Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Total War.
Thread: Total War. This thread is 22 pages long: 1 ... 9 10 11 12 13 ... 20 22 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 14, 2013 01:28 PM

Well, the campaign map is still pretty laggy for me (very minor improvement) but the end turn time is now considerably lower. Still need to test a large-scale battle though.

In other news, maybe my old GeForce 9800 GT is giving up the ghost... Will wait for the next patches and if there's no serious improvement, I'll probably get a new video.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GunFred
GunFred


Supreme Hero
Sexy Manticore
posted September 14, 2013 11:13 PM
Edited by GunFred at 00:18, 21 Sep 2013.

OP pikes are OP, not even Spartans(very hard) can resist pikes on river crossing battle(had to split forces on two places)...
I would have won if not for that blasted morale.
http://cloud-2.steampowered.com/ugc/635295181790509848/704EA40D47F6105F980CE3979DD32B8649E50875/
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 16, 2013 10:39 PM
Edited by Zenofex at 22:40, 16 Sep 2013.

I completely dropped Rome as a faction and will probably not use it until Creative Assembly come up with a decent AI. It's just not fun to trample armies of 5-6k men with a single legion, taking 200-300 losses in the worst case. It's not that Rome are overpowered (well, maybe a little but this remains to be seen), just nobody fights back.

I started with Parthia on Very Hard and there's quite a difference. The remnants of Alexander's empire all have alliances with each other and are placed exactly on the route of your expansion and the rest of the neighbours are either already at each other's throats or declare war on the entire world (including you) within a few turns. You are the proud ruler of a single region, not even a capital region, and the only decent unit that you have access to immediately is a melee cavalry (Median Cavalry, quite decent actually). Less than 20 turns after the start I'm at war with 10 other states and actually had to reload TWO battles because I lost... Yes, very crappy initial infantry and large enemy armies but until that point I didn't think that losing is even possible in Rome II.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 18, 2013 03:07 PM
Edited by Tsar-Ivor at 15:16, 18 Sep 2013.

Played my first multiplayer battle, finally got a good 10k army set up, very balanced, the battle itself was not too impressive since my enemy left after my minor skirmish ended with his archers being utterly decimated by my slingers O.O

Also the terrain is still glitchy as all hell, but at least I don't lag at all anymore.

@ Gunny: Mind scaling your picture down, pwease.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 20, 2013 05:02 PM

I'm thinking of adopting the Zulu's crab strategy, as in the body holds down the enemy while the pincers move in on the flanks and rear, I did this with cavalry and swordsman infantry to extremely good effect.

Also, I've noticed that if you outnumber the enemy cavalry then enemies tend to be more passive and easier to harass.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 21, 2013 05:09 AM

Patch 3 beta is out. Campaign map is pretty much fixed for me (still not ideally smooth but about twice better than before) and the AI is somewhat improved in certain areas like town defense it seems. People report that it tends to do even dumber things from time to time after the patch though so I'll have to play for more than 1 hour (that's hard lately) to see for myself. Quite a big change is that the units are now harder to kill (more health for all units, some infantrymen have higher defense), the melee damage is reduced, so the fights are longer overall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 21, 2013 11:17 AM
Edited by Tsar-Ivor at 17:55, 21 Sep 2013.

My theory is that they've made the AI scripts so complex that the AI is rendered into little loops of stupid.


Edit: I'm so dumb lol, I tried to play Athens with Macedonian tactics, but Athens has is far inferior. (as in shock cavalry with pikeman, light infantry and skirmishers) I might go back to traditional hoplites or simply move unto the Macedonian faction. But in all honesty there's something subtly off-putting about the game.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 21, 2013 08:17 PM
Edited by Zenofex at 20:18, 21 Sep 2013.

Just one? The game's half-finished, that fairly obvious. Formations don't work properly, testudos increase the casualties from missile fire, phalanxes break on impact, the AI tries to rush through your troops to get to the victory point during sieges and generally fails on many levels, the sea battles are a total chaos, the random events stop completely for no apparent reason in some campaigns, the political system is a total mystery and particularly it doesn't seem to affect anything but when you'll enter a civil war, the Roman generals almost always develop negative traits for no apparent reason, the "retinue" cards are almost identical, massive city gates can be destroyed with torches... The list is huge, really huge. The good part is that CA patches the game regularly and addresses not only technical issues.
But yeah, we experienced a Ubisoft-style release, once again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 07, 2013 09:06 PM
Edited by Tsar-Ivor at 21:11, 07 Oct 2013.

