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Heroes Community > Heroes 6 - The New Beginning > Thread: First Expansion announced!! (Standalone!)
Thread: First Expansion announced!! (Standalone!) This Popular Thread is 126 pages long: 1 20 ... 29 30 31 32 33 ... 40 60 80 100 120 126 · «PREV / NEXT»
GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted December 26, 2012 06:01 PM

So...they made a big deal of dark elven crossbows and they don't add them? Lol. Unless they're an assassin ability or the hero weapon

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xerox
xerox


Promising
Undefeatable Hero
posted December 26, 2012 06:08 PM

would be cool if they were the Might hero weapon, yes

but right now in H6, all Might heroes attack with ghost swords
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 26, 2012 08:37 PM

So I'm guessing (judging by the artwork), that instead of a horse Dark Elves will get a "corrupted" version of a Sylvan deer for a mount? Fine by me. Although it's not a common thing to find a deer in an underground cavern is it?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 26, 2012 08:54 PM

I am not certain that the Christmas artwork is quite so indicative as that. But if that is indeed the case, then you've hit the nail already on the head. The deer is Corrupted, so for it to do things that are contrary to its original nature isn't that great a leap of logic.
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted December 26, 2012 10:03 PM

If that deer turned out to be a dungeon creature... I could go on a rampage through the streets, threatining people with a knife until I was arrested.

The line up I would favor would be like this:

Evil Eye / Assassin / ???

Minotaur / Lizard Rider / Witch

Hydra
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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 26, 2012 10:14 PM

I think they said only two dark elves, so no Lizard Rider (unless you're thinking of something else riding the Lizard).
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted December 26, 2012 10:17 PM

It is just my ideal line up, not what I think it will be. Unforunatly it seems there will be no hydra unless they make them look really weak.
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted December 26, 2012 10:22 PM

Just saw the new assassin pic. They look awesome but I thought they were going to use crossbows and that those chakram girls were the melee assassins(like blood maiden).
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xerox
xerox


Promising
Undefeatable Hero
posted December 27, 2012 02:22 AM

Stalkers (yeah, they are named that... the chakram gurls) are range.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted December 27, 2012 03:12 AM

Quote:
So I'm guessing (judging by the artwork), that instead of a horse Dark Elves will get a "corrupted" version of a Sylvan deer for a mount? Fine by me. Although it's not a common thing to find a deer in an underground cavern is it?


Well is not like raptors and mammoths underground made a lot of sense either.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 27, 2012 01:48 PM
Edited by blob2 at 13:48, 27 Dec 2012.

Quote:
Quote:
So I'm guessing (judging by the artwork), that instead of a horse Dark Elves will get a "corrupted" version of a Sylvan deer for a mount? Fine by me. Although it's not a common thing to find a deer in an underground cavern is it?


Well is not like raptors and mammoths underground made a lot of sense either.


Traversing is one thing. Having it for a "natural habitat" is another The problem with a Dungeon horse is that imo it will look similar to Necros mount, only with purple flames/gas fumes unless devs will think of something original. Then again "if" we would get an expansion with Sylvan faction they could have a "normal" deer for a mount, so we would have a logical (or not) deer/corrupted deer connection (if I remember correctly in Heroes VI timeline the Dungeon faction is still in it's early years, so they could have some of their "good" brethren patents to boot).

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BlueLore
BlueLore


Adventuring Hero
posted December 27, 2012 09:08 PM

Quote:
Stalkers (yeah, they are named that... the chakram gurls) are range.


is that confirmed?
I think the core line up will be something like this:
Assassin(melee)
stalker(magic/support)
evil eye(range)
but well the roles of the evil eye and the stalker could be switched,so I think it is possible that the stalker is a ranged unit

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 27, 2012 09:11 PM
Edited by Dave_Jame at 22:09, 27 Dec 2012.

Am I the only one who sees the "other" assaassins hand as wierd?

Edited just for you war. You can correct me as offten as you like.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 27, 2012 09:22 PM

Quote:
Am I the only one who sees the "other" assaassins hand as wiered?

I hate to make another remark about your spelling, since the first one was rather patronising and my spelling can use a few pointers as well. But do you mean the hand is weird? Or wired?
And I don't see either, but weird can be elaborated upon. Wired makes no sense from what I can see.
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KaynaCrous
KaynaCrous


Adventuring Hero
posted December 27, 2012 09:47 PM

Looks fun. But I'm not buying any Ubisoft product ever again until they merge all god damn servers into one.

Beside, I bet they will sell it a high price for just one faction extra.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 27, 2012 11:29 PM

Quote:
Edited just for you war. You can correct me as offten as you like.

Thank you.
And in which case, would you mind telling us what you find so weird about the hands of the assassin? As I don't see anything out of the ordinary.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 28, 2012 12:00 AM
Edited by Dave_Jame at 00:00, 28 Dec 2012.

Well I focused on the artwork once more and found the reason.

My problem is with his left hand (from our point of view) of the upgraded version. Well not exactly his hand but his dagger.
With the gray blade of the dagger blending with his cape, and its hilt more or less naturally continuing his arm, it seemed to me, that his *left* hand was either ended by a hook or deformed in some way.

I now see where the problem is. But still, the artworks somehow feels not right to me (I thinks it's the body structure)

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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted December 28, 2012 11:28 AM
Edited by Miru at 11:29, 28 Dec 2012.

Regarding the new dungeon unit.. "He reveals himself only when he strikes" -- obviously they couldn't grant him permanent invisibility while not attacking, or else you could just let him sit while casting spells until you win. I'm guessing that at the start of combat he is invisible for 3 rounds or until he attacks, after which he is revealed for the rest of combat.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 28, 2012 12:22 PM

Quote:
Regarding the new dungeon unit.. "He reveals himself only when he strikes" -- obviously they couldn't grant him permanent invisibility while not attacking, or else you could just let him sit while casting spells until you win.


Things like invisibility and dodging mechanics in turn based games are something I dislike, because those are highly unpredictable and cheat-friendly (when playing with AI for instance). I know that in a tactical game or even real life battles unpredictable events are something you must always be aware of when devising a strategy, but in a game it's simply annoying when your plan fails because your enemy had a 3rd dodge in a row (or your unit had a low morale freeze). And us such imo invisibility shouldn't be in a Heroes game. I know, morale and luck bonuses are also unpredictable but devs nerfed them in Heroes VI so they are not as annoying as they were in Heroes III where a chain of lucky strikes from an AI Necromancers units obliterated your forces with ease...

So I hope the description is like this only for the purpose of lore, but it's highly possible that it will be the unit's active ability...

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 28, 2012 01:50 PM

Maybe they'll be like Stalkers from H5 TOTE... which would suck, because those guys were annoying. I hope it's just for the purposes of lore, though.
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