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Heroes Community > Library of Enlightenment > Thread: Behold! Battle of Death. Necropolis vs Inferno.
Thread: Behold! Battle of Death. Necropolis vs Inferno. [ This thread is 5 pages long: 1 2 3 4 (5) ]
Thunder
Thunder


Responsible
Famous Hero
posted August 24, 2002 01:33 PM

This battle has been 'over' for long. It seems that the coming Heroes 4 affected things too much. By the way, I wanted that every different upgraded Inferno unit (even Familiars and Magogs) would be in this fight, not that there are two massive stacks (Skeletons and Demons) ravaging in the battle.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 26, 2002 05:12 AM

But whenever I play Heroes and I get inferno, I never have any imps after week 1. Unless I get sacrifice and in that case I'll keep 50 or so. Don't tell me you don't play that town the same way?

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Thunder
Thunder


Responsible
Famous Hero
posted August 26, 2002 05:53 PM

Of course I don't have Imps! I upgrade them to Familiars! When you upgrade your Imps to Familiars you have a decent ground troops that can hit the opposite shooters on the round two! And as an additional bonus I get some free spell points when fighting against heroes! Lol!

Naturally, I used imps to transform them to Demons as soon as possible when I was still playing Heroes. But I did want to include Familiars to this battle. If you count the Horned Demons, you'll see that there are more of them than can be recruited from town (if you compare them to other stacks).
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 26, 2002 08:49 PM

You have about 1 month of recruits. Right?

I have more demons than that by the middle of week 3. I usually get one or two joiners for conversion.

Actually I really like imps. I love to attack large stacks of level 4 with just 4 efreets and 6 imps. Isn't that the greatest? The computer always attacks the imps. hehe. And I can use an imp to protect retaliations. Yah it's the best.
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