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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: i want to give something back...
Thread: i want to give something back... This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2012 01:23 PM

Fred mod

Install it on clean Era 2.4 and tell me if all your objects show. Runs fine here.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 29, 2012 01:44 PM

Yes, runs fine here too. Nicely done.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 03, 2013 11:29 PM
Edited by fred79 at 02:45, 05 Jan 2013.

next release should be within a week.

included will be improvements to my old stuff, some improvements to some vanilla h3 stuff, and brand new stuff. don't think i'm going to include a bent-over, spread-legged version of "nude women prisoners", i have over 300 things to put out already. (heh heh, "put out") but i will be including the blonde, brunette, redhead, and black nude women prisoner versions of "front, standing, with boobs bouncing, both b-c cup and d-cup", "backside, standing", and "flank shot, bent over". i will also be including a more realistic version of fiery fields(with the battle pic, of course). also flipped versions of animals, so that they aren't all facing one way. but the bulk of this next object patch will be ground patches. so you map-creators out there will have a smorgasbord(sp?) of things to make yo' **** look pretty.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 05, 2013 08:21 AM

Woman's head is down. Cut off head! You see Inferno styles..
____________
Fight MWMs - stand teach

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 05, 2013 10:19 AM

Quote:
also flipped versions of animals, so that they aren't all facing one way.

I guess they will face the player or turn their backs to him.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 05, 2013 04:02 PM

Quote:
Woman's head is down. Cut off head! You see Inferno styles..


not sure what you mean, man. are you saying i should remove the ladies' heads? that's horrible. no. they keep their heads. but i AM planning on making heads on pikes, as in "after-battle heads of creatures that you fight in the game"...

as for "inferno styles", the goriest of objects come from diablo. not my own. i'm not that creative, yet.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 05, 2013 04:26 PM

@Fred

Ok
____________
Fight MWMs - stand teach

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Siegfried
Siegfried


Famous Hero
posted January 05, 2013 06:37 PM
Edited by Siegfried at 12:47, 06 Jan 2013.

Very nice, indeed. I included it to WoG 3.58f manually, and it seems to work. I used LodMerge to incorporate the .pac file into H3sprite.lod, and used an editor to copy the text file to the end of zeobjts.txt. That was all. Maybe for placing them with erm i should add them to zobjcts.txt as well.

BTW: the idea with the modified swamp lakes is good. But i'd prefere to have both versions. Sometimnes i include these swamp lakes on grass, too. And there the original looks better. Maybe it is sufficient to renumber the subtypes? Or did you overwrite the def files?

Here is a screenshot from the editor for a map i'm currently working on, with some of your objects. They fit nicely into H3.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 07, 2013 01:27 AM

i'm sure there's somewhere you can download the wog stuff, that have the animated lakes. you can always pull them from the h3sprite.lod, and rename them, then re-add them. the only reason i change the lakes and leave the old name is, i want them changed in mine, i just leave as-is when i upload them. i add what i want accordingly for my maps, then i put them in an upload for ya'll. but it's nice to see someone working with my modified stuff. i hope you like them as much as i do. i should be coming out with my next upload within a week.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 07, 2013 02:37 AM

fred, if you not only add stuff but replace it, please mention what you replace or better, create two versions one for yourself and one for the upload that replaces nothing. with so many object patches it's hard to notice these replacements at first sight and the downloader may not want them. also things may look weird in old maps.

the best would be to have both versions of the swamp (or whatever is replaced)without any replacements indeed.

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gnollking
gnollking


Supreme Hero
posted January 07, 2013 07:24 AM

@Siegfried, the shadows of the green pine woods are just wrong. Are they the optional moving ones from 3.58f? Someone should get them fixed, looks like the trees are partly in air.

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Siegfried
Siegfried


Famous Hero
posted January 07, 2013 08:36 AM

Yes, standard WoG 3.58f. I didn't notice that. For me it's o.k.

