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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes of Might and Magic - Lands of Thorona
Thread: Heroes of Might and Magic - Lands of Thorona This thread is 2 pages long: 1 2 · NEXT»
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 11, 2012 03:01 PM
Edited by adriancat at 16:07, 11 Sep 2012.

Heroes of Might and Magic - Lands of Thorona

Hi all, I decided to start a new Heroes proposal in the new world of Thorona.

    1.Setting : It's 998 YSD (Ashan) - a DemonLord named Geryon, helped by seven demon sorcerers, manages to break Sheogh and escape throughout Ashan.The Elves of Irollan are the first to be consumed by the demons' fires.After the fall of their capital,Syris Thalla, they fled to the western archipelago in the Savage Seas.The Dwarves and the Dark Elves both seek refuge in the north of Grimheim.The Undead fled to the eastern side Ranaar along with the Orcs and the Humans of the Griffin Empire.
     The Wizards of the Silver Cities managed to create a large force field along the city of Safir protecting them from the demons,but not for a long time.In there they managed to build a weapon capable of destroying the world.Then,in short time,a strange man who was pretending to be the last of the ancient Shantiri empire came and unleashed a great wave that unlocked new portals leading to the new world of Thorona.One of those portals appeared in Safir too.
      The Wizards destroyed the world and fled to the new world.The remaining people of the other races managed that too.

      2.Factions :

Haven - the remaining forces of the former Griffin Empire united under Baron Amadeus' flag.They managed to create a new kingdom,but they lost the aid of the Angels.They soon will discover that in this world love other races too,worshiping other beings.

Grove - The Wood Elves established in the lands of the southeast because of many groves there.Soon they made contact with those lands' inhabitants,the satyrs.They made a pact and united under the name of the new Grove faction.

Asylum - The Dark Elves were invited to join the Grove but the offer was refused.They chosed to form an alliance with the minotaurs.They soon discovered that this world had no undergroung so they established on the surface in the northwest of the new continent Thorona.

Necropolis - A new leader, Giovanni, managed to establish a new country with city of Nar-Ameshkun as their capital.They soon find that they worship another god of death,other that Asha who they worshipped,who had former worshipers that were destroyed long ago.

Inferno - Some demons managed to escape from Ashan too, although there were no portals in the teritories they occupied.Apparently the portal from Safir was powered with much energy from the force field the Wizards summoned and the connection between the two worlds lasted longer.Several demons managed to arrive in this new world too.They now had a new leader,a female,Kasdheya,who became the Devil,ruler of the surface Hell.

Tower - The Wizards sought refuge in the snowy lands from northwest because it offered more protection from foreign attacks.They are now even more technologically advanced.

Forge - The Dwarves established in a cold (but not snowy) area in the south.There they found new materials,different from the Ashan ones, and with them,builded new weapons.Thus,their new country was called Forge.

Fortress -  The Orcs and the Undead were driven in the same place from their portals but they made a pact to cease hostilities as both races wanted to survive.The Orcs established a new kingdom in the west of Thorona.Soon after that they survived a long siege from the inhabitants of this world who was trying to destroy them.After that their leader,the orc Kubah, leader of that defense, named their kingdom "The Fortress" in the memory of the fallen warriors from that battle.


         Thanks for reading.I will come soon with the 2 main factions from Thorona,a new story, and gameplay stuff.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 11, 2012 03:28 PM

Seems like heroes proposals start popping up again

The general setting well...hello again, world-switching^^ it's like HoMM4 intro again...

Factions...seem the H5 ones. Will wait for more details before judging them.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 11, 2012 04:05 PM

Hello again. As I promised, I present you the main races of this game :

   Thorans (Thonarrya Empire) - The main inahbitants of Thorona who attacked the Orcs lead by Kubah,are a harsh nation whose territory is in the center of the continent.Decades ago,they ruled the entire continent,but apparently other people (like Satyrs) came from different worlds,and conquered the edge territories of Thorona.Their main goal is to destroy all the other races,as they consider themselves to be the only right inhabitants of Thorona.They are the main evil aligned race of this game and their presence will be heavily met in the story-line.

