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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~
Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Miru
Miru


Supreme Hero
A leaf in the river of time
posted September 22, 2012 08:02 AM

No, they aren't, I guess that was a bit inconsistent of us.
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Minion
Minion


Legendary Hero
posted September 22, 2012 01:21 PM

They are just mentioned in lore.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 23, 2012 08:10 PM

Quote:
On the sun crusader question: My apologies, consider the ability as might.

Anyone who gave a magic ability reply can have another go, in a new post. No editing!



In that case my choice would be RUSH
Reasons: Crusaders hve bonuses when attacking from movement, So my choice would be to reduce the distance or/and disable his aility to move if posible.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 23, 2012 08:15 PM
Edited by Dave_Jame at 20:16, 23 Sep 2012.

Out of quize note¨
Its fun to see how people just do not know/get what beastman are and keep adding to them things like Nagas (wich are a race deducated to Shellassa), orcs (the result of an experiment the Beastman are based on) or even things like Ftespiners (Magical spirits) Is the Lore so Comfusing. For example Lamasu. You havin their description that thay are a Failed projet based on Maticors. I would understand that people would not know Lizardman since they are mentioned in only one Bio. sofar
____________
I'm just a Mirror of your self.

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We are many, and you can be one of us.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 23, 2012 08:34 PM

Quote:
Out of quize note¨
Its fun to see how people just do not know/get what beastman are and keep adding to them things like Nagas (wich are a race deducated to Shellassa), orcs (the result of an experiment the Beastman are based on) or even things like Ftespiners (Magical spirits) Is the Lore so Comfusing. For example Lamasu. You havin their description that thay are a Failed projet based on Maticors. I would understand that people would not know Lizardman since they are mentioned in only one Bio. sofar

Which is why I like my job in this so much. Not only to see what people come up with, but also to feel more or less like I'm teaching you people such things.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2012 09:21 PM

Round 2 concluded!


@Dave Jame +25pts (Pending Overlord)


- WhatVampires are "borne" from Liches, A necromancer has to became a lich then he can became a Arak-haru (If I got the name right) a vampire
Pending.

-Bull
Pending.

- Cyclopse special attack, Tsunami (Both Heroic and mermaid), T-birds ability.
First acceptable +3

- Stronghold. It has 3 archers and not all have full range Damage, but most of them do might damage (And to get Archery 3 you need a might hero)
First full +4

- 7 sofar
Mermaids, Lizardman, Sharkmen, Centaurs, Minotaurs, Harpies, Lamasu
You can add gremlins due they are based on goblins
First full +4

- Kappa
Incomplete.

- In that case my choice would be RUSH
Reasons: Crusaders hve bonuses when attacking from movement, So my choice would be to reduce the distance or/and disable his aility to move if posible.
A creative answer though tricky to pull off effectively First acceptable +3

- Male heretic gets killed and ressurected as one in Sheogh.
Short and to the point, first full +4

- Frenzied unit attackes a random enemy, Taunted attacks the whit Taunt, Also one si magic based the second is might based ability
First acceptable +3

- Attack boosts only might creatures, Luck boosts all of them.
Attack also boosts Heroes might attack.
A point of attack hase more influence then a Point of Luck.
First full +4


@Simpelicity +15pts (Overlord pending)


- Liches are older, I think.
Pending.

- A horse?
Pending.

- The teleportation spell, The tsunami sanctuary tears hero ability thing, the cyclops punch ability thing, having them move on their turn, which for ennemy units would imply the mind control spell (puppet something I believe). Is it apparent I'm trying to do this from memory? I have a terrible name memory.
Acceptable 2+1 (for being more complete than Dave Jame's)

- Stronghold. 2 units with broken arrow syndrome.
Bingo +2

- Assuming in H6 only ('cause there are more in H5), there's centaur, harpies, wanizame, nagas, that's 4, if you count all wizard creations that would include orcs as well, and technically goblins, so that makes it 6.
Incorrect, nagas are a core race and orcs are technically not a byproduct of beast and man.

