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Heroes Community > Other Games Exist Too > Thread: Total War.
Thread: Total War. This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV / NEXT»
Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted February 28, 2017 11:35 AM

I waiting for Skavens. When they will come?
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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted February 28, 2017 12:16 PM
Edited by tSar-Ivor at 23:25, 01 Mar 2017.

Loool I'm dumb af, fighting 3800 Mousellions as Bordeloux with an army of 1600 (250 knights rest men at arms and archers). I thought Knights got buffed, so I used them as my frontline for a devastating charge, they stood their ground longer than normal mod Bretonnia so kudos for that. My objective was to cuck the Red Duke with everything I have then watch his army crumble to dust.

The funny thing is after my 'Valiant Defeat' with my much depleted army of 600 vs 2000, I almost obliterated his entire army, with just 80 knights charging into his flank broke the entire first army, with my archers secure I repeated till eventually I was broken by the Ghoul king, (I he had 25% hp left, but my strength was totally spent).

He can't do anything with what he has left, but I can't help feel if I just fought the first battle as I have my second one I could've won a heroic victory easily. Also massive shoutout to the AI, both campaign and battle ones are really good imho.


Edit: FFS Alberic of Bordeleaux supposed to have the best knights in the realm ik this is for lore, but seriously I had knight errants get routed by friggin bats, BATS!!! If I had my way I'd strip these oath breakers of not only all their knightly privileges, I'd strip them nude force them to take all manner of potions and whatnot to dull pain (I'm not cruel), give them nothing but a sword and force them to the frontlines to prove their worth. Those that stand their ground and prove their merit will be welcomed back with open arms.


Turn 50 Finally have a grand army to take on Mousillon once and for all thanks to my unification with Lyon. The grand battle that ensued I had to play on lowest graphics for a whopping 19 fps:

Battle results

Massive shoutout to grail pilgrims, those buggers stood their ground to the last, I had at least 3 of em get totally wiped out and they didnt flee once. I shall weep for them. (oh you guys cant see the reinforcements, ye I had mostly reliquiers and halberdiers, he had more zombos and a bunch of friggin vargeists)

The enemy ai is alright, but gets screwed over rlly easily with vision, like I had all my knights hidden on the left flank and just obliterated their flanking black knights (while on the right flank my halberdies cucked the others, one of my archer groups was constantly harassed by bats that were disintegrating from the getgo just wouldn't die)
____________
"No laughs were had. There is only shame and sadness." Jenny

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Stormrider
Stormrider


Hired Hero
posted May 11, 2017 11:49 PM

I hope they come up with a Total war China dynasty.

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 06, 2017 04:38 PM
Edited by tSar-Ivor at 17:14, 06 Sep 2017.

Oooh just checked on Warhammer II now that I had free time, and apart from the rich monster laden major factions what caught my eye was the fact that you can play the Old and the New world together in some sort of Mega campaign, which they're releasing shortly after release. Although it sounds fab each of the factions will still have their own objectives to complete, old world surviving the chaos invasion and the new being about the contest for the vortex, but there is room for interplay. Plus my main hope is to see some extra minor factions, particularly skaven pop up all over the Old World, especially at Eight Peaks or in the Empire provinces.


On a different note, I tried out the Wood Elves, lost about 7 times on VH difficulty, crap quality troops mixed with no walls on your capital (the two combined...) on top of that being constantly fund stricken so can't maintain a large enough force.

I played them two more times after that, I let go of the first game since I still felt like I was doing things wrong, even though I was far more successful I still felt like I hadn't achieved anything by turn 70+. The next game was perfection, pretty much the same scenario but I realized at last how the elves play and what they're about.

The elves are essentially horde mode, raze and settle (when you are absolutely sure), dont worry about your budget, razing/winning battles gives so much money, plus revolts are possibly your best source of income lol, the outposts you get are cheap to build and so are the buildings so enemy raiding has no affect nor do the sieges against these outposts, and destroying a full army of rebels with just your garrison (i like to recruit a lord for the battle turn then disband him/her, just so I can auto battle it as time went on it got tedious having to win those semi-clutch outpost battles). And you rake in something like 5-10k per rebel army. Orion who I had dealing with rebellions in the home province could rake in 10-15k, from battle income and releasing captives.

So keep your main army constantly moving never get bogged down, with the wild hunt position in your council give it to your main general (I left orion at base, your glade lord needs the council movement perks to out run anything imho and keep getting to those less defended settlements with ease). Main issue was settling razed settlements, I felt like I did this too often for comfort especially when in enemy territory, later on i had 9 armies 4 of them equipped with elite battle ready troops and the others for colonising and fighting off smaller enemies/rebels.

