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Heroes Community > Heroes 6 - The New Beginning > Thread: Any hope for H6 to get better?
Thread: Any hope for H6 to get better? This thread is 5 pages long: 1 2 3 4 5 · NEXT»
krs
krs


Famous Hero
posted August 30, 2012 03:11 PM

Any hope for H6 to get better?

Not many seem to be optimistic about the future of Heroes 6. I am one of those. (Please do not debate this in this thread).

I have a list of issues with the game but the one that really, really, really keeps me away form playing the game is the awful SKILL TREE! (Please do not debate this here either.)

My question is: Is there any slim chance that this can/will be moddable into something like H5's skill tree but a little less random?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 30, 2012 03:20 PM
Edited by Elvin at 15:22, 30 Aug 2012.

If we do manage to get a redesigned skill system it won't be a big change or so I have been led to believe. I don't have very high hopes, all I want at this point is to get faction unique abilities.

PS I do not have any proof of either or, this is just the way I see things.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 30, 2012 03:24 PM

Complete redesign is most likely out of the question. I think that the priority they put at town screens could be better used elsewhere... like skill system for instance.
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krs
krs


Famous Hero
posted August 30, 2012 03:58 PM
Edited by krs at 15:58, 30 Aug 2012.

You misunderstood me, I am not talking about THEM doing it. I am talking about US modding the thing.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 30, 2012 06:22 PM

Having no clue on modding, there is not much that I can say
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Habitus
Habitus

Tavern Dweller
posted August 30, 2012 06:31 PM

As far as I know, thats outside of what we know is possible at the moment. But like all games, the longer its around the more that is discovered and the more that can be modded

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Scream
Scream


Adventuring Hero
posted August 30, 2012 06:46 PM

If that's the way you feel about HMM6 then your best bet is to wait for 7 ;P
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted August 30, 2012 08:44 PM

Quote:
As far as I know, thats outside of what we know is possible at the moment. But like all games, the longer its around the more that is discovered and the more that can be modded


This, with the added note that while they may find a way to change what is on the skill tree, I think it is almost certain modders will not be able to replace it with a different system.
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Habitus
Habitus

Tavern Dweller
posted August 30, 2012 09:34 PM

At some point it may be possible to have something like 2 trees for every faction split magic/might but still skill trees like we have now. With the right skills to make choosing between things an option for replay value (ie different faction, might/magic switch or just taking different stuff)

But yeah it will be a long time if ever before a total replacement would be possible (and it would like be .exe modding)

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krs
krs


Famous Hero
posted August 31, 2012 10:47 AM

That was my impression also. H6 was not made with modding in mind. And all this after WoG, Era, Quantomas...

Quote:
If that's the way you feel about HMM6 then your best bet is to wait for 7 ;P


I have just superficially played H5 because when I had the time 6 was in the making. I'm not waiting/trusting in another one.

Well... too bad. They've got it right on so many levels, it's sad we cannot improve on the screw-ups .

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 31, 2012 12:31 PM

To change the H6 skill system would mean to change the entire game. So modding a H5 similar skill system into H6 would be impossible. Pity though.

Agree with Elvin, would like some additions regarding faction specific skills.

What I am wondering about is if the magic guild could return and the magic spells taken out of the skill trees, this would not directly impact on the other facets of the game (i.e. how you obtained a particular magic spell) and I reckon could be modded somehow....

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krs
krs


Famous Hero
posted August 31, 2012 01:49 PM

To take out the spells from the tree and put them back in the magic guilds would be a step in the right direction.

But if I think, does this stop me at the moment from playing? The answer is NO! The only thing really, really rotten thing that drags down the whole game for me is the blend / androgynous / uninspired skill tree.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 31, 2012 03:10 PM

Quote:
To change the H6 skill system would mean to change the entire game. So modding a H5 similar skill system into H6 would be impossible. Pity though.
While we might not be able to add a random and chance base trigger like in Heroes 5, making a skill tree like that from Heroes 5 would be very easy, wouldn't it? That's just a matter of changing the skill dependancies.
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krs
krs


Famous Hero
posted August 31, 2012 08:59 PM
Edited by krs at 21:05, 31 Aug 2012.

