassin, pure)

--Blood walker: ”For the Eternal Lord demands blood, so must we become its masters. We shall not forget the teachings of our masters of stone, but to augment them we must learn how to follow the paths of war. For in blood there is earth that we can move to, and if you can move in something, you may use it as a weapon against those who hate the only True god…”
Appearance: She now has a red cloak instead of a brown one, and her hood is no longer drawn up. Her hair is brown, but tipped in red. Her eyes are a crimson color, and her mouth up to the top of her nose is covered in a red scarf.
New abilities: Blood step (This creature may move adjacent to any creature that has been damaged this battle, or to a space where a creature was damaged, instead of walking. Two turn cooldown), Corpse explosion (Active ability, permanently destroys the remains of a target destroyed stack and damages all enemies for a moderate amount based on the number of Blood Walkers and the number of creatures in the destroyed stack. Usable once.)
Stat changes: Higher attack and damage

--Shadow walker: ”Those who court the Faceless must walk in the Void, and we must bend the shadows to our will. For to Walk the shadow, you must wreath the very fiber of your being in its darkness, letting it penetrate even your soul. And then must you dominate it, as your faith in the Faceless will allow. Using this power, you may strike down any heretic that stands against the Truth of the Faceless before they even know you are there…”
Appearance:  Now she is in a suit of light Obsidian plate armor, and holds two obsidian leaf-blades. Her entire face is clearly visible, her hair is black, and she wears a ribbon of black cloth across her waist and on both wrists.
New abilities: Assassinate (This creature, instead of moving, may make a special move-attack once every five turns. Activating this ability allows the Shadow Walker to move adjacent to any enemy stack, where it will attack without retaliation on the target stack, dealing 25% more damage), Cloak of Shadows (The creature with this ability is dealt 20% less damage from magical and elemental sources).
Stat changes: Higher attack, defense, health and speed.

-Acolyte: ”He who begins his training soon learns the art of bending the earth to his will. Using rock and stone, the Acolyte can punish the heretics who deny the Faceless across any distance, striking all who dare deny his omnipresent glory.”
Appearance: A man in a fancy cloak with rather allot of jewelry, he carries no weapons but the ritual dagger at his side. His attacks are marked by a pulse of green energy that goes into the ground (or an enemy if used in melee). His ranged attacks cause stone spikes to strike its target.
Abilities: Living creature, Mountaineer, Permanence of stone, Shooter, No ranged penalty, Earthen Strike (Damage dealt by this creature counts as earth damage, and applies to all weaknesses and resistances. Furthermore, this creature deals only 75% damage in range when it is not fighting in a Dessert, Mountain, Volcanic or plagued earth terrain, and only 50% damage in a water or artic battle, but it deals an extra 50% damage to enemies on these terrains.  Passive).
Strengths: High damage, above average health and defense. Everything else is average.
Weaknesses: Less effective on non-earthen terrain.
Upgrade 1: Geomancer (Ranged, summoner/ caster)
Upgrade 2: Teramancer (Ranged, support)

--Geomancer: ”For those of the true faith, the earth shall rise, protect and obey. So it was written by the faithful, and so it shall be. For the Faceless protects its worshipers almost as jealously as it guards its secrets, allowing its worshipers to make life out of even the mud beneath their feet.”
Appearance: Wears a muddy brown cloak now, and he has an ornate vestment that covers his shoulders and chest.
New abilities: Animate Stone (Target adjacent earthen tile becomes a stack of lesser earth elementals equal to half the number of Geomancers present on the field. One use per battle, active.)
Stat changes: None

--Teramancer: ”Quicken, run, melt oh earth. Take away the feet of your god’s foes, and shatter your enemies like so many twigs under the boulder. For this is the will of the Faceless, and so must you obey.”
Appearance: Green cloaked man with his hood drawn up, the jewelry and dagger is now completely gone. He carries a quarterstaff instead.
New abilities: Quicken Earth (Target area (minimum of 2x2 tiles) is turned into quicksand for the duration of the battle. Any walker that does not have the ability “Mountaineering” has their movement reduced to 1 if they step in the quicksand. This reduction lasts until the enemy completely leaves the affected area. Tiles converted are hidden until an enemy ends a turn in one. The AOE becomes larger as the stack grows, capping out at a 6c6 square. Five turn cooldown.)
Stat changes: Higher damage and health