There is another bug in the standard WoG lod file, i already mentioned several times, that at least for me is much more severe, but noone seems interested: The peasant and halfling dwellings are swapped. This just needs the subtypes swapped in the zeobjts,txt, zaobjts.txt and zobjcts.txt.

BTW, i finally managed to download an ObjTxtEdit.exe. But at first there was a missing dll, which i found on the internet. Now it complains about some blabla.ocx, which has to be "registered". I don't know how to register that with Linux/Wine. So is seems for me it doesn't work. Is there any description of that file? I wouldn't mind to do the modifications manually with an editor.

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gnollking
gnollking


Supreme Hero
posted January 07, 2013 03:27 PM
Edited by gnollking at 15:36, 07 Jan 2013.

How could you not notice that, just look at the trees below the homestead. Plain ugly, that's what it is. When it comes to map making and .def files, my perfectionism makes me kill myself. About your post, I have never heard or seen the two dwellings mixed up. Where did you get your WoG version from?

I had problems with the .ocx file for the editor as well, but with Windows it didn't took long to fix. Can't help you with that. Although I agree that Linux is far superior to Windows, for this game Windows works way better and is easier to modify. We'll just have to wait until Microsoft no longer allows anyone else to make software for their OS (shouldn't take too long seeing the current state of Win 8 (or was it Windows Blue or something)), and all "gamers" move to Linux.

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Siegfried
Siegfried


Famous Hero
posted January 07, 2013 07:36 PM
Edited by Siegfried at 19:39, 07 Jan 2013.

Quote:
How could you not notice that, just look at the trees below the homestead. Plain ugly, that's what it is. When it comes to map making and .def files, my perfectionism makes me kill myself. About your post, I have never heard or seen the two dwellings mixed up. Where did you get your WoG version from?


*grin* Graphically i'm a noob. Absolutely no talent. So for me it's indeed just o.k.

I got my WoG install from the original site, where it first was offered. Just don't remember the exact url.

Quote:

I had problems with the .ocx file for the editor as well, but with Windows it didn't took long to fix. Can't help you with that. Although I agree that Linux is far superior to Windows, for this game Windows works way better and is easier to modify. We'll just have to wait until Microsoft no longer allows anyone else to make software for their OS (shouldn't take too long seeing the current state of Win 8 (or was it Windows Blue or something)), and all "gamers" move to Linux.

Well, may be it's superior. May be not. That doesn't matter. I do not have much money, and therefore absolutely no money to buy a new Windows every year.

But for me some file format documentation would be sufficient. I have no problems with editing it manually, if necessary with vi.

BTW: I have done some renaming/renumbering on Freds objects. So for the several lakes the file names where f.ex. "AVLLK1d0.def" (and .msg and .msk along). So i extracted them, renamed them according to the schema "AVLlk1d1.def", and reimported them. Then modified the txt file to contain the new def names, and renumbered the subtypes of each of them from 0 to 1. The latter might not be necessary. The files may be downloaded from here: Fred79.lod and Fred79.txt. The lod file may simply be renamed to pac if for Era (this is at least how i got it). The txt file should be properly appended to the ZEOBJTS.TXT. Just one strange thing i found in that txt file: The second line (after the object count) is empty. It might be better to eliminate this line.

After this modification you have both types of lakes available, the original one and the new Fred one. I still have to do this with some more files, but not today.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 07, 2013 11:02 PM

Quote:
Well, may be it's superior. May be not. That doesn't matter. I do not have much money, and therefore absolutely no money to buy a new Windows every year.


Why don't you have a partition in your drive, of say 5 GB, and install Windows XP (which should be way cheaper now) for H3 stuff only. You wont have to update the OS and judging by the time you spend here, it will definitely be worth your space. I installed Wog 3.58 just the other day to test something and after Era 2 it felt like I was in the stone age.

