Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: My Dungeon creatures
Thread: My Dungeon creatures
Damian777
Damian777


Hired Hero
posted July 28, 2012 07:33 PM
Edited by Damian777 at 19:49, 28 Jul 2012.

Dungeon by Damian777

Hello. This is my vision of the Dungeon in Heroes VI. Sorry for my poor English Im from Poland.


CORE


Dark Killer / Dark Assasin


Dark Killer
Cost: 75
Size: 1x1
Weekly Growth: 7
Physical Damage: 4 - 6
Physical Defense: 9%
Magic Defense: 5%
Initiative: 45
Speed: 5
Health Points: 26
Leadership: 3
Purpose: 6

Dark Assasin

Cost: 110
Size: 1x1
Weekly increase: 10
Physical Damage: 5 - 8
Physical Defense: 11%
Magic Defense: 6%
Initiative: 50
Speed: 6
Health points: 29
Leadership: 3
Purpose: 8

Invisibility - Special ability

Dark Assasins can become invisible by two rounds during the whole battle. When Dark Assasins attack they become visible.


Watcher / Beholder



Watcher
Size: 1x1
Weekly growth: 6
Range of attack from a distance: 50%
Magic Damage: 7 - 8
Physical Defense: 4%
Magic Defense: 17%
Initiative: 20
Speed: 3
Health Points: 15
Leadership: 1
Purpose: 7

Beholder
Cost: 170
Size: 2x1
Weekly increase: 8
Range of attack from a distance: 50%
Magic Damage: 9 - 11
Physical Defense: 5%
Magic Defense: 20%
Initiative: 30
Speed: 4
Health points: 23
Leadership: 2
Purpose: 8


Gargogyle / Lunar Gargogyle


Gargoyle
Cost: 120
Size: 1x1
Weekly growth: 9
Physical Damage:
Physical Defense: 8%
Magic Defense: 12%
Initiative: 30
Speed: 5 (flying)
Health Points: 24
Leadership: 4
Purpose: 3

Lunar Gargoyle
Cost: 175
Size: 1x1
Weekly increase: 11
Physical Damage: 8-8
Physical Defense: 10%
Magic Defense: 14%
Initiative: 35
Speed ​: 6 (flying)
Health Points: 27
Leadership: 5
Purpose: 4


ELITE

Minotaur / Bloody Minotaur


Minotaur
Cost: 330
Size: 1x1
Weekly growth: 3
Physical Damage: 16 - 18
Physical Defense: 29%
Magic Defense: 18%
Initiative: 25
Speed: 4
Health Points: 90
Leadership: 4
Purpose: 4

Blood Minotaur
Cost: 445
Size: 1x1
Weekly growth: 5
Physical Damage: 19 - 20
Physical Defense: 31%
Magic Defense: 20%
Initiative: 30
Speed: 5
Health Points: 95
Leadership: 5
Purpose: 5


Lizard Rider / Duet of Chaos


Lizard Rider
Cost: 530
Size: 2x2
Weekly increase: 2
Physical Damage: 15 - 16
Physical Defense: 30%
Magic Defense: 23%
Initiative: 40
Speed: 6
Health Points: 105
Leadership: 12
Purpose: 8

Duet of Chaos
Cost: 730
Size: 2x2
Weekly growth: 4
Physical Damage: 16-17
Physical Defense: 32%
Magic Defense: 24%
Initiative: 45
Speed: 6
Health Points: 110
Leadership: 13
Purpose: 8

Sign of Fear - Special ability
Lizard Rider / Duet of Chaos sends a sign of fear to one of the enemy units. The entity which received the character can not attack, counter-attack for 1 turn. Skills can be used only once during the whole battle.


