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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 10 20 ... 28 29 30 31 32 ... 38 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 12, 2013 05:00 PM

Finally something makes sense
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The future of Heroes 3 is here!

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12345donald
12345donald


Hired Hero
posted February 13, 2013 01:39 PM

1 more question. Can anyone tell me how the f*** do i get out of the woods in beginning of 300 and out of the burning city in the beginning of time of the prophecy????

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2013 07:29 PM

Woods? Burning city? I don't know where they are, upload a screen in each map thread, I will tell you after.

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12345donald
12345donald


Hired Hero
posted February 14, 2013 01:11 PM

file:///C:/Documents%20and%20Settings/Ron%20Donald/My%20Documents/My%20Pictures/Picture1.png


beginning of 300.

file:///C:/Documents%20and%20Settings/Ron%20Donald/My%20Documents/My%20Pictures/Picture2.png

and the beginning of time of prophecy(already killed the Skorpion king)

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 14, 2013 01:13 PM
Edited by artu at 13:14, 14 Feb 2013.

12345donald, use this site to load images:

www.postimage.org/

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master_learn
master_learn


Legendary Hero
walking to the library
posted February 14, 2013 01:20 PM

Quote:
and the beginning of time of prophecy(already killed the Skorpion king)


Wow!Congratulations for doing something supposed to be done at the finish of the map!
Many people use the admiral hat bug these days...
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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12345donald
12345donald


Hired Hero
posted February 14, 2013 02:32 PM

Quote:
Quote:
and the beginning of time of prophecy(already killed the Skorpion king)


Wow!Congratulations for doing something supposed to be done at the finish of the map!
Many people use the admiral hat bug these days...


Okay . But can you please tell me how the map should start i can edit the map. I think the main hero should be fee morgane right?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 14, 2013 02:39 PM
Edited by Salamandre at 14:43, 14 Feb 2013.

Don't edit. ToP and Alexander start with two fights which are meant to be lost (read messages?). On second day the main hero is placed on map and from there you can play.

I guess you didn't allow wogification thus nothing works from there. Wogify if asked!

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JimV
JimV


Responsible
Supreme Hero
posted February 14, 2013 03:21 PM
Edited by JimV at 15:21, 14 Feb 2013.

(Such possible confusion is why I like to embed my scripts as Timed Events, because many people refuse to read manuals, or README's, or even in-game messages.) (Probably due to language difficulties, in most cases.) (However, this embedding removes one of the big advantages of Era, so I will not do it in the future, but still wish there was some way of forcing wogification automatically in custom maps which may contain scripts in Timed Events.) (That is, one can force non-wogification in a custom map using UN:P, but cannot eliminate the "do you want to wogify" choice for maps which should be wogified.)(The above comments might be evidence in support of my position. Or not.)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 14, 2013 03:28 PM
Edited by Salamandre at 15:42, 14 Feb 2013.

I prefer to have one user who did not read scenario description where is clearly indicated it should be wogified but then be able to fix saves of 100 players in 5 seconds rather than use internal scripts and become helpless or release a new package with each error discovered. I only upload the script, they press F12, done.

I don't know how the wogify question is hardcoded, but if there was a possibility to disable it with a plugin and automatically wogify, it would be perfect.

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Draker
Draker


Known Hero
Building the Dragon City
posted February 15, 2013 12:22 AM

Quote:
SoD mod (gimme a better name if you think of)

DOWNLOAD (460 Kb)

The mod purpose is to allow SoD maps to be played in safe WoG environment, within limited and selectable wog options. Couldn't find a way to remove gods bonuses icons, only they are left in.



Is unhotify mod safe? I may add it to.


If this mod "removes" commanders and WoG creatures, it should be safe. If not, use my fixed Unhotify.
http://drake.na.rs/HoMM%20III%20ERA/Unhotify_SassDrakeFix.exe

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12345donald
12345donald


Hired Hero
posted February 19, 2013 11:02 AM

I'm a little confused so can anyone please give me a download link to a fixed map of Time Of Prophecy and can anyone tell me what to do in the beginning of 300 spartans map?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 19, 2013 02:31 PM

12345donald, You only need to click "YES" when it asks you to wogify, before the map loads. Map need scripts to work.

300 spartans: with my telepathic new ability  I guess that you can't get out from starting area because there is a monolith exit blocking the way. Step on it and pass on the other side.

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12345donald
12345donald


Hired Hero
posted February 19, 2013 04:48 PM

Thank you very much Salamandre! I got all my maps working after many dumb questions. I also found out that if i download a new era map i also need to disable all other era maps.

I'm LEARNING D

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 21, 2013 09:28 AM
Edited by fred79 at 12:48, 21 Feb 2013.

bersy, could i make a request to put my objects patch in the first post in this thread? it's 952 objects, renamed, updated, and for now, complete. you can find it on the first page of my thread, first post.

i also wanted to know if, when i add stuff to the upload, if i upload it again, and somebody already has it installed on their computer, will it overwrite my old patch and update it with the new? nothing would be renamed/replaced, of course. just added to, so i don't have to have more than one objects patch.

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Bersy
Bersy


Honorable
Supreme Hero
posted February 22, 2013 04:30 PM

Sorry, fred, I'm inactive now. If someone active wanna make custom set of mods/maps (probably all of them) and update them as topic author, let him create new thread.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 22, 2013 04:40 PM

i'm not sure what you mean by "inactive". maybe it means that you no longer have access to the initial post? hopefully you're not leaving the forum. if you do, good luck to whatever the future has in store for you.

i'll see if a mod can do it then.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 22, 2013 07:11 PM

Hello again, I would be glad if you could give me a special advice. I use Sagamosa script with ERA II and I know that is not supported  mod and rather buggy, but maybe you have some experiences about that.

So I'm when replacing artifats in heroe's backpack or putting them on hero, his stats wildly jumps on high numbers and then again on 0. When I'm periodically clickin on artifacts, it periodically circles the stats numbers. It's very strange and game is definetly unplayable. So I only hope for your help, cause Sagamosa mod is one of the best.
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Freedom comes at a price

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 22, 2013 08:00 PM
Edited by Salamandre at 20:01, 22 Feb 2013.

Upload save and list of mods in use.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 22, 2013 08:11 PM

Here you are:
WoG
Secondary Skills Scrolling
Sagamosa
Morn Battlefields
New Interface Mod
New Music Pack
New Sounds Pack
NIM Rampart
Vallex Portraits
Yona
Bubble Arrows
Fred's Objects
resolve battle
New Objects Patch
Training Facility
HotA_objects
WoG Revised
Heroes Renovated
Better AI
Fast Battle Animation

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Freedom comes at a price

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