Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mods
Thread: Hero of Light mods This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Doc1994
Doc1994

Tavern Dweller
posted July 31, 2012 10:40 PM

Is it possible to change health of the certain units ?
Level 7 creatures which replaced Angels and Archangels in Castle only have 100,120 and 150 health.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fersch
fersch


Known Hero
Heral knight
posted July 31, 2012 11:06 PM

@HoL - Thank you from the bottom of my heart, for all of your outstanding mods and hard effort.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 01, 2012 12:14 AM

Thanks fersch I really appreciate it.

@Doc1994 once again you're off topic... If you want to edit Heroes (or my mod in particular) you need to learn ERM commands. Try the ERM help and discussion thread.

P.S. Of course they have low hit points. What did you expect when you get 4 of them a week? 250 hp?
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 01, 2012 07:32 AM
Edited by Slayer at 07:32, 01 Aug 2012.

Some of Doc's questions are worse than mine lol

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fersch
fersch


Known Hero
Heral knight
posted August 01, 2012 09:07 PM
Edited by fersch at 21:40, 01 Aug 2012.

@HoL - can you recruit bards in the dungeon castle or not ? i cant find any way too

EDIT: I think there i something wrong with how i downloaded my game or something ... certain creatures where there is 3 different choices to choose from, when i upgrade their dwelling, i only get 2 choices not 3. e.g with dungeons den of thieves (I have no bard) and enchanted tower in tower (i can only recruit sorceress and arch magi), so id really appreciate help if you know whats wrong.
Thanks!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 01, 2012 09:45 PM

Since you didn't read my previous posts I'll just quote myself then.

Quote:
It is normal not to see some creatures for the first week they are built. It is also normal not to have their growth added:

Falconets in Castle
Gold and Diamond Golems in Tower
Enchanters in Tower
Bards in Dungeon

Are creatures that are added in a form of an external dwelling: You get a standard production rate each week and it is lost the next one.

____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fersch
fersch


Known Hero
Heral knight
posted August 01, 2012 09:59 PM

Apologies! Thank you

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doc1994
Doc1994

Tavern Dweller
posted August 01, 2012 10:50 PM

Quote:
Thanks fersch I really appreciate it.

@Doc1994 once again you're off topic... If you want to edit Heroes (or my mod in particular) you need to learn ERM commands. Try the ERM help and discussion thread.

P.S. Of course they have low hit points. What did you expect when you get 4 of them a week? 250 hp?


Sorry for that. Tho I didn't get 4 of them per week but the usual 2.I saw your battery thing post and tried that, it's fixed now and makes sense. Thanks.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pianophile
pianophile

Tavern Dweller
posted August 02, 2012 07:21 PM

I really like your hack, 3.2 Tales of Amadar. Thank you for working on the project.

Although I am experiencing some bugs and I do not know if it is peculiar to my situation. When I purchase the creature banks (i.e. Kennel) without having upgraded the creatures dwellings themselves and later upgrade the creature dwellings it makes the earlier banks disappear.

For example: I originally constructed Kennels but have not yet build the  upgrade for hellhounds. When I finally upgrade the hellhounds/lycantrhrope dwelling the kennels disappear. Worst case scenario was that a demon dwelling which was earlier constructed disappeared.

I took out all other mods from the mod folder except WOG and fast battle animation since I am having some difficulty in consistently running the game with era II.  

But I like your changes. Cyclops are now much easier to obtain. And all the alternate creatures really add some decisions like Heroes IV which I really liked in that game. Thank you for the hack.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 02, 2012 09:42 PM

Hey...It's not a hack it's a mod

I don't understand what you mean by "dissapear". If you mean the name of the buildings (for instance Kennels -> Upg. Kennels) then it is normal. 3rd level creatures in Inferno is Lycans and Cerberi (Lycans are transformed into Werewolves on full moon). If you get these creatures then all is right. I changed the name of the upgraded building for the interchangeable creatures to match the new recruits.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 02, 2012 11:00 PM

Like this version a lot, it's a very, very good mod and you do each version with incredible speed! But a question is why did you remove so much choice from Tower?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fersch
fersch


Known Hero
Heral knight
posted August 03, 2012 08:36 PM

@HoL - May i ask what the "delving" effect on the kobold from dungeon does?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 04, 2012 10:20 AM

Also, what does the keyword Fury do? Saw it on Harpies.

Just another idea for harpies, maybe rename Harpy Hags into Harpy Marauder's, or Harpy Raiders, fits better with Stronghold then.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 05, 2012 04:41 PM

-> Delving means that in the end of the day the Kobolds will delve a shelter for the hero's army. So, a hero with Kobolds in his or her army will have Cover of Darkness when he or she stops moving. Opponent's (the next day) will not be able to see the hero. That's more useful on Multiplayer games.

-> Fury means that the creatures have basic Frenzy.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 06, 2012 12:45 AM

Wow, Delving is very nice.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 06, 2012 06:53 AM
Edited by Slayer at 07:00, 06 Aug 2012.

Ah ha!!!! I figured out the glitch that makes no spawns permanentley. It only does it to units like Firebird/Goblin/Ogre, the units that have a regular upgrade, another upgrade and/or another option, just simply return these back to the way they were before, and it should work for most players again.

(Units I can confirm it effects.)
Conflux Building/4 elemental choice
Firebird/Phoenixe's
Goblin/Hobgoblin/Wolf Rider
Ogre/Ogre Magi/ Troll


Also, the only current work around for players with this I can see is playing castle, it has none of that 3 screen options for units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pianophile
pianophile

Tavern Dweller
posted August 06, 2012 06:23 PM

Hello! I will try to run the mod again a new scenario. What I meant by my post before is that the building completely vanishes. The kennel upgrade must have to be rebuilt but I will retest it.

This iteration of your mod seems much more balanced than your previous one. Haven creatures seems to lose out more before since they had to more or less survive with the first five creatures for the initial stages as opposed to other factions. Thumbs up.

I like the idea behind mercenaries but the idea kinda wore out on me eventually. I don't know if they are good enough for a long game since to be effective, they must likely be a primary hero. The Anubis Warrior is definitely the most useful out of all of them so far.

May I clarify what the Acolyte exactly does? Thank you. I am enjoying your mod. I think it's quite well thought out.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pellish
Pellish


Famous Hero
posted August 07, 2012 01:21 PM

Your seaoriented faction has units strikingly similiar to those of HotA's.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 07, 2012 02:04 PM
Edited by Hero_Of_Light at 14:06, 07 Aug 2012.

Acolytes strike twice without retaliation.

As for the sea creatures they don't look like HotA team's creatures they actually are the same... Or at least they were made by Alex-Ander (they were released over a year now).

Not all of them though... The Triton (Cyan troglodyte) and Mermaid were made by me. I only took the two versions of Pirates and Sorceresses from HotA and the Sea Serpents and Nix. The Halcyon was an old animation/concept that was discarded.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slayer
Slayer


Adventuring Hero
posted August 09, 2012 08:17 AM
Edited by Slayer at 08:18, 09 Aug 2012.

Hmm, with the glitch I'm having with the no spawn units, I captured an enemy town with units in it and the units went negative.

Would that be a coding problem on it or something?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0603 seconds