Matriarch / Matriarch of Destruction


Matriarch
Cost: 525
Size: 1x1
Range of attack from a distance - 100%
Weekly growth: 3
Magic Damage: 19-22
Physical Defense: 20%
Magic Defense: 36%
Initiative: 40
Speed: 3
Health Points: 55
Leadership: 10
Purpose: 9

Matriarch of Destruction
Cost: 705
Size: 1x1
Range of attack from a distance - 100%
Weekly growth: 5
Magic Damage: 20-23
Physical Defense: 21%
Magic Defense: 37%
Initiative: 45
Speed: 4
Health Points: 60
Leadership: 10
Purpose: 10

Call of Darkness - Special ability

Matriarch / Matriarch of Destruction every three rounds can send a powerful black magic bullets for one of the opponent's creatures. Power unit receives the ball 40% magic defense, 10 and 10 use the leadership of two rounds.

CHAMPION

Shadow Dragon / Black Dragon


Shadow Dragon
Cost: 1730
Size: 2x2
Weekly growth: 1
Physical Damage: 52 - 56
Physical Defense: 49%
Magic Defense: 43%
Initiative: 50
Speed: 6 (flying)
Health Points: 310
Leadership: 15
Purpose: 10

Black Dragon
Cost: 2250
Size: 2x2
Weekly increase: 2
Physical Damage: 54 - 60
Physical Defense: 52%
Magic Defense: 45%
Initiative: 55
Speed: 6 (flying)
Health Points: 320
Leadership: 16
Purpose: 11

Dragon Fury - Special ability

Shadow Dragon / Black Dragon is able to once every 4 rounds to send the fiery blast of all the entities on the line before him. Damage: Standard Damage + 20%


Other champions who could be in the Dungeon


Ryakuran / Zaar


Ryakuran
Cost: 1370
Size: 2x2
Weekly increase: 2
Physical Damage: 40 - 45
Physical Defense: 40%
Magic Defense: 40%
Initiative: 60
Speed: 7 (flying)
Health Points: 245
Leadership: 1
Purpose: 3

Zaar
Cost: 1760
Size: 2x2
Weekly growth: 3
Physical Damage: 43 - 48
Physical Defense: 43%
Magic Defense: 43%
Initiative: 65
Speed: 8 (flying)
Health Points: 255
Leadership: 2
Purpose: 4

Blood Immunity - special ability

Ryakuran / Zaara can be untouchable by two rounds of physical and magical attacks throughout the battle. Over the two rounds will increase his attack (+ 2 per attack) and maximum health (10 for one attack). Improved statistics remain to the end of the battle.



Hydra / Abyssal Hydra


Hydra
Cost: 1695
Size: 2x2
Weekly growth: 1
Physical Damage: 56 - 60
Physical Defense: 50%
Magic Defense: 39%
Initiative: 20
Speed: 5
Health Points Points: 350
Leadership: 5
Purpose: 3

Abyssal Hydra
Cost: 2200
Size: 2x2
Weekly increase: 2
Physical Damage: 59 - 63
Physical Defense: 52%
Magic Defense: 41%
Initiative: 25
Speed: 5
Health Points: 370
Leadership: 6
Purpose: 4


Primary Recovery - Special ability

Hydra submersible capable of once every 2 rounds recover half of their current health points.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 28, 2012 10:54 PM

Not a hugely original lineup, but IMO draws a nice line between the overly-elvish H5 lineup and the rather chaotic H3 one. IMO the best way to improve it now would be to find something creature to replace the Dark Killer/Assassin.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 30, 2012 09:20 AM

i agree with Matt, and I think that for Dungeon, such a lineup maybe better than one full of innovation.
I, however, would keep the Dark Killer (maybe rename it) and take out Lizard Rider, replacing it with some Dungeonish creature, maybe Hydra.
also, I have no idea what Ryakuran or a Zaar would be...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
caracal
caracal


Adventuring Hero
posted September 26, 2014 06:46 PM

Jiriki9 said:
i agree with Matt, and I think that for Dungeon, such a lineup maybe better than one full of innovation.
I, however, would keep the Dark Killer (maybe rename it) and take out Lizard Rider, replacing it with some Dungeonish creature, maybe Hydra.
also, I have no idea what Ryakuran or a Zaar would be...


looks kind of like manticore/scorpicore to me

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0440 seconds