I was running a deficit for the entirety of the game, perhaps the real game changer was when I sacked Tilea's capital pretty early (turn 30-40), which netted me about 120k, settling it gets you a special garrison with a dragon. I invaded the badlands and just kept razing, while a second army of unshielded eternal guards settled as they followed my army. One mistake I made this game was not realizing that 2 of the elven faction's armies are 'stuck' in the wood, as soon as you have open borders with them they will start expanding and conquering effectively, I made a military alliance with them to rake in a ton of amber.

It wasn't till turn 180 that I effectively balanced my budget and that's after owning like 50 provinces, most of my expenditure was settling, chaos hordes would go out of their way to raze remote settlements which was annoying, even the dragon settlements of Couronne, Altdorf and Kislev were easy prey (Couronne and Kislev had 15 man garrisons, since Altdorf had a manditory port I couldn't get the additional garrison boost). They were still amazing as a support if I had an army nearby.

In the later game it got a little tight around turn 120, since with chaos going ham on the world, I was limited for places to sack, I still needed what remained of Bretonnia to hold the North, and my Elven allies to hold the Grey Mountains. On later invasions even the Top-Knots sent 3 full stacks to Talabheim, tho it did become frustrating when allies would attack each other, though eventually I found a way around it, just sided against my elven allies, then immediately made peace and resumed all treaties, but in 1 turn they still screwed me over in multiple places). Also, I did feel like I was auto-battling a lot more than I usually do, but then again I dont think I ever had such a solid command of the game with such crap quality units at my disposal, IIRC I fought about 135 battles of which 40 were manual.

All in all, this was my most successful campaign yet, with a faction that was really fun to suss out. I do hope they improve the trade system in the next game, the game ought to consider two capitals connected if I have vassals and military allies between us, I couldn't even trade with Bretonnia which was annoying (or at least let us change our capitals, or both).

_________________________________________________________________

Now I started my Dwarven campaign as Clan Angrund, I honestly have no idea why people thought this faction was hard. Diplomatically speaking, I was on good terms (military access n defensive alliance) with everyone I met, all the Bretonnians, the 3 wood elves, Tilea and the Border princes were the only trade partners and military allies (and the empire but only trade), n Estalia the only other military alliance, couldnt trade with them sadly.

So far the campaign is going really well, did have a small hiccup, when I declared war against Mousillon for money (Carcassone gave me like a grand which I took thinking no risk to me). Then 3 full stacks of undead just stroll through the Elven lands unhindered, am like guys?! These armies had to first walk through Bourdeux, then Carcassone then the Elves to get to me, 3-4 hostile factions. In the end they didnt do much and just fled, but it meant 3 different grudges which is my only problem with these Dwarves, I have 12 concurrent frigging grudges, everything from killing heroes to random peeps that enter my lands then flee (there's a beast tribe that raided me and now's on the opposite side of the map...).
____________
"No laughs were had. There is only shame and sadness." Jenny

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 02, 2017 03:04 PM
Edited by tSar-Ivor at 15:05, 02 Oct 2017.

Hmm, Warhammer II feels a little off (was terrible when I tried playing with Direct X 12, on 11 it's perfectly fine). Idk how to put it, reminds me a little of Rome II on release (but without the insane bugs or the super ugly portraits/lack of personality, so it's got those), right now as Tyrion I'm pretty much dominating right now. Unlike the more balanced Wood Elves from WH1, high elves are ridiculously well rounded, their archers are beast (if a little frail), they have some amazing infantry (looking at you lion axes, but even the pleb spears are pretty sturdy). Warhammer one it almost felt like you're handicapped when playing as Elves, since they rely on great micro (so kiting with the archers) rather than raw stats making it a highly adept faction to play. Contrast that to High Elves who are just so damn strong, great archers, sweet shock cav, with Dragon Princes for late game ones, (much better than Wildwood Riders) they get like 3 different types of dragons and two phoenix types, their archers and ballistas are just beeeast. On very hard I pretty much obliterated the dark elves that you fight (though you're meant to kinda, but a little on  the easy side). Anyhow this might get patched down the line, not yet fought any other major power yet, just chillin on Ulthuan which is annoying, I wanna go out there and conquer, not kill other High elves.

Overall pace of battles is a lot faster though like Rome II was, I think Warhammer was the first to hit that peeeerfect balance between the slow n steady of Medieval 2, and the quickpace of Shogun 2, and Warhammer did it exceptionally well imho (so battles would average around 10 min, including set-up, late game could be 20-30). Warhammer 2 is a little on the fast end.