- Kappas
Harpies if you count that as kicking, though that's not technically correct, at least not with talons I think...
Centaurs
Those of course include their respective upgrades.
First acceptable +3

- I dunno, 'cause you can't really affect their movement. Reinforcements? Reinforcements is always good.
Acceptable +2

- Same as a succubus, but with a man.
A bit vague but correct all the same. +2

- Memory might be wrong on this, not sure what frenzy is...
Taunt is cast on friendly units only, and forces ennemy units (that aren't immune) to attack the friendly you cast it on. Frenzy makes the unit attack the nearest unit, friend or foe. Frenzy the ennemy completely lose control of a unit for a turn, while taunt makes (potentially) a bunch of them kinda useless (unless you want to attack the designated target). Also, taunt is might, frenzy is magic.
Actually the enemy does not lose his turn but otherwise correct. +1

- They both increase the damage done. Attack is way more reliable, but luck increases it more, when it does trigger. You're just not sure it's going to trigger enough and at the right places to make a difference.
Acceptable +2


@Minion +13pts (Overlord pending)


- Vampires don't grow older anymore but liches still age.
Pending.

- Chicken?
Pending.

- Tsunami, teleport...
Incomplete.

- Stronghold.
Yep +2pts

- Wow, many... Sharkmen, Orcs, Goblins, Harpies, Centaurs, Minotaurs, soo, I'll say 5 now.
Orcs are out. Acceptable though +2

- Centaurs, Harpies (lol I am just guessin again)
Harpies not exactly

- Slow (but if by ability spells are not included then Parry)
A specialized answer, I like it. First full +4.

- A male person that gives his loyalty to Urgash is reborn as an Incubus.
Full +3

- With taunt you don't loose control of the unit that is affected by it, so you can still just move.
Incomplete. Btw moving is not recommended as the enemies will cease to be taunted.

- Luck gathers gating points in addition to increased damage, but 1 point in attack gives more damage than 1 point in luck.
Acceptable +2


@Gnomes +10 (Overlord pending)


- Vampires are actually older, making their bodies more perfet and unchanging than the zombie-litch-thing. By drinking the blood of other beings, they dilute the effects of the toxic Spider's blood running through their veins, and make their bodies immortal. IDK why they don't use magic anymore, but... Vampires are the evolved form of litches, thus they are older. (Pokemon ref FTW!)
Pending.

- The Bull Dutchy has a general.
Pending.

- The spell teleportation jumps to mind... IDK what else but that one for sure.
Incomplete.

- Stronghold, since the goblin and Enraged Cyclops both have half range.
+3

- Let's see... There are 4 in Sanctuary (Priestess, Kenshi, Kappa, Shark-man), 2 in Stronghold (Harpy and Centaur) and 1 in Necropolis (Namataru). So 7
Only the sharkman is a beastman in sanctuary.

- Kappa, Harp.
Incomplete I'm afraid.

- ALRIGHT! THEN I WILL HAVE TO CHOSE HEROISM, FOR THE (Decently greatly) INCREASED MIGHT DAMAGE, MORAL AND LUCK.
Not the best option +1

- When a male demon fails in such a spectacular way that the demon pimp changes them into an incubus. But seriously, it mostly happens when a male Demon Lord fails in a task he is assigned and is slain.
They should be so lucky

- Frenzy causes the unit to attack the closest creature stack to them, doesn't consume the creature's turn and does increased damage. Taunt forces the closest enemy creature to target one of your creatures for reduced damage and it consumes their turn. Also, Taunt requires no mana as it is a war cry.
First full though you missed that frenzy attack is instant while taunt comes according to the units' initiative +4

- Luck triggers the Inferno racial skill, and you get more if you spend a point on the skill tree, and it adds to your chances of getting a lucky strike. Attack makes your creatures deal more damage and makes your might skills more effective.
Acceptable +2


@Polyglot +12 pts (Overlord pending)


- Liches keep aging, while Vampires(former Liches) regain a perfect physique, and stop aging altogether. Allegedly, this makes them rather more popular with the ladies, but this was never confirmed.
Pending.

- A donkey?
Pending.

- Cyclops slam, Terror, Puppet Master(I take control of it, and move away), Jaguar Warrior's rush attack? I should know more, but I can't remember the others.
Incomplete, also jagwars don't have that effect.

- Stronghold, with both shooters affected. Sanctuary has no range penalty by default, Necro uses it mainly to boost Skeletons, Inferno has Breeders, but not succubi who benefit, while the only shooter of Haven is the Nerfbowman, who again has no range penalty.
+3

- Since Stronghold is the beastmen faction, I'd say 7 from there, plus Lamasu, and Gremlins
Afraid the orcs are not part of it +1

- Kicks are part of some lucky strike animations, so Centaurs, Kappas, and a few others who I forgot.
Acceptable, it seems everyone forgot the ghoul's funny kung fu animation +2

- Toughness/Tactics for might, (Toughness=extra staying power, Tactics= the possibility of evading their charges when setting up army right). Ultimately, it depends on which of these I have already. (Slow can also come in handy, but the effect it has isn't powerful enough to justify an ability point, IMHO)
Toughness I gives 5% which is rather weak. Tactics is nice if you have ranged units. +1.

