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Heroes Community > Other Games Exist Too > Thread: Diabo II, Questions and opinions.
Thread: Diabo II, Questions and opinions. This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted August 22, 2012 06:35 PM
Edited by Elodin at 18:37, 22 Aug 2012.

The Rune Word Mod should be completely safe for Diablo 2 as I used it for years and years. The readme gives instructions on setting up a shortcut to run the game with the mod. Use that shortcut to play single player. When you want to play multiplayer use your normal D2 shortcut and everything will be fine.

The melee assassin is more equipment intensive but is playable in all difficulties. I like kicksins. Kicksins can play thorugh every difficulty in the game and can do Uber Trist solo. They are very fast boss killers. You don't have to have something like Last Wish Phase Blade for a weapon, you get get by on low runewords or a flesh ripper. If you don't find a flesh ripper you can easily get one very cheap on ladder. Gore Riders are great boots, but you can also go with goblin toe boots as you build up your character if you are just starting.

I don't really like the phoenix sin. I've never been really very good at releasing the charge at the appropriate time to get the effect that I want consistantly.

But the trapper sin with lightning sentry-fireblast is really "easy mode" for me. Very easy to play her untwinked. She has so many useful skills she can handle any situation.

Then there is a blade fury build that is not the fastest killer around but is a fun ninja-star chucking machine. How about this for a starter setup with low set pieces:

Cleglaw’s Sword: 1-34 dmg, +30% AR, +50% Deadly Strike
Cleglaw’s Gloves: Knockback, Slows Target by 25%
Cleglaw’s Shield: +15% Resist-all, poison length reduced by 75%
Cleglaw’s Set Bonus: +35% Crushing Blow, 6% Mana Leech

Angelic Armor: +50% Fire Resist
Angelic Amulet: +75 HP, +1 All-skills
Angelic Ring: +20 HP, +50% MF, +200 AR (scales with clvl)
Angelic Set Bonus: +10 DEX, +50 Mana

Cathan’s Helm: +25% Cold Resist, +20 Mana
Cathan’s Ring: +10 STR, +6% Life Leech
Cathan’s Set Bonus: +11 - 15 Fire damage

Hsaru’s Boots: +20% Fast Run, +25% Fire Resist, +180 AR
Hsaru’s Belt: +20 HP, +20% Cold Resist

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 22, 2012 09:29 PM

I recall the blade-fury one being quite annoying because of the little animation she does every time you try to attack. She needs to extend her arm before the shuriken start flying, and that takes... well, way too long for my taste

Phoenix sin... she's quite good, actually, if you build her around expensive runewords like infinity (and use stormlash). Otherwise, she's like every other sin: underpowered until there's a corpse for Death Sentry to explode

Of course the trapsin is a bit better than the rest here indeed, it's the "easy mode" char of all Assassins.
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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted August 25, 2012 04:53 AM

Yes Blade Fury is quite good for several reasons although it does have it's drawbacks as well.

The main Drawback I consider is the bit of delay it takes to get it going.  However on Boss's and in places like Baal Runs where you know where the monsters will spawn ahead of time, you can just start strafing the area before they even appear.

It's other big asset is that it is independant of normal attack speeds and is effected by speed up's or downs.  Also it does NOT reduce weapon durability so you can use Ethereal weapons to increase damage without fear.

Check out Link Here , site is good for bookmarking as well if you don't already have it.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 25, 2012 08:53 AM

I used to have a kick assassin, but I never got her up to Hell mode.
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disturbed-gnu
disturbed-gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 27, 2012 10:42 AM
Edited by disturbed-gnu at 10:43, 27 Aug 2012.

Wich armor is recommended to a high level sorcerer?

And weapons too?

Elite Uniques vs Runewords vs Complete Tal Rasha Set?

Quote:
I used to have a kick assassin, but I never got her up to Hell mode
Isn't assassin the weakest character?

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 27, 2012 11:10 AM

Quote:
Isn't assassin the weakest character?


It'll probably also depend on your skill as a player and the type of assassin you choose. The kicksin is easy if you've the right gear, possible but difficult untwinked, but not impossible. The trapsin is, in my experience, still difficult to complete the game with untwinked, but possibly the best choice of an assassin, and like with Elodin, for some it's easy.

E.g. going through the game naked would be harder.

If you want to define the weakest character in term of how easy their best build is, given every character goes untwinked, I'd probably rate it like this, from easiest to hardest in the buttom:

1) Necromancer (Summoner) - easy all the way.
2) Paladin (Hammerdin) - you've to actually fight, easy all the way
3) Amazaon (Javazon + freezing arrow vs. immunes) - her hardest part is from level 1-18 and that's normal difficulty, which is easy.
4) Sorceress (Any type) - Easy in normal and nightmare, medium in hell
5) Assassin (Trapsin) - Easy in normal and nightmare, difficult in hell
6) Druid (Wind druid) - Easy in normal, medium in nightmare, medium/difficult in hell
7) Barbarian (Whirlwind) - Easy in normal, medium in nightmare, difficult in hell

But again, that's just my opinion. Some more skilled than I may just write *EASY* all over the place (Doomforge) and someone who've never played the game before, might get defeated by rakanishu in act1 normal.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 27, 2012 11:33 AM

I wouldn't agree with trapsin being difficult in hell (excluding maulers and all their variations which have a big fire/light resistance, annoying to tackle without Infinity runeword on merc), but I'd say your list is rather accurate

And I'd list WWbarb untwinked as "very hard" in hell. This is mostly because he's fried without a high damage weapon, which is pretty impossible to get untwinked.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 27, 2012 11:44 AM
Edited by OhforfSake at 11:45, 27 Aug 2012.

