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Heroes Community > Heroes 6 - The New Beginning > Thread: Artifacts list
Thread: Artifacts list
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 22, 2013 08:27 PM bonus applied by Elvin on 18 Mar 2013.
Edited by DoubleDeck at 09:22, 23 Jan 2013.

Artifacts list

Here is the list of artifacts in Heroes VI in alphabetical order, for ease of reference:

Format: Name (any requirement): Description (type - location - if part of artifact set)

Alchemist robe (magic): +4 magic defense, +1 random resource per day (major - chest)
All seeing crown: +2% experience, +1 scouting radius (minor - head - vagrant)
Amulet of health: +1 health to friendly troops (minor - neck)
Amulet of necromancy (necropolis): +10% gain for necromancy points (major - neck)
Amulet of the jaguar: +4 might power (major - neck - warlord)
Amulet of thunder: +20% air spell damage (major - neck)
Armor of the legendary hero (might): +2 to all primary stats (relic - chest)
Bag of endless gold: +500 gold per day (major - pocket)
Blood scarf (250 blood points): +10% to blood abilities (major - neck)
Bone spaulders: +2 might defense (minor - shoulder - warlord)
Boots of the explorer: +4 hero land movement (major - feet)
Boots of the walking dead: +1 hero land movement, +1 initiative to troops (minor - feet - great lich)
Boots of the waverider: +1 troop sea movement, +5 initiative (relic - feet)
Boots of the wayfarer: +8 hero land movement (relic - feet)
Bracers of the archmage: +6 magic power, grants implosion spell (relic - gauntlet)
Bracers of the druid: +1 magic power, grants regeneration spell (minor - gauntlet)
Bracers of the freemage: +2 magic power, grants chain-lightning spell (major - gauntlet)
Brythigga Amber: +20% earth spell damage (major - neck)
Cape of protection: +2 magic defense (minor - cloak)
Captain's hat: +2 destiny (minor - head - pirate)
Celestial shield (haven): +10% gain for guardian points (major - off hand)
Centaur bow (might): No melee penalty for friendly troops retaliations (minor - off hand - warlord)
Chest of endless gold: +1000 gold per day (relic - pocket)
Cloak of arkath : +10 fire magic defense (major - cloak)
Cloak of elrath: +10 light magic defense (major - cloak)
Cloak of malassa: +10 dark magic defense (major - cloak)
Cloak of shalassa: +10 water magic defense (major - cloak)
Cloak of sylanna: +10 earth magic defense (major - cloak)
Cloak of the lich: +3 destiny, -3 morale to enemy troops (major - cloak - great lich)
Cloak of warding: +10 magic defense (relic - cloak)
Cloak of ylath: +10 air magic defense (major - cloak)
Codex of the archmage (magic): +100 mana, +10 mana regeneration (relic - off hand)
Crag hack's helmet: +7 might power, +5 initiative to friendly troops (relic - head - warlord)
Crest of courage: +4 leadsership (major - pocket)
Crest of honor: +8 leadership (relic - pocket)
Crest of valor: +2 leadership (minor - pocket)
Crystal eyeglass: +1 crystal per day (major - pocket)
Dragon claw amulet: +2 magic power (minor - neck)
Dragon eye pendant: +8 magic power (relic - neck)
Dragon fang necklace: +4 magic power (major - neck)
Dragon scale armor (might): +5 might defense, +5magic defense (relic - chest)
Dwarven pickaxe: +1 ore per day (minor - pocket)
Dwarven shield (might): +2 might defense (minor - off hand)
Elemental ring: +20% creatures from summon elemental spells (major - finger)
Emerald yumi bow: +3 might damage for friendly shooters and ignore range & obstacle penalties (relic - off hand)
Evercold icicle: +20% water spell damage (major - neck)
Flamegold shield: +2 might defense, +10 fire magic defense (major - off hand)
Four leaf clover: +4 destiny (major - pocket)
Frozen chrysanthemum (sanctuary): +10% gain of honor points (major - neck)
Gauntlets of the brawler: +2 might power (minor - gauntlet)
Gauntlets of the cyclops: +8 might power (relic - gauntlet)
Gauntlets of the giant slayer: +6 might power, grants giant slayer ability (relic - gauntlet)
Gauntlets of the khan: +6 might power, +1 damage to friendly troops (relic - gauntlet - warlord)
Gauntlets of the minotaur: +4 might power (major - gauntlet)
Golden goose: +2000 gold per day (relic - pocket)
Golden horseshoe: +8 destiny (relic - pocket)
Gorada rael (inferno): +10% gain for gating points (major - off hand)
Grimoire of the master (magic): +60 mana, +6 mana regeneration (major - off hand)
Guardian boots: +1 hero land movement, +1 might defense (minor - feet - guardian)
Guardian breastplate (might): +4 might defense, friendly troops immune to damage from first 3 enemy attacks (relic - chest - guardian)
Guardian helm: +10 leadership (relic - head - guardian)
Guardian spaulders: +2 leadership (minor - shoulder - guardian)
Handbook of the apprentice (magic): +20 mana, +2 mana regeneration (minor - off hand)
Heart of darkness: +20% dark spell damage (major - neck)
Hearthguard regal mantle: +6 leadership, +10% gold income per town (relic - cloak - regent)
Helmet of the naga lord: +7 leadership during sea battle, +2 scouting radius (major - head)
Hook: +4 morale to troops whenever hero attacks, up to max of +12 morale (major - off hand - pirate)
Horn of plenty: random gold & resources per day (major - pocket)
Hourglass of order: -3 morale to all troops per round (major - neck - great lich)
Humble coif of the prophet: +3 magic defense, +30 mana, +3 mana regeneration (major - head - prophet)