- When a male demon is 'killed' in Sheogh, it reincarnates as one, I guess. (Then it has to work its way up the ladder again)
Nope, that's a fate reserved for humans and other humanoid races.

- a, Taunt decreases the damage dealt from all surrounding, non-immune stacks, while Frenzy just augments the damage of the frenzied unit, b, as opposed to Frenzy, Taunt does consume the turn of all affected creatures.
Full +3

- ??? I'll try: Attack provides a constant, 2.5%/point bonus damage, so it's more reliable, while Luck adds an insane percentage of bonus damage on top of the bonus from Attack, but only when it triggers. Luck is therefore awesome when it happens, but too fickle to be relied upon. (I'll state the obvious too: Luck fills the Inferno gauge, so depending on the situation, can be definitely more useful to Inferno than Attack)
Acceptable +2


@Avonu +22 pts (Overlord pending)


- When necromancer want to live forever, he drinks namtaru poison and become lich (if (s)he survived ritual ofc, if not "Asha uses all" ). When lich (un)live long enough and gain more power, he become vampire and regain his young. And later he can become vampire lord and be one of Heresh ruler council.
So vampire are always older then liches... unless that is Sandro or other liches that gain their lichdoom not by namtaru poison but from the Void.
Pending.

- Tricky one.
I nearly forgot about it but this animal was a goat.
Pending

- Staff of Tides, Mermaid's Tidel Wave, Dragon Eel's ice breath, Thunderbird's Cyclone, Terror spell and of course Teleport spell.
First full +4

- Academy
I would say Stronghold, as Goblins sure need ranged penalty reduction and also has three shooters (you need Archery I and II first, to get Archery III ).
+3

- Lots:
Lamasu (sort of as it reaminated remains of beastman), Harpy, Centaur, Shark Guard, Mermaid... and also Minotaur and Manticore.
Full +3

- Centaurs, Sun  Rider's/Paladin's/Death Knight horse, Kappa, Unicorn, Succubus (nice legs ).
Well, humans also can kicks (between legs ), so list can be even longer.
I was being literal so that's kappa and centaur +2

- Stay your Ground should be the best option.
A wise choice +3


- Same as succubus - they are reincarnations of dead Demon Cultists, who instead pass to Asha's Spirit Realm on her moon, they end in Sheogh.
+3

- Frenzy doesn't consume unit turn and can be cast on enemy or ally.
Also Taunt is might tears ability which reduce enemy damage to ally unit, while Frenzy is Magic blood ability which increase damage.
+3

- Luck gives chance for 50% more basic damage = X% for 150% damage - target defense.
Higher attack over target defense gives more basic damage = 100% damage - (attack bonus - target defense) reduction.
Attack means more damage all the time, luck means extra damage from time to time.
+2


@Seddy +19pts (Overlord pending)


- Necromancers first turn into liches when they die/become undead into Ashas service. They undergo this transformation by drinking venom milked for the Sider queens servants (Namtarus). Now the difference between liches and vampires, is that vampires have spent a loong time (400 years perhaps? I cannot recall the exact amount but a long time) in Ashas service and has replaced so much of their blood with this venom, that they need to drink the blood of the living the dilute the venom (this is the Ashan reason for why vampires drink blood).
So in short, liches grow older, get more venom in their veins, and turn into vampires to keep the balance and not die the final death from said venom.
P.

- Bull
P.

- Cycplops crushing blow, the tsunami ability from the dynasty weapon as well as the sanctuary tear spell. Then there's also Terror, making enemies flee.  Also, not sure (English not my first language) but I suppose puppet master could also be used to move enemies around?. Indirectly, frenzy can also forcibly, like puppet master, make an enemy move, but I am unsure if that fits in the definition.
+3

- Hmm, I'd guess the orcs. They got ranged damage potential but lack the full range for example goblins, but pack the might damage that also combos well with the might hero (for tier 3 skills).
+3

- Hmm, lizardmen, mermaids, coral priestesses, centaurs and harpies, and maybe the lamasu, since it's a sphinx kindof? Then maybe even the fate weavers because of their human faces/upper bodies...
Coral priestess comes from a core race and weavers are death spirits. Lamasu is correct as a reanimated manticore. +1.

