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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Luck-Leadership vs Pendarf of Courage
Thread: Luck-Leadership vs Pendarf of Courage
Siryus13
Siryus13


Adventuring Hero
posted July 26, 2012 01:22 PM
Edited by Siryus13 at 14:55, 26 Jul 2012.

Luck-Leadership vs Pendarf of Courage

Since I haven't found any information about this, I've made a test:
I played with Rampart against 7x9999 Walking deads. My army was: 4k Sharpshooters one Azure Dragon and 3x350 Dendroid Soldiers.
In each situation I played 10 rounds, to see if I get luck.
(The ground-does not affect luck/morale if not SoD Special Terrain Type. I played all the situations on grass -that only means all my unist got +1 speed bonus, nothing else.)

Situation 1: Game mode: Impossible
            Secondary skills: Ofc Luck and Leadership is in.
           At this time I only shooted, with one unit and with the clone of it. The others ramined almost each time unused.
           Moral: Round 1-0 (0 times I got addittional move at the first round)
                        2-1 (first time I got additional move on my unit)
                        3-2 (second time...)
                        4-2
                        5-4 (fourth...)
                        6-5
                        7-5
                        8-7 (two times this round- 7th in total)
                        9-9 (OK- hope it now became obvious...)
                       |10-10|
           
          Luck:         3-1 (third round - only once got increased damage in the whole battle)

Total score: 10+1= 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Situation 2: All on: Luck-morale skill + Pendard + Mirth spell
            Army: same as prevous.
            Morale: 1-0
                    2-1
                    3-2
                    4-3
                    5-4
                    6-5
                    7-6
                    8-7
                   |10-7|

            Luck:   3-1

Total score: 7+1= 9
Conclusion: At this difficulty it seems that if you already have +3 for each stat it is worthless to go higher (I mean you dont need skill+artifact+spell) since it will not add any bonus. Its just waste of efforts, and place for artifact-other skill or other spell at that round...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Situation 3: Only  Pendard of Courage
            Army: same
            Moral: 1-0
                   2-0
                   3-1
                   4-2
                   5-3
                   6-4
                   7-4
                   8-7
                   9-8
                  |10-10|
           
             Luck: 3-1

Total score: 10+1= 11
Conclusion: Notice that the two meantioned secondary skills scored the same score (Situation 1), but the Pendard was good after the first (critical) rounds. I dont know if i was only "luck"-I mean real life random thing. I think this should be tested at least one more times.
But overall the effect seems to be the SAME.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Situation 4: Army!: Only Rampart units and each lvl is in! (upg units- so Centaur Captrain, Battle Dwarf... the number of the units is here irrelevant I think. Well could be less shooters maybe for the test, because then I would see the luck not only for 5 rounds whereas 6/7 enemy unts are not just in name (Walking dead), but also in fact dead.
            Again: Only Pendard is on.
            Another factor!-I moved with all the units.
            OK lets see! Moral: 1-0
                                2-0
                                3-1
                                4-2
                                5-3
                                6-3
                                7-5
                               ..-5
                               |10-8| (means +3 in the last round)
                       
                         Luck:  1-1
                                4-3 (I am not writing down 2-1, 3-1)
                                7-4 (hope it bacame clear already...)
                               |10-4|

Total score: 8+4= 12
Nothing to say here yet-see the next situation...->
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Situation 5: Army: same as prevous.
            Pendard only again.
            What is the difference then ?! - I moved only with the shooters (Grand Elf, since Sharpshooter is NOT Rampart unit, and moved with its clone)
             Morale: 4-1
                     5-2
                     7-3
                     8-5
                    |10-6|
             
             Luck:   1-1
                     4-3
                     5-5
                    |10-5|

Total score: 6+5= 11
Conclusion: Seems that the system is compensating the unused moves with more dmg for those you move with. We got one point less compared to the prevous Situation, but sometimes this tactics can be much better. (for example: I won a battle against my frind who playd necro and we stated no rules. So he had like 8,5k skeletons AND the army from his Necropolis. I only had the army from my Rampart. I lost the battle two times. Firstly I've put in the orb that prevents you cast any spell. And as he had better attack defence and gearter army, even with tactics (Elf at the corner guarded with dendrid and Dward...) I have lost the battle as I sad. I could only win (Yes I finaly WON ) with not moving with dwarf and the dendroid. All the others were attaking the skeleton. After the fist attack each round (that rly hurted-just imagine the retaliation of 8k skeletons from a hero with skeleton mastery...) So yes, the only way I could win was defending my shooter. If I'd made only one mistake the whole chance to win would be degreased to ZERO. Sometimes he hit my shooters with a spell, then I had to ressurect ofc, but the most epic moves were when he teleported the skeletons next to my shooter as he killed the dwarf so there baceme one hex space... but thats another story. Sorry for being so long here)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  -

Situation 6: Army: -||- (same)
            Now lets test the skills over the Pendard
            Moves: Shooter and not sure , but the others were almost unused... (I think... oO)
           
            Moral: 1-0
                   2-1
                   5-3
                   7-7
                   9-9
                 |10-10|

            Luck:  2-1
                   4-3
                   5-5
                ..|10-5| after the 10 rounds I shot the last W.dead and got one more times, but I counted only 10 rounds...