Iridescent pearl: +2 magic defense, +2 health to friendly troops (major - cloak - prophet)
Jester slippers: +1 hero land movement, +1 destiny (minor - feet - trickster)
Libram of last rites: +5 magic defense, all enemy troops get 5% less healing (relic - off hand - great lich)
Libram of the prophet (magic): +5 magic defense, +50 mana, +5 mana regeneration (relic - off hand - prophet)
Lifeblood pendant: +3 health to friendly troops (relic - neck)
Lion mane cape: +6 leadership (major - cloak - guardian)
Lion shield (might): +3 leadership, +3 might defense (major - off hand - guardian)
Logbook of the master sailor: +8 hero sea movement and whirlpools no movement cost (relic - off hand)
Magister cloak: +2 magic power (minor - cloak - magister)
Magister codex (magic): +3 magic power, +3 destiny (major - off hand - magister)
Magister robe (magic): +4 magic power, +20 mana, +2 mana regeneration (major - chest - magister)
Magister sandals: +1 hero land movement, +1 magic power (minor - feet - magister)
Magister spaulders: +5 magic power, +3 destiny (relic - shoulder - magister)
Mantle of resistance: +6 magic defense (major - cloak)
Marksman crossbow: +1 might damage to friendly shooters (minor - off hand)
Mask of the madman: -6 morale to enemy troops (major - head - trickster)
Mesmerizing spaulders: -10 initiative to enemy troops (relic - shoulder - trickster)
Motley cloak of the fool: +1 destiny, -1 luck to enemy troops (minor - cloak - trickster)
Necklace of tears (250 tears points): +10% to tears abilities (major - neck)
Necklace of vitality: +2 health to friendly troops (major - neck)
Necromancer chasuble: +1 magic defense, +20 mana (minor - chest - great lich)
Owlfeather cloak (might): +5 movement to friendly flyers (relic - cloak - vagrant)
Pauldrons of the protector (250 tears points): +10% tears reputation growth (major - shoulder)
Pendant of conflux: +1 mana for every 2 mana spent by enemy (relic - neck)
Pendant of mastery: Faction ability increased by 1 rank and combat starts with racial guage on first rank (relic - neck)
Pendant of primal rage (Stronghold): +10% to rage points (major - neck)
Pirate armor: +6 might defense, grants resilience ability (relic - chest - pirate)
Pirate flag: -2 luck to enemy troops (minor - pocket - pirtate)
Purse of endless gold: +250 gold per day (minor - pocket)
Ring of celerity: +5 initiative to friendly troops (major - finger)
Ring of conjuring: +1 magic power, +20 mana (minor - finger)
Ring of haste: +10 initiative to friendly troops (relic - finger)
Ring of misfortune: -4 luck to enemy troops (major - finger - trickster)
Ring of swiftness: +2 initiative to friendly troops (minor - finger)
Ring of the unrepentant: +5 magic power, grants teleport ability (relic - finger - great lich)
Robe of Sar-Issus (magic): Mana cost of spells reduced by 50% (relic - chest)
Robe of the prophet (magic): +4 magic defense, +3 health to friendly troops (relic - chest - prophet)
Rune of flame: +20% fire spell damage (major - neck)
Sacred seed: +1 wood per day (minor - pocket)
Saddle of pathfinding: No rough terrain penalty for hero movement (major - pocket - vagrant)
Sandals of swift journey: +2 hero land movement (minor - feet)
Sandals of the blessed: +1 to all hero primary attributes (major - feet)
Sandals of the prophet: +1 hero land movement, +1 health to friendly troops (minor - feet - prophet)
Sea elf charm: +3 leadership, +3 magic defense (major - neck - pirate)
Sentinal shield (might): +10 might defense (relic - off hand)
Sextant of the sea elves: +6 hero sea movement (major - pocket - vagrant)
Shackles of the last man: Heroes from both sides cannot retreat (relic - pocket)
Shadow comb: +8 magic power, grants pupper master spell (relic - head)
Shadowsteel armor (might): +3 might defense, +3 might power (major - chest - warlord)
Shantiri armor (might): +4 might defense, +6 prime magic defense (major - chest)
Shantiri moon disc: grants ability to summon phoenix (relic - pocket)
Skull ring: grants terror ability (relic - finger - pirate)
Snatching gloves: Grants pathfinder ability (minor - gauntlet - vagrant)
Spaulders of the avenger (250 blood points): +10% blood reputation growth (major - shoulder)
Spaulders of the prophet: +20 mana, +2 mana regeneration (minor - shoulder - prophet)
Spider Helm: -1 morale & -1 luck to enemy troops (minor - head)
Steadfast shield (might): +6 might defense (major - off hand)
Stonefist Libram: +250 gold per day, grants Architect ability (major - off hand - regent)
Sun cross: +20% light spell damage (major - neck)
Supreme crown of the magister: +5 magic power, +50 mana, +5 mana regeneration (relic - head - magister)
Tarot deck: +2 destiny (minor - pocket)
Thunderblade helment: +2 leadership, gives lightning bolt spell (major - head)
Tomes of sieges: +1 structural damage to catapult (relic - off hand)
Unicorm horn bow: +2 might damage for friendly shooters and ignore range penalties (major - off hand)
War banner of the legion: +2 champion creature production per week (relic - pocket - regent)
War drum of the legion: +2 core creature production per week (minor - pocket - regent)
War horn of the legion: +1 leadership, +1 elite creature production per week (major - pocket - regent)
Warping pendant (10 might power): -1 movement to enemy troops (relic - neck - trickster)
Windstrider sandals: +1 movement to friendly troops (relic - feet - vagrant)
Winterwind peace circlet: +10% diplomacy (minor - head - regent)