I felt like continuing my Empire total war game, essentially the situation is that Prussia had roving armies of around 8 thousand men west of Warsaw, while at Warsaw I had an army of 4500 elite men, and in East Prussia I had a special detachment of grenadiers (1250 of them) that protected East Prussia from attacks by West Prussia. I also had around 3000 men raiding around the Prussian capital, these guys cut their way through the enemy line (they have 4 detachments of Winged hussars as well as the best of the best <3) and also cutting the enemy legion off from reinforcements, my hope was that the enemy would send at least half (if I was lucky then almost all) of their men to save their capital, unfortunately the AI seemed little bothered and merely patched up the hole that I made, at least I cut him off, plus he made an ambitious attack toward Warsaw that split his army up to raid different towns, allowing me to pick them apart.

Right now with my main army I managed to butcher the two Prussian armies around 7 out of the 8thousand are dead, the rest are holed up, but I suffered substantial losses to my professional army, luckily once my 3000 men arrive from the Prussian capital I'll be able to drive the enemy from Warsaw territory, then from West Prussia.

(the beauty of the matter is that my Winged Hussars simply butcher his flanking cavalry, and my WH rear attacks are devastating as all hell)
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 12, 2013 08:16 AM
Edited by JoonasTo at 08:16, 12 Oct 2013.

Hyrule Total War

An AMAZING mod, all by one guy. Nation specific UIs. Every nation has unique units with real variety. Horde nations to start the game with. Unique heroes. Original music. Oh yeah, like 20 nations. 20!

Even if you're not a Zelda fan I highly recommend you check it out.
If you're unfamiliar with the geography, take a look on the first turn with toggle_fow to get the basis of the geography. Everyone will get their starting units the next turn when you end your turn via script so you won't get any strategic info the first turn.

Does have some CTDs if you fiddle around with too much stuff in the menus but have yet to run into any in the grand campaign itself.

Oh yeah, it's for Kingdoms.


It should give you something to do while waiting for EB2 that's going to alpha in a few months!
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 13, 2013 07:10 AM

Two quick questions men; is army control better or worse in Rome II?

and of the older games, Is Kingdoms still the best for Mods?

Thanks in advance for any responses. I highly value all your opinions and don't want to waste any time with stuff that's going to give me major headaches.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 13, 2013 08:25 AM

Currently Rome II is in a terrible condition overall. The control during battle is worse than all the previous Total War games - the units have the habit to break formation at will, forget to reform when they are not engaged in combat, some people claim that certain units even attack without orders at times. There is also one cute bug which mistakes your attack order for an order to deploy a unit so sometimes you have to click several times to charge/shoot at something (or if you're "lucky" your soldiers will start walking casually toward the enemy an get slaughtered like sheep). Using skirmishing units and especially skirmishing cavalry is also a pain because they'll try to keep distance only from the unit that they fire at, not from the rest of the enemy army so you essentially have to manually control them all the time. And so on.
In short - don't buy it for now, the game is still very, very broken.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 13, 2013 10:06 AM
Edited by Tsar-Ivor at 10:07, 13 Oct 2013.

I've downloaded quite a few "mini" mods (but great nonetheless) for Empire Total war, bigger armies, much more units, and a general rebalance.

Shogun 2 is apparently very difficult to mod, you'll only find small mods for it, maybe by now some big project has taken off, idk.


Kingdoms on the other hand has a multitude of very high quality mods already.  
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
GunFred
GunFred


Supreme Hero
Sexy Manticore
posted October 13, 2013 01:34 PM

Tsar-Ivor said:

Shogun 2 is apparently very difficult to mod, you'll only find small mods for it, maybe by now some big project has taken off, idk.


Darth Mod for Shogun 2 is awesome.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 13, 2013 02:19 PM

Quote:
Arrows spread realistically and are powerful according to the skill of the bowmen,


Oh god yes!
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
GunFred
GunFred


Supreme Hero
Sexy Manticore
posted October 13, 2013 02:25 PM

The arrow spread was the most attractive feature of the mod for me. I really do not like the projectile feeling in Shogun/Rome. Medieval had the best feeling but lack of visibible range and other features.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 13, 2013 03:01 PM

Thanks guys, looks like I'll just sit tight, since I can't afford to throw away the $$.$$. Zeno, your description of Rome II sounds awful, and here I thought CA was a step above the crowd; everything seems to be headed downhill.

