Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Duel Map Tournament ~ Go Bonkers! ~
Thread: H6 Duel Map Tournament ~ Go Bonkers! ~ This thread is 61 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 61 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 04, 2013 01:46 PM

Thanks arvis
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedEmperor30
RedEmperor30


Famous Hero
posted February 04, 2013 02:26 PM

Thanks Arvisme!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedEmperor30
RedEmperor30


Famous Hero
posted February 04, 2013 02:30 PM

Hey Elvin & Arvisme, when are you guys going to settle the battle?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 04, 2013 02:37 PM

In my mind it had a date of whenever Apart from weekend the days I am more likely to play are Tuesday and Thursday.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 04, 2013 05:48 PM

Quote:
Quote:
prepares mentally for the arguments and disapointment you will all feel at actually watching it *

Here's a thing for you:
Moving forward could have been much better if not several stacks had to take a break before reaching Nikolas Darko.

Can you play against me tomorrow in the day? That would certainly cheer you up because I'm Blood Necro too. Your Stronghold can certainly make a nice charge for you.

Fraid I'm pretty limited during the day on weekdays. If you rlooking to play soemtime during the day then I can easily make the weekends. Ofc, this is assuming your in the EU and not US, because if your in the US then during the day becomes remarkably easy

Also, I DONT LIKE CHARGING T_T

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedEmperor30
RedEmperor30


Famous Hero
posted February 04, 2013 06:17 PM

@gameslayer

I've watched the clip - tough battle, but i think you realised quickly how the rush is really the only mistake you made, other than that, it would have been very interesting to see outcome had you turtled!!

I didn't see you cast meditate, isn't that +20 spell power? A thought though, acid cloud is great, but against necro, this is a passive addition to their already quick necro ability, necro 4 like a gazzilion times was just a bit too much too watch. Either way though your damage spells helped him out, guess the balancing act would be to have uber spell power to damage more than he could resurrect.

The bug on elite creature necro - waiting on elite necro, giving cleave ability on 2nd turn - OMG, death reigns supreme

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 04, 2013 06:42 PM

@Gameslayer: Playing Magic Tears Naga, You'll want to max stuff like Water Magic, and Arcane Ward.(It makes some buff spells way stronger, and is especially useful against Necro, mitigating its ranged damage) You definitely don't need so many spells, notice how You didn't have time to cast them all? Next time, pick 2 schools of magic, and stick with them. Had You maxed Earth and Water for example, not only would You have had a stronger cloud, but stronger creature attacks and nice Might-counters like Stone Skin and Ice Armor(Always go for this in such situations, not only does it help against might, but makes enemies more vulnerable to it to boot=nicer damage for your puny might troops)

Your placement was off, You barely had any mist, and when You did, You didn't make use of it(For example, Shark Guards might have blocked Liches shortly after Llamas moved out, but they can help Regeneration be faster, to name just one thing.), You wasted your shooters(At the very least, You could have made your two most damaging units nigh-invulnerable for 3 turns with Priestesses first turn), and your trump card(Mizus) barely came into play.
Playing Magic, your Kensei are pretty much meatshields, the way You played, they were a hindrance rather than an asset, taking up precious space.
If You want, I could show You how I play with them against Blood Might Necro, and You could see for yourself.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
KaynaCrous
KaynaCrous


Adventuring Hero
posted February 04, 2013 07:25 PM

actually, you need to use tear magics instead of blood magics if you re a tear hero. So no direct damage nor poison cloud ; need to max magic attack and water damage to increase the damage of your magic units ; get petrification and summon spells; I know it's annoying but better he kill a summoned unit and gain necromancy points than killing a real unit of yours and getting necromancy points.

If his fateweavers are on front, cast an earth elemental right before its turn and petrify something else, and keep your real petrification for the unit that he will cast pressed attack on ; if his fateweavers are behind and protected, just petrify them right before their turn.

As a might undead he probably just have dispel magics and pressed attack, so buffs like ice armor will probably get dispelled ; still, the first one ( not the mass one ) is worth taking because you will affect both your kirins and mizu kamis if they are linked, and can always take the counter attack with your kirins with the buff on. Ice armor really, really absorbs a snow ton of damage. Try to keep your kirins and mizu kamis far apart to avoid the purge.

If you dispel his pressed attack, he will simply attack with his units next turn, thus wasting your hero turn and his, if you petrify his unit with pressed attack, you force him to mass dispell it off, but he will dispell his own pressed attack as well, thus him wasting 2 turns and you one.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 04, 2013 07:30 PM
Edited by Gameslayer989 at 19:33, 04 Feb 2013.