- Kappas actually kick, while for example kirins kindof volt their entire body upwards (could include a kick I suppose). And some of those with many legs also use them for attacks, like griffins. But even harpies use their feet, though it does not exactly constitute a true kick...
Not quite the same, no.

- One MIGHT ability? I'd probably pick Parry, since one cannot retaliate against charging sun crusaders and cannot know who'd they pick.
Bingo +3

- Well succubi are born from female heretics (alive inferno worshippers/magic users) that die and are reincarneted in Sheol. I assume the same works for males = incubi.
+3

- One is might and one is magic. One increases damage dealt (also to the target), while one reduces it. One has a possible aoe effect, the other doesn't. One is offensive and one is more defensive (tears/blood)
+3

- Well someone did some mathcraft about percentages a while ago, with attack being so much more effective per point (as in increased damage). However, luck is useful for MAGIC attacks as well, so that's better. However, attack makes the... hero attack (?) stronger. Though if you're inferno, luck is crucial for other reasons so there's another pro for luck.
Fuller than most +3


@Miru +8pts (Overlord pending)


- Vampires don't age, liches age but don't die from it.
P.

-IDK
=P

- That one ability that one sancutary staff gives you. I don't remember anything else, there should be more.
Indeed.

- Necropolis, because it has the most shooters.
Incorrect but close enough.

- A snowton. Centaurs, Orcs, Goblins, Shark Guards, Harpies and Minotaurs for units. I think the lore may have mentioned more, like Satyrs.
I don't think satyrs will be making a return and orcs are not included. +2.

- Kappa, Centuar?, Harpy (kind of)
TBH my first thought was 'TITAN!', then I was like 'oh right, no titans..'.
I know right? Kappa and centaur it is. +2

- Well this question is kind of loaded. I wouldn't pick and ability just for one battle, and the abilities that are good vs them I may already have. I'm going to go with ambush so that I can control where the battle takes place to reduce the bonus they get from charge.
Ambush just gives +5 init for a while.

- IFK

- Taunt makes all adjacent enemy units attack one ally and that ally gets a defensive bonus, frenzy makes one unit attack the nearest unit with extra offense.
+2

- You get a lager average percent bonus from attack for most attack/ luck values, but luck can trigger the inferno racial and is better if you already have a ton of attack and not much luck.
+2
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted September 23, 2012 10:00 PM
Edited by Simpelicity at 22:01, 23 Sep 2012.

With their luck crit, the ghouls jump then nearly faceplant, which with their arms up, actually has their claws landing on the enemy. I don't remember any kicks being there?

So the actual good answer for kicks was centaur-kappa-ghoul?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2012 10:14 PM

No, when you let them idle for some time they execute a slash, slash, kick combination I had a good laugh the first time they did that, flashy basterds! Yes that's all three units as far as I know. There are more more leg/paw attacks but none really resemble a kick.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 23, 2012 10:17 PM

Quote:
With their luck crit, the ghouls jump then nearly faceplant, which with their arms up, actually has their claws landing on the enemy. I don't remember any kicks being there?

So the actual good answer for kicks was centaur-kappa-ghoul?

Ghoul has his martial arts fun animation when you do not move him for a long time. so that might be him
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 23, 2012 10:41 PM

@Dave Jame+1

- WhatVampires are "borne" from Liches, A necromancer has to became a lich then he can became a Arak-haru (If I got the name right) a vampire
It is true that one has to become a lich before one is able to become a Vampire. But that is has nothing to do with aging +1 and the necromantic name for a Vampire is an Akhkharus

-Bull
No, it is true. no points

@Simpelicity =

- Liches are older, I think.
Not by necessity.

- A horse?
Nope. You're thinking of Roman Emperor Caligula, who reportedly gave his favorite horse a seat in the Roman Senate.

@Minion +3

- Vampires don't grow older anymore but liches still age.
That is the short of it. First acceptable answer. +3

- Chicken?
nope.

@Gnomes +1

- Vampires are actually older, making their bodies more perfet and unchanging than the zombie-litch-thing. By drinking the blood of other beings, they dilute the effects of the toxic Spider's blood running through their veins, and make their bodies immortal. IDK why they don't use magic anymore, but... Vampires are the evolved form of litches, thus they are older. (Pokemon ref FTW!)
+1 for semi-correctly quoting the effects of the Namtaru Venom on a vampire. Not correct though, as I have said, Vampires are not older by necessity.

- The Bull Dutchy has a general.
One may assume that. But the Bull Duchy is not an animal in and of itself.

