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Heroes Community > Heroes 6 - The New Beginning > Thread: Latest Limbic Bug Fix Update: 05.09.2012
Thread: Latest Limbic Bug Fix Update: 05.09.2012
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 05, 2012 10:05 PM

Latest Limbic Bug Fix Update: 05.09.2012

A brief update from Astranor:

- Yesterday we hopefully got in a solution for this cursed "44 heroes limit". It took more more time than expected but it is looking good and we are testing these now.

- We did the "Change the current custom-game making system to create an option to chose Random enemy faction or/and Hero on all slots?". This in fact took less time than expected.

- One important thing: neither 1.6. nor 1.7. is yet released. MOST of the fixes/changes will be in 1.7. Sorry for the confusion.

Onwards to the bug list..




DYNASTY WEAPONS


(fixed) Fix dynasty weapons: Arachne
Dynasty weapon Arachne ability "spider web" lasts for 0 turns.

• (fixed) Fix dynasty weapons: Heartrending
Dynasty weapon Heartrending song ability "Sephiel's Voice" heals only for 10(!!!) it should me 315/360/415(+level)

• (fixed) Fix dynasty weapons: Urgash
Dynasty weapon Will of Urgash ability "Burning Fire" does not work, the damage from fire spells and abilities can be healed although it shouldn't. Dynasty weapon Will of Urgash ability "firestorm" deals 290 fire damage in any hero level. it should be modified corresponding the hero level (290/335/380)"

• (fixed ) Rebalance Dynasty weapons: Blade of Binding.
Summonning 26 Juggernauts on the field on 1st day of game is an insane early game advantage. I propose for it to scale with army (stronger army, more summoned troops), as well as it upgrades Juggernauts to Ravagers past lv15.

• (fixed) Show an experience bar for DW upgrade progress. (like hero exp).

• (fixed) Make an option when creating a game to lock 1 dynasty weapon per character (either chosen before map -> in dynasty hero menu, or first chosen in-game), so that You cannot swap dynasty weapon at any time during the game.

• (done) (new) Add the new dynasty weapon(s) to the wep-page to enable leveling within the soul forge

(fixed) *: Dynasty Weapon Staff of Cleansing passive ability Tainted Mist does not show on units.

*: (fixed) Asha's Staff of Eightfold currently refills mana to full each day instead of the +10 mana it says it would refill.

D ** (fixed) Heartrending Song => 3: Sephiel's Voice - It takes effect on an 5x5 area, however this area should be only 3x3 (5x5 is too powerful)

D *(Set the %-damage increase to 30% and the Luck increase to 40) : (fixed - effect was buffed) Allow Perfect Silksword's buff to not consume or require an action as the ability is inferor to many comparable abilities, or buff the effect.

**: (fixed) Dynasty weapon Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage (gives you "0 damage dealt) in retaliations.

**: (fixed) Staff of the Tides => 5: Ice Barrier – Grants Ice Barrier to all friendly creatures at the start of the combat => The power of this Ice Barrier should be depend on the magic power of your hero, however a Level 1 hero get it with full power, and when someone hit your troops, but with this hit the other troop don't completely remove this Ice Barrier, then it stays on your creatures with full power for the next hit.


UNIT


• (fixed) Fire elemental ability "cremation" does not work!
Additional comment: "(fixed) [Abilities] The Abilities that summon elementals will summon more creatures then stated in the spell book. "

• (fixed) BUG fix:Archlich Special does not heal target friendly stack if the enemy stack dies (and sometimes even if it does not).

• (fixed) BUG fix: Blazing Glories Special ability loses troops, although in the description of it it says they should return after battle.

*: (fixed) Vampire Palace increases population by 1 not 3.

**: (fixed) If the Vampire Lord defends, he can not be attacked by any form of attack. This means you can not choose Vampire as a target.


ABILITY


• (fixed) Bug: Magic Affinity 1 (Prime Magic) has no functionality.

• (fixed) Taunt skill is too powerful and should be nerfed - sometimes it reduces damage to 0, saying damage reduced is 120/130%/etc. Also make taunt trigger retaliation, so it provides more strategically options!

• (fixed) BUG: Meditation spell restores much more mana (up to 50%) than it is supposed to. (Description says 15%.)

• (fixed) Add cooldown time to the descriptions of the spells (and abilities) in the skilltree
Additional comment: Also for the abilities of the creatures. The number of charges is displayed too.

: (fixed) Dark spell Despair increases morale instead of decreasing it.

**: (fixed) Assailant and Defender are no longer reputation based. They give the same bonuses either you're blood or tears.

(fixed) ** "Cleave" skill can be triggered more than once, as soon as a new creature(summoned or from the gating ) enters the battlefiled.

*: (fixed) Demographist II dynasty trait increases elite creature by 1, not by 2 as stated.

**: (fixed) If you use "Pressed Attack" skill on your creature and success to hit your opponent's creature for this turn, the next turn most of your attacking magic skills(Fire Ball or Chain of Lighting) damage is doubled, just as your hero's normal attck.