Total score: 10+5= 15 -> Wooooow! Best so far. (by 4 points)
Concusion: Yes, finaly- seems that having two skills off with these (luck mand leadership) you profit the most, if we look at how many times we got it. Thats your choice if it worth it to you. As you can see having either is good if you are playing a defensive hero. As I meantioned defensive hero and spells are good for those who are willing to count on luck, because even with skills you get these extras usually after the fisrs 3 rounds.

I think it would worth it to have a look at Fortress curses, how many times, if you have either...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Situation 7: Difficulty: EASIEST!
            Army: same
            ALL ON. (spell, skills, pendard)
            M: 1-2, 2-3, 3-4, 5-8!, 6-10!, 7-11, ...10-18
            L: 1-1, 3-3.
            Total: 18+3= 21


RATE/COMMENT/DISCUSS/-and correnct me pls if I did anything wrong.
I hope it you found this helpful or at least interesting.

-If I will have time, I'll check the Fortress... TODAY
...Checked: With skills: since there were more attaks, because 7/6 cratures are melee and I was attaking with all the number of lucks was more obviously.
So as I meantioned first situation was with the twi skills in.
                   second wirth Pendard only
                   thirtd with nothing
                   fourth with Angelic Alliance

What have I found out ?:
Can't say for sure, but the Pendard gave more adittional moves, while the skills gave just a bit more of Luck. I think it should have been tested in 100 rounds with high defence and low attack to say it for sure.

The creatures: Gnoll Maradeur- (not interesting).
               Lizard Warrior-
               Dragon Fly- weakening chance can be somewhere around 80% Here are thhe exact datas from battles:    1. 7/5
                                              2. 6/5-once attaked already afflicted creature.
                                              3. 7/4
                                              4. 4/4

So with math: 1: 5/7 = 0.714285714
             2: 5/6 = 0.833333333
             3: 4/7 = 0.571428571
             4: 4 / 4 = 1             -> 0.779761905

               Greater Basilisk-found this: Special: 20% to turn target to stone, stone lasts for 3 turns, stoned enemies take 50% damage, unstoned if attacked. (Here)
               Mighty Gorgon /again copy past/ : Special: 10% chance of killing 1 top creature of enemy stack per 10 mighty gorgons attacking.
One of the best upgrades in the game, we can forget the minor stats upgrades, the special abbility is awesome! Yes, even if it's an archangel commanded by a hero with 30 defence, he can die instantly from mighty gorgon's gaze. The more mighty gordons you have, the more enemy creatures will die straight away from the death stare. Group of 50 mighty gorgons will usually kill between 2-7 creatures outright just with their stare. Attack high level enemies, so that the special will be more effective. Take note that it only works on living creatures, sadly. If you have less than 10 mighty gorgons, splitting them into little stacks can increase the chance of their gaze working.
-I had 750 and even when I had "only" 420 they death stared all the times. Don't know yet what is the min number of them to still have 100% chance, but this is an awsome unit <-> and fearsome enemy. You have to be careful even with Azure Dragons when attaking them!
               
              Wyvern Monarch: chance to poison living enemies... ok here is my math again: s1.: 3 success/6 attack = 0.5%
                      s2.: 4 / 8 = 0.5
                      s3.: 2 / 8 = 0.25
                      s3.: 3 / 5 = 0.6     -> 1.85 / 4 = 0.4625%

              Chaos Hydra-


           
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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 29, 2012 09:34 PM

About DeathStare.
I would say "Especially with Azure dragons or level 8+ units" once DeathStare is bound to unit numbers. Only work on living units? Nice to know - that makes my strategy of buying 1 Dracolich and making it a henchmen for main hero, even if not playing necro, even better.

Since we are talking about morale skills/artifacts - is undead henchmen or summons affecting morale? (Yeah if yes Dracolich Henchmen is even more exploit feature since you have basically eight slot and you won't like to buy the second due to economics probably - and if it manage to level up it is very scary and you always can revive it if it manages to die).

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