@Polyglot +2

- Liches keep aging, while Vampires(former Liches) regain a perfect physique, and stop aging altogether. Allegedly, this makes them rather more popular with the ladies, but this was never confirmed.
Acceptable +2

- A donkey?
Nope.

@Avonu +5

- When necromancer want to live forever, he drinks namtaru poison and become lich (if (s)he survived ritual ofc, if not "Asha uses all" ). When lich (un)live long enough and gain more power, he become vampire and regain his young. And later he can become vampire lord and be one of Heresh ruler council.
So vampire are always older then liches... unless that is Sandro or other liches that gain their lichdoom not by namtaru poison but from the Void.
Liches do not "evolve" into Vampires simply over time. But you are correct that Vampire Lords actually age backwards.+1

- Tricky one.
I nearly forgot about it but this animal was a goat.
+4 This is the first correct answer. You'd've gotten bonus points if you also gave the story that goes with it. But you're the only one who got this correct, which is an honor in and of itself.

@Seddy +1

- Necromancers first turn into liches when they die/become undead into Ashas service. They undergo this transformation by drinking venom milked for the Sider queens servants (Namtarus). Now the difference between liches and vampires, is that vampires have spent a loong time (400 years perhaps? I cannot recall the exact amount but a long time) in Ashas service and has replaced so much of their blood with this venom, that they need to drink the blood of the living the dilute the venom (this is the Ashan reason for why vampires drink blood).
So in short, liches grow older, get more venom in their veins, and turn into vampires to keep the balance and not die the final death from said venom.
+1 for getting the gist of it, more or less. But to many things are incorrect to start correcting them.

- Bull
Nope.

@Miru +2

- Vampires don't age, liches age but don't die from it.
+2 Acceptable.

The Answers as I consider them correct:
- What is the distinct difference between Liches and Vampires, where age is concerned?
Several Quotes from the descriptions of Liches, Archliches, Vampires and Vampire Lords respectively:
Quote:
Higher ranking Necromancers are given a life-prolonging elixir that is "milked from the venom of the Goddess's sacred spiders, and that they must mix with their food.
This "treatment" turns them into Asakkus, or "Liches", their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colors their whole eyes bright green.


Quote:
An Archlich is given that title when he has continued "living" beyond what his mortal shell would have normally permitted. Though this passage may seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. As they journey beyond the Cylce of Life and Death...

Quote:
As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or "Vampires".
They undergo an excruciating ritual but gain a rejuvenated body, cleansed from all defects. Vampires don't need to eat, drink, sleep or breathe anymore as all their organs are "petrified," and it is not blood, but the sacred spider's venom, that now flows in their veins.
However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.

Quote:
When a Vampire reaches complete mastery of his new powers, he starts to age backwards, looking one year younger for every new century of unlife. He is now greeted as a Vampire Lord...

Ergo, Liches continue aging, despite having reached a state of Undeath. This is due to their consumation of the Venom of Namtaru (or possibly other spiders sacred to Asha). When they continue aging beyond their "expiration date", they become Archliches. Vampires are reborn and continue in a petrified state of being, I.E. they stop aging. Vampire Lords even grow younger over time, or in other words age backwards.

- What barnyard animal was appointed general of the Holy Falcon Imperial Armies?
A quote from the description of the Hollow Bones skill:
Quote:
"Fools! Don't aim for their hearts! They don't have any!" Captain Gregor's legendary last order to his crossbowmen was immortalized by the only marksman to escape the encounter with unliving denizens of a tomb. The survivor recounted the incident to mad Emperor Laegaire himself, who was reportedly so upset not to have recovered the legendary bottomless flask of wine, that he appointed a goat to lead his armies that very same day. His reasoning was that a goat is better equipped to break bones than a band of bolt shooters.
Ergo, a goat was appointed General of the Imperial Armies
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted September 23, 2012 10:49 PM

Quote:

- A horse?
Nope. You're thinking of Roman Emperor Caligula, who reportedly gave his favorite horse a seat in the Roman Senate.



Why yes I was! I didn't have a clue, so I might as well take that one anecdote that happened in a civilization on which the faction is based. I am pleasantly surprised by your general knowleadge
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"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 23, 2012 10:57 PM

Wait... I REMEMBER READING THAT! The goat thing was one of the few attempts at humor that I actually laughed at. How could I have missed it? Good show sir, good show.
____________
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted September 24, 2012 12:07 AM

Not that I have a competitive score in this, but I stand by my answer

- If you had one remaining ability point and were about to face sun crusaders, which tier I might ability would you pick?
- Well this question is kind of loaded. I wouldn't pick and ability just for one battle, and the abilities that are good vs them I may already have. I'm going to go with ambush so that I can control where the battle takes place to reduce the bonus they get from charge.
Ambush just gives +5 init for a while.

