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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Grotto object in ERA (idea taken from HotA)
Thread: Grotto object in ERA (idea taken from HotA) This thread is 2 pages long: 1 2 · «PREV
solitaire345
solitaire345


Promising
Famous Hero
posted December 18, 2012 07:37 PM
Edited by solitaire345 at 19:37, 18 Dec 2012.

Are you sure the mod with dialog template is not disabled?
Have you by any accident renamed original dialog template file?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 18, 2012 08:18 PM

Yes, that was it. Thank you. After I modify it for random map play, do you mind if I upload it to Era mods page?  It will still be your name on the ReadMe file.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 19, 2012 12:51 AM

Download

I modified it for random map play, there are two alternate versions, one replaces Junk Merchant, the other Adventure Cave. You can install them both but don't enable them at once.

Decompress and put in mods folder, should be like this:
Era/Mods/Smuggler's Hideout(AC)
Era/Mods/Smuggler's Hideout(JM)

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solitaire345
solitaire345


Promising
Famous Hero
posted December 19, 2012 11:01 AM

Quote:
Thank you. After I modify it for random map play, do you mind if I upload it to Era mods page?  It will still be your name on the ReadMe file.


Perfectly okay. I have very little time to do something about this script so I'm glad that this is interesting to someone with more time

I plan to finish my RL works in few days and maybe then I'll try to slightly improve this script. I have these plans for now:
1) slight rework of dialog showing scheme.
2) backpack support with scrolling.
3) some basic rules for AI dumping unneeded stuff to exchange it for better stuff.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 19, 2012 11:19 AM

If you do that will you please use the new version so i wont have to do it all over again.

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted December 19, 2012 10:38 PM
Edited by Felipe at 22:38, 19 Dec 2012.

Unfortunately doesn't work with Sagamosa.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 19, 2012 10:55 PM

Sagamosa uses almost all timers, z vars and flags, why people still don't get that it will not work with any other erm based mods? Is stand alone.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 20, 2012 12:05 AM
Edited by artu at 00:06, 20 Dec 2012.

Felipe, what happened to your  debugging sagamosa project? That was you wasn't it?

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted December 25, 2012 02:28 PM

Quote:
Felipe, what happened to your  debugging sagamosa project? That was you wasn't it?


Making some progress. I corrected the bug with Ranger lvl 20, The Cleric level 5 is completely corrected now...

I am using most of my free time to add new creatures to the game so the Sagamosa project is making slow progress.

I am also changing Sagamosa to a better balanced game.

And also:
In the Sagamosa original the Alchemist have rogue advanced level skills. I always hate that, so I am changing all his advanced level skills to new ones.

But I didn't try hard to make Sagamosa and GRotto compatible.
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted December 25, 2012 02:44 PM

Quote:
Sagamosa uses almost all timers, z vars and flags, why people still don't get that it will not work with any other erm based mods? Is stand alone.


I completely disagree. I don't see why Sagamosa should be stand alone. I use Sagamosa with a thousand other mods with no problem. Some times I have to correct something here or there but it worth it.

I really like Sagamosa. It have nice images, it makes the cities and heroes classes unique, the playability change in a nice way etc...

There are enough free vars to edit the game using Sagamosa. I already did some nice changes and still using at least 10 other mods.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2012 02:58 PM
Edited by Salamandre at 15:03, 25 Dec 2012.

Sure, my point was addressed to those complaining (didn't you?) that it does not work with others. The only answer possible is "play it alone".

Or modify it to work with x/y mods if you want. It sounds to me that people complaining expect someone here should sit down and make the job.
It is their problem if they want compatibility, Era does not ensure mods are compatible one with each other.
____________
Era II mods and utilities

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted December 25, 2012 03:13 PM

Quote:
Sure, my point was addressed to those complaining (didn't you?) that it does not work with others. The only answer possible is "play it alone".

Or modify it to work with x/y mods if you want. It sounds to me that people complaining expect someone here should sit down and make the job.
It is their problem if they want compatibility, Era does not ensure mods are compatible one with each other.


I was not complaining. I was reporting. As I use Sagamosa and I think it is important to talk about it. If someone already have some tip about the bug I would like to know.
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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 11, 2020 06:57 PM

It crashes  on ERA 3.0.3

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