   Halflings (The Conflux Kingdom) - Halflings are the first outcomers in this world.They are originary from Axeoth,where they made an alliance with the 4 elemental lords (lords of air,fire,water and earth) and escaped from the demons' opression and came to Thorona.Here they tried to befriends with the Thorans, but the negotiations led only to war.They established a kingdom in the north,and managed to survive the opression with the help of Thorona's elemental lords (lords of life,love and light; the lords of darkness and death didn't joined the new formed alliance).The new formed kingdom was named Conflux in the honour of the elemental lords.They are the main good aligned race of this game and their presence will be heavily met in the story-line.

   Satyrs - They are originary from Axeoth and they joined the Wood Elves from Ashan in the new formed Grove nation.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 11, 2012 04:08 PM

Thorans seem interesting!

Conflux anew...not sure about that...

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 11, 2012 04:11 PM

@Jikiri : You'll see that the elemental lords will have a huge impact on the story-line and the Conflux story will be most interesting.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 11, 2012 04:12 PM

I'm looking forward to it! I just hope the faction itself will also be interesting and have inner coherence! (since that wsa which H3 conflux lacked)

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 11, 2012 04:14 PM

@Jikiri : It will, be sure of that.I am preparing a very huge story,with more description to all the races.I wanna put some pictures too.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 11, 2012 04:35 PM

I'm glad to hear, and looking forward to it! Still, I personally would rather you focus on the story than the pictures

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 11, 2012 05:11 PM

Here's a start of the story-line :

 Year 1 - Yomyiar, the god of darkness and fear creates the Thorans.
 Year 23 - The entire continent falls into the hands of the Thorans.Thus, the new Thonarrya Empire is created.Although they were evil,their harshness helped them in a good way,as they soon grew economically and military strong.They were disciplined,and they embraced the darkness cult under the guidance of their only god,Yomyiar.They were the ones who invented the calendar,which has 330 days per year.One hour is 55 minutes and a minute is 50 seconds.A week has 7 days, and their "holy" day was the fifth day,when they made prayers to their god.Thorona has 2 suns and 2 moons,and it's landscpes are of a rare beauty.
 Year 56 - The Thorans realised that their technologically researches damages the world,but they would'n stop.Thus,the dirt terrain was created in the centre of the continent.
 Year 87 - The Halflings came in this world,in alliance with 4 unknown elemental lords (fire,water,earth and air).
 Year 88 - First contact with the Thorans resulted in declarations of war, as the Thorans wouldn't agree to share their territories with someone else who doesn't worship the god of death (elemental lord of death, Yomyiar).
 Year 89 - The Halflings flee to north archipelago, the most beautiful lands from Thorona.
 Year 90 - The Axeoth elemental lords and the Halflings made a pact with three other elemental lords from Thorona (the lords of love,life and light) and thus the new formed alliance was called The Conflux.In the same year the Thorans began their attack on the newly formed kingdom.
 Year 93 - Narmondia, the capital of the Conflux was talen by the Thorans.
 Year 94 - The elemental lords of earth,fire,water and air unleshed powerful cataclysms that wiped out the Thorans.The Thorans didn't attacked again.

        More details about the Conflux to come soon
 

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 11, 2012 09:55 PM

Vad ca suntem multi romani pe forumul asta.

Now moving on feedback:

Quote:


    1.Setting : It's 998 YSD (Ashan) - a DemonLord named Geryon, helped by seven demon sorcerers, manages to break Sheogh and escape throughout Ashan.The Elves of Irollan are the first to be consumed by the demons' fires.After the fall of their capital,Syris Thalla, they fled to the western archipelago in the Savage Seas.The Dwarves and the Dark Elves both seek refuge in the north of Grimheim.The Undead fled to the eastern side Ranaar along with the Orcs and the Humans of the Griffin Empire.
     The Wizards of the Silver Cities managed to create a large force field along the city of Safir protecting them from the demons,but not for a long time.In there they managed to build a weapon capable of destroying the world.Then,in short time,a strange man who was pretending to be the last of the ancient Shantiri empire came and unleashed a great wave that unlocked new portals leading to the new world of Thorona.One of those portals appeared in Safir too.
      The Wizards destroyed the world and fled to the new world.The remaining people of the other races managed that too.