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 22, 2013 08:32 PM bonus applied by Elvin on 18 Mar 2013.
Edited by Dave_Jame at 09:10, 23 Jan 2013.

Artifact list II

Here is the list of artifacts in Heroes VI based on their placment:

Format: Name (any requirement): Description (Type - Common/Set)
Set artifacts are always at the lower part of each grupe.

Head
Spider helm: -1 Morale & -1 luck to enemy troops (Minor - Common)
Thunderblade helment: +2 Leadership, Grants the "Lightning bolt spell" (Major - Common)
Shadow comb: +8 Magic power, Grants the "Pupper master" spell (Relic - Common)
Helmet of the Naga Lord: +7 Leadership during sea battle, +2 Scouting radius (Major - Common)
All seeing crown: +2% Experience, +1 Scouting radius (Minor - Set(Vagrant))
Captain's hat: +2 Destiny (Minor - Set(Pirate))
Crag Hack's helmet: +7 Might power, +5 Initiative to friendly troops (Relic - Set(Warlord))
Guardian helm: +10 Leadership (Relic - Set(Guardian))
Humble coif of the prophet: +3 Magic defense, +30 Mana, +3 Mana regeneration (Major - Set(Prophet))
Mask of the madman: -6 Morale to enemy troops (Major - Set(Trickster))
Supreme crown of the magister: +5 Magic power, +50 Mana, +5 Mana regeneration (Relic - Set(Magister))
Winterwind peace circlet: +10% Diplomacy (Minor - Set(Regent))

