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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 38 · «PREV / NEXT»
Draker
Draker


Known Hero
Building the Dragon City
posted January 16, 2013 01:27 AM

Salamandre Mithril Smelther is not compatible with WoG Revised 2.0.


Anyway, this requires testing:
Unhotify_SassDrakeFix


Here is v1.1 of my little mod. avwattak.def is updated with PCXs for Blood and Diamond Dragon from Acid Cave New Creatures mod.

Download

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 01:34 AM
Edited by Salamandre at 01:42, 16 Jan 2013.

Good catch for unhotify.

WoG revised 2.0: I know nothing about.

@Edit: started revised 2.0 and mithril smelter works. But there are many other pop up errors, probably due to merging with SU. For now I only guarantee revised v1. Use other unofficial versions at your own risk.
____________
Era II mods and utilities

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Draker
Draker


Known Hero
Building the Dragon City
posted January 16, 2013 01:42 AM
Edited by Draker at 01:44, 16 Jan 2013.

Quote:
Good catch for unhotify.

WoG revised 2.0: I know nothing about.


Here is error log when Mithril Smelter is enabled.

http://pastebin.com/pxvUgDAA

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 01:44 AM
Edited by Salamandre at 01:50, 16 Jan 2013.

I don't know, wog revised is serious business, I wouldn't take lightly to update it. For now the only official version available is 1.0, we will see later.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 04:42 AM
Edited by artu at 04:47, 16 Jan 2013.

I've been playing Wog revised 2.0 for like 2 and a half weeks now and there are no extra crashes or pop-ups. However, i usually use the same Wog settings and don't test all of them together. The difference between Wog Revised on main page and my link of Wog Revised is bug free and there are only small typo corrections and Gnoll Marauders first strike is displayed in creature info box, (and now the script 13 fix by you) so I can guarantee it is as bug free as the main page version and I suggest it replaces the main page one as soon as possible.

Wog Revised 2.0 is, yes, SU Patch merged with Wog Revised. Which means new options to ban artifacts  and spells (banning Undead Cloak without banning all combo artifacts is very useful for example), new castle upgrade script (which I'm not sure about, I may switch back to original, although if you have Rampart and treasury you may get ultra rich with the original version.) I kept Mithril click as in original not SU patch version. I can not guarantee this is totally bug free because I only test it with wog settings I like to play with. So correcting the pop-up errors you find and sending the new scripts here for me to replace the pack would be very handy indeed. What are the problems so far?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 05:01 AM

Artu, thanks for your work and I am sure you want to help, but there is no wog revised 2.0. I agree for the typos fixing, but if any script or package change is made, please call it differently, Artu's wog revised, or SU+wog revised, because you see what is following, people asks me why not working.

Neither me or Bersy do not have the intention of including SU patch to wog revised. If anyone wants to use it, it can be released as independent mod, however it will be difficult to fix if bug reports, as there are very many changes and I don't see who will take the work.

As you affirm, you are not sure it works outside your settings, while I am sure wog revised works under any settings. If any reports something I missed, as Draker with monolith, I know where to search and fix, but are you sure you can provide same feedback with 2.0, while there are 30+ script changes not tested until now?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 05:25 AM
Edited by artu at 07:43, 16 Jan 2013.

I changed the link name to Wog Revised (SU version).

As I said before I merged these because when you use them one by one, the prior one's wog menu overrides the other and you get wrong display if you want third party mods like Smuggler's Hideout and stuff. One final bugless version that contains all improvements and additions is the ideal, don't you think, I mean how can being able to ban resurrection or cloak of the undead and adding it to the menu can cause extra bugs? So maybe a version leaving out the script changes yet keeping the menu additions (the bans and stuff) is the solution.

Edit: I'm guessing this is done through 77 SU - library .erm.bad file since in the related wogify script, artifact bans cant be found? The .bad is not a format I am familiar with, I dont know what application opens it. Can you please edit it with leaving out all the script changes yet keeping the new spell and artifact bans?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 03:16 PM

Salamandre I figured it out, when you add 77 SU - library .erm.bad to Wog Revised/Data/s and change zsetup01 text in Pac file, the new bans are added in the menu and scripts are untouched. So we have all the standard tested scripts plus new artifact and spell bans. The only script change is these two lines in Wogify:

!!UN&y1=38:P272/?y5; [Check for banned Resurrection  - y5=1 if banned]
!!UN&y1=39:P271/?y5; [Check for banned Animated Dead - y5=1 if banned]


Are you okay with that? It's only harmless additional options to Wog Revised. Will you be okay if that's replaced in the links?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 16, 2013 03:16 PM

Just a double extension. It's ordinary erm file which is not used in majaczek package probably, thus renamed to *.bad.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 03:47 PM

Quote:
Just a double extension. It's ordinary erm file which is not used in majaczek package probably, thus renamed to *.bad.


You're right. So the bans appear in the menu but they dont actually function. That was the only file I hadnt checked for ban scripts. So this time I tried something else, I installed the original SU patch and the new bans dont work in it either. I put Necropolis on test map with mage guild 3, I banned Animate Undead and most of the times the spell popped up like it used to do. Where are the ban scripts in Wog actually I will add them myself. I was mostly interested in SU because of the new bans and now I see they dont actually work.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 07:27 PM

Why Draker reports mithril smelter gives errors in 2.0? It needs fix then.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 16, 2013 07:58 PM

Artu, bans works through new wogify script. If you wish a merged version you need to include wogify script from SU-PATCH instead one from wog revised. The bad file is indeed not used - it may be ommited.
I'm not sure through if I mistakenly ommitted one line that one ban not work, but rather you artu packed it wrongly.
New spell bans should work for sure if used way I described (old wog revised then SU-Patch so wogify from su-patch is used).