Yes I know I took too many spells, but at the same time I really don't like stone skin and ice armour. If i'm goign for that sort of thing, better I simply take might as they have a lot of base defence as well as mass stand your ground, toughness 3 and resilience. Infact, I actually HATE the water magic tree except for blizzard. Same thing with earth, except with earth I find petrify very useful.
Also, when against a necro there are only 2 thigns im worried about: The enemy hero, and his archers. 2 of his 3 archers are magic, therefore my reasoning was that stone skin wasn't evry useful. Infact, had I decided to go down those roots I would have taken celestial armour.
But I didn't go down those roots. I do not feel comfortable with rushing an enemy line. I never have. That's why I went the build I did. I wanted to, hell I KNEW I could outlast him. I only paniced in a moment of weakness.
And before you sasy anything, it is frankly impossible to outlast someone when you use things such as ice armour and stone skin. You need disables or damage dealing spells or summons to turtle effectively.
And also I didn't summon any earth elementals or do anything early on because I wanted to bait the switch to ranged.
Oh, and as for the light elementals... yeah I kinda thought that I could blind him since blinds are not mind spells in this game, but apparently you cannot...

Also, since when were my Mizus my trump card?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 04, 2013 07:48 PM bonus applied by Elvin on 18 Mar 2013.
Edited by The_Polyglot at 19:51, 04 Feb 2013.

Given he was might, any spells that decrease might damage do You worlds of good - especially if You choose to focus on Mizu-Kamis and Kirins with a shared single spell. The best thing You can do against his ranged magic damage is maxing Arcane Ward - he was might, so the bonus he provided to his shooters was naturally much weaker than the passive bonus applying to his might units, and there are no mass magic def spells. Water magic with Nagas is simply too good to pass up: Ice field, Waves of Renewal, Kappa Leap's AoE damage and even Kirin's breath attack are all water-based!
You scoff at Ice Armor and Stone Skin, but consider this: A blood might hero is all about attack, and might attack at that:If You halve it,(Doable against might, even as a mass spell) You take away one of his advantages, neutralize a strong point of his. Yes, Necro has 2 magic shooters to worry about, but Arcane Ward coupled with a reinforced cloud(Normally, You don't take damage spells with Tears, but especially against a Necro might hero, a gas cloud is worth it, maybe a well-placed Cold Ring.) should have given You the time You needed(And sooner or later, You end up blocking them anyway, the mist gets You across in no time). What can a might hero do apart from Pressed Attack and Dispel? Not much, and might defense is again the thing You want most - while You force him to waste his hero turns, his army is stuck dealing a lot less damage than You, which usually ends in a well-deserved victory.

Mizus are your damage dealer of choice when going Magic, period. Did You see how much damage they did even without Water Magic? Even better, most of the time they should have Waves or Regen active on them anyway due to Spirit Link. This, coupled with their damage shield and Honor, usually means they are among the last to fall, and in the meantime, keep the enemy occupied.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 04, 2013 08:01 PM

Just butting in to say that mass celestial shield is fairly sucky. It vanishes in the blink of an eye, does not absorb enough dmg The basic one though might be worth trying, especially with spirit bond.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 04, 2013 08:04 PM

But he's necro. Necro's turtle. I can't use ice field, he won't walk across it. I can't use kensei's freeze because we won't get near each other. I won't use the kappas leap, because that'll only feed them to him. I can't block his troops, because mine are never going to move. I can't use waves of renewal because they're already dead and I wasn't about to use stone skin/ice armour on the first turn.

I get that he's might, and does might damage, but I also get that he was quite content to not use his melee units. He wa sperfectly happy hitting me with his hero, his might skeletons and his 2 magic units. I got some might defence to coutner that. PASSIVE might defence. I am turtling to outlast him through damaging spells and disables. I am NOT about to waste a whole turn of casting with my far superior hero on armours when I consider my creatures to be nothing more than a means of extending the game to the point where my hero can eventually win.

What actually happened was I threw away my plan in a moment of weakness. In that situation all your suggestions are good ones, but that was never my plan from the beginning. You simply don't realise just how much I lost control in that round. I wasn't simply exagerating for the audience, I really did lose control of myself completly. I abandoned a carefully simulated plan which I believed would get me the win because I paniced. Had I not paniced my plan would have worked out quite well, and whilst I definatly did not get all the correct skills, neither do I feel getting others would have been a better option for my plan.

My hope was that nik would never have expected my plan, and would not have prepared nor could have adapted to it, and from the reactions I seem to be getting here it seems my plan would definatly have worked on everyone else, although I cannot say that for certain since nik hasn't posted anything.

When I play I plan to play suprisingly. This is just the beginning >

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 04, 2013 08:12 PM
Edited by Elvin at 20:13, 04 Feb 2013.

I too am vulnerable to messing up when something totally unexpected happens, you aren't the only one For me water is mainly good for three things, yuki onna, mizu kami and hailstorm aura. Anything else is a bonus. But the effect is significant, water magic III nets you a +22.5% boost to those.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
KaynaCrous
KaynaCrous


Adventuring Hero
posted February 04, 2013 09:09 PM

Celestial armor provides the same kind of bonus than heal except it s over time, can be dispelled, cant cast it on your opponent as damage and cost less mana.

I prefer it over heal only against sanctuary ; undead demon and barbarians can be damaged with heal spells and haven can dispel some of it with the blazing glories.