Chest
Alchemist robe (magic): +4 Magic defense, +1 Random resource per day (Major - Common)
Robe of Sar-Issus (magic): Mana cost of spells reduced by 50% (Relic - Common)
Shantiri armor (might): +4 Might defense, +6 Prime magic defense (Major - Common)
Armor of the legendary hero (might): +2 To all primary stats (Relic - Common)
Dragon scale armor (might): +5 Might defense, +5 Magic defense (Relic - Common)
Guardian breastplate (might): +4 Might defense, Friendly troops immune to damage from first 3 enemy attacks (Relic - Set(Guardian))
Magister robe (magic): +4 Magic power, +20 Mana, +2 Mana regeneration (Major - Set(Magister))
Necromancer chasuble: +1 Magic defense, +20 Mana (Minor - Set(Great lich))
Pirate armor: +6 Might defense, Grants the "Resilience" ability (Relic - Set(Pirate))
Robe of the prophet (magic): +4 Magic defense, +3 Health to friendly troops (Relic - Set(Prophet))
Shadowsteel armor (might): +3 Might defense, +3 Might power (Major - Set(Warlord))

Cloak
Cape of protection: +2 Magic defense (Minor - Common)
Mantle of resistance: +6 Magic defense (Major - Common)
Cloak of warding: +10 Magic defense (Relic - Common)
Cloak of Arkath: +10 Fire magic defense (Major - Common)
Cloak of Elrath: +10 Light magic defense (Major - Common)
Cloak of Malassa: +10 Dark magic defense (Major - Common)
Cloak of Shalassa: +10 Water magic defense (Major - Common)
Cloak of Sylanna: +10 Earth magic defense (major - Common)
Cloak of ylath: +10 Air magic defense (Major - Common)
Cloak of the lich: +3 Destiny, -3 Morale to enemy troops (Major - Set(Great lich))
Hearthguard regal mantle: +6 Leadership, +10% Gold income per town (Relic - Set(Regent))
Iridescent pearl: +2 Magic defense, +2 Health to friendly troops (Major - Set(Prophet))
Lion mane cape: +6 Leadership (Major - Set(Guardian))
Magister cloak: +2 Magic power (Minor - Set(Magister))
Motley cloak of the fool: +1 Destiny, -1 Luck to enemy troops (Minor - Set(Trickster))
Owlfeather cloak (might): +5 Movement to all friendly flying troops (Relic - Set(Vagrant))

Neck
Amulet of health: +1 Health to friendly troops (Minor - Common)
Necklace of vitality: +2 Health to friendly troops (Major - Common)
Lifeblood pendant: +3 Health to friendly troops (Relic - Common)
Dragon claw amulet: +2 Magic power (Minor - Common)
Dragon fang necklace: +4 Magic power (Major - Common)
Dragon eye pendant: +8 Magic power (Relic - Common)
Amulet of thunder: +20% Air spell damage (Major - Common)
Brythigga amber: +20% Earth spell damage (Major - Common)
Evercold icicle: +20% Water spell damage (Major - Common)
Heart of darkness: +20% Dark spell damage (Major - Common)
Rune of flame: +20% Fire spell damage (Major - Common)
Sun cross: +20% Light spell damage (Major - Common)
Amulet of necromancy (Necropolis): +10% Gain of necromancy points (Major - Common)
Frozen chrysanthemum (Sanctuary): +10% Gain of honor points (Major - Common)
Pendant of primal rage (Stronghold): +10% Gain of rage points (Major - Common)
Blood scarf (250 blood points): +10% To blood abilities (Major - Common)
Necklace of tears (250 tears points): +10% To tears abilities (Major - Common)
Pendant of conflux: +1 Mana for every 2 mana spent by enemy (Relic - Common)
Pendant of mastery: Faction ability increased by 1 rank and combat starts with racial guage on first rank (Relic - Common)
Amulet of the jaguar: +4 Might power (Major -  Set(Warlord))
Hourglass of order: -3 Morale to all troops per round (Major - Set(Great lich))
Sea elf charm: +3 Leadership, +3 Magic defense (Major - Set(Pirate))
Warping pendant (10 might power): -1 Movement to enemy troops (Relic - Set(Trickster))