Note that it uses more variables and functions than plain wog3.58f (a few from su-claimed list not all) so about mithril smelter mod I'm not sure - let check for conflicts.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 07:58 PM

Quote:
Why Draker reports mithril smelter gives errors in 2.0? It needs fix then.



It can be this: When I first merged SU and Wog Revised, I kept SU's ctrl-click mithril script because majaczek said right-click mithril conflicts with Sorcery script. But then I checked and there wasnt actually a conflict, so I switched back to original Mithril script because it was safer, bug tested. Maybe Draker downloaded 2.0 during that short period.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 08:03 PM
Edited by artu at 20:09, 16 Jan 2013.

Quote:
Artu, bans works through new wogify script. If you wish a merged version you need to include wogify script from SU-PATCH instead one from wog revised. The bad file is indeed not used - it may be ommited.
I'm not sure through if I mistakenly ommitted one line that one ban not work, but rather you artu packed it wrongly.
New spell bans should work for sure if used way I described (old wog revised then SU-Patch so wogify from su-patch is used).

Note that it uses more variables and functions than plain wog3.58f (a few from su-claimed list not all) so about mithril smelter mod I'm not sure - let check for conflicts.


Today, specifically to test, I downloaded SU patch from your original link, I installed it, gave it top priority in mods manager, I put Necropolis with Mage Guild 3 on test map (did not customize spells), banned Animate Dead, i restarted test map 5-6 times, wogifying it all the time: Animate Dead spawns most of the time. 2.0 contained SU wogify script to begin with anyway.

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Draker
Draker


Known Hero
Building the Dragon City
posted January 16, 2013 09:12 PM

Quote:
Quote:
Why Draker reports mithril smelter gives errors in 2.0? It needs fix then.



It can be this: When I first merged SU and Wog Revised, I kept SU's ctrl-click mithril script because majaczek said right-click mithril conflicts with Sorcery script. But then I checked and there wasnt actually a conflict, so I switched back to original Mithril script because it was safer, bug tested. Maybe Draker downloaded 2.0 during that short period.


I've redownloaded 2.0 from link in your post from previous page but error messages are still there. WoG settings I use are the same.
http://drake.na.rs/HoMM%20III%20ERA/Sass%20Drake%20v2.dat

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 16, 2013 09:27 PM

All I can tell you is the mithril script is the one in Wog Revised. The source of problem must be something else.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 09:27 PM

SU-castle upgrading conflict.
____________
Era II mods and utilities

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Sguazz
Sguazz


Known Hero
posted January 17, 2013 03:14 PM

It's only a proposal. You have already done wonderful things for this beautiful game.

I'm not able to program with Era, but perhaps someone has a bit of will to create an addition for Wog Revised v999.0
What do you think about?

Change Offence and Eagle Eye togheter to have more combat-skills and less magical-skills.
Offence IMHO
+10% hand-to-hand damage for the terrestrial creatures
+20% hand-to-hand damage for the terrestrial creatures
+30% hand-to-hand damage for the terrestrial creatures
&
Eagle Eye IMHO
+10% hand-to-hand damage for the flying creatures
+20% hand-to-hand damage for the flying creatures
+30% hand-to-hand damage for the flying creatures
Devils are flying? Ghost  Behemoth? Boh??


Reduce the power of Diplomacy reducing the chance that creatures offer themselves to join. But I don't know where is the percentage that I want to reduce...
Diplomacy Original
025% of creatures normally fleeing will offer to join. -20% to surrendering cost.
050% of creatures normally fleeing will offer to join. -40% to surrendering cost.
100% of creatures normally fleeing will offer to join. -60% to surrendering cost.


Learning IMHO
+05% (or more) experience +a chance to obtain a Primary Skill point +05% stack experience (or more)
+10% (or more) experience +a to obtain a Primary Skill point +10% stack experience (or more)
+15% (or more) experience +a  chance to obtain a Primary Skill point +15% stack experience (or more)


Sorcery IMHO
+05% effectiveness of cast spells +05% chance to overcome magic resistance
+10% effectiveness of cast spells +10% chance to overcome magic resistance
+20% effectiveness of cast spells +20% chance to overcome magic resistance


Navigation IMHO (weak if there isn't water)
+050% water movement +1 Attack and Defence for naval combat + (I don't know )
+100% water movement +2 Attack and Defence for naval combat + (I don't know )
+150% water movement +3 Attack and Defence for naval combat + (I don't know )

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 17, 2013 07:53 PM
Edited by Salamandre at 19:55, 17 Jan 2013.

The bonuses offered in WoG are way more powerful than what you propose.
Eagle eye counters spells, gives back mana and even teaches new spells every level. Sorcery has a lot of useful bonuses, as visiting objects from far away, increased spell damage, more resources. Would be nice if navigation expert would allow keep movement points when embarking or landing, not hard to script.
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Era II mods and utilities

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alisapa1211
alisapa1211


Famous Hero
posted January 18, 2013 04:03 AM
Edited by alisapa1211 at 04:05, 18 Jan 2013.

Well considering that Magic Immunity is everywhere in WoG (high level creatures, bonus immunity via stack experience, enhance creature bonus immunity, Enhance protection from elements, Resistance, Recanter's Cloak, Orb of Inhibition, Counter spell via Eagle Eyes...) I do hope that we have something to pierce/counter magic resistance as well. In Heroes V Warlock Class has lots of ways to pierce magic resistance to avoid from being completely useless when they go against Magic Immunity armies.

Especially the Orb of Inhibition, so disgusting. Yes I spend 4 of my skill slots to learn 4 Master of Elements (5 if I learn Wisdom), focus all my stats on SP and knowledge and one single orb counters them all, make perfect sense... And it's not even hard to find.

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