Thanks. So you actually found a part of the game, under some conditions, which were very hard, eh? Edit: Which didn't require of you to play blindfolded with your toes..

For the untwinked barb, my best estimate is to try to get a mal from countess in hell for the Oath runeword.

I find starting every fight with a high level howl, followed by either dealing with champions/unique monsters via warcry and ww away/forward (depending on the type of monster), or if none are present, apply taunt to take each monster one at a time. The barbarian, unless twinked, is usually chanceless against only a medium large mob, but can usually deal with every monster of any mob in 1vs1 or in the case of the champion type, 1vs4.

I find the barbarian to be the character, when going untwinked, which have the highest requirement of tactical abilities. Often I'd need to run away to find a more suited battle ground, where the odds turn from the favor of the opponent, to my favor. Likewise, the use of charges, such as from a life tap wand, can really make life much more endureable as a barbarian. (Again this is all going untwinked, life tap wands can be bought as early as act 3 normal, if iIRC).
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 27, 2012 12:25 PM

Quote:
Thanks. So you actually found a part of the game, under some conditions, which were very hard, eh? Edit: Which didn't require of you to play blindfolded with your toes..


Honestly, it wasn't really hard, more of unfair since you're playing with a character devoid of any skills with set damage. You either find a good weapon and kick butts, or find only poor ones and get trashed by zombies on Hell Blood moor

Since I try to play the game faithfully to the intentional "right click stuff and enjoy the carnage", I get annoyed whenever the game forces me to play it like some kind of cover shooter - "one enemy at time". Bah, if I wanted those games, I'd play them


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OhforfSake
OhforfSake


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Legendary Hero
Initiate
posted August 27, 2012 12:42 PM

The barbarian is very dependent of his weapon. I think an insight polearm from nightmare and on is doable, until hell where it probably won't cut it anymore. It also helps greatly with the initial mana cost of whirlwind.

Quote:
You either find a good weapon and kick butts, or find only poor ones and get trashed by zombies on Hell Blood moor

Not that I disagree with you, but I were reminded of a time I played the game with a couple of friends. A friend of mine had a concentrate barbarian and complained that his barbarian got swarmed. I told him, he needed to play more cleverly when playing a barbarian (..a barbarian requires clever play, lol). It so happens it was some 5 zombies in blood moor act 1 hell, which gave him a beating. He told me: "If that's all it require, why don't you show me?". So I took control over his barbarian, changed skill from concentrate to bash (he didn't have howl) and knocked one zombie back, while luring the rest a little, then I could knock the one which was now off the pack even further back and keep it in knockback lock while moving away from the group faster than they could catch up. After disposing two zombies like this, the last 3 was easily defeatable with a combination of concentrate and bash.
Had I had whirlwind, I'd simply have whirled away from the monsters when they got close, and if I had some of the crowd control skills, such as howl, taunt and warcry, I'd have made mincemeat out of them without any of the zombies ever getting to attack. E.g. by howling them all into fear, then taunting one at a time. Warcry the taunted one and while it's stunned, whirlwinding it (or berserk if you like).

Of course against zombies this stuff is easy, because they're slow. Against most monsters you need to be able to react and think fast, prepare where you'll fight in advance, given many different types of opposition.

Quote:
I try to play the game faithfully to the intentional "right click stuff and enjoy the carnage"

I think 1.09 is exactly like that for every character. I don't know if you've tried this version?
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disturbed-gnu
disturbed-gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 27, 2012 02:23 PM

Its just my friend told me to stay away from the assassin because she was crappy.

The wind Druid is waay more easy than a sorcerer on normal and nightmare, but on hell, the druid is damn hard compared to the sorceress.

Where do a bonemancer stand on hell ?


Aaand how the F*** do Duriel drop a Bul Kathos Wedding Ring ??

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 27, 2012 03:18 PM

The assassin is certainly not the friendliest character. She has such an easy time in the early game, that when she starts having troubles, it seems like it's much more than other characters.

Quote:
The wind Druid is waay more easy than a sorcerer on normal and nightmare, but on hell, the druid is damn hard compared to the sorceress.

How do you play the druid easily through nightmare? Unless you're overlevelling, you won't have a good tornado damage before mid nightmare.
Before 1.13 even normal was cumbersome for a wind druid, because he wouldn't get tornado before level 18 and at that point you're almost in act 4, if not already there. But from 1.13 with respec, one can basicly apply fire storm and fissure for easy time in normal, but it looses its effect in nightmare. Alternatively there's shock wave + bear summon, but that's rather slow (but safe).