I have the time and I am willing to spend it on this if it is feasible.

The goal would be to have a skill tree like in H5 (with / without the randomness).

Anyone else thinks its a good idea? Anyone else willing to participate?


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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 31, 2012 11:48 PM

I didn't like the H5 skill tree because of it's randomness. The idea was great, but it should not be random. And also, it would be nice to have something like skill wheel implemented in the game, not as a fan made application...

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted September 01, 2012 12:16 AM

I actually like the heroes 6 skill and spell system the best. It could be better of course, but it is pretty good IMO. The mage's guild was cool, but it made the game worse. Except in 4, you could put 10+ levels into magic and then often not get a last tier spell for the schools / elements you specialized in. On maps where you only get one town I fairly often didn't get a spell of my specialty in the last two tiers, and rushing the mage's guild ahead to know cost resources that you couldn't always spare. I don't want to go into detail describing my prefrences for the skill system, but I think H6 is fine.

Having time sadly isn't enough. This kind of modding would be pretty deep into the code and if you were good enough to do it you wouldn't have to ask. I know I don't have the skills to make a mod that complicated.

Also regarding Heroes 6 moddability, I think it is kind of disappointing they haven't made more mod support as the community has put a lot of effort into modding the series in the past. However even if they did have great mod support, as good as The Elder Scrolls does, I still think it would be unlikely the skill system could be changed, and it would still be very very hard.
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krs
krs


Famous Hero
posted September 01, 2012 11:06 AM
Edited by krs at 11:07, 01 Sep 2012.

I had a friend who constantly kept saying: "If stuff were easy the cleaning lady could do them".

This one was pretty hefty I reckon: Equilibris

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 01, 2012 11:23 AM

I agree with Blob and Miru above me. For all it's faults, the Heroes 6 system did do good, very good, by putting the player in complete controll of the building of his/her hero.
And where I dislike having to spend a skillpoint on one spell to add it to my spellbook when I level up, I still feel better of than I used to be. For I agree with Miru again, that Mage-guilds always have been a drain on rescources, with the entirely possible payoff to get a bunch of spells I don't want and none of the spells I do want. Plus the chance that such a development may well throw your meticulously chanced-together build out the window because of more chance.
I, if I could do such a thing, would change the system in such a way that you can "buy" all spells of a given element of that tier in a single package. That way the player still has the controll, yet there is more room for more specialised skills. For having spells you do not use is not that big a bother if you get the ones you want in the same deal, as far as I am concerned.

Given the way spells are integrated into the skillsystem and the rumoured state the code is in, I highly doubt to see a major change in that before a Heroes 7 game. Be it official or modded.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 01, 2012 11:26 AM

Quote:
Having time sadly isn't enough. This kind of modding would be pretty deep into the code and if you were good enough to do it you wouldn't have to ask. I know I don't have the skills to make a mod that complicated.

Do you know this or just assume? In Heroes 5, changing the skill dependancies was easy as pie, changing the interface obviously more tricky but hardly impossible.
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What will happen now?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 01, 2012 06:32 PM
Edited by blob2 at 18:36, 01 Sep 2012.

Many players say that they don't like the H6 skill system because you always pick the same skills that are superior to others etc so it's boring. In my opinion the system gives quite a lot of customization. You can make a shaman that specializes either in earth or air magic, or a might heaven hero with cleave, toughness etc. that also specializes in healing magic etc. So each time you play the game you can create a different type of hero: fire mage, air mage, fire mage-warrior etc. In this way it's more varied then H3 in which I practically always picked earth magic because of town portal, resurrection and implosion (imho the best and most useful spells in game). I think the ideal choice would be a hybrid of H5 and H6 skill systems. So: full customization + skill paths [=choosing one skill path blocks the other etc. (each path being equally balanced and interesting) and maybe super skills with specific requirements like omnipotence in H5]. What are your opinions?

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