Shoulder
Pauldrons of the protector (250 tears points): +10% Tears reputation growth (Major - Common)
Spaulders of the avenger (250 blood points): +10% Blood reputation growth (Major - Common)
Bone spaulders: +2 Might defense (Minor - Set(Warlord)))
Guardian spaulders: +2 Leadership (Minor - Set(Guardian))
Magister spaulders: +5 Magic power, +3 Destiny (Relic - Set(Magister))
Mesmerizing spaulders: -10 Initiative to enemy troops (Relic - Set(Trickster))
Spaulders of the prophet: +20 Mana, +2 Mana regeneration (Minor - Set(Prophet))

Off Hand
Dwarven shield (might): +2 Might defense (Minor - Common)
Steadfast shield (might): +6 Might defense (Major - Common)
Sentinal shield (might): +10 Might defense (Relic - Common)
Marksman crossbow: +1 Might damage to friendly shooters (Minor - Common)
Unicorm horn bow: +2 Might damage for friendly shooters and ignore range penalties (Major - Common)
Emerald yumi bow: +3 Might damage for friendly shooters and ignore range & obstacle penalties (Relic - Common)
Handbook of the apprentice (magic): +20 Mana, +2 Mana regeneration (Minor - Common)
Grimoire of the master (magic): +60 Mana, +6 Mana regeneration (Major - Common)
Codex of the archmage (magic): +100 Mana, +10 Mana regeneration (Relic - Common)
Celestial shield (Haven): +10% Gain of guardian points (Major - Common)
Gorada rael (Inferno): +10% Gain of gating points (Major - Common)
Flamegold shield: +2 Might defense, +10 Fire magic defense (Major - Common)
Logbook of the master sailor: +8 Hero sea movement and whirlpools no movement cost (Relic - Common)
Tomes of sieges: +1 Structural damage to catapult (Relic - Common)
Centaur bow (might): No melee penalty for friendly troops retaliations (Minor - Set(Warlord))
Hook: +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Set(Pirate))
Libram of last rites: +5 Magic defense, all enemy troops get 5% less healing (Relic - Set(Great lich))
Libram of the prophet (magic): +5 Magic defense, +50 Mana, +5 Mana regeneration (Relic - Set(Prophet))
Lion shield (might): +3 Leadership, +3 Might defense (Major - Set(Guardian))
Magister codex (magic): +3 Magic power, +3 Destiny (Major - Set(Magister))
Stonefist Libram: +250 Gold per day, Grants the "Architect" ability (Major - Set(Regent))

Gauntlet
Bracers of the druid: +1 Magic power, Grants the "Regeneration" spell (Minor - Common)
Bracers of the freemage: +2 Magic power, Grants the "Chain-lightning" spell (Major - Common)
Bracers of the archmage: +6 Magic power, Grants the "Implosion" spell (Relic - Common)
Gauntlets of the brawler: +2 Might power (Minor - Common)
Gauntlets of the minotaur: +4 Might power (Major - Common)
Gauntlets of the cyclops: +8 Might power (Relic - Common)
Gauntlets of the giant slayer: +6 Might power, Grants the "Giant slayer" ability (Relic - Common)
Gauntlets of the khan: +6 Might power, +1 Damage to friendly troops (Relic - Set(Warlord))
Snatching gloves: Grants the "Pathfinder" ability (Minor - Set(Vagrant))