Personally I don't like worlds connected to Ashan popualtion(nor Ashan at all),they didn't give Axeoth a chance to tell its last world,so why should we give this privilege to Ashan,but this is just my personal opinion.

As Jiriki said,the beginning is very similar to that of H4(portals to Axeoth were opened in the previous world).And your proposal isn't the first that has a similar beginning with that of h4,there a few more here in the altar.




Quote:

Haven - the remaining forces of the former Griffin Empire united under Baron Amadeus' flag.They managed to create a new kingdom,but they lost the aid of the Angels.They soon will discover that in this world love other races too,worshiping other beings.



It looks like you are going back to h2 knight town without angels,interesting.You can make it different from the h2 human town by adding a war machine as champion,a trebuchet,a catapult or a more original war machine could fit nicely as champion unit IMO.

Quote:

Grove - The Wood Elves established in the lands of the southeast because of many groves there.Soon they made contact with those lands' inhabitants,the satyrs.They made a pact and united under the name of the new Grove faction.


Elves and Satyrs fit in the same faction,both are perfect for a nature faction.Even if the idea of Satyrs and Elves is a bit overused here,I like the combination.

Quote:

Asylum - The Dark Elves were invited to join the Grove but the offer was refused.They chosed to form an alliance with the minotaurs.They soon discovered that this world had no undergroung so they established on the surface in the northwest of the new continent Thorona.



Personally I don't like spamming with more races of elves when you can do a new one.H5 elves were copied from Warhammer and I don't get the idea why we need two races of elves,they can just be the same elves,just that they are part of an evil faction.If you have a evil human faction you won't make a new race named Dark Humans.But again this is just my personal opinion.In H5 minotaurs were enslaved by Dark Elves and I don't see why minotaurs would go with dark elves again.


Quote:

Necropolis - A new leader, Giovanni, managed to establish a new country with city of Nar-Ameshkun as their capital.They soon find that they worship another god of death,other that Asha who they worshipped,who had former worshipers that were destroyed long ago.


I like that necromancers don't worship Asha anymore.

Quote:

Inferno - Some demons managed to escape from Ashan too, although there were no portals in the teritories they occupied.Apparently the portal from Safir was powered with much energy from the force field the Wizards summoned and the connection between the two worlds lasted longer.Several demons managed to arrive in this new world too.They now had a new leader,a female,Kasdheya,who became the Devil,ruler of the surface Hell.



You could use a new race of demons that were on Thorna before arrival of the other races and whose objective is unknown,a more mysterious race of demons,it would be more interesting.


Quote:

Tower - The Wizards sought refuge in the snowy lands from northwest because it offered more protection from foreign attacks.They are now even more technologically advanced.



I liked the h3 tower far more than h5 academy,so I really like the return of icy wizards.

Quote:

Forge - The Dwarves established in a cold (but not snowy) area in the south.There they found new materials,different from the Ashan ones, and with them,builded new weapons.Thus,their new country was called Forge.



Forge reminds me of the h3 sci-fi forge.You could make some interesting units for this faction and more different from the h5 fortress whose line-up was composed from six dwarfs and a dragon.

Quote:
Fortress -  The Orcs and the Undead were driven in the same place from their portals but they made a pact to cease hostilities as both races wanted to survive.The Orcs established a new kingdom in the west of Thorona.Soon after that they survived a long siege from the inhabitants of this world who was trying to destroy them.After that their leader,the orc Kubah, leader of that defense, named their kingdom "The Fortress" in the memory of the fallen warriors from that battle.


Are you planning to make a more defensive oriented orc faction instead of the brutal,offensive orc faction we seen until now in Heroes?



