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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 1 Commander Pack
Thread: Heroes 1 Commander Pack
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted July 05, 2012 03:57 AM
Edited by kegolo at 16:22, 05 Jul 2012.

Heroes 1 Commander Pack

So for the Succession Wars mod I wanted commanders, but lack artistic talent, so I ripped 9 units from original Heroes to be the commanders. Some are recolored as I was working with 4 teams in H1 into 9 teams in H3. Pack includes defs, sounds, small and large portraits. Note that sounds are from H3 creatures and the background of the large portraits is H2 style. To make sounds work, add this script to any map or in any other working script:

!!UN:C7894027/1/88; !!UN:C7894051/1/88;
!!UN:C7894075/1/88; !!UN:C7894099/1/88;
!!UN:C7894123/1/88; !!UN:C7894147/1/88;
!!UN:C7894171/1/88; !!UN:C7894195/1/88;
!!UN:C7894219/1/88; !!UN:C7894243/1/88;
!!UN:C7894267/1/88; !!UN:C7894291/1/88;
!!UN:C7894315/1/88; !!UN:C7894339/1/88;
!!UN:C7894363/1/88; !!UN:C7894387/1/88;
!!UN:C7894411/1/88; !!UN:C7894435/1/88;



Download Here (Updated)

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Bersy
Bersy


Responsible
Supreme Hero
posted July 05, 2012 09:53 AM

Wonderful work indeed.

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Salamandre Online
Salamandre


Honorable
Undefeatable Hero
posted July 05, 2012 10:28 AM

Very nice, don't they need also 2 hex attack? Commanders can get breath in H3

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Kivo
Kivo


Famous Hero
posted July 05, 2012 10:45 AM
Edited by Kivo at 10:48, 05 Jul 2012.

Absolutely amazing work! Even though Im not a fan of the Wog commanders I have to say that these are looking great! Good option to have included in the mod. thanks.

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gk1981
gk1981


Hired Hero
posted July 05, 2012 03:02 PM

So wait, is this script allowing the replacement of original Commander sounds with custom sounds?  I know the original commanders simply used sounds from existing creatures, which was frustrating and sort of contributed to them being generic.

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Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted July 05, 2012 04:10 PM
Edited by kegolo at 16:23, 05 Jul 2012.

Yes the script basically goes to the memory address of the small 4 letter abbreviation for the creature (like pike for pikemen, pixi for pixies) and replaces the last letter with an X. So the sounds included are just cruX, monX, etc.

@Salamandre: Thx, fixed

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