In any case, the sorc is easy in normal by applying AoE spells, e.g. charged bolts in early normal and fireball in mid normal. At late normal (act 5) she'll usually have the skill she'll be using for the rest of the game, which makes nightmare easy too. Hell is only difficult due to immunities combined with lots of fast monsters and shots comming in from outside of the screen range.

I'm surprised the druid is more difficult on hell, considering he both have 5 wolves to take sudden attacks, tornado which most monsters aren't immune to and cyclone armor against bothersome piercing elemental attacks.

The bonemancer is doable, but difficult. Especially with no minions at all. Again, just my personal experience, some more skilled might find it easy. I tend to find the damage to be quite low and despite bone spears ability to pierce, that alone won't cut it. I'd suggest investing in some crowd control through curses, at the very least.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 27, 2012 04:08 PM

yes, while doable, this isn't really something people (myself included) expect from Diablo, no? I mean, isolating enemies by all means possible then slaying them one by one works in any H&S, but when you actually get to that point, you know that they overdid the numbers tied to monster damage/accuracy/whatever because the game pace slows down to a point where it's no longer hack&slash, but a divide&conquer type of game (which has its own niche, but it's definitively not fun in Diablo-type of environment )

Beating hordes of monsters with one hand while eating a sandwich with the other, that's what H&S is about to me
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disturbed-Gnu
disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 27, 2012 05:11 PM
Edited by disturbed-Gnu at 17:14, 27 Aug 2012.

Before i reached level 30 with my wind druid, he wasn't a wind druid ;p

I used Molten Boulder, Cyclone Armor and Summon Wolves. I reached level 30 during Act V on Normal. (But i gain a lot of levels at Tal Rashas Tomb, because i also empty the false tombs, and i alway search every cave/temple i find)..

When i reached lv 30, i reskilled at akara. And Nightmare became a piece of cake with hurricane and tornado.

But Hell is damn difficult because i meet alot of cold immunes, and a lot of Physical Immunes, and i'm kinda low on resists, so whenever my cyclone armor is done, i die fast!.. And the tornado is damn hard to hit with unless you stand infront of the enemy

EDIT# As for the bonemancer: Would it be an option to skip point in teeth to add say, a fire golem?

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Doomforge
Doomforge


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Undefeatable Hero
Retired Hero
posted August 27, 2012 07:14 PM

Not really, fire golem is pretty weak tbh.

The best build at normal difficulty is fissure druid, it kills stuff super fast. Of course fire dudu sucks against anything fire-immune, but that's not really a problem @ normal difficulty
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disturbed-Gnu
disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 27, 2012 08:30 PM

Hmm, Fissure is just so random! I didn't like it :S

But will ask an unanswered question again, because i think google just throws unexplained answers..

Weapons and Armors.. Unique, Set, or Runewords? I can see pros and cons with everything.

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted August 28, 2012 12:44 AM

Quote:
Hmm, Fissure is just so random! I didn't like it :S

But will ask an unanswered question again, because i think google just throws unexplained answers..

Weapons and Armors.. Unique, Set, or Runewords? I can see pros and cons with everything.


Usually the best items are Runewords and Uniques.  I think for main attacking weapons it leans more towards Uniques as well.

The real and main problem with Set Items is that they are usually only good when you wear most or all of the set and that can be really problematic as you usually get bits and pieces but rarely find a complete set yourself.

For example on a Javazon you should really have Titans Revenge as it is just super good.  Also for characters other than Sorc an Enigma Armor is usually mandatory so they get Teleport, and it also has pretty good defense and other stats.

Also Call To Arms is good for classes other than Barb on your switch hand so that you can get Battle Orders (Increases Life/Mana and Stamina by a % for duration) which really helps you survive especially in Hell.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 28, 2012 01:00 AM

Quote:
Hmm, Fissure is just so random! I didn't like it :S


lolwut? It hits a big area with multiple fireball-sized explosions doing crazy (for normal difficulty) damage. Hard not to insta-pwn every group you come across with it..

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disturbed-gnu
disturbed-gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 28, 2012 12:49 PM

EvilLoynis# I have a complete Tal Rasha set. But the complete set better than Chains of Honor, Kaleidoscope and Circlet with +2 sorc skills, and an orb with +2 sorc skills? I get more skills of the non-set items, but i get so many other awesome stuff with the set?

Doomforge# Maybe i've not testet it enough then?. I have only tried it because i had an armor that cast a level 6 fissure when struck. 10% chance i think. But that didn't hit them, most of the times

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted August 28, 2012 01:02 PM

Quote:
EvilLoynis# I have a complete Tal Rasha set. But the complete set better than Chains of Honor, Kaleidoscope and Circlet with +2 sorc skills, and an orb with +2 sorc skills? I get more skills of the non-set items, but i get so many other awesome stuff with the set?




I did say USUALLY but perhaps I should expand on that a bit.

The 2 main ways to check if the set would be better is Build and Class ofc.  Using the Mavinas Set for the Amazon wouldn't be that great if your a Javazon build ofc.  Also the Necromancer Trang-Ouls set would NOT be that good for a Marrowmancer/Bonemancer but would do ok for a Summoner.
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