____________

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MattII
MattII


Legendary Hero
posted September 11, 2012 10:36 PM

Sound - as others have said - like H4 for Ashan. I'll wait for more information before making firm judgements.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 12, 2012 08:26 AM

        So,here are some creatures :

    I.Haven :

 Tier 1 - Pikeman / Spearman
 Tier 2 - Ballista / Silver Ballista
 Tier 3 - Archer / Crossbowmen
 Tier 4 - Griffin / Imperial Griffin
 Tier 5 - Monk / Inquisitor
 Tier 6 - Catapult / Earth Catapult
 Tier 7 - Rider / Champion

    II.Grove :

 Tier 1 - Halbeldier / Wooden Warrior
 Tier 2 - Pixie / Sprite
 Tier 3 - Druid / Veteran Druid
 Tier 4 - Hunters / Sylvan Archers
 Tier 5 - Satyr / Savage Satyrs
 Tier 6 - Dendroid / Ancient Dendroid
 Tier 7 - Unicorn / Goldenhorned Unicorn

    III.Tower :

 Tier 1 - Gremlin / Master Gremlin
 Tier 2 - Polar Bear / Armored Bear
 Tier 3 - Mage / Enchanteer
 Tier 4 - Iron Golem / Diamond Golem
 Tier 5 - Genie / Ice Genie
 Tier 6 - Naga / Naga Queens
 Tier 7 - Titans / Thunder Lords

    IV.Necropolis :

 Tier 1 - Skeleton / Skeleton Spearman
 Tier 2 - Gargoyle / Obsidian Gargoyle
 Tier 3 - Walking Dead / Mummy
 Tier 4 - Vampire / Vampire King
 Tier 5 - Lich / ArchLich
 Tier 6 - Dread Knight / Death Knight
 Tier 7 - Sphinx / Ghost Sphinx  

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 12, 2012 10:33 AM

So, on the creatures.

Haven...well, I'm allways not so fond of War machines IN the lineup. And then 2 of it - a bit much for my taste. Also: Why the hell is a ballista lower than a simple archer? O.o Otherwise, classical fine.

Grove: Fine. Only cocnern: Unicorn as champion???

Tower: Fine, allthough I never heard of an ice genie.

Nice mix of H3 & H6 it seems to me.

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MattII
MattII


Legendary Hero
posted September 12, 2012 11:06 AM

Haven
Fairly standard, although the ballista being below the archer sounds wrong, as does the rider being above the catapult. That was one good thing about the angel, it felt like a top-tier unit, it felt like a viable reply to a dragon, a mere human just doesn't.

Grove
Way too anthropomorphic, the elven town is one town where there should definitely be more animal units than humanoid ones.

Tower
Snakes in snow?

Necropolis
Well there's a few new creatures, but you've still got IMO the biggest sore-thumb out in there, namely, the vampire.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 12, 2012 05:38 PM
Edited by gnomes2169 at 17:42, 12 Sep 2012.

Quote:
Haven
Fairly standard, although the ballista being below the archer sounds wrong, as does the rider being above the catapult. That was one good thing about the angel, it felt like a top-tier unit, it felt like a viable reply to a dragon, a mere human just doesn't.

I would have to agree here, a Ballista should be quite a bit stronger than its human counterparts. After all, that's what machines are meant to be, a replacement and improvement on frail little humans. And how could a catapult be less powerful than a guy on a pony? The things tear down bloody castles FFS! On the subject of the angels, due to the history of your world I can see why they are not present in the lineup (Though it makes me sad...).

Quote:
Grove
Way too anthropomorphic, the elven town is one town where there should definitely be more animal units than humanoid ones.

That's really jut a matter of taste, Matt. I personally find that everything fits nicely as is.

Quote:
Tower
Snakes in snow?

Ever played H3 or H4? Yeah, basically. And in H6 the Naga faction is strongly associated with the school of water, which is almost completely ice spells. There is a strong precedent in HoMM for Naga being in a cold place.