**: (fixed) Dynasty trait Artifact Finder does not work. (supposed to raise luck by 15 after an artifact was found on the map)

D * (Ok!): Pressed attack : the number of turn doesn't improve with the blood reputation. It should be 2/3/4.
Comment: Pressed attack already improves with the blood reputation, but with increased damage for the triggered hero strike instead of additional turns. The additional damage is 81%/93%/107%. We realize that none of this information is present in the tooltip and will enhance the text accordingly.

(fixed) **: If the creature is with "Pressed Attack" skill and attacks, he still get the "Inner eye" effect.

D * (Change the values to 0.16 / 0.2 / 0.24 (double the old values): (fixed) Diplomat : i don't see any interest in this skill. If there was more creatures recrutable on the map, it will be an other story. It could be usefull if the cost of creatures bonus was applying for the creatures in the city.



CAMPAIGN


**: (fixed) Sanctuary campaign might secondary hero Chango's tears lvl 1 ability does not show in the spellbook in combat.

** (fixed) My game gets stuck at the 2nd mission in the Stronghold campaign when you meet the other Orc leader... I get the following message [“Sandor is already following the path of Dragon Tears. Path of Dragon Blood quest failed.”] and i cannot click the continue button or do ANYTHING.

** (fixed) I have the exact same issue, but then in the Haven campaign's 2nd mission. I can't continue after beating Gertrand Wolf Duke.

*: (fixed) Inferno campaign magic secondary hero Xana's heroic strike never shows animation.

*: (fixed ) Stronghold campaign magic secondary hero Airini's heroic strike shows might animation not magic animation and deals might damage.

*: (fixed) Magic hero Himiko has might heroic strike in animation and in terms of damage. She should deal water magic damage.

**: (fixed) Stronghold campaign magic secondary hero Airini's first class Tears ability appears on her spellbook on adventure map, but when in battle she cannot use it because it is nowehere to be found.


OTHER


• (fixed) BUG fix: Fix the exploit with buying artifacts/scrolls from Artifact Seller building on adventure map to a remote hero.BUG Description: When you have 2 or more heroes, and visit an Artifact Seller building on the adventure map with 1 of the heroes, you can buy artifacts and scrolls to a remote hero by clicking that remote hero portrait.
Expected: Only the hero that is visiting the Artifact Seller to be able to buy stuff, not any remote hero."

• (fixed) Special offers (such as get 10 crystals for 10 ore, or get 3000 gold for 10 wood/etc) are gone from the Advanced Market(s) on Save/Load. Expected: The offers to stay in the towns they have not been used in, even after a Save and Load."

• (fixed) Battle: Right click info window should disappear at a new right-click press.

• (fixed) BUG fix: When defending in a battle (other player/computer player is attacker), you can't use D and W keys to Defend or Wait. So you have to do it via the mouse. Expected: The keyboard keys D and W to work fine (the way they do when you are the attacker)

• (done) Make an window popup when ending turn with main (or all?) heroes not made a move (or have movement points left). Reason being it¢s very easy to mistakenly skip a turn.

• (fixed) BUG fix: Fix the scroll bar bug in the Spell book. BUG description: When switching between Blood/Tears/Balanced/All Skills/spells in the Spell Book, the scroll bar does not update - it always shows the same length according to All spells/skills, and you can scroll past the last spell/skill to an empty screen. Expected: To not be able to scroll past the last spell/skill for any type of skills/spells chosen and update the scroll bar for the type selected (All/Blood/Tears/Neutral).

• (done) (new) Add a bestiary Art for Azkaal (he has none yet)

• (new) Fix the bug, that sometimes the army panel in towns is not updated correctly (you see the army of a town you are not looking at)

**: (fixed) Fix "Load disapearing effects". Many effects in the game for an unknown reason just do not work when you load the game. Such as Crag Hack's +1 gem per weak ability or the +2% experience bonus from the all-seeing crown.

*: (fixed) The frost miya does not increase population by 2 as described, but by 1.

**: (fixed) Artifacts in Advanced Merchant change on save on load - should stay the same.

(fixed) *: Speaking of autosaves, can you make it so it doesn't always trigger at the beginning of the turn? Because right now, loading an autosave creates a new autosave.

(fixed, but no promise regarding "fix all"...) *: Fix all keyboard shortcuts that do not work - C for Spell book.

D *: (fixed) The Soul Harvester only provides its benefit for one battle, where the tooltip says for one week.



Good lord, it took me a while to categorize the fixes Stupid dynasty weapons, not only are they useless in multiplayer but waste the devs' time on further balancing and bug fixing. Such a waste. The fixing seems to be going well and there are more of them under consideration though it is unfortunate that the bulk of them will appear in 1.7 Then again we do not actually know how far 1.7 will be from 1.6, especially if 1.6 proves a minor patch. Though I would be satisfied if 1.6 simply dealt with the really pressing issues like out of time.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 06, 2012 12:44 PM
Edited by blob2 at 12:53, 06 Sep 2012.

It's taking them very long to fix things. I wonder if Ubi made a good decision to change the developer, because people at Limbic are "wasting" time learning the games code (which is of course logical when you must work on sth another studio made) instead of fixing it... Maybe game-wise it was a good decision, but surely it slowed things down, and it's not good for a game that is steadily loosing players...