Good grief, what happens if CA starts taking the Modders out of the equation? Sounds like suicide.
____________
"Do your own research"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 13, 2013 06:32 PM
Edited by Tsar-Ivor at 17:47, 14 Oct 2013.

Wow, I got so used to playing huge battles on the mainland in a small area that I forgot just how massive this map is, I'm trying out the Dutch, but their colonies are a world away.

I'll probably settle for Austria though, and establish colonies myself, dislike being handed blobs of land in god knows where.

Edit: I've begun a new campaign as Austria, with the main aims of maintaining peace in Europe, but extending my reach to Greece and the Crimea, from there I want to establish key port cities then found colonies.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted October 19, 2013 11:40 AM
Edited by Tsar-Ivor at 11:48, 19 Oct 2013.

I'm thoroughly  enjoying the Austro-Hungarian campaign, the problem I had with Poland and Lithuania is that I felt too 'constrained'. In that campaign I only gained 2 very hard won territories, one that was very valuable (courland) and the other Moldovia. (ottoman held, no real value) In my Austrian campaign I aimed to change that.

As Austria my aims were to establish and overseas empire, while maintaining a respectable presence on the mainland. The starting economy and powerbase is flimsy at best, so the first thing I did is establish friendly relations with by Britain, Venice (very important for early trade) and Prussia, I wanted my northern flank as secured as possible. My first objective was to take Bosnia with the starting units in the southern regions, which I did successfully. (Ottomans withdrew most of their men to Greece and Constantinople, but left an army south of Serbia) At this point I broke my southern soldiers into two armies (Up north I had a few battalions of line inf with cannon support just incase) I sent one these armies to confront an Ottoman army in Transylvania, while the other clashed over Serbia. At this point I brought up fresh recruits (I was pumping them out 3 a turn) and also brought my northern army to push the balance in my favor, while also bringing a priest to pacify the region.

When I had a firm foothold in the Balkans, the Polish decide to attack, luckily all my allies (save the Dutch) jump to my aid, Britain and Prussia being the key players. I send my northern army to hold the north, while I send my main southern army to Athens,  while the other to Bulgaria. (however it took some time to replenish all those I've lost)

My northern army encountered 2 heavy Polish armies, so I decided to move around them and struck at Warsaw. I took the city, 2200 v 5000 militia garrison. (cities spawn HUGE numbers of militia, very annoying, but it has saved my ass a few times too) Worst thing is that most units fight to the death withing the city, so it was heavy melee fight in the breaches while I got 2 battalions to the flag. (one held it the other provided a buffer to keep them away)

However I had around 1000 men (but all my battalions) to face off roughly 7000 Poles, so i decided to burn the entire city to the ground. (I.e destroyed everything, even in the countryside) Then I thought of the brilliant idea to give the city to Prussia, this teleported my army to my border, though still in danger from the poles, if they chased then I would flee, but most likely they'd want to retake their city. Also for some reason this move destroyed all the buildings, either Prussia didn't cancel the order or it's a glitch. Poland sued for peace afterward, freeing my northern army, which I supplemented with even more line inf and sent an army of 5-6 thousand men (still not a "full" army) to capture Constantinople.

Athens became my main trading city, and it's the jewel of my Empire. Constantinople was severely crippled in economy, and the constant rebellions left it a desolate land, (heavily drained on my resources too) so I converted its port into a dockyard, and aimed to turn the city into a southern bastion rather than a trade city.

I was then fully committed to building a fleet, while punishing the Ottomans severely. (they almost recaptured Constantinople with an army of 8000 men that came out of nowhere )

Currently I'm trading ivory and getting some 4th ship of the lines out in order to transport my "colonial" army to capture some, well colonies. (I have my eye on some wealthy pirate strongholds in the Caribbean) Though I have no intention to expand into Anatolia, I've been sending forays into the area relentlessly, while blockading the Ottoman's ports with brigs. I know that on the highest difficulty the AI tends to cheat with money and such, but I still hope that my efforts are crippling him. He used to be getting around 3000-4000 gold via sea-trade, even if I remove all my ships from his ports the most he gets is 1k, so I must've hit him hard.
____________
"No laughs were had. There is only shame and sadness." Jenny

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 19, 2013 11:58 AM

Sorry to tell you but AI has scripts that add X amount to it's coffers when it runs below certain amount.


BTW. I know I enjoy reading about other's exploits in their empire building. Must not be the only one. If I were to make an AAR would anyone be interested?
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 22 pages long: 1 ... 9 10 11 12 13 ... 20 22 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0735 seconds