-Enslaved Construct: ”The earliest predecessor to the Gargoyle, these constructs are primitive to their free brothers, almost crude. Their shape is blocky, and their stone unyielding. Although many have been freed from their servitude to the Faceless by the Petrim, these constructs still live to serve the Infinite being that first gave them life in any way possible, and their loyalty is unquestionable.”
Appearance: A misshapen, almost ugly winged statue of a demon. Made of Granite, with lots and lots of thick stone all around it.
Abilities: Construct, Permanence of stone, Large creature, Mountaineer, Mindless (This creature is immune to all mind effects and can only gain positive moral), Stone skin (This creature’s defense is permanently raised, as if it had the Stone Skin spell applied to it. The Spell Stone Skin has no effect on this creature).
Strengths: Very high health and defense
Weaknesses, Low speed, below-average growth.
Upgrade 1: Steel Sentinel (Tank, walker)
Upgrade 2: Winged Guardian (Tank, Flyer)

--Steel Sentinel : ”Ferocious metal guardians set above their lesser ilk, the Sentinels are impressive defenders of the Notali cultists. Inlayed with enchantments to make it the ultimate sentry, nothing can slip past the steel Sentinels of Notal, and no magic can break their indomitable bodies.”
Appearance: Metal plaited statue-like creature, they are less deformed (but still rather ugly) and their wings are molded to their body. They are rather shiny.
New abilities: Endless vigil (This creature can see and reveal creatures that are invisible or concealed. Also, the Steel Sentinel is immune to all blinding spells and affects. Passive), Magic wards (This creature receives 60% reduced damage and affect duration from all hostile spells), steel skin (This creature’s defense has the effect of the spell Steel Skins permanently applied to it. The spell has no effect on this creature), Warding vigilance (This creature gets a free attack on any creature that moves past them to attack a friendly stack. Enemy creatures do not have the option of retaliating against this attack. Damage dealt is 25% of the Steel Sentinel’s base damage).
Stat changes: A small bump to everything.

--Winged guardian: ”To the skies shall rise our granite protectors. Tireless winged guardians of stone granted the gift of flight by their creator, these living statues can reach even the best entrenched foe. Their powerful arms can be used to carry any man, friend or foe alike, and if it happens to be a foe, these ‘guardians’ have the nasty habit of dropping their passenger…”
Appearance: Now those wings are useful, allowing the guardian to fly ever so slightly above the ground. This gargoyle’s arms are both larger and rough-hewn, giving the impression of muscles. Its skin is grey instead of brown, and it has horns on its forehead and lower jaw. Of all the gargoyles, this is the least ugly (though it is still a bit hideous).
New abilities: Pickup (Active ability, used before moving and instead of attacking. Target stack of small creatures of equal or lesser size without the ability “Flying” is picked up and moved to a space within the movement range of the Guardian. If this creature is friendly, they are dropped in the spot without harm. If they are enemies, the Stone Guardian will drop them (Dealing a small amount of physical damage) and fly to the nearest open space.  Three turn cooldown), intercept (This creature will move in the way of ranged attacks directed at friendly stacks, applying their own defense to it and blocking 75% of the damage to small creatures, 50% damage to large. Passive).
Stat changes: Higher initiative and speed.