Hiring mercs is pretty fab though, not sure about vs Ai since my elite full stack merc force was wiped out in one turn, but can see it pissing off other human players, hoping to have fun with that in MP.

____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 02, 2017 07:22 PM
Edited by blob2 at 19:23, 02 Oct 2017.

I might be updating (or rather changing) my machine soon, and Total War Warhammer is the first thing I'll want to dig in. Are there any rumors of a "complete" edition of the first game?

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 02, 2017 07:53 PM

Not sure, though I absolutely hate micro dlcs and the like, CA's method of doing it doesn't hurt as bad, what they do is add the new factions/legendary heroes to the grand-campaign whether you own the dlc or not (so you can still interract with them and the map gets changed and expanded to accomodate the new races/factions), but you can't play as them until you own a particular dlc.
____________
"No laughs were had. There is only shame and sadness." Jenny

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 11, 2017 10:25 PM

I wonder who decided Mazdamundi's start was easy and Kroq-Gar's hard. Breezing through the Southlands while I had to make pause several times in Lustria, even against the initial enemy. Oh well *goads all the Carnos on some elves*
____________
It is with a heavy heart that I must announce that the cis are at it again.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 18, 2017 09:20 AM

So I upgraded my machine (actually I've bought a new laptop) and I'm finally able to comfortably play TW:W games.

I'll start with the first game, and my question is: do you guys recommend playing a particular faction/general? I didn't want to read too much into the game because of spoilers, but maybe there are factions which are especially fun to play/have a good campaign story or are simply best to play from the get go. I went with the traditional 'human faction' approach cause human-based factions are traditionally the all-rounders in fantasy RTS games... then I'm thinking of playing Vampire Counts.

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Tsar-ivor
Tsar-ivor


Promising
Legendary Hero
Scourge of God
posted November 18, 2017 02:51 PM
Edited by Tsar-ivor at 14:53, 18 Nov 2017.

Every faction has a unique playstyle (without mods or payed dlc "humans" essentially comes down to either Bretonnia or the Empire), personally I go by what I feel like. The Empire is the natural go-to for starts, later game with tanks and musketmen they will feel less medieval and more of a Steampunk faction. Bretonnia will never develop into that relying on some very fine Grail knights (two types) and a host of other units, a selection of peasant types that need to be used well to be effective. Initially I hated them for how weak they were, but once understood and mastered they can be so damn powerful (for me these days it's almost always Bretonnia, just love how the units themselves are only as good as the commander).

So again the question is do you want a medieval faction (Bretonnia), or a late medieval one that will develop into a steampunk faction?

Vampire counts are also very fun (again these days I always play Vlad Von Carstein), Vamps place extra focus on heroes and starting out with Vlad (and the ability to purchase Isabella outright) not to mention 2 vampire heroes to boot makes the start for them fun (they have no capital so the start is quite exciting).


____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 18, 2017 07:59 PM

I forgot to mention I bought the "full package". There was a nice sale on Steam so I bought all DLC in one go. That widens my choice of factions a bit

So far I'm enjoying Empire. They're probably a faction that is most reminescent of a traditional Total War game with barebone unit types (swords, pikes and crossbows).

I know there are internets and other stuff but do you guys recommend a particular approach with this faction? I want to play it my way, but maybe there are a few things one should look out for when playing them? Like "this technology is a must have" or "don't invest in these types of units"? I would be gratefull for any insight. I played Total War games in the past, but this one is a bit different. Economy is trimmed down a bit (and I like this actually), whereas commander customization is a lot more expanded. Any particular perk choices to focus on, or build choices? Thanks in advance

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Tsar-ivor
Tsar-ivor


Promising
Legendary Hero
Scourge of God
posted November 18, 2017 08:51 PM
Edited by Tsar-ivor at 20:52, 18 Nov 2017.

So long as you secure your home region (4 provinces around Altdorf) you can pretty much complete the game off the back of it, my first run through the entire world fell and it was just Altdorf alone (plus greenskins) fighting off the endless hordes of Chaos.

As far as tips go, go at it as you please imho, settlements interract, so building a smithy in a small town corresponds with say a barracks in another (within the region), I love this aspect of the game, when I started out I just wanted to cram everything into Altdorf.

You can rename any city, renamed Altdorf to Gehenna.

