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Heroes Community > Heroes 6 - The New Beginning > Thread: Trick for saving movement
Thread: Trick for saving movement This thread is 2 pages long: 1 2 · NEXT»
Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 22, 2012 02:45 PM

Trick for saving movement

Hello everyone!

Didn't find a thread that seemed to talk about it and I wanted to share this, so I'm starting one myself!

I don't know if this is commonly known or not, if I'm an idiot for discovering this so late or not. But see, ever since the game came out, when I was sending my armies to battle, I'd always click right next to the monster/army, and not directly on it. I had in my mind that it saved the one movement point. It may not sound a lot, but think about how many battles you fight in a single Heroes map. A lot, right? That's how many movement points you saved.

Regardless, that was just an impression. In today's video update (of my LP) I got around to actually testing that, and it works! (and yes, the link will take you directly to what I'm talking about, don't worry I've learned)

Hopefully that's actually useful!
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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G0b1in
G0b1in


Adventuring Hero
posted March 22, 2012 07:04 PM

yes i noticed this phenomenon also (me also a bit late?). I noticed it in a game vs AI - Rise to Power. As many of you probaley know, computer player always tends to stand "one move ahead" so you just can't reach him (argh this is annoying!). But!

If I clicked on his hero to attack, mine was just one step too short. So after pointing mouse right next to him (but not on him), it turned into sword and i could just reach him and defeat him voila!

I always try to use this technique, as in some cases oponnent is actualy not "out of reach", but just seems so - it's strange i know - but i think in H5 this was also the case. One thing is for sure. You can (sometimes) attack neutral armies from different "angle", by pointing mouse on diferent pixel, thus saving movement points (or spending more than needed) when creeping.

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 22, 2012 07:43 PM
Edited by Simpelicity at 19:44, 22 Mar 2012.

well I've never seen it discussed so maybe that's a known fact that everybody just thinks everybody else knows. I had just assumed it worked that way up to now, but now that I've tested it I was just tossing the info out there for anyone who - like me - did not necessarily know 'bout it.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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G0b1in
G0b1in


Adventuring Hero
posted March 22, 2012 08:26 PM
Edited by G0b1in at 20:26, 22 Mar 2012.

or... maybe they knew but didn't tell in hopes no one else would discovered it so they can win in MP games

now we're on to them


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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted March 22, 2012 09:03 PM

You can also save a few of your main hero's MP by taking all his army off him by a secondary hero at the beginning of a day (turn). Then, if your main hero needs the army to fight, just give it back. This 'trick' literally redistributes movement points between heroes, but often you wish your main hero could move farther, and you don't care about your secondary hero's MP.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted March 22, 2012 11:14 PM

*Groan*
so you've found & confirmed another bug, can't believe this is wrongly programmed as well *facepalm*
(anyway I haven't played for long time & won't test this for a while)

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 23, 2012 12:08 AM

Quote:
*Groan*
so you've found & confirmed another bug, can't believe this is wrongly programmed as well *facepalm*
(anyway I haven't played for long time & won't test this for a while)


Hahaha I was waiting for that one.

Long ago, ze nets did not allow a programmer to correct his game. He threw it out there as perfect as he could and hoped for the best.

That didn't mean the game was perfect. Most had bugs and quirks. Even the best games. The one thing about those games is that even those quirks contributed to the charm of the game. Best example is maybe Starcraft BW. I know it did get some updates, but even then, the game is far from completely unbugged.

All this to say that this bug as you call it is personnally a little quirk that I can play with. Really couldn't care less if it stayed in the game. It's just a small detail that you can choose to take advantage of or completely ignore. It doesn't even discriminate and advantage one over the other. And it doesn't change your life knowing about it (or the other way around).
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted March 23, 2012 07:34 AM

I don't know if this is a bug or feature. I first noticed it in heroes 4 when they would walk several tiles to attack you if you stop, it was in H5 as well.
____________
I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 23, 2012 08:08 AM

Actually it was ever since H1 that creeps attacked players as soon as they entered neighboring space.

So whre is the bug at?
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Demonge
Demonge


Known Hero
more than meets the eyes
posted March 23, 2012 01:41 PM

Yep exactly, I play that way since my early Heroes days.
The bug would be not to have that feature again.
____________
Wait a second! I'm not big-boned, I'm just fat!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2012 02:31 PM

I have been using this since forever so I forgot I was even using it
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted March 23, 2012 03:30 PM

Obviously, it's a bug. In HoMM I-III there's no difference, in terms of MP, whether you click directly on neutrals or just right next to them.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted March 23, 2012 03:35 PM

We could not really call it a "bug" .