Elite:
-Obelisk: ”Pillars of stone enchanted with the energies of the Faceless, these monuments of stone, while immobile, are some of the most fearsome defenders Notal can field. Though they have no way to kill or otherwise harm enemies, their grim visage is enough to strike terror in even the bravest of hearts.  Not even the mindless dead can resist the sheer terror created by this structure.”
Appearance: Think an Egyptian Obelisk, but made of obsidian with unearthly runes on it instead. The runes glow white.
Abilities: Construct, Permanence of stone, mountaineer (only affects initiative), Presence of horror (All enemy creatures have their moral decreased by 2 and their luck decreased by 1. Passive. Effect remains until the end of the battle), Hand of Terror (Active ability, causes a target creature stack with ¾ or less converted hp of the Obelisk stack to lose their next two turns and have a permanent penalty to their moral and luck. Three turn cooldown), Grave Breaker (Active ability that makes a target stack not affected by moral vulnerable only to negative moral effects. No cooldown. Lasts until the end of the battle).
Strengths: Amazing debuffer that can break even the dead. Also, health and defense are off the charts.
Weaknesses: No attack, damage or movement stats at all. For all of its impressive ability to cause angst, this creature cannot kill.
Upgrade 1: Pillar of Shadows (Debuff, Caster)
Upgrade 2: Crimson monument (Debuff, Shooter)

--Pillar of shadows: ”We saw it from a long ways off of course. Those totem things are never hidden; the cultists put them out plain as day to chill the blood of any man. Well, the lads and I thought that it might be a good idea to remove at least one of the monstrous structures, so after scouting to make sure nothing else was around, we advanced. Thinking it was defenseless beyond that… fear thing they seem to be able to do. Right off we could tell that it was different from anything we had ever seen, it seemed to… move. Twist with the light. That’s when I decided that I was done with this freak show, and some of my friends decided so as well. The rest thought it to be nothing and pressed on. What happened next was… was… beyond words. For when they took one step too far, their shadows… oh Gods their shadows…”
Appearance: Made of nothing but constantly twisting and blowing shadow. The runes pulse a faint purple.
New abilities: Consuming shadows (Special attack. Target stack on the battlefield is dealt moderate magic damage (dark) as their shadows literally rise from the ground and attempt to consume them. If this attack destroys a stack, then the target is permanently destroyed and the body is removed. One turn cooldown).
Stat changes: Higher initiative, gains a few points of movement.

--Crimson monument: ”The blood of sacrifices must go somewhere, and it is upon these bronze monuments that it congregates. With so many lives being given on them, it is small wonder that these obelisks developed a life of their own. The blood of their victims is completely under these monuments’ control and is useable in every task. From shooting into an enemy from beyond their vision to cutting all who threaten it into bloody rags, the Crimson Monument is a terror to behold. And please note its list of victims includes even those that it slays in battle. So do not fight it for too long, or you will find that the blood of your dead friends is what will kill you…”
Appearance: A Bronze monument smeared with blood. It has glowing red runes upon it that its blood attacks seep out of.
New abilities: Shooter, Blood Catalyst (Every time this creature deals damage, its attack and defense rise ever so slightly. Passive).
Stat changes: Gains a bit of attack and damage! (Finally, it can kill something through might power!)

-Hashishin: ”Practicers of the “Silent way,” the Hashishin is one of the most deadly of the low-level clergy. They hone their body through years of laborious training, fighting each other and often dying on their brother’s sword. They learn every pressure point, every nerve and every critical area on as many living beings as they possibly can. All the while, the Hashishin is bound to a vow of silence that they may only break if the need is great. This way of fighting without making a sound chills foes, who expect their opponent to cry out when they are cut.”
Appearance: A woman in an Arabic assassin’s garb. He carries two knives at all times. Her critical attack animation has the Hashishin stab both of the knives into their target and pull out two new ones to stab into the neck.
Abilities: Living creature, mountaineer, silent suffering (After being struck, there is no sound animation for taking damage and the enemy stack that attacked the Hashishin has their moral lowered by 10% due to being unnerved. Does not work on the undead or other non-living creatures), Critical strike (critical attacks made by this creature deal x3 damage instead of x2, and all of its normal attacks deal a bonus 20% damage (physical) to all living enemies).
Strengths: Very good damage output if you get critical hits, high growth, high speed. A racial structure boosts them specifically.
Weaknesses: Average attack, defense, health (and damage if you fight the undead).
Upgrade one: Silencer (Assassin, debuffer)
Upgrade two: Guardian of Secrets (Assassin, Mage Hunter)

--Silencer: ”Words are… foolishness. Who needs them, for truly there is nothing that can’t be said by actions alone. Faith is in deeds, not words. If our foes wish to stand against us, then let them prove themselves worthy to do so and fight as men.”
Appearance: Holds two scimitars now. Garb is more red than brown.
New abilities: Silence (Target enemy stack has the cooldown of all of its active abilities added to by three. This can set abilities that have yet to be used to three turns of cooldown. Four turn cooldown. Active).
Stat changes: Adds to health and damage.