Armour penetration will be a must for late game (turn 100 plus), greatswords, muskets/cannons tanks, and Reiksguard/hypgryps all a big hit, plenty to choose from. Since you'll be fighting a crap ton of monsters and abominations I always place extra emphasis on quality over quantity (not to mention hiring extra armies costs a lot more, but eventually you will need 1-2 more armies minimum).

When I played Elves I had 7 full stack armies and 13 smaller lords, -13k a turn (70k out and 57 aprox in), but I had 250k disposable income since Elves are essentially a raiding faction (horde but with a base). Took me 6 games to finally understand how to make them work (kept losing inside of 30 turns bankrupt with crap units, best elven archers lose 1v1 to bretonnian peasant archers lol).
____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 19, 2017 12:18 PM

Cool, thanks.

Yeah I noticed that you have a few towns per province which correspond with each other. Btw are there more ways to raise public order outside of building a Tavern, hiring a Lord with specific ability or switching off taxes (this one is rather hard to do from the start as you need income)? I belive this game pushes a more agressive gameplay then previous Total War games so you don't need to focus on keeping order in conquered provinces that much?

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Tsar-ivor
Tsar-ivor


Promising
Legendary Hero
Scourge of God
posted November 19, 2017 03:25 PM
Edited by Tsar-ivor at 15:29, 19 Nov 2017.

Luckily public order is for the entirety of the province (this can also be a bad thing say if there's a marauding Greenskin/beastmen army raiding around your peripheral regions they'll affect your entire province). Most reliable for early game are: Making sure nobody is raiding in your lands especially beastmen (and make sure there's no vampire count heroes - vampires/necros or whathaveyou in your lands, use your heroes to remove them at your earliest convenience), use your Captain of the Empire (you'll get one pretty early on) and activate him anywhere in your province, he will level up soon increasing his public order boost, not to mention getting the corruption reduction on him, this will reduce the effect of being close to the damn vampires.

That said, while I don't recall ever utilizing this strat as the Empire (as I said I started out with them and after played and developed strats by playing other things), rebellions can actually work heavily in your favor, especially since they'll attack your capital it's very easy to defeat (I normally prioritise getting better defences for Altdorf) then you rake in the post-battle loot and release prisoner money.

I did have a scenario once when a massive rebel army gathered, but I was already besieged by Greenskins, the rebels attacked the greenskins in the back lol ^_^' (it depends entirely on the type of rebels, if they're not humans they'll raze your settlements if their race cant occupy).


Edit: As for your latter question, most of the factions around you will be Empire provinces so if you're great at diplomacy you can ally and eventually confederate them (especially mid-late game they'll be desperate to). Altdorf is also an amazing capital to have since you have access to a river connecting to the sea, which means you can trade with so many people, use this to your advantage.
____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 19, 2017 05:17 PM
Edited by blob2 at 17:18, 19 Nov 2017.

I'm getting the hang of Public Order, still it irritates me that you need to keep your Heroes close to the endangered cities. I have this hero specialized in Public Order (skills + Arch-Lector office) and all he ever does is go from town to town to maintain it I did get a Captain hero, and it was a close call as I activated him in a province that had like -97 PO (I was focused on battles in a different area and didn't notice how bad it went down there).

Tsar-ivor said:
Edit: As for your latter question, most of the factions around you will be Empire provinces so if you're great at diplomacy you can ally and eventually confederate them (especially mid-late game they'll be desperate to). Altdorf is also an amazing capital to have since you have access to a river connecting to the sea, which means you can trade with so many people, use this to your advantage.


Does trading work by simply having Peace Traties or do you need some additional actions? Is expanding a Luxury resource (or how is it called) like Pottery worth it?

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Tsar-ivor
Tsar-ivor


Promising
Legendary Hero
Scourge of God
posted November 19, 2017 06:43 PM
Edited by Tsar-ivor at 18:48, 19 Nov 2017.

Public order is province wide .

And no you need an actual trade agreement, many factions you wont be able to trade with (in the diplomacy screen there should be a bubble indicating whether or not your capitals can connect), land  trade routes are nigh impossible to establish (and without mods you cant move capitals), so capitals on a large river or the sea are amazing.

The higher the difficulty the less likely other factions are to accept your trade deals which annoys me to no end, I've noticed that if you both have tradeable resources (not just tariffs), the chance goes up significantly, but either you or them lack one they simply will not accept till later on.

Playing as dwarves trying to sell the finest quality dwarven brew to the damn elves and they aint buyin, luckily the Empire appreciated my goods.
____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 19, 2017 08:28 PM
Edited by blob2 at 20:29, 19 Nov 2017.

Tsar-ivor said:
Public order is province wide .