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Siegfried
Siegfried


Famous Hero
posted January 07, 2013 11:08 PM

Quote:

Why don't you have a partition in your drive, of say 5 GB, and install Windows XP (which should be way cheaper now) for H3 stuff only. You wont have to update the OS and judging by the time you spend here, it will definitely be worth your space. I installed Wog 3.58 just the other day to test something and after Era 2 it felt like I was in the stone age.


Well, i'll think about that when i get a Windows CD. For now i have not the time to search for it. Have to work for at least some money

But who knows, some day...


____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 07, 2013 11:29 PM

Last year my HD broke, and I did not want win7 because Heroes, but I did not have any more the XP disk. I just called friends, asked around and found a xp disk at 20 euros, not kidding. Today, no one is using it, and they better get a few euros instead of just throwing it away.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 07, 2013 11:33 PM

man, i've changed ALOT about the default stuff for my own lod. i don't even include the bulk of it in my uploads, because a lot of it is stuff just for my own maps. just a heads up- i redid the fiery fields. they were too friggin orange for my taste. i made them more like real fire(wish i could add blues in there too, but no), and included the changed fiery fields battle pic. to be honest, man, i really don't see why anyone would want the default h3 stuff. some of that stuff could've been alot better. but i guess they tried to dial the realistic qualitites back a bit, so that the transition between h2 and h3 wouldn't be so glaringly obvious. no, wait, they screwed up all kinds of perception with h4 and up.

but thanks for changing the names and providing an upload so people could have both. keep in mind, tho, that the battleground pics will look odd if they came from one ground, and it's not the same one as in a fight.

i'm still in the process of building a zeobjts file for the next upload. i'll make my next upload like salamandre's re-upload of the first object patch, so that it'll work as it should.

p.s. i've been getting some pretty neat ideas for new stuff based on the lord of the rings series... implementing them will take some real time, tho.

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Siegfried
Siegfried


Famous Hero
posted January 08, 2013 09:43 AM

Quote:
to be honest, man, i really don't see why anyone would want the default h3 stuff.


Well, there is always a reason to to something different. This is why we appreciate such mods as yours. But for the same reason it is sometimes wanted to do it different, what means to do it different than your mod suggests. So it's always better to have both.

For example, think of the swamp lakes. If you put them in swamp territory, generally your modified versions look better. But try to combine them on grass terrain with the standard grass lakes. Looks odd. But with the original ones it looks quite good. And on swamp it depends on what you want to style. If you want to style a life-friendly, jungle-like swamp with many flowers, bright colors and the like, the original ones are better. If you want to style a more sorrow-inflictinig swampy environment, then yours are better. You see, there is always a good reason to have both.

This evening i do not have time. But tomorrow evening i will additionally enable the old swamp mini-lake (it has a different name) and the original lucid pools. I think that's it. The lucid pools will then get subtype numbers from 8 to 16, since the subtype numbers from 0 to 7 are already reserved for the original ones. Different subtypes are necessary to place them with erm. And for placing them with erm they also should be included in the ZOBJCTS.TXT. And if you want your objects in random maps, they should also be included in the ZAOBJTS.TXT.

Different subtypes for the pure decorative objects are not necessary, since you probably don't want to place them with erm.

If you have other objects, f.ex. your modified fiery fields, show them here. If they differ enough from original they will probably be useful for others, too. There is always a need for nice objects to make special maps.

For the nude prisoners and the like: It might be an idea to give them a yellow entrance square. With erm it could then be scripted to give some exp to good faction if they remove these. Just an idea.


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gnollking
gnollking


Supreme Hero
posted January 08, 2013 10:32 AM

Quote:
to be honest, man, i really don't see why anyone would want the default h3 stuff.

Although I agree some objects look bad, for example the yellow-white-weird mountains for Dirt terrain and the mountains for Sand, replacing any of the original objects would be dumb. All the maps using them would be ruined. Vanilla SoD/Complete is awesome. You can really make some nice looking maps & effects with it. Why replace, even for personal maps, when you can just add new?

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