Feet
Sandals of swift journey: +2 Hero land movement (Minor - Common)
Boots of the explorer: +4 Hero land movement (Major - Common)
Boots of the wayfarer: +8 Hero land movement (Relic - Common)
Boots of the waverider: +1 Movement to friendly troops at sea , +5 Initiative (Relic - Common)
Sandals of the blessed: +1 To all hero primary attributes (Major - Common)
Boots of the walking dead: +1 Hero land movement, +1 Initiative   (Minor - Set(Great lich))
Guardian boots: +1 Hero land movement, +1 Might defense (Minor  - Set(Guardian))
Jester slippers: +1 Hero land movement, +1 Destiny (Minor - Set(Trickster))
Magister sandals: +1 Hero land movement, +1 Magic power (Minor Set(Magister))
Sandals of the prophet: +1 Hero land movement, +1 Health to friendly troops (Minor - Set(Prophet))
Windstrider sandals: +1 Movement to friendly troops (Relic - Set(Vagrant))

Finger
Ring of swiftness: +2 Initiative to friendly troops (Minor - Common)
Ring of celerity: +5 Initiative to friendly troops (Major - Common)
Ring of haste: +10 Initiative to friendly troops (Relic - Common)
Elemental ring: +20% Creatures summoned by "Summon elemental" spells (Major - Common)
Ring of conjuring: +1 Magic power, +20 Mana (Minor - Common)
Ring of misfortune: -4 Luck to enemy troops (Major - Set(Trickster))
Ring of the unrepentant: +5 Magic power, Grants the "Teleport" spell (Relic - Set(Great lich))
Skull ring: Grants the "Terror" spell (Relic - Set(Pirate))

Pocket
Tarot deck: +2 Destiny (Minor - Common)
Four leaf clover: +4 Destiny (Major - Common)
Golden horseshoe: +8 Destiny (Relic - Common)
Crest of valor: +2 Leadership (Minor - Common)
Crest of courage: +4 Leadsership (Major - Common)
Crest of honor: +8 Leadership (Relic - Common)
Purse of endless gold: +250 Gold per day (Minor - Common)
Bag of endless gold: +500 Gold per day (Major - Common)
Chest of endless gold: +1000 Gold per day (Relic - Common)
Crystal eyeglass: +1 Crystal per day (Major - Common)
Dwarven pickaxe: +1 Ore per day (Minor - Common)
Sacred seed: +1 Wood per day (Minor - Common)
Golden goose: +2000 Gold per day (Relic - Common)
Horn of plenty: Random gold & resources per day (Major - Common)
Shackles of the last man: Heroes from both sides cannot retreat (Relic - Common)
Shantiri moon disc: Grants the "Summon phoenix" ability (Relic - Common)
Pirate flag: -2 Luck to enemy troops (Minor - Set(Pirtate))
Saddle of pathfinding: No rough terrain penalty for hero movement (Major - Set(Vagrant))
Sextant of the sea elves: +6 Hero sea movement (Major - Set(Vagrant))
War banner of the legion: +2 Champion creature production per week (Relic - Set(Regent))
War drum of the legion: +2 Core creature production per week (Minor - Set(Regent))
War horn of the legion: +1 Leadership, +1 Elite creature production per week (Major - Set(Regent))

Sets + their bonuses in my second post (fourth post in the topic)
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 22, 2013 08:36 PM

Quote:
Nice.. but could you devide them rather into grupes based on their placement?
Or highilt the names atleast?
Also sets would be nice....


This is in alphabetical order so that when you are on a map or duel, you can easily check up on the artifact as it only gives its name.
The sets are in the bracket part with other info about the artifact.

We need something to look up easily and this works for me, hope it works for others too....will keep it updated as artifacts come along....

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 22, 2013 09:01 PM
Edited by Dave_Jame at 09:00, 23 Jan 2013.

I didn't want my first post to be to long, so I decided to create the set list in my second one, hope nobody minds.