--Guardian of Secrets: ”Magic is one of the most… no, it is the most powerful force in all the world. It is the ability to channel the power of the gods into what you see fit, and it is the delving of secrets that men are never meant to learn but by the graces of their god. All who practice magic without the hand of their deity guiding them are dangerous renegades that must be dealt with swiftly and effectively. And that is what the Guardian excels at. For the secrets of the universe are too dangerous to be left in the hands of a mere mortal.”
Appearance: The same as its base form, but more black and her arms have a blue glow that covers their hands, forearm and knives.
New abilities: Magic resistance 50% (50% of all hostile enemy spells will not affect the GoS, and those that apply will only have 50% of their base effect), Mind killer (This creature will deal 30% more damage to creatures with magic-like abilities).
Stat changes: Higher damage and speed

-Golem: ”Silent, massive warriors of stone given life by the faceless and a will by the commands of their creators, Golems are the heavy assault creatures of Notal’s armies. They excel at pounding the bones of their enemies to dust, and their durability and speed are both talks of terror over drinks for those that have ever stood in their path. “
Appearance: A large stone monument of a man, well formed with broad shoulders and a built complexion. They wear a plate of steel on their chest, wrists and legs, and they carry one large, blackened steel shield. They carry no weapons, kicking or punching with their attacks instead of swinging something. If they get a critical, then the golem will grab its shield in both hands and stab with its tip.
Abilities: Construct, Mountaineer, Large, Pulverize (Every attack made by the Golem will damage a creature’s defense and lower their initiative).
Strengths: High health, damage and defense.
Weaknesses: Only one ability, lowest growth of all elites.
Upgrade 1: Flesh Golem (Tank, pure)
Upgrade 2: Obsidian Golem (Glass cannon, pure)

--Flesh golem: ”Sewn together from the bodies of sacrifices and spies, the Flesh Golem is a horrible reminder that the Acolytes will not be toyed with. Given life and a special enchantment that allows them to regrow their destroyed or damaged flesh rapidly by the Faceless, these Golems are nigh-invincible on the battlefield.”
Appearance: The same golem, but made from flesh instead. Its skin is a patchwork of stitches and multiple different types of peoples, and it no longer carries a shield. Instead, this golem’s critical animation is to twist the neck of its foe.
New abilities: Regenerator (This creature heals a % of its health every turn, the % returned drops every turn it uses this ability. Minimum of 20% max hp. This ability can heal destroyed creatures. Passive).
Stat changes: Even more health.

--Obsidian golem: ”Though not as durable as their counterparts, the Obsidian Golem is just as strong. Made from the black, volcanic glass that is its namesake, it is fast, it is lethal, and it carries a blade of refined obsidian into battle. This creature is designed to shatter on impact, meaning that whenever a blow strikes the Obsidian Golem a lethal fan of black glass shards is sent flying in all directions around it. For this reason, it is recommended that you do not get in melee with this construct, for you may be lucky and survive the blade, but no amount of luck will save you from thousands of bolt-sized shards stabbing into your flesh…”
Appearance: A golem built from Obsidian, everything it carries is made from the glass-like stone. It bears a falchion of obsidian in one hand and a spiked black shield in the other. Its critical animation is a shield bash followed by a massive overhead swipe.
New abilities: Obsidian shards (Every time this creature is damaged, it will deal X% of damage it received to all creatures around it (Including friendly!). This damage is physical damage. Passive), Cripple (On critical hits, the Obsidian Golem will deal damage to the target creature’s speed and maximum health)
Stat changes: Much lower health, higher attack, damage and speed (Making it the fastest creature in the lineup).

