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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 10 ... 20 21 22 23 24 ... 30 38 · «PREV / NEXT»
CrimsonW
CrimsonW


Hired Hero
posted December 14, 2012 10:58 AM

Thanks artu. Do you know what could I do about mithril smelter too ? I edited the post at the same time you gave me the link for better ai.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 14, 2012 11:00 AM

you better wait for salamandre or jimv to drop by to fix that. wont take long.

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JimV
JimV


Responsible
Supreme Hero
posted December 14, 2012 01:15 PM

The script has some problems which would be more appropriately discussed in the ERM Help thread:

1) It will not work for a Red player, only Blue-Pink.

2) When a Blue-Pink player visits one Smelter, the hint text for every Smelter on the map changes to that color (but the Smelters which the player has not visited do not belong to him or her).

3) It uses Claimed v-variables and a claimed z-variable, which will interfere with the Castle Upgrading and Secondary Skill Text WoG scripts.

These could all be fixed, but (to bring this comment on-topic), I think Salamandre has already added a Mithril Mine to his WoG Revised Mod, which is discussed previously on this thread. So my advice is to get rid of the old script and use Salamandre's.  ("The Dragon Slaughter" has a working Mithril Mine script by Woodmelon, also.)

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CrimsonW
CrimsonW


Hired Hero
posted December 14, 2012 01:42 PM

The old script I was using by puting it in the timed events is working but the Mithril Smelter mod posted few pages ago is not working for Mithril Smelter ( object 27 ), is not giving mithril, even with wog revised.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 14, 2012 02:37 PM
Edited by artu at 14:43, 14 Dec 2012.

Quote:
The old script I was using by puting it in the timed events is working but the Mithril Smelter mod posted few pages ago is not working for Mithril Smelter ( object 27 ), is not giving mithril, even with wog revised.



did you enable forgotten shrines? that script worked just fine when i tried it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 15, 2012 04:18 AM

Mithril smelter mod will work only if has priority over wog revised and if wogification. For stand alone script for custom maps, you will need to modify it a bit. Starting from the idea that those planning huge scripted maps know how to use erm, I have no doubt you will succeed.
____________
Era II mods and utilities

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CrimsonW
CrimsonW


Hired Hero
posted December 18, 2012 11:18 AM
Edited by CrimsonW at 11:20, 18 Dec 2012.

I haven played heroes 3 for about few years, I started again few weeks ago along with disciples I and II. I have an old map I modified back then. I want to make few huge maps but not with lots of scripts , I have little erm knowledge so I will only use mithril smelter mod or script and maybe just another few along with the usualy mods ( wog , wog revised , xxl , secondary skills scrolling , new upgrades , yona , fast battle animation , portraits manager , I will also try the script the JimV moddified and I think better AI too - in the old map I already added few bonuses to the AI , they were receiving few thousand gold every few days and this bonus was increasing with time so after few weeks they will get 5000 gold every few days and also 5-10 of each resources and so on). Im using a moddified All for One map for testing few things. In 1 of 5 times the tan AI player dosent move at all from his castle but he recruits creatures. Also if someone can tell me for "Castle upgrading" option in wog exactly how many upgrades and in what conditions AI will upgrade and also if AI needs mithril for Capitol income upgrade. From my testing I saw that hes really does 3 upgrades per week but in some cases in day 7 first week it also have 1 upgrade for capitol income so that 4 upgrades in first week, my question is capitol income upgrade dosent count as same as creatures growth does ? Also does AI learn all secondary skills  if no secondary skills limit is activated in plugin manager? Also with new upgrades mod activated some AI dosent build the new building even if it has enough resources and even after one week,
In my testing in the AI starting town I put all buildings build ( except grail ) and I also put 100 of each resources and 100.000 gold in the front of the castle.
Thanks again for all the anwsers and help I got until now.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 18, 2012 03:42 PM
Edited by artu at 11:15, 30 Dec 2012.

Undead Ghosts:
Download


When enabled ghosts become undead creatures.You can cast Animate Dead on them (not if they suck life first and reproduce) and they lower the morale of friendly alive units.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 19, 2012 12:50 AM
Edited by artu at 03:08, 30 Dec 2012.

Smuggler's Hideout by solitaire345:

Download



Thread

Lets you trade creatures with artifacts and vice versa.
I modified it for random map play, there are two alternate versions, one replaces Junk Merchant, the other Adventure Cave. You can install them both but don't enable them at once.

Decompress and put in mods folder, should be like this:
Era/Mods/Smuggler's Hideout(AC)
Era/Mods/Smuggler's Hideout(JM)

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Bersy
Bersy


Honorable
Supreme Hero
posted December 19, 2012 10:20 AM

Thanx.

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teslaptak
teslaptak


Hired Hero
posted December 20, 2012 09:36 PM
Edited by teslaptak at 21:36, 20 Dec 2012.

i suggest you to group mods/maps/graphical changes at a 1st post
____________

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 23, 2012 03:42 PM
Edited by artu at 10:45, 30 Dec 2012.

I think these should be in this thread before they get buried in the forum and lost:

Grove Town (fixed version for 2.4):
Download

Emerald (English, version 2.01):
Download

Training Facility (fnord script with latest JimV & Salamandre fixes):
Download


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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 24, 2012 06:32 PM
Edited by artu at 02:57, 30 Dec 2012.

Heroes Renovated:

Download

Thread



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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 25, 2012 03:51 PM
Edited by artu at 03:04, 30 Dec 2012.

Big Spell Book:
Download


The Spell Book contains 12 spells per page instead of 6. You will not need this mod if you're using the HD mod version 3.12 and above. I also added a read me file for the mods manager.


Disable Autosave:
Download

What it says: Disables autosave, you only need this if you're using Wog Revised.


Hero of Light v3.22:
Download

The latest version of the mod that is not on this thread. I also removed the zsetup01.txt from Pac file which was useless and causing
compatibility problems with Wog Revised.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2012 08:00 PM

Artu, thanks.
____________
Era II mods and utilities

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kswdiy
kswdiy


Adventuring Hero
posted December 26, 2012 01:03 AM

Quote:
Big Spell Book:
Download

The Spell Book contains 12 spells per page instead of 6. You will not need this mod if you're using the HD mod version 3.12 and above. I also added a read me file for the mods manager.


Disable Autosave:




Need really Downloads address for Big Spell Book .

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 26, 2012 01:34 AM


Need really Downloads address for Big Spell Book .


What do you mean? The link works.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 29, 2012 01:52 PM
Edited by artu at 13:53, 29 Dec 2012.

Fred's Objects:
Download

Fred, I may update if you prepare a ReadMe file for the mod, telling how many objects are added or anything else like that.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2012 02:17 PM

You should make 3-6 screens of your mods, guys. As clickable thumbnails, so when master post is updated, Bersy only has to paste infos.
____________
Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted December 29, 2012 04:45 PM

the info and screens are already posted, but i will put the info into a readme and move the screens to where they are linked on page 5. salamandre, you said you still had a problem with the upload i posted? should i remove the links on my post so that no one downloads the wrong one?

i really don't understand what the fu**ing problem could be, this kind of s**t pi**es me off. this means i can look forward to the same god**mn problems with the second upload i'm putting together.

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