Artifacts list III

Here is the list of set artifacts in Heroes VI along with the bonuses provided:

Format: Name (any requirement): Description (Type - Location)

Great lich
Necromancer chasuble: +1 Magic defense, +20 Mana (Minor - Chest)
Cloak of the lich: +3 Destiny, -3 Morale to enemy troops (Major - Cloak)
Hourglass of order: -3 Morale to all troops per round (Major - Neck)
Libram of last rites: +5 Magic defense, all enemy troops get 5% less healing (Relic - Off Hand)
Boots of the walking dead: +1 Hero land movement, +1 Initiative   (Minor - Feet)
Ring of the unrepentant: +5 Magic power, Grants the "Teleport" spell (Relic - Finger)

2 item bonus: -2 Initiative to enemy troops
4 item bonus: -4 Moral to enemy troops
6 item bonus: +8 Magic power

Guardian
Guardian helm: +10 Leadership (Relic - Head)
Guardian breastplate (might): +4 Might defense, Friendly troops immune to damage from first 3 enemy attacks (Relic - Chest)
Lion mane cape: +6 Leadership (Major - Cloak)
Guardian spaulders: +2 Leadership (Minor - Shoulder)
Lion shield (might): +3 Leadership, +3 Might defense (Major - Off Hand)
Guardian boots: +1 Hero land movement, +1 Might defense (Minor  - Feet)

2 item bonus: +1 Health to friendly troops
4 item bonus: +2 Might power, +2 Leadership
6 item bonus: +4 Might defense, +2 Health to friendly troops

Magister
Supreme crown of the magister: +5 Magic power, +50 Mana, +5 Mana regeneration (Relic - Head)
Magister robe (magic): +4 Magic power, +20 Mana, +2 Mana regeneration (Major - Chest)
Magister cloak: +2 Magic power (Minor - Cloak)
Magister spaulders: +5 Magic power, +3 Destiny (Relic - Shoulder)
Magister codex (magic): +3 Magic power, +3 Destiny (Major - Off Hand)
Magister sandals: +1 Hero land movement, +1 Magic power (Minor Feet)

2 item bonus: +40 Mana
4 item bonus: +4 Might defense
6 item bonus: +5 Magic power, + 5 Initiative

Pirate
Captain's hat: +2 Destiny (Minor - Head)
Pirate armor: +6 Might defense, Grants the "Resilience" ability (Relic - Chest)
Sea elf charm: +3 Leadership, +3 Magic defense (Major - Neck)
Hook: +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Off Hand)
Skull ring: Grants the "Terror" spell (Relic - Feet)
Pirate flag: -2 Luck to enemy troops (Minor - Pocket)

2 item bonus: +2 Initiative
4 item bonus: +4 Leadership
6 item bonus: +8 Might defense

Prophet
Humble coif of the prophet: +3 Magic defense, +30 Mana, +3 Mana regeneration (Major - Head)
Robe of the prophet (magic): +4 Magic defense, +3 Health to friendly troops (Relic - Chest)
Iridescent pearl: +2 Magic defense, +2 Health to friendly troops (Major - Cloak)
Spaulders of the prophet: +20 Mana, +2 Mana regeneration (Minor - Shoulder)
Libram of the prophet (magic): +5 Magic defense, +50 Mana, +5 Mana regeneration (Relic - Off Hand)
Sandals of the prophet: +1 Hero land movement, +1 Health to friendly troops (Minor - Feet)

2 item bonus: +4 Mana regeneration
4 item bonus: +4 Magic defense, +4 Mana regeneration
6 item bonus: +4 Magic defense, +4 Mana regeneration

Regent
Winterwind peace circlet: +10% Diplomacy (Minor - Head)
Hearthguard regal mantle: +6 Leadership, +10% Gold income per town (Relic - Cloak)
Stonefist Libram: +250 Gold per day, Grants the "Architect" ability (Major - Off Hand)
War banner of the legion: +2 Champion creature production per week (Relic - Pocket)
War drum of the legion: +2 Core creature production per week (Minor - Pocket)
War horn of the legion: +1 Leadership, +1 Elite creature production per week (Major - Pocket)

2 item bonus: +1 Core creature production per week
4 item bonus: +1 Elite creature production per week
6 item bonus: +1 Champion creature production per week (Relic - Pocket)

Trickster
Mask of the madman: -6 Morale to enemy troops (Major - Head)
Motley cloak of the fool: +1 Destiny, -1 Luck to enemy troops (Minor - Cloak)
Warping pendant (10 might power): -1 Movement to enemy troops (Relic - Neck)
Mesmerizing spaulders: -10 Initiative to enemy troops (Relic - Shoulder)
Jester slippers: +1 Hero land movement, +1 Destiny (Minor - Feet)
Ring of misfortune: -4 Luck to enemy troops (Major - Finger)

