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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.5.2 - Discussion thread ~
Thread: ~ Heroes 6 patch 1.5.2 - Discussion thread ~ This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Miru
Miru


Supreme Hero
A leaf in the river of time
posted August 24, 2012 12:52 PM

Why does gold edition smell like no real expansions? They came out numerous editions for neverwinter nights, gold, platinum, diamond, etc.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 24, 2012 12:58 PM

Quote:
Why does gold edition smell like no real expansions? They came out numerous editions for neverwinter nights, gold, platinum, diamond, etc.

I agree. There is a trend in the industry that you rerelease the original game + something everytime there is something to compile.
The original Dawn of War had a Gold, an Anthology and a Platinum edition as well.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 24, 2012 01:29 PM

The only thing that would signal the end is a

Complete Edition.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2012 01:55 PM

The news about sim turns and RMG are most troubling, I am hoping they will bypass their issues one way or another.

But H6 is not over, I'll give you that.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 24, 2012 02:55 PM

Quote:
The news about sim turns and RMG are most troubling, I am hoping they will bypass their issues one way or another.

But H6 is not over, I'll give you that.


What makes the news about sim turns and rbg even more troubling is that Ubi said that in case of doing H7, it would most likely be in same engine (with similar limitations). This was in one of the interviews a bit back.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 24, 2012 02:59 PM

There are far too many doomsayers around.

Think positive!

If HoMM 6 wasn't such a profit earner they will learn their lessons.

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joker
joker

Tavern Dweller
posted August 24, 2012 03:26 PM

Quote:
There are far too many doomsayers around.

Think positive!

If HoMM 6 wasn't such a profit earner they will learn their lessons.




I agree whit you man i hope they learn something ,RMG more factions and a complex skill sistem and.....reputation sistem complex to...tnx

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 24, 2012 05:10 PM

Quote:
What makes the news about sim turns and rbg even more troubling is that Ubi said that in case of doing H7, it would most likely be in same engine (with similar limitations). This was in one of the interviews a bit back.


You may be jumping to conclusions here, Yas. Yes it is true that Ubisoft has said that they plan to use the engine in future installments. And yes, there are problems in BH's code that, for the time being, prohibit sim turns and a RMG. However, Code =/= Engine. The remark may be directed at other parts of the code, other then the engine. We've heard about the 'state' BH left the code when they could not continue the project, about the messiness and other things. So the limitation need not be in the engine itself, but rather the state of the code in it's entirety. Or something else.

Quote:
There are far too many doomsayers around.
Think positive!
If HoMM 6 wasn't such a profit earner they will learn their lessons.

I would agree about the need for a more positive view and less doom-'n-gloom around here. But I'm not sure what you mean with the last part. Are you saying that because Heroes makes Ubi money, they know they should invest in it? Or do you mean that when/if the next Heroes-project bombs, Ubi will know they've done something wrong?
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pitsu
pitsu


Adventuring Hero
posted August 24, 2012 05:41 PM

Quote:
There are far too many doomsayers around.

Think positive!


If JJ asks people to think positively then in my book it is not only a bad omen for H6 but for entire world.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2012 06:02 PM


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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2012 06:30 PM

Positive to the bitter end...


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2012 07:00 PM

The captain is awesome.

After a refreshing sleep I decided to get some duel action with the devs and take my revenge against Gabriel - which I did He switched to necro this time, another reaper. I also had a game with Denis which pit my Jeddite against a confessor summoner and it was most interesting too - until the battle froze around the end. I had a great army advantage but he had just used meditation and was about to summon some crazy light and earth elemental stacks so the outcome will remain unclear..

SoilBurn my friend, you just cannot appreciate the joy of a battle that was fought hard and lost I'd much rather get those than easy wins - though I have nothing against winning mind you ^^
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 31, 2012 11:53 PM

A small note on the Elemental conflux

Ou the yoy!!! I wonder if I am the only person who actually is happy that a feature of a dweling works just the way you wanted all of them to work.

To better understand. I loved Heroes II system, where units cumulated in neutral dwellings until someone bought them. It had that magical feeling  when you found a guarded tree city in the late game and after killing the guard, you had the option to buy 1K spirtes for you army. It was a nice choice and offten a twist in the outcome of the map. When you sadenly had 6 red dragons or 20 liches, that was an army to count with.

But the "Creature pool" itroduced in heroes VI destroyed this feeling. Heroes III made imho the bad step, when units no longer cumulated in their dwellings, but later games took it a bit to far.
I mean look at how dwellings work in Heroes VI, they give you a one time bonus of few untis and then, you do not even have the feeling they are there. They literaly only MINES that add  the "UNIT" resource. They are just numbers that just do not feel special and usualy do not change much.

But the conflux is a different story. it actually works just like the good oled Heroes II dwellings. Units spawm there in a fixed number from the start of the game, so when you enter it for the first time, you have a large number of units you can chose from. And thanks to this cumulation, they actually can change something.
ex: Its week 8, I have only 30 gryphons, but hey.. If I have the money, I can buy 36 Air/Dark/Light/Ice elementals, that are a nice option to replace my units.
You really have a motiv to play them. The Elemental conflux works how I think a Dwelling should work, and not as a mine that gives you +2 to unit population.  

I just really like how this building has been made and I think it is the right way to go.