Champion:
-Faceless emissary: ”Though the Faceless cannot yet take its full form upon this world, it may still send aspects of itself to fight. It is recommended that one does not provoke a fight with these creatures, as it will most often mean your death. Unfortunately, living and not following the Faceless loyally appears to be enough to set of this creature’s rage. As a being with no mind, true body or soul, many of the most devastating of magics are simply worthless against them. ‘To see the Faceless is to witness death’, or so the saying goes.”
Appearance: A large, faceless and formless black man. It floats above the ground effortlessly, almost unmoving. The Faceless is constantly looking down on… well… everything.
Abilities: Large creature, Mountaineer, Not of the World (This creature is neither living nor dead, is not affected by mind spells and cannot be affected by life drain, and it cannot be affected by moral), Teleport.
Strengths: High attack, health and speed, immunity to some of the nastier spells in the game.
Weaknesses: No direct combat abilities, almost no defense, no positive moral possible.
Upgrade 1: Void Lord (Slayer, debuff)
Upgrade 2: Stone King (Tank, support)

--Void Lord: ”Not of the Faceless itself but a powerful ally from the Infinite’s prison, the Void Lord is fearsome indeed. Its blades made of pure void energies cut through even the hardest of armor and dispel the strongest of enchantments, and in each step does despair walk. With its lightning fast movements, the Void Lord can deliver a flurry of blows before its foe even thinks to retaliate. Of all beings in this world, only the Seraphs and the Dragons can hope to stand against this creature alone.”
Appearance: A large moving shadow, the Void Lord wears a shifting black cloak and carries two greatswords in its hands. When the Void Lord moves, a black streak of void energies are left in its wake, giving it an appearance that it has many spikes growing from the edges of its body when, in fact, the Void Lord is smooth and seamless. This trail of Void energies will always come back to this creature, given enough time.
New abilities: Terrible vigil (Creatures adjacent to this creature have their moral and luck reduced by 2), Strike of the Void (Each attack cuts through 40% of an enemy’s defense and removes the most powerful beneficial spell from its target before damage is applied. Passive), Dance of the blades (Active ability, target enemy stack is hit twice before they are given a chance to retaliate. A very fancy looking attack. Three turn cooldown).
Stat changes: Higher attack and damage.

--Stone King: ”The Emissaries of the Faceless often take control of a stone avatar to protect their frail forms, giving them far greater protection from their foes. As a welcomed side effect, these statues also seem to be able to cast earthen protections over their allies as they wish, though what they place appears to vary, as if it was just on a whim.”
Appearance: A giant stone statue with no face that bears a crown. It bears a massive stone hammer and its body looks to be covered in stone full-plate armor.
New abilities: Loses teleportation, Random cast (earth) (Casts a random beneficial earth spell on target ally. This spell will not be worthless (“Resist earth” when fighting a celestials army), but it cannot be controlled. Casting power = ½ # of Stone Kings. No cooldown. Active), Massive (Ranged attacks that would strike creatures behind the Stone Kings have 20% of their damage intercepted and completely negated. Passive).
Stat changes: Increased health and massive boost to their defense, lower speed.

Magics:
Magics most practiced in Notal are earth and dark magics. Blood being a fusion of the two schools and the school of fire means that the third element that a cultist might most commonly practice is the school of the flame. Other schools have been heard of, but are incredibly uncommon among the mountainous cultists.

Faction Buildings/ abilities:
-Ability: Will of the Faceless: Enemies struck by the hero for damage (be it from a spell or hero attack) will gain a bit of defense but lose speed, attack and initiative. This effect does stack. After the hero drops the enemy’s initiative to 0, the target enemy stack will be completely immobilized for three turns (As if the spell Petrify was cast on them for free). Passive ability that works faster the higher the hero’s level.
-Building 1: Obsidian Temple: Raises the moral of all Acolyte creatures in a siege. Stacks with the Tavern and any hero abilities/ artifacts. Also grants the hero the ability to purchase random low level earth, dark and fire spells for a small price of gold, temporary mana or blood (Creatures).
-Building 2: The Unseen: Boosts Hassassin growth by one and gives them and their upgrades invisibility the first turn of combat. Also adds 10% to the effects of their “Vital strike” ability, stacks the more Unseen you have.
Building 3: Worker of Stone: Boosts the attack, defense and health of all construct creatures by 1 permanently. This effect stacks if you have multiple towns with the Worker of Stone, allowing you to slowly build up your unliving monsters…
Building 4: Chamber of Secrets: This structure is an add-on to the Obsidian temple that prevents all enemy thieves guilds from being able to spy on you. In addition, it allows you to send heroes into its depths for a full week to study in their magical abilities and add one point to their knowledge and spellpower. Heroes can take multiple journeys into their studies, but cannot be used while they do so.