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted March 23, 2012 03:45 PM
Edited by SKPRIMUS at 16:19, 23 Mar 2012.

Quote:
Obviously, it's a bug. In HoMM I-III there's no difference, in terms of MP, whether you click directly on neutrals or just right next to them.
I never seen it in H5 so maybe I misunderstand something in this thread or not noticed.  As far as I knew, you can't be next to an enemy or monster without attacking or being attacked and I thought movement points used when moving to attack something are based on actual squares moved.

ofc when I pick up something on the map (not fights) I try to pick up on a non-diagonal where beneficial because picking up something costs movement points & picking up something diagonally is same as moving diagonally (1.41 vs 1).

One question, it wouldn't be unintended side-effect of snatch in H6 would it?
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 23, 2012 04:41 PM

my hero in the video does not have snatch, so no.

And if you watch the video (which I'm certain some of you are commenting on it without seeing it) the point is that if I'm double-clicking directly on the ennemy (hero here, maybe it works on creeps too? I kinda just assumed so. maybe need to test this further) the battle does not trigger at the same place. When I click right in front of him it triggers right in front of him. When I click on him it only triggers once my hero tries to move on him. It will not trigger right next to him like when you're clicking right next to him. That is established by my hero stopping right next to him without any battles happening.

And so if it always works that way, then you're always using one more movement point if you're clicking on the ennemy because the battle triggers one movement point later than if you're clicking right in front of him.

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Naki
Naki


Known Hero
posted March 24, 2012 11:10 PM

Quote:
my hero in the video does not have snatch, so no.

And if you watch the video (which I'm certain some of you are commenting on it without seeing it) the point is that if I'm double-clicking directly on the ennemy (hero here, maybe it works on creeps too? I kinda just assumed so. maybe need to test this further) the battle does not trigger at the same place. When I click right in front of him it triggers right in front of him. When I click on him it only triggers once my hero tries to move on him. It will not trigger right next to him like when you're clicking right next to him. That is established by my hero stopping right next to him without any battles happening.

And so if it always works that way, then you're always using one more movement point if you're clicking on the ennemy because the battle triggers one movement point later than if you're clicking right in front of him.

Hmm, weird! Does it work the same for both heroes and creeps (neutral stacks)?

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Naki
Naki


Known Hero
posted March 25, 2012 03:20 PM
Edited by Naki at 15:21, 25 Mar 2012.

Quote:
I don't know if this is a bug or feature. I first noticed it in heroes 4 when they would walk several tiles to attack you if you stop, it was in H5 as well.

What?!
1) Creeps never walk in HOMM V. They are stationary.
2) In HOMM IV you can turn that feature off.

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 25, 2012 05:01 PM
Edited by Simpelicity at 17:02, 25 Mar 2012.

Quote:
Quote:
I don't know if this is a bug or feature. I first noticed it in heroes 4 when they would walk several tiles to attack you if you stop, it was in H5 as well.

What?!
1) Creeps never walk in HOMM V. They are stationary.
2) In HOMM IV you can turn that feature off.


He's not talking about creatures walking, he's talking about the bug.
Replace the "it"s with "the bug", you'll get what he's saying better.

Also I tested it on creeps, did not make a video out of it though. With the same situation (you click directly on the creature and you are missing the final movement point) the battle did trigger.

However I then made a second test. What happens if you do have all the movement points you need? When I clicked right next to the creature I had 17 MP leftover, when I clicked right on it I had 16. So the trick still works, the difference is when you run out of MP right at the end. Against heroes that'll prevent the actual battle from happening, but for creeps it'll simply trigger the battle earlier than normal.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Naki
Naki


Known Hero
posted March 25, 2012 05:14 PM
Edited by Naki at 17:33, 25 Mar 2012.

Obviously, Miru's native tongue is not English.
I have a hard time understanding the sentence I quoted (which was written by him), if what you say is true.
(My native tongue isn't English either.)

In HOMM IV, the neutrals DID walk around .

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 25, 2012 07:05 PM

Quote:
Obviously, Miru's native tongue is not English.
I have a hard time understanding the sentence I quoted (which was written by him), if what you say is true.
(My native tongue isn't English either.)

In HOMM IV, the neutrals DID walk around .


English ain't my native tongue either. He's just saying that he discovered the bug in the fourth game with the ennemies moving around (however that worked for him...) and that it (the bug) was still there in the fifth game.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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