+5 init lets you choose where the battle takes place. If you have enough ms to cross the battlefield, you do so and there by eliminate their charge. If you don't, then you wait, they wait, then FILO says they have to move first, so you still get first strike and still eliminate their charge bonus. Initiative is the best way to ensure first strike and avoid charge bonuses.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 24, 2012 05:55 AM

Quote:
Not that I have a competitive score in this, but I stand by my answer


even in this case Miru I personally think that my rush would be a better choice. S-C can in no way crose the entire battlefield in one move and rush can be used repetivly, and it also increases the movement of creture, not only Ini.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 24, 2012 06:03 AM

I think that that question really came down to playing style more than anything else... though of course certain playing styles will be easier I guess. Still, an argument could be made for basically any skill or strategy out there. Maybe creativity of the strategy should count in responses to this type of question in the future...?
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted September 24, 2012 10:39 AM
Edited by Miru at 10:42, 24 Sep 2012.

Quote:
Quote:
Not that I have a competitive score in this, but I stand by my answer


even in this case Miru I personally think that my rush would be a better choice. S-C can in no way crose the entire battlefield in one move and rush can be used repetivly, and it also increases the movement of creture, not only Ini.

You don't need to cross the whole battlefield. When you wait the unit with the highest initiative acts last, so they sun riders are either forced to move closer (then you can hit them), or not move (which the AI doesn't do, and you could pick off with ranged or even hero strikes). Further more a single rank of rush only affects one unit, and if you use rush that means you aren't using other better abilities such as haste, slow, stoneskin, petrify, inner fire, etc etc. And even if rush was better, he gave points to worse answers than that.

Also Ravenous Ghouls, Blazing glories, and Pit Feinds can cross in one turn, and a ton more can cross in one turn if you have the second rank of tactics.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 24, 2012 11:28 AM
Edited by Elvin at 11:30, 24 Sep 2012.

I left the question vague on purpose but I think it is rather obvious that the sun crusaders are stronger than your army, you would have no need for that skill otherwise, on top of the question being rather pointless. Ambush wouldn't have given many of your units the chance to act first, if any. Besides it is far preferable to cower in a corner where they have less room for charging than attacking them head on, even if you can get the first strike. They'd be able to charge all over you on the next turn. And even if attacking first was the best choice, rush would be better since it would almost guarantee the unit of your choice to play first, regardless of its initiative whereas ambush would be far more selective.

Theoretically it sounds acceptable but in reality it is trickier than that.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 24, 2012 11:37 AM

Also for those wanting to know, the list of known beastmen today, without counting the retcon of the Ashan Compendium or information of Pirates of the Savage Sea is this:
Harpies, Mermaids, Sharkmen, Lamasu, Minotaurs & Centaurs. Then there are Gremlins, which are a mixture of Lizard and Goblin.(I believe Elvin gave points for this). There are Lizardmen,(of which we assume by name that they are a mixture of Lizard and Human), which are only mentioned in the bio of Falagar and Agar. Both of which are heroes present in PotSS. (Again, I believe Elvin awarded points to this knowledge) And lastly, the Ashan Compendium has retconned Rakshasas as being beastmen.
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted September 24, 2012 12:39 PM
Edited by Avonu at 12:40, 24 Sep 2012.

Quote:
Harpies, Mermaids, Sharkmen, Lamasu, Minotaurs & Centaurs. Then there are Gremlins, which are a mixture of Lizard and Goblin.(I believe Elvin gave points for this). There are Lizardmen,(of which we assume by name that they are a mixture of Lizard and Human), which are only mentioned in the bio of Falagar and Agar. Both of which are heroes present in PotSS. (Again, I believe Elvin awarded points to this knowledge) And lastly, the Ashan Compendium has retconned Rakshasas as being beastmen.

I just wonder, what about Manticores from Lamasu bio and from HV?

And about Rakshasa:
Quote:
Vengeful spirits from a forgotten age, the Rakshasas have lingered on the fringes of Ashan for millennia. Thirsty for revenge, these creatures have been rediscovered by Wizard travellers who - after many unsuccessful attempts - managed to summon and control them efficiently.

Are they beastmen created by Crimson Mages or by someone else long ago?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 24, 2012 12:47 PM

I'll reply to this in the Lore-thread.
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