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Heroes Community > Other Games Exist Too > Thread: Age of Wonders III
Thread: Age of Wonders III This thread is 36 pages long: 1 10 ... 16 17 18 19 20 ... 30 36 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted September 25, 2014 08:54 AM

Lennart clarified that it will depend on how well the game and the Expansions sell. So it MIGHT be the last EXPANSION. Since the Necro Class thing will take a bit, smaller stuff will be available in the course of waiting for it, both free and DLC, and at the time the expansion will come out they will know whether there will be more.

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RMZ1989
RMZ1989


Supreme Hero
posted September 25, 2014 11:43 AM

JollyJoker said:
Lennart clarified that it will depend on how well the game and the Expansions sell. So it MIGHT be the last EXPANSION. Since the Necro Class thing will take a bit, smaller stuff will be available in the course of waiting for it, both free and DLC, and at the time the expansion will come out they will know whether there will be more.

Yeah. Anyway, I can't wait for Necro class, and how they describe it, it seems that Necro will be the most complicated of them all and it will be most fun to play(at least for me, that is for sure). Can't wait.

Also, I am playing new expansion, Wild magic is amazing as I am really fan of the Chaos myself. They also made a ton of changes to already existing units and you can really notice some differences(Goblins actually not sucking anymore because of their bonus poison damage). The only thing I've expected more from is Champion rank for units, I've expected more stats and/or abilities, not just +10 HP. :/


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RMZ1989
RMZ1989


Supreme Hero
posted October 10, 2014 05:54 PM
Edited by RMZ1989 at 18:57, 10 Oct 2014.

Necromancer cities and population!

OH YEEEEAAAAAH! Love it! Can't wait for the next Dev's journal to see some of the Undead units, as they have said, they would be more original instead of those old cliche Zombies and Vampires. Awesome stuff!

http://ageofwonders.com/wp-content/uploads/2014/10/Hero_outfits_scale.jpg
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 10, 2014 07:13 PM

The game and its deluxe edition are 50% at GoG for the next 3 days. Would've bough it now, if I didn't have it already.
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Naze
Naze


Known Hero
posted October 11, 2014 02:28 PM

The game gets better and better. I just hope they will update also the old classes. Otherwise, they will be really boring compared to Necromancers.

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RMZ1989
RMZ1989


Supreme Hero
posted October 17, 2014 11:19 PM
Edited by RMZ1989 at 23:31, 17 Oct 2014.

http://ageofwonders.com/dev-journal-first-necromancer-units

Looks quite cool for now.
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Naze
Naze


Known Hero
posted October 17, 2014 11:26 PM

First three necromancer units... They seem somehow overpowered, compared to the current class units.

Lost souls are incorporeal, have extra damage against units with low morale and respawn after being killed.
Reanimator can heal undead, causes low morale and can summon Creepers.
Creepers have high resistance, are immune to fear and can consume corpses to regain health.

Those living classes will need some good counters, otherwise they are already... undead.

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RMZ1989
RMZ1989


Supreme Hero
posted October 17, 2014 11:35 PM

Well, they have said that we shouldn't worry, counters will come with new specializations that they will announce soon.

These three units are really good(well, two basically as one is only combat summon with requirement and disappears at the end of the combat), something different than Undead units from previous games and I love synergy between these units, like lowering the moral and another one doing extra damage against low moral targets etc.

Can't wait to see new specializations, rest of Necromancer's units and his spells.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 18, 2014 06:26 AM

Quote:
The Renanimator has a Black Bolt ranged shot and a melee attack with its staff which doubles as a shovel.

No matter what happens they already won me over.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 18, 2014 09:46 AM

Naze said:
First three necromancer units... They seem somehow overpowered, compared to the current class units.

Lost souls are incorporeal, have extra damage against units with low morale and respawn after being killed.
Reanimator can heal undead, causes low morale and can summon Creepers.
Creepers have high resistance, are immune to fear and can consume corpses to regain health.

Those living classes will need some good counters, otherwise they are already... undead.
Bane of the Unnatural already melts undead. I guess similar spells/abilities will become more widespread.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 18, 2014 01:29 PM

JoonasTo said:
Quote:
The Renanimator has a Black Bolt ranged shot and a melee attack with its staff which doubles as a shovel.

No matter what happens they already won me over.

Game went from love to awe with the poop flinging monkeys of the GR expansion. Most hilarious thing ever - and effective at that.

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RMZ1989
RMZ1989


Supreme Hero
posted October 24, 2014 06:29 PM

And new Necromancer non-summoned units!

I love these! Deathbringer is really nice change for a Vampire(judging by her look and comments, she is a Vampire and if she doesn't get lifesteal, she probably will through ranks) and Bone Collector is awesome replacement for Bone Horror from AoW 1 and 2, with even better abilities. I mean a giant bone Crab!? YES PLEASE!

Beautiful, I just hope that Bone Collectors aren't Tier 4 units(as they look more like those bulky tier 3 units, same as Golems, Warbreeds) and we see next Friday some other even cooler units(and tier 4).
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 24, 2014 06:35 PM

Oooh, welcome my hordes of ghoul dragons!

But I bet all meaningful units will be immune to it, just like almost every unit t3 and up has willpower, MEH.
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RMZ1989
RMZ1989


Supreme Hero
posted October 24, 2014 06:46 PM
Edited by RMZ1989 at 18:46, 24 Oct 2014.

JoonasTo said:
Oooh, welcome my hordes of ghoul dragons!

But I bet all meaningful units will be immune to it, just like almost every unit t3 and up has willpower, MEH.

Quote:
keep your more powerful units away from her or you might encounter them as Ghouls during a later encounter.

Well, I think that T4 units will be immune to Ghoul curse, but others shouldn't be, it is much different from domination or something like that, as you need to kill unit first and to kill it exactly with Deathbringer.

Also, clearing neutrals with Deathbringers and producing a ton of random Ghouls will be sooooo much fun!
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Naze
Naze


Known Hero
posted October 31, 2014 06:25 PM

Dungeon line-ups for MMH7 and Necromancer skills for AoW3... gosh, this Halloween is the killer

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Naze
Naze


Known Hero
posted November 07, 2014 10:29 PM

Cosmic events... another great addition. I am really looking forward to the expansion.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 07, 2014 10:39 PM

Who doesn't love raze + animate city combo?
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 08, 2014 08:07 AM

And why no spirit shrines in the cities? Or on the map? I miss angering that pompous prick, the Spirit of Order.

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RMZ1989
RMZ1989


Supreme Hero
posted November 14, 2014 06:36 PM

http://ageofwonders.com/improving-race-variety-starting-perks/

Some really cool things in dev's journal from today, races in AoW3 are becoming more and more distinct, really like that.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 14, 2014 06:40 PM

Absolutely loving it. The changes they have been making are just the ones the game needs. Bring back the good old racial diversity combined with the leader differentiation? HALLELUJAH!

...still missing frostlings though
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