Low mana cost is good for haven because all haven fights are long.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nikolas
Nikolas


Hired Hero
posted February 04, 2013 09:42 PM
Edited by Nikolas at 22:01, 04 Feb 2013.

Quote:
But he's necro. Necro's turtle. I can't use ice field, he won't walk across it. I can't use kensei's freeze because we won't get near each other. I won't use the kappas leap, because that'll only feed them to him. I can't block his troops, because mine are never going to move. I can't use waves of renewal because they're already dead and I wasn't about to use stone skin/ice armour on the first turn.

I get that he's might, and does might damage, but I also get that he was quite content to not use his melee units. He wa sperfectly happy hitting me with his hero, his might skeletons and his 2 magic units. I got some might defence to coutner that. PASSIVE might defence. I am turtling to outlast him through damaging spells and disables. I am NOT about to waste a whole turn of casting with my far superior hero on armours when I consider my creatures to be nothing more than a means of extending the game to the point where my hero can eventually win.

What actually happened was I threw away my plan in a moment of weakness. In that situation all your suggestions are good ones, but that was never my plan from the beginning. You simply don't realise just how much I lost control in that round. I wasn't simply exagerating for the audience, I really did lose control of myself completly. I abandoned a carefully simulated plan which I believed would get me the win because I paniced. Had I not paniced my plan would have worked out quite well, and whilst I definatly did not get all the correct skills, neither do I feel getting others would have been a better option for my plan.

My hope was that nik would never have expected my plan, and would not have prepared nor could have adapted to it, and from the reactions I seem to be getting here it seems my plan would definatly have worked on everyone else, although I cannot say that for certain since nik hasn't posted anything.

When I play I plan to play suprisingly. This is just the beginning >

The reason that i didnt post is because i felt terrible for abusing the bug of the cleave but in my defense i wanted the lamasus -5%health to take place before i hit thats why i waited.
on the other hand i think that you lost a great chance of defeating me when you lost time to cast acid cloud.Had you done that quicker your priestesses would have strike a unit of mine,probably archers or liches that way you could at least get honour 1 at least maybe 2 i m not sure.Also i noticed you skipped your magic defense.Maybe you waited me to charge in and do might damage all the way but for first turn you should have expected some magic damage from the weavers,
and the liches.
One last think that i noticed was the damage of honour vi did to my lamasus:10died and they could not be revived.That was a big mistake from me and a weapon of yours that didn't come to much use from your side.Anyway i didnt use any real tactics since i had already won the previously games,but that's because i new that necromancy points are easier to get from might heroes.And that's because you boost your might defense and attack stats.My plan was to be able to kill one unit of yours per turn so that i could keep raising my units and it worked fine since you lost your two main archers.in just one turn.also loosing your archers meant that you wouldn't be able to fill your honour bar or at least not without retaliation from my units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 04, 2013 09:44 PM

Quote:
But he's necro. Necro's turtle. I can't use ice field, he won't walk across it. I can't use kensei's freeze because we won't get near each other. I won't use the kappas leap, because that'll only feed them to him. I can't block his troops, because mine are never going to move. I can't use waves of renewal because they're already dead and I wasn't about to use stone skin/ice armour on the first turn.



You forget that your build was far from optimal, as Elvin said, Water Magic 3 does make a difference. Your Priestesses are almost guaranteed one move, the Weavers have to transform before they shoot, and (if You get Arcane Ward, which You didn't) Liches alone can't cripple them fast enough. (And anyway they get shot by Yukis first, Poison Gas takes care of Guardian Breastplate fast - and that means his relic becomes useless really early on)
Turn 2 at the latest, You can freeze Weavers 9 times out of 10, and You can block them with a suicide Kappa in turn 1( Face it, they are never meant to last, and this way, you get rid of the shooters)
What remains to him is now Necromancy and his melee units, from which point on You can mess with him however You want.
____________
Sanity through drugs. Order yours today!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 04, 2013 09:56 PM

Poly has unsheathed his blade and is thirsty for blood!
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 04, 2013 09:59 PM

Completly ignoring the fact that he still has all his liches, skeletons and i'm sorry, a kappa cannot 1 shot weavers and i'm pretty sure they can still attack when frozen.

You have assumed that because the weavers cannot immediatly attack they are useless, they are not. You have also assumed that neither skeletons nor liches are a threat, which they still are.

Stop trying to convince me to play your way, because im a stubborn old fool and I like to play differently. I hate going 'optimal' strategies in anything, I always try to do things differently. Criticise me as you will, such as getting water magic, but trying to make me play your way is not going to work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nikolas
Nikolas


Hired Hero
posted February 04, 2013 10:05 PM

Does anybody want to play a game?
i m really bored

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
KaynaCrous
KaynaCrous


Adventuring Hero
posted February 04, 2013 10:24 PM

allright my 4 battles are done, 4 wins for me. wrecking the intraweb armies so far. XD

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 61 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 61 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1278 seconds