Now I only want a dwelling for mermaids and a map where you can buy them and replace some naga units with them.
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted September 01, 2012 12:21 AM

The elemental conflux has never been very practical which is a bit of a disappointment. Perhaps if they made them cheap so that you could make a secondary elemental army it might work. The old system where you had units popping up everywhere was too much of a hassle, and now I think recruitment is more tactical as you don't just buy all the troops where they are, but think of where you need them.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 01, 2012 08:06 AM
Edited by Dave_Jame at 08:10, 01 Sep 2012.

Quote:
The elemental conflux has never been very practical which is a bit of a disappointment. Perhaps if they made them cheap so that you could make a secondary elemental army it might work. The old system where you had units popping up everywhere was too much of a hassle, and now I think recruitment is more tactical as you don't just buy all the troops where they are, but think of where you need them.


Sorry.. but that is exactly what is happening you give all the army you can afford to your main hero.. and reposition him with town portals there where you need him. In the meantime army-less  heroes explore the land and when they find a target of an enemy you use the "Chose what you want to lose" strategy. when you take one hero and position him near one of his Town forts and a second hero neat the other one near the second Town /fort. this is a 100% succesfull way how to beat the AI, Even if you are inferior to him when it comes to levels and stenght. He will not attack you if he is not sure to beat you with only small loses so he will rather deffend with most of his army in his town, why your 5 random units you found on the way take his other towns and forts.

There is aprox 0% procent of strategy in this. On smaller maps, you have to rush to get him or the game breaking "3rd town" faster then he gats you, on larger maps it is a boaring cat and maus game. Wich the player can win easylly due to his two braincells. And Also do not forget the "back up and enemy hero losses bug".

And for the elementals. You can buy aprox 100 elementals for 40k gold. that 400 gold per elemental (will double check on this to be shure). If you have enought gold in your game even 50 elite troop army is enought to substitute the main hero in creeping and can very well work as a secondary army (Last game experience) and/or can very good fill in the gap after a bigger battle if you lost an entire stack of units.

Also their population is 4 wich is more than the basic population of all units. Take into account that they comulate from the start of the game. and you do not need more then 2 confluxes to be enought so substitude one castle. On most maps you do not get more then one or Tìo castles for each player, so finding an unused coflux or two is a great unit boost.
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We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Naki
Naki


Known Hero
posted September 01, 2012 10:58 AM

Quote:
A small note on the Elemental conflux

Ou the yoy!!! I wonder if I am the only person who actually is happy that a feature of a dweling works just the way you wanted all of them to work.

To better understand. I loved Heroes II system, where units cumulated in neutral dwellings until someone bought them. It had that magical feeling  when you found a guarded tree city in the late game and after killing the guard, you had the option to buy 1K spirtes for you army. It was a nice choice and offten a twist in the outcome of the map. When you sadenly had 6 red dragons or 20 liches, that was an army to count with.

But the "Creature pool" itroduced in heroes VI destroyed this feeling. Heroes III made imho the bad step, when units no longer cumulated in their dwellings, but later games took it a bit to far.
I mean look at how dwellings work in Heroes VI, they give you a one time bonus of few untis and then, you do not even have the feeling they are there. They literaly only MINES that add  the "UNIT" resource. They are just numbers that just do not feel special and usualy do not change much.

But the conflux is a different story. it actually works just like the good oled Heroes II dwellings. Units spawm there in a fixed number from the start of the game, so when you enter it for the first time, you have a large number of units you can chose from. And thanks to this cumulation, they actually can change something.
ex: Its week 8, I have only 30 gryphons, but hey.. If I have the money, I can buy 36 Air/Dark/Light/Ice elementals, that are a nice option to replace my units.
You really have a motiv to play them. The Elemental conflux works how I think a Dwelling should work, and not as a mine that gives you +2 to unit population.  

I just really like how this building has been made and I think it is the right way to go.

Now I only want a dwelling for mermaids and a map where you can buy them and replace some naga units with them.

Um, where is this thing you are talking about? Is it in the DLC/Expansion?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 01, 2012 11:38 AM

Quote:

Um, where is this thing you are talking about? Is it in the DLC/Expansion?


Yes, this map object has been introduced with the 1,5 patch and is related to the DLC, but you can find it on some maps whitout buying it

You can find it on two maps sofar. Both of them are based on maps from the DLC Campaigne and Scenarion
The first one is the legacy mape "anniversary" based on the world of VARN. The second one is the 2nd map from the DLC, I do not know what its name is in english. It's a rather small map for 3 players.
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We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 03, 2012 03:49 PM

We've know this to be the case since 2005.
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Brukernavn
Brukernavn

Hero of Order
posted September 05, 2012 06:03 PM

Regarding the latest entry in the news thread:
Quote:
Ubisoft Officially Ditches Always-On PC DRM

http://uk.ign.com/articles/2012/09/05/ubisoft-officially-ditches-always-on-pc-drm

While I don't know if it will change anything for Heroes 6 and it's future, It's good to hear that they finally listened...

PS: (To mods) The news is semi-related to Heroes 6 (because it seems that "no DRM" policy will only affect new games) so if you decide to delete this post I don't mind...

This is partly misleading (from Ubisoft's side). Because while they did get rid of the always-on DRM, a constant internet connection is still required for "online features" such as the conflux and Dynasty system. So in practice you're still required to be constantly online to enjoy the full game, they just traded the stick with the carrot, but you're still punished if you want to play offline.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 05, 2012 07:18 PM

Yes, there won't be any change in H6 regard, as we have been having a carrot all along (changed from stick at some point during development).

In essence, H6 was the first one WITH this change. And as we can see, it isn't as good as article would make one believe.
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