This leads to one conclusion: the adventure packs are released to prolong the games life, as they are nothing more then few new maps with additional art and graphics, being the only thing that the devs can make in such a short time, so the last bits of interest players have for this game won't disappear (except die-hard fans of course). With so many resources put into fixing the game, it's no wonder we hear nothing about expansion packs. And a solid expansion pack is what this game needs to boost interest in it imho.

I think that it would be better if Ubi let BH stay as the games developer. In that way they could've split into two teams: one that works on bugfixing and the other on expansion packs...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 06, 2012 03:23 PM
Edited by War-overlord at 15:24, 06 Sep 2012.

You do of course realise, Blob, that such was never an option as BlackHole ran itself into the ground. BH wasn't cut loose like Nival was, it went bankrupt.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 06, 2012 03:36 PM
Edited by Dave_Jame at 15:40, 06 Sep 2012.

Quote:
You do of course realise, Blob, that such was never an option as BlackHole ran itself into the ground. BH wasn't cut loose like Nival was, it went bankrupt.


Apperantly he does not. Maybe somebody should show him the"End of BH" topic

Edit:
So the 4 hero limit and the Random enemy problem is sloved. That is one great news. Hope all he fixed bugs will not generate new bugs

About the DW.
I think they were a nice idea but really took to much dewelopmet time and thier practical use is limited. Also with the SF beeing able to level them up, it took away the only reason why use thme and play them. (True I do not use the SF, from principle)
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 06, 2012 06:21 PM

Quote:
Quote:
You do of course realise, Blob, that such was never an option as BlackHole ran itself into the ground. BH wasn't cut loose like Nival was, it went bankrupt.


Apperantly he does not. Maybe somebody should show him the"End of BH" topic


Truth be told, the topic didn't interest me so I didn't read it. I had no idea that they went bankrupt by their own fault. I though that it was Ubisofts fault that they gave BH not enough money for a project of this size, so bankruptcy was only natural (or maybe it really is the reason - I don't know).

Still, it doesn't change the situation in any way, as the effect stays the same: Limbic is "wasting" time by working out the games code (it's messy, which is of course BH's fault) instead of creating new things...

From the artistic point o view though, BH did a good job for the game imho. Altough I heard that, Puppetworks had the gratest impact on the game design. But... BH had the final say in the artistic matter, so at least I give them credit for that...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 06, 2012 06:59 PM

Quote:
Truth be told, the topic didn't interest me so I didn't read it. I had no idea that they went bankrupt by their own fault. I though that it was Ubisofts fault that they gave BH not enough money for a project of this size, so bankruptcy was only natural (or maybe it really is the reason - I don't know).

Undoubtedly Ubisoft shares part of the blame for BH's bankrupcy, but it is not like Ubisoft purposely ran BH into the ground as some would have you believe.
And for the budget matter, if JJ is to be believed and I am inclined to do so, it is not the project what gets decided first and then a budget is fitted to match. It is the other way round, in there is a budget decided to make a game and then the project is fitted to match. In which way, BH knew the budget when it signed on and misjudged it's own competence.

Quote:
Still, it doesn't change the situation in any way, as the effect stays the same: Limbic is "wasting" time by working out the games code (it's messy, which is of course BH's fault) instead of creating new things...

Even though I have no stake in Limbic, I highly take offence at calling such wasting time. And, as one aught to be aware when making such claims, Limbic was specifically hired for patching and balancing. Blaming them for not creating new content is completely uncalled for.

Quote:
From the artistic point o view though, BH did a good job for the game imho. Altough I heard that, Puppetworks had the gratest impact on the game design. But... BH had the final say in the artistic matter, so at least I give them credit for that...

I highly doubt BH had the final say in artistic matters, I suspect Ubisoft to hold that privilege. But it is true that most graphical work is done by Puppetworks and I highly hope to see them return for such tasks in the future.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 06, 2012 08:36 PM
Edited by blob2 at 20:40, 06 Sep 2012.

Quote:
Quote:
Still, it doesn't change the situation in any way, as the effect stays the same: Limbic is "wasting" time by working out the games code (it's messy, which is of course BH's fault) instead of creating new things...

Even though I have no stake in Limbic, I highly take offence at calling such wasting time. And, as one aught to be aware when making such claims, Limbic was specifically hired for patching and balancing. Blaming them for not creating new content is completely uncalled for.


No, no. You misunderstood me. I don't blame Limbic for the state of things. I'm just saddened by the way this game turned out to be, because it kinda gives me a deja vu feeling with H5 (length of bug fixing process). Then again, H5 was quite polished in the end, so I still have high hopes for H6. I am fully aware for what job Limbic was hired for. Thing is, I cannot pretend that the current situation is very optimistic for me. Yes, the game will be fixed, and that's a good thing, very good indeed (notice the quotation marks with the word wasting ), but the game needs some serious additions. I think that one year is enough to create an expansion pack (Blizzard is an exception of course ), but the current situation/policy blocks the process of creating one...

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