2 item bonus: +2 Destiny
4 item bonus: +4 Destiny
6 item bonus: +8 Destiny

Vagrant
All seeing crown: +2% Experience, +1 Scouting radius (Minor - Head)
Owlfeather cloak (might): +5 Movement to all friendly flying troops (Relic - Cloak)
Snatching gloves: Grants the "Pathfinder" ability (Minor - Gauntlet)
Windstrider sandals: +1 Movement to friendly troops (Relic - Feet)
Saddle of pathfinding: No rough terrain penalty for hero movement (Major - Pocket))
Sextant of the sea elves: +6 Hero sea movement (Major - Pocket)

2 item bonus: +4% Experience gained
4 item bonus: +2 Hero land movement, +2 Initiative
6 item bonus: +5 Hero land movement, +5 Initiative

Warlord
Crag Hack's helmet: +7 Might power, +5 Initiative to friendly troops (Relic - Head)
Shadowsteel armor (might): +3 Might defense, +3 Might power (Major - Chest)
Amulet of the jaguar: +4 Might power (Major -  Neck)
Bone spaulders: +2 Might defense (Minor - Shoulder)
Centaur bow (might): No melee penalty for friendly troops retaliations (Minor - Off Hand)
Gauntlets of the khan: +6 Might power, +1 Damage to friendly troops (Relic - Gauntlet)

2 item bonus: +2 Might power
4 item bonus: +4 Destiny
6 item bonus: +5 Might defense, +5 Initiative
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 22, 2013 09:41 PM

Miru tried last year, but it seems development slow down
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 22, 2013 11:00 PM

Hey DD
I took the liberty of creating a "placement order" list
I found some errors in your original list
1: Owlfeather cloak - Wrong description
2: Motley cloak of the fool - (All aditional info is missing (rarenes, placement, set)

I'll add if I find more
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 22, 2013 11:42 PM

Looks great, Dave, keep it coming
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 23, 2013 09:03 AM

Ok.. done for now.. hope it will be of use to somebody....
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 23, 2013 09:18 AM
Edited by DoubleDeck at 09:23, 23 Jan 2013.

Nice work Dave Jame! I guess it's how you want to look at it, I need it for quick reference especially in Elvin's duel maps where I need ot quickly check on artefact....alphabetical is easier here....
Thanks adjusted Motley and Owlfeather descriptions!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 23, 2013 09:54 AM

Quote:
Nice work Dave Jame! I guess it's how you want to look at it, I need it for quick reference especially in Elvin's duel maps where I need ot quickly check on artefact....alphabetical is easier here....
Thanks adjusted Motley and Owlfeather descriptions!

You can always trust in ctrl+F
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 23, 2013 10:01 AM

Just an advice - use different colour fonts for different artifact groups, for example:

Alchemist robe (magic): +4 magic defense, +1 random resource per day (major - chest)
All seeing crown: +2% experience, +1 scouting radius (minor - head - vagrant)
Armor of the legendary hero (might): +2 to all primary stats

It should be easier to spot if artifact is minor, major or relic.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 23, 2013 03:36 PM

Great, thanks to both of you!

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castiel_789
castiel_789


Adventuring Hero
posted March 19, 2013 12:37 AM

Impressive

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 19, 2013 04:57 AM

Wow you two, this deserves the QPs. Can we get this stickied Elvin?
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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tkayaozkan
tkayaozkan

Tavern Dweller
posted April 19, 2014 07:56 PM

Location of Guardian Spaulders on Haven Campaign

Guys, I know this is probably not the correct thread to post this question, but as a newcomer the site does not allow me to create new threads yet.

So, the question is, in Haven 1-1 on Heroes 6 (i.e. "Something is Rotten"), the walkthroughs claim that there's the Guardian Spaulders somewhere in the map, but I cannot seem to find it ANYWHERE!

Could some please help me on this, preferably with a map or a screenshot?

Many thanks in advance!
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