Faction relations:
Celestials: These beings seek to enslave the Faceless forever, trapping the Eternal in its cage without hope of release. Their blasphemy will be punished tenfold, and their greatest fears will be realized once the Faceless walks the world again. Until that time, the Celestials must be punished and driven away again and again so that they cannot repair the rift in the Faceless’s prison.
Macqa: The Acolytes do not care about these wandering people. In fact, they are a mere nuisance if anything because they continuously seek to learn the secrets of the Faceless. Such disrespect and blasphemy put the monkey-people in bad standing in Notal.
Petrim: Errant beings of stone who do not realize that their true master is beginning to return. These renegades are, as a formality, considered to be enemies of the Cult until such a time as the Faceless can draw them in to the fold.
Sea Elves: Obnoxious troublemakers, the Sea Elves and the Acolytes have barely any contact with one another. Though the water people have large territories and go almost everywhere, Notal is a landlocked, mountainous country. They avoid each other because of inconvenience, not hostilities.

(And holy hell, this faction takes up 17 pages on a word document without my long bloody history. I hope that this will all fit...)

Edit: Aaaaaaaaaaaaaaaaand the history does not fit. I'll see if I can trim it down, but this is all I'm getting in tonight. Which is basically everything, if I had to judge it... In other words, this is my faction entry. Please do not hold the lack of history against it.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 13, 2012 09:37 AM

What exactly can I choose for "Other", again?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 13, 2012 10:03 AM
Edited by LizardWarrior at 08:14, 26 Aug 2012.

THE CITADEL
Also Known As:The Deep Knights
Associated Colours:Black,Blood Red and Bone White
Worship: Tindalos,the god of Stone,Blood and Darkness
Core Philosophy: Blood shall spill,earth shall tremble and darkness shall cover the day
Country/Kingdom:Mount Ayrentir and its endless labyrinths of caves and pits
Capital City:The Mighty Fortress of Neirath
Key Symbols:The Blade of Dread,The Silent Shadow

Short Description
In the heart of the Mt.Ayrentir,in the deepest caves,in the coldest pits a secret occult order has taken birth many centuries ago,the Order of the Deep Knights.Worshiping a God whose bloodthirst knowns no limits, they are unstoppable and merciless killers.Despite this they have a very organized hidden society where everybody knows his place,from lowly servants to highest warlords of darkness.

Environment
Mount Ayrentir is not a place for the weak,the temperatures are cold enough to freeze the blood from your vines and kill you in a matter of hours.The snow covered peaks and plateaus of the mountain are covered in a thick milky fog where you can a foot in front of your eyes.Pine trees and lichens are the only vegetations that are completely adapted to the freezing temperature and are able survive even with the small part of the solar light that penetrates the eternal fog.Blizzards are very common on this land of the endless winter,as well as avalanches.This hostile environment protects the Order from the unwanted curious eyes,but the Deep Knights true society is hidden in the endless labyrinths of caves of the Mt.Ayrentir.Calcareous Caverns where eternal darkness persists is the home of lots of nightmarish creatures,where dark figures lurks in the shadow and drive mad any outsider that dares to enter in this Sanctuary of Darkness.Giant stalagmites and stalactites looks like the teeth of the mountain,other various calcareous formations resemble grotesque faces and shrines dedicated to the dark god Tindalos.

