Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > MapHaven Guild > Thread: Custom Icon portraits In Heroes 3 map editor
Thread: Custom Icon portraits In Heroes 3 map editor
Pim18
Pim18


Known Hero
posted December 20, 2012 03:09 PM

Custom Icon portraits In Heroes 3 map editor

Is there a way to insert custom hero portraits in the heroes 3 map editor without installing WoG?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 20, 2012 06:03 PM

Here's a short FAQ written by Fnord:

Step 1 : Create or download a portrait

A portrait consists of two differently-sized graphics files in PCX format (256 colours only). One file is used for the larger portrait picture, and the other for the smaller one (such as the one that appears in the list of heroes opposite the list of towns on the main display).

The large file must be 58x64 (58 pixels wide and 64 pixels high).
The small file must be 48x32 (48 pixels wide and 32 pixels high).

Step 2:
Copy both files to the Hereos3\Data subdirectory

Step 3:
*Rename the files to match the internal names of an existing heroes portrait*

The name for the large portrait will be Hpl###xx.pcx where ### is a 3-digit code for the specific hero and xx is a two-digit code for the hero type.
The name for the small portrait will be Hps###xx.pcx.

You can replace any portrait with any new portrait. So you could replace a knight picture with a picture of a necromancer if you desire. It's up to you.

The hero code and number range is:
sh = special heroes (000-008)
el = elementalist (000-007)
pl = planeswalker (000-007)
kn = knight (000-007)
cl = cleric (008-015)
rn = ranger (016-023)
dr = druid (024-031)
al = alchemist (032-039)
hr = demoniac (056-063)
dm = heretic(048-055)<!--- be carreful, 3DO inversed
nc = necromancer (072-079)
ov = overlord (080-087)
wl = warlock (088-095)
br = barbarian (096-103)
bm = battlemage (104-111)
bs = beastmaster (112-119)
wh = witch (120-127)
?? = more special heroes (128-132)

The help page showing you exactly which hero has which number or you can just experiment yourself.

Examples:
To replace the 3rd necromancer hero portrait with a new one, name the two pcx files: Hpl075nc.pcx  and Hps075nc.pcx.

These new files will sit in your data directory and can be removed, renamed or changed at any time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pim18
Pim18


Known Hero
posted December 20, 2012 06:52 PM

Thank you very much! This helps me a lot!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0133 seconds