Quote:
Necropolis
Well there's a few new creatures, but you've still got IMO the biggest sore-thumb out in there, namely, the vampire.

What's so wrong about the Vampire?
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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MattII
MattII


Legendary Hero
posted September 12, 2012 10:36 PM

Quote:
Quote:
Grove
Way too anthropomorphic, the elven town is one town where there should definitely be more animal units than humanoid ones.

That's really jut a matter of taste, Matt. I personally find that everything fits nicely as is.
Yes it is just my opinion, but seriously, an elf town with only two animals out of seven creatures (that's worse than it's ever been)?

Quote:
Quote:
Tower
Snakes in snow?

Ever played H3 or H4? Yeah, basically. And in H6 the Naga faction is strongly associated with the school of water, which is almost completely ice spells. There is a strong precedent in HoMM for Naga being in a cold place.
There's a stronger precedent for dwarves with elves as well, what of it? And yes they bother me back then as well.

Quote:
Quote:
Necropolis
Well there's a few new creatures, but you've still got IMO the biggest sore-thumb out in there, namely, the vampire.

What's so wrong about the Vampire?
Dracula hanging around with a bunch of undead wizards and Romero zombies? Never could see it.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 13, 2012 01:16 AM

Quote:
Dracula hanging around with a bunch of undead wizards and Romero zombies? Never could see it.

I don't know if you have read Dracula or not, but he was called the Prince of the Profane, Duke of the Night and Chief of Satan's Un-dead (Later, we removed that little dash and made it into the single word "Undead"). His victims would literally turn into zombie like creatures, very weak vampires that had nowhere near the power or immortality of their creator. If one of these vampires was not able to drain blood, then they would waste away and become a living skeleton. Also in the book Dracula was known to practice necromancy, and it was said that all vampires had the ability to do a little as well.

Because of that, I can see why anyone would be able to use the Vampire as part of their undead lineup.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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MattII
MattII


Legendary Hero
posted September 13, 2012 04:42 AM
Edited by MattII at 04:43, 13 Sep 2012.

In that he's a leader though, I just can't imagine vampires (at least, Pratchett vampires which are mostly the only vampires I bother with) being willing to take orders from anyone who couldn't beat them hand-to-hand.

Also, you should be posting your own opinions about adriancat's work, not about my reviews.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 13, 2012 08:22 AM

        So, hi again and thank you for sharing your opinions.

     V.Inferno :

 Tier 1 - Imp / Familiar
 Tier 2 - Hell Hound / Cerberi
 Tier 3 - Magog / Chaos Wielder
 Tier 4 - Succubus / Hell Temptress
 Tier 5 - Efreet / Sparkle Efreet
 Tier 6 - Nightmare / Hell Crusher
 Tier 7 - Pit Fiend / Pit Lord

     VI.Asylum :

 Tier 1 - Rogue / Stealer
 Tier 2 - Assassin / Stalker
 Tier 3 - Eagle / Fury Eagle
 Tier 4 - Raider / Darkness Raider
 Tier 5 - Minotaurs / Minotaur Lord
 Tier 6 - Channelers / Sorcerers
 Tier 7 - Red Dragon / Black Dragon

     VII.Fortress :

 Tier 1 - Goblin / Desert Goblin
 Tier 2 - Harpy / Harpy Lord
 Tier 3 - Mauler / Orc Striker
 Tier 4 - Centaur / Centaur Marauder
 Tier 5 - Shaman / Earth Healer
 Tier 6 - Cyclopes / Rust Cyclopes
 Tier 7 - Behemoth / Ancient Behemoth .

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MattII
MattII


Legendary Hero
posted September 13, 2012 10:58 AM

Inferno
Fairly standard fire-and-brimstone setup, although I've never liked the Cerberus being so low, I mean heck, this is the beast that guards the gates of the underworld, it's not a little puppy-dog.

Asylum
Pretty reasonable, although how does the assassin differ from the rogue ability-wise?

Fortress
Solid faction with nothing blindingly new, although I'm a bit puzzled at 'rust' cyclops.

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