Architecture
The Deep Order's mighty citadels are directly sculpted in the mountain's rock and caves are modified to act like rooms,corridors and secret passages.Their cities are formed from a large cave named the Great hall and mighty buildings are carved in the hall's walls.The buildings are bigger than they look and are connected to secret passages that make the space even bigger.Grotesque statues and weird ornaments are common decorations in the Deep Order's citadels,some of them are made in honor of the dark god Tindalos,other are statues of grandmasters of the Deep Order,some represents unnatural creatures that serve the Order.Some structures aren't what they seem to be,the Order is full of secrets and mystical powers beyond the imagination of the outsiders.As the Citadels are sculpted directly in mountain(resources like granite,metal ores,marble,calcareous chalk,obsidian and other stones are easily found in the mountain's galleries),the materials brought from outside are less(wood which is very common due to pine forests from the mountain, and a few other materials).

Society
Despite their bloodthirst,the Deep Order have a very organized society hidden within the depths of the mountain.From lowly servants to the Order's Grandmaster everybody know its place.The social system is organized on castes from the lowest caste to the rulers of the Order.Sexual relations between members of the different castes is strictly forbidden,so the castes aren't altered.

Initiates of the Marble
The lowest caste of the Deep Order.It's formed from outsiders that want to join the order,as they are newcomers they aren't allowed inside the citadels and live in outposts located in the pine forests and no secrets of the Order are revealed.They are called marble initiates because of the white robes they must always wear during this process.After they earn the trust of the Order they renounce at their white robes,symbols of their bound with the outside world.

Hautspir Servants
After they were accepted by the Order,initiates automatically join hautspir caste.They are now allowed to enter in the Citadel and know a few secrets of the Order,however they represent the lowest caste of the Intern Order and they action as servants and simple workers.Most initiates remain in this caste,but after years of serving their masters loyally they may be moved in a higher caste,if their lord think they were faithful enough to deserve it.

Pain Inflicters
Pain Inflicters is the most numerous military caste of the Order.Unlike servants of Hautspir,they are allowed to have they own propriety and are free citizens of the Order,know more of Order's secrets and serve as warriors.Pain Inflicters form the corps of Pain Hunters,merciless warriors clad in spiked armor, and have also a religious mission,to spill blood in honor of Tindalos.It is said the the blood God isn't pleased by human sacrifice but only the blood from the battlefield is that what pleases Tindalos.The veteran Pain Hunters that spill great amounts enemy blood will have the honor to make part of the Razormen corps,better armored and with more battle experience.

Obsidian Guards
Often named the Sculptors of Ichtis,they are a caste blessed by the god Tindalos with enchanted hands that can animate their sculptures.They are the craftsman equivalent caste,just more military oriented and with occult power.Obsidian Guards don't participate directly in battle,but instead they are the ones that sculpt the Rock Hounds and the Order's Gargoyles and enchant them with life so they can spill blood on the battlefield in the name of Tindalos.

Priests of Tindalos
They serve day and night the god Tindalos at the shrines dedicated to him.Tindalos' priests assure that the laws of Tindalos is respected and take care of the shrines.Tindalos doesn't have temples dedicated to him,but instead he has shrines dedicated to every of his aspects.There are three types of shrines:Stone Shrines,Darkness Shrines and Blood Shrines.Tindalos often spokes with The Deep Order via his priests,often possessing their bodies or sending hallucinations.The Lichen of Knowledge is a plant that grows on the shrines and is used as a hallucinogenic drug by the Priests of Tindalos every time they need to know something.

The Slendermen
Slendermen caste is one of the most mysterious of the Order.Formed only from Slendermen,no human is allowed in this caste.Slendermen are strange and nightmarish creatures,having a human like form,but thinner and taller and have sharp bone appendages are on their backs.Their skin is pale white and their face is that of a disfigured human and with almost no facial features.They are very secretive and lurks in the shadows,they appear from nowhere and disappear as well.They don't speak,but instead they cause hallucinations if they want to communicate something and are capable of giving diseases and drive a living being mad.Slendermen are considered secretive and mysterious even by the other members of the Deep Order.

