Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 1 Commander Pack
Thread: Heroes 1 Commander Pack
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted July 05, 2012 01:57 AM
Edited by kegolo at 14:22, 05 Jul 2012.

Heroes 1 Commander Pack

So for the Succession Wars mod I wanted commanders, but lack artistic talent, so I ripped 9 units from original Heroes to be the commanders. Some are recolored as I was working with 4 teams in H1 into 9 teams in H3. Pack includes defs, sounds, small and large portraits. Note that sounds are from H3 creatures and the background of the large portraits is H2 style. To make sounds work, add this script to any map or in any other working script:

!!UN:C7894027/1/88; !!UN:C7894051/1/88;
!!UN:C7894075/1/88; !!UN:C7894099/1/88;
!!UN:C7894123/1/88; !!UN:C7894147/1/88;
!!UN:C7894171/1/88; !!UN:C7894195/1/88;
!!UN:C7894219/1/88; !!UN:C7894243/1/88;
!!UN:C7894267/1/88; !!UN:C7894291/1/88;
!!UN:C7894315/1/88; !!UN:C7894339/1/88;
!!UN:C7894363/1/88; !!UN:C7894387/1/88;
!!UN:C7894411/1/88; !!UN:C7894435/1/88;



Download Here (Updated)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Responsible
Supreme Hero
posted July 05, 2012 07:53 AM

Wonderful work indeed.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Honorable
Undefeatable Hero
posted July 05, 2012 08:28 AM

Very nice, don't they need also 2 hex attack? Commanders can get breath in H3

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kivo
Kivo


Famous Hero
posted July 05, 2012 08:45 AM
Edited by Kivo at 08:48, 05 Jul 2012.

Absolutely amazing work! Even though Im not a fan of the Wog commanders I have to say that these are looking great! Good option to have included in the mod. thanks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gk1981
gk1981


Hired Hero
posted July 05, 2012 01:02 PM

So wait, is this script allowing the replacement of original Commander sounds with custom sounds?  I know the original commanders simply used sounds from existing creatures, which was frustrating and sort of contributed to them being generic.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted July 05, 2012 02:10 PM
Edited by kegolo at 14:23, 05 Jul 2012.

Yes the script basically goes to the memory address of the small 4 letter abbreviation for the creature (like pike for pikemen, pixi for pixies) and replaces the last letter with an X. So the sounds included are just cruX, monX, etc.

@Salamandre: Thx, fixed

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
< Prev Thread . . . Next Thread >
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0723 seconds