I know, bad wording on my side. What I meant is that I needed to move my hero into cities that are not in my main province. I conquered a few towns on the way (from provinces other then Reikland) and local community probably doesn't like the fact that I annexed them into my kingdom

I actually like that they trimmed the managment a bit. Warhammer games should have as little economy as possible.

But damn the game is good. The atmosphere, the polish. And the battles are so engaging. This is my first playtrough so I probably make a lot of mistakes, but you gotta learn somewhere.

Thanks for your feedback @Tsar-Ivor, it is really helpful.

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Tsar-ivor
Tsar-ivor


Promising
Legendary Hero
Scourge of God
posted November 20, 2017 03:13 AM

Yeah i thought i was done with TW after Rome 2 but CA has a way of making abominations followed by masterpieces (medieval 2 into Empire tw that's nigh unplayable without mods then Shogun 2 an amazing game).

Now after Rome 2 we had Attila which is what Napoleon was to Empire. And finally Warhammer a masterpiece.

Hoping to start a mega campaign soon which is the official combo of warhammer 1 n 2 on one map (playing nioh atm tho)
____________
"No laughs were had. There is only shame and sadness." Jenny

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 10, 2017 11:05 PM
Edited by blob2 at 23:27, 10 Dec 2017.

Finished my first campaign with Empire. Though it was playing on Normal there were moments I thought I would'nt make it, because Empire, being in the center of the world, is prone to attacks from every side. Conquering most of the human provinces took some time, plus I had some problems with Crooked Moon. They had this irritating habit of attacking me when I would least suspect it, especially when you're fighting on two fronts, and these damn Dwarves didn't finish them when they had the chance, somehow those green buggers managed to rebuild their army and I needed to redeploy my forces to fend the off (it wasn't easy). It ended up with Elves taking their capital lol. After that I timed my attack on Vampire Counts (victory condition) just at the perfect moment cause Chaos attacked right when I finished pacifying the Undead. It's good Vamps weren't as hard as I thought they would be. If I would struggle here then Chaos would probably overwhelm me. Chaos armies were hard hitting though. I needed to roll back, rethink my strategy regarding army placement (another irritating mechanic - Attrition) and try from a different angle. I succeded, and just at the right moment cause there were some dangerous manuvers going on in the South (although I was allied with almost every Dwarven faction and Brettonia). Oh and I listened to your advice about trading @Tsar, mid to late game I really pushed my Diplomacy: made trade agreements with almost every available faction, and assimilated the last few Empire provinces via Confederacy which is nice cause free armies + well developed provinces (though the -8 public order event hurts quite a lot).

That said I dislike this whole Corruption mechanic. You can't do that much about it (well you can reduce it, but can't shut it off completely I think), and why I know it's a type of a timer to give a sense of urgency, those $%! Chaos agents running around and hitting your economy are too much too handle. I probably should've invested in more Witch Hunters, but when I saw that my lvl 15 WH had problem with assasinating some lvl 1 agents (even though he killed at least 10 agents and had maximized Assasination lol) I stopped caring about them.

All in all I'm pretty sure I made quite a few mistakes or simply didn't know about some good practices (for instance I've read later that Musketman are really good units and you should buy a lot of them) but I think I did quite well.

I wonder if TWW II campaign will be more to my liking, I only hear good things about it, being better then the fight against Chaos invasion one.

The thing that bothers me the most atm is that I think I suck at battles. Don't get me wrong I'm able to win them, but auto-battle practically always yields better results (less casualties). It's a bit strange, cause I do have expierience with Total War games and I won countless 'unwinable' battles before. I think the fault lies with how much different the so called rock-paper-scissors system works here. There are some irregualar unit types and I cannot wrap my head around them. It sucks there is no tutorial which would at least tell me how I should organize my units, which types to use against which (I'm not that good at reading 'online manuals', I'm more of a watch-and-learn type of person). The morale system also bugs me, as some units can really ^&* you up, just because they won't run away...

Are there any good tips regarding battles somewhere?

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tSar-Ivor
tSar-Ivor


Promising
Legendary Hero
Scourge of God
posted December 11, 2017 12:02 AM

Regarding the agent thingy, do note that it takes 1-2 turns for people to refresh, by that I mean that if you fail to assassinate a character they become 'guarded', at which point low level agents can't even touch him (0% chance of success), while even the best will get only 5-15% chance.

I personally used my witch hunters with my main army, since chaos have high armour and a crap ton of heroes, armour penetration and silver bullets come in handy (in multiplayer double witch-hunters were hell to fight).
____________
"No laughs were had. There is only shame and sadness." Jenny

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