Deep Knights
The ruling caste of the Deep Order.Formed from Lost Knights,Oblivion Knights and Deep Knights,they are the rulers of the Order and control everything in this closed world.They are chosen by Tindalos to rule the Deep Order and to spill blood in his honor.They live in the fortified citadels hidden in the depth of the mountain and in time of war,they leave the impenetrable fortresses and transform into merciless killing machines and excellent commanders on the battlefield,they are feared among the enemies and respected by the other members of the Order.The Deep Order's Grandmaster,wielder of the Dread Blade is member of the Deep Knights caste.
----------------------------------------------------------------------

Culture
Despite their blood thirst,the knowledge is very valued in the Deep Order.In the mighty citadels there are thousands of books arranged in bookshelfs sculpted directly in caverns' walls.As castes,culture is also important for the social rank.Higher your culture is,higher member in your caste you are.Deep Knights and Tindalos' Priests spent the times of peace studying astrology,philosophy and geology and in times of war they keep the enemy libraries intact so they can study them and learn more about the enemy.  

CITADEL'S TROOPS

CORE

Rock Hound
Stone:silent,though and eternal,one of the three aspects of Tindalos.The Great God gave the power of the stone to a group of special people,now known as the Obsidian Guards.Their hands were blessed by the God Tindalos to give life to their wicked sculptures..Rock Hounds are the results of the gift of Tindalos to the Obsidian Guards caste,sculpted from the stone of the depths gifted with life by the Obsidian Guards,these stone killers are the guards of the mountain,they wander forever in the darkest caves without hunger or need to rest,killing anyone that doesn't serve Tindalos.Their stony claws and teeth can pierce the hardest skin and chew the toughest flesh
->Bloody Beast
After killing more and more enemies of Tindalos,Rock Hounds metamorph into something more powerful and start serving both Stone and Blood aspects of Tindalos.Stone spikes grows on their backs,their claws and teeth gets bigger and eternal garnet stains of dried blood are signs of their transformation.Bloody beast are often taken as pets and guards by the Deep Knights,but their are also found near blood shrines in company of the Tindalos Priests and outside Obsidian Guards' workshops.
->Shadow Hound

Pain Hunter
->Spiked Slayer
->Razorman

Silent Shade
->Moving Darkness
->Gore Spirit

ELITE

Obsidian Gargoyle
->Grim Gargoyle
->Black Watcher

Slender Ritter
->Windigo Ritter
->Horror Ritter

Lost Knight
->Oblivion Knight
->Doom Knight

CHAMPION

Ay'Niggurath
->Eternal One
->Endless One

[UNFINISHED]

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 13, 2012 10:55 AM

Yay, Liz is in!
...a warning at the beginning, though you may allready have considered it: Your god must be not only the god of blood, but also the god of stone and darkness. Just mentioned it, because gvoz is rather strict on such things

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gvozdengrom
gvozdengrom


Known Hero
posted August 13, 2012 03:04 PM
Edited by gvozdengrom at 17:38, 13 Aug 2012.

jriki - the other means that the divinity in question is neither male nor female in character (although using the appellation god is acceptable for simplicity's sake). That's it really. So, anything encompassed by that. addendum - and of course not twin nor trinity
Lizard - pay attention to jriki's warning. Also, note that Stone is in fact Major domain, so it takes precedence over minor domains. Third, loose abyssal from the name. Abyssal are potential race, and thus that the term is unavailable for description of other races.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 13, 2012 04:36 PM

As I'm new to this contest I don't know the rules very well,thanks for warning.Renamed them to Deep Knights,I hope it's better now.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 13, 2012 08:04 PM

@gvoz: ah. and how about a deity being male AND female in one?^^ Only theoreetical question!...

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gvozdengrom
gvozdengrom


Known Hero
posted August 13, 2012 08:51 PM

Quote:
@gvoz: ah. and how about a deity being male AND female in one?^^ Only theoreetical question!...

I'd say that qualifies as other. Same as one that is neither, or malleable, or so alien that the concept is inapplicable.
how's that for theoretic answer?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 14, 2012 02:21 AM
Edited by gnomes2169 at 02:25, 14 Aug 2012.

Hmm... what if it is just an omnipresent spirit with no shape or form, just a will and power? Or if the god is on a different plane of existance entirely, and therefore it is not known if it is male or female, or even if it